SPSTEAMPULSELIVE ANALYTICS
Vultures - Scavengers of Death

Vultures - Scavengers of Death Steam metadata

Team Vultures | May 13, 2026 | game

Released

6players observed · 22 September 2026 - 00:18:35 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed players6 · 22 September 2026 - 00:18:35 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)13,946
  • Revenue (VGI)$171,000
  • Review score81% positive

Vultures - Scavengers of Death metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players6 · 22 September 2026 - 00:18:35 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)13,946
  • Revenue (VGI)$171,000
  • Review score81% positive
  • Total reviews561
  • Release dateMay 13, 2026
  • DeveloperTeam Vultures
  • PublisherFiresquid, Gamersky Games

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Team VulturesPublisher: Firesquid, Gamersky Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vultures - Scavengers of Death Steam metadata

Vultures - Scavengers of Death metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2537470/metadata
Steam Storehttps://store.steampowered.com/app/2537470/
Steam Communityhttps://steamcommunity.com/app/2537470
PCGamingWiki search
IGDB searchSearch IGDB for Vultures - Scavengers of Death

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 457 positive, 104 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

26

Platform releases
  • Steam 13 May 2026

Latest Steam announcements

  • v1.1.6 - 21 August 2026

    A brand new patch notes is available that targets most of the bugs you've shared with us on Steam and Discord such as the tutorial issue with Amber not pulling enemies with the grappling hook and the camera drifting randomly! We also made slight changes to the Steam Achievements and rooms exploration system because reloading a saved game did not always triggered the achievements!Patch Notes v1.1.6AchievementsFixed inconsistencies when loading a saved game that grants missing Steam achievements and mission completion;Inventory and ammunitionFixed inventory stacking issue by improving ammunition merging when one of the boxes is already full;Fixed stacking issue when moving boosters from arsenal to inventory.Camera and visual issuesFixed camera movement where the camera could drift if the game changes to combat while moving the camera;Fixed missing icons for tutorial keys;Fixed "---" being…

  • Our biggest bug fixing update ever: to get rid of major bugs in Vultures! - 12 August 2026

    Report for duty, Agents!This new major update has one main purpose: make the game the cleanest version possible, getting rid of major bugs, softlocked and visual issues that you reported to us. From documents missing on the map, to zombies unaffected by certain weapons, without forgetting achievements issues, we tried to cover all kind of bugs that were still in the game.You can read the detailed Patch Notes of all bugs fixed at the end of this news, don't hesitate to let us know if some still persist and we will investigate these as soon as possible!Since the launch, your involvement has been a precious support in our work on Vultures, both with your feedback on bugs as well as your suggestions for new features and improvements.We've elaborated a form that we would love for you to complete as it questions different subjects on the game, and will help us define our next priority regardi…

  • v1.1.4 - 16 July 2026

    Hello Vultures agents! Today's new small patch is targeting some bugs you've shared with us, especially the blocking issue at the heliport!Bug fixesFixed issue in Wound in the Stronghold's heliport which was blocking players from moving to the north side of the room.Fixed evaluating visited rooms against the wrong property on levels prior to v1.1.3.Fixed objects in Thomas throne becoming interactive.Fixed issues related to push action using the shotgun and sword.Removing interaction icons on arsenal boxes in Eugenesys'biotech lab.We're also working on other feedback and bug report you've shared recently, if you spot anything else or have any suggestions to improve the game, we're always happy to hear your thoughts! Thank you for your support and we're still hard at work on improving the game each day!

  • v1.1.3.1 Hotfix - 14 July 2026

    This hotfix fixes an issue introduced with the recent Steam Input update that could cause the End Turn shortcut to be triggered multiple times. In some situations, this resulted in enemies taking multiple consecutive turns, attacking more than once, or appearing to move back to their previous positions. The issue has been resolved and turn progression now behaves correctly regardless of how the turn is ended. Thanks to everyone who reported the issue!

  • v1.1.3 - 10 July 2026

    Hello Vultures agents! A new patch note is here before the weekend, and in it you can find support for Steam Input and a place to check Mission Stats for completed missions.New FeaturesSteam Input: You can plugin a controller and use the default configuration to play the game with it. This initial implementation doesn't provide full button remapping (we'll add something more advanced later), but it does make interacting with the game much easier when using a controller.Mission Stats: A new panel was added to the Mission Selection screen so you can check what was achieved (or not) in already completed missions.GUI UpdateTelenovela episode status is displayed in the Mission Results and Mission Stats.Bug fixesFixed ghost inputs when using a game controller. Removed an incorrect cell in the Construction North Hall of Eugenesys Tower that was preventing the room from being marked as fully ex…

  • V1.1.2 - 1 July 2026

    Hello scavengers! Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming in this weekly patch:LevelsFeast of the New Flesh: Fixed the ability to walk through furniture in the Living Room, walk through an asset in the Kitchen, and jump over invisible assets in the Octopus Room.Ashes of the Last Witness: Replaced the dead zombie in the Control Room with a proper decorative corpse. This fixes several related issues: the body disappearing on approach, being incorrectly flagged as an enemy on the map, and not appearing in the room at all.InterfacesMovement area calculation and preview have been improved for better accuracy and readability.Weapon stat panels in the Market now display additional upgrade information.Arsenal boxes on the map now have the…

  • Major Update: new game difficulty modes and our demo updated! - 25 June 2026

    Greetings, Vultures Agents!In this news, we will dive into the new game difficulty modes and their specificity, as well as some information on our latest patch notes and what's next! The game has also a 30% discount for the Steam Summer Sales (from June 25th to July 9th)!New Difficulty Game Modes:We've taken the time to work on the two difficulty game modes that are now available in Vultures: Scavengers of Death; a story mode and a survival mode.Story Mode: The story mode has the lowest difficulty system with a good amount of ammunition and healing kit, aiming for an experience that is accessible and focusing on the discovery of the game setting and storyline. This mode is closer to what was available first at launch.Survival Mode: We've modified the base game difficulty with direct rework in the way enemies encounters are designed for each level. What does it mean? The idea with this m…

  • v1.0.13 - 12 June 2026

    Hello Vultures agents! New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes!Gameplay & CombatFixed the Grappling Gun pull action on barrels and boxes.Fixed the Grappling Gun jump action getting stuck on enemies.Fixed the Grappling Gun allowing Amber to jump through the prison hole and leave the room bounds.Fixed actions failing to execute due to invalid AP or MP values.Fixed status effects such as Paralysis and Bleeding not refreshing their turn counters when reapplied.Fixed Spark Shot's Paralysis effect not preventing enemies from performing attacks of opportunity.Fixed stunned enemies turning to face the player.Fixed enemies outside of combat not triggering stun animations.Fixed overlapping enemies occupying the same tile after being pushed by a shotgun attack.Fixed armor (SWAT Zombie Armor and PC Vest) re…

  • V1.0.12 - 8 June 2026

    Helllo Scavengers, here comes a new patch note which include a special improvement of the attack panels based on the valuable inputs you've shared and discussed with us! :dp4compass: InterfaceAttack stats panel: hit chance, critical chance, and other combat values now display correctly. The panel also indicates when an attack can be a Surprise Attack, showing its bonus damage, along with possible status effects.Persisting map icons: Fixed map icons persisting after picking up a document or a key.Disappearing interface: Fixed the main game interface not appearing when the player dies while exploring in real-time mode.Weapons & EquipmentVest bar issue: Fixed the Vest HP bar not displaying below the HP bar when starting a new mission with a Vest equipped, despite the Vest correctly appearing as equipped in the inventory.Assault rifle (upgrade issue): Fixed the unupgraded Assault Rifle inco…

  • V1.0.11 - 2 June 2026

    Hello scavengers! Our bug fixes quest continue while we refine our upcoming difficulty mode. We want to make sure the "normal mode" challenge brings out the best of Vultures' tactical combat system before we ship it, and right now the few playtests we've done showed us we are not there yet!MissionsEugenesys' Doom: Fixed the level's floor list displaying floors that do not exist in the mission.CombatUnexplosive barrels: Fixed barrels not exploding when shot with the Pistol.Locked turn: Fixed locked turns affecting both the player character and enemies in combat mode.Interface & MenusArsenal ammo count: The Arsenal now displays the current ammunition count (ammo boxes and batteries) and load level for each weapon.Zero stack curse: Fixed an issue where merging small stacks of Assault Rifle ammunition could reduce a stack to 0 without consuming it.AudioAdded missing sounds for the Grenade L…

  • V1.0.10 Patch notes - 29 May 2026

    Hello scavengers, here comes our last briefing for this week, right before the weekend starts! BossesFractured Mind: Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear .Eugenesys' Doom: Fixed a softlock where the final boss () could reach 0 HP without triggering the final cinematic.Echos of Suffering: Fixed Asterion's death animation not triggering correctly when killed while stunned.Paralysis no more: Fixed Kassandra and Hugo being vulnerable to paralysis. Both are now immune to it. (sorry! :wesker:)Combat & MovementCharacter's unique weapon: Fixed weapon assignment issues allowing the Katana and Revolver to be used by the wrong character.Pushed away: Fixed players being pushed away during a game mode transition.Backward steps: Fixed enemies occasionally following an invalid path when moving backwards.GeneralSave thumbnail: Fixed a missing save thumbnail…

  • V1.0.9 - Patch notes - 28 May 2026

    Hello scavengers, here comes a second patch for this week :OL2bandage:MissionsEugenesys' Doom: Fixed a softlock caused by Leopoldo equipping the Katana, which also resolves several animation issues when using the Katana with Leopoldo and the Revolver with Amber.Voice from the Darkness: Fixed a softlock occurring near a Valuable in the tunnels area.Combat & MovementAP & door exploit: Fixed an exploit where interacting with a locked door during combat would restore all AP, and interacting again would grant additional AP.Falling twice: Fixed falling events triggering twice, and prevented characters from moving while a falling sequence was in progress.Enemy death animations: Fixed enemies being able to trigger their death action twice, which may have been the root cause of several issues reported by players.Interface & MenusCorrupted level after Game Over: Fixed the Game Over screen process…

  • V1.0.8 - Patch notes - 26 May 2026

    Hi everyone! In today's patch we are bringing some fixes and updates to gear, as requested by some of you since launch.Armor & EquipmentFixed an issue allowing players to discard a helmet or vest while it was still equipped.Fixed helmets and vests not both showing as equipped simultaneously.Fixed armor damage reduction not being calculated correctly.Fixed the Bulletproof Vest incorrectly gaining durability instead of losing it when taking damage from a poison floor while wearing the Gas Helmet.Fixed armor HP increasing by 1 (and player HP decreasing by 1) when dodging an attack while wearing armor.Resources & LootRestored the maximum ammunition rewards in ammunition boxes. A clearer way to communicate ammo caps is in the works (in a next update, items at maximum capacity will be visually flagged rather than simply removed from the reward pool).PerformanceEnforced Direct3D 12 as the rend…

  • V1.0.7 - Patch notes - 22 May 2026

    The fog lifts a little more with each update, and here comes one more before the weekend! :OL2bandage:MissionsFractured Mind: Fixed a map display issue that occurred when changing the game language during the mission. Fractured Mind: Fixed the Katana appearing invisible when entering Kassandra's mind. Fractured Mind: Fixed a softlock where dying inside Kassandra's mind caused the player to respawn with no UI.Wound in the Stronghold: Fixed an issue where the train would never arrive after being started.Eugenesys' Doom: Fixed the Level 3 elevator card not playing its pickup cutscene and disappearing upon re-entering the room, causing a softlock. Eugenesys' Doom: Fixed an incorrect mission completion flag when finishing the mission with Leopoldo.GeneralGrappling Gun: Fixed the grappling gun cable persisting visually after killing an enemy with a jump action.Difficulty balancingHugo battle:…

  • A week after the release: a small recap for all our agents! - 21 May 2026

    Hello Vultures agents!It's been a week since the game was released and what a week that was! First of all, we wanted to thank you again, all of you who believed in a game made by 2 colombians devs that tried to mix two genre which did not seem compatible at first. It was a challenge for us, but your presence and support is a proof that turn-based can be horrific! We know the launch was not as smooth as we would have liked and that many issues and bugs might have negatively affected your experience of the game. For that, we apologize again as we would have liked for you to experience the game in the best conditions, that is why our priority since launch is to target and fix them as quickly as possible.In this news, you will find:A recap of what has been done;What we're currently working on;What is coming next for Vultures;What has been done: We could not be more grateful for the amazing…

  • V1.0.6 - Patch notes - 20 May 2026

    Good day, agent! We've got a few updates to share about the field, join us in the NEST room for a quick presentation. :iicomputer:GeneralFixed a softlock where switching focus from one door to another would leave the character stuck behind it. This could occur in several locations across the game.Fixed an issue where cancelling an interaction with a hole or a staircase would still allow the character to move to another room.MissionsAshes of the Last Witness: Fixed an issue where opening the panel to access the Evidence Vault during combat would consume all remaining AP.Ashes of the Last Witness: Fixed the Blind Hunter being pushable into a set of boxes at the mission entrance.Fractured Mind: Placing the Statuettes of Ambrosia and the Hand now correctly enables the stairs interaction and disables the fountain interaction.FeaturesArsenal filters: The Arsenal can now be filtered by item ty…

  • V1.0.5 - Patch notes - 19 May 2026

    Hey everyone. Here comes your daily patch, with a small new feature that some of your where requesting in the Arsenal: sorting objects! Of course, we have identified and fixed a few more softlocking bugs and we are still investigating your reports to fix more of them in the coming days. :re3stars:NEST & ArsenalFollowing your different feedback about the Arsenal interface, it can now be sorted in ascending or descending order using two new dedicated buttons. Later on we'll study different suggestions such as resources stacking as it requires a bit of interface rework and some subtleties to be implemented.Fixed an annoying issue where loading a save made in the NEST ("mission hub") would send the player into a mission with the wrong arsenal equipped.MissionsAshes of the Last Witness: Fixed a softlock that occurred when swapping places with a crate and ending up trapped between two crates.…

  • V.1.0.4 - Patch notes - 19 May 2026

    New week, new patch! :bandages:MissionsAshes of the Last Witness: Fixed a softlock where the game would still report enemies remaining after all enemies and the boss were killed. This was caused by stunned enemies not properly registering their final hit when killed by a multishot weapon. This could also occur in Kassandra's Mansion and potentially other missions.Ashes of the Last Witness: Fixed the Reposition action being disabled near a box containing a Valuable.Wound in the Stronghold: Fixed map icons disappearing for certain items while their text label remained visible. The Assault Rifle and its ammunition in the Storage Tower were among the affected items.Eugenesys' Doom: Fixed a crash that occurred on the 32nd floor when using the east-side door to return to the headquarters lobby.EnemiesFixed the Offspring's death animation not playing when killed in stealth mode.A note on AMD G…

  • V.1.0.3 - Patch notes - 16 May 2026

    We've announced it yesterday, our current priority is to address as many bugs you've reported and make sure no more softlocking bug remains. :dd2bleed:If you were stuck or blocked in a level due to a bug, if we've fixed the issue (in this Patch 1.0.3 below or in Patch 1.0.2), you may need to restart the mission to get rid of the problem (e.g. the train not coming, a door that doesn't open, battery objective not fulffiling, etc.). If we noted "Works on existing saves" it means you don't have to restart the mission to get rid of the bugs.MissionsFractured Mind: Fixed a crash that occurred when opening the map inside the mind space of the rightmost node during the boss fight. Fractured Mind: Killing Kassandra now triggers a cinematic automatically instead of allowing free movement. This prevents several crashes and softlocks reported by players. Works on existing saves.Screams Beneath Madn…

  • V1.0.2 - Patch notes - 15 May 2026

    Thanks to your valuable inputs, report and feedback, we've been working on a new patch to address some important bug fixes! :re0rebecca: We are aware a few softlock remains and that will be annoying for some of you. We are going to address more of them in the 1.0.3 within the next 24 hours! MissionsAshes of the Last Witness: The document counter now correctly tracks all discovered documents in the Police Station.Voice from the Darkness: Fixed animation issues that occurred after the first conversation with Frank.Voice from the Darkness: Fixed an issue where picking up Crossbow Bolts in the High Security Cells cost 7 MP instead of the correct amount.Wound in the Stronghold: The train arrival now triggers a full cinematic automatically. No need to interact with it manually anymore.Fractured Mind: Fixed a door near the Vault passage becoming unclickable after opening the secret passage.End…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2026v1.1.61841579228669173
216 July 2026v1.1.41838407329257009
314 July 2026v1.1.3.1 Hotfix1837955055366807
410 July 2026v1.1.31837955055357428
51 July 2026V1.1.21836506165565783
612 June 2026v1.0.131835236783564765
78 June 2026V1.0.121834602721197924
82 June 2026V1.0.111833968530900820
929 May 2026V1.0.10 Patch notes1833968530891887
1028 May 2026V1.0.9 - Patch notes1833968530887271
1126 May 2026V1.0.8 - Patch notes1833334318579638
1222 May 2026V1.0.7 - Patch notes1833334318572220
1320 May 2026V1.0.6 - Patch notes1833334318566717
1419 May 2026V1.0.5 - Patch notes1832700592801373
1519 May 2026V.1.0.4 - Patch notes1832700592799863
1616 May 2026V.1.0.3 - Patch notes1832700592794072
1715 May 2026V1.0.2 - Patch notes1832700592792472
1814 May 2026v1.0.1 - Patch notes1832700592788104
1925 February 2026Demo v0.11.11 Patch Notes1825727806704103

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2537470
Live current players6
SteamPulse tracked peak38
Live count (today's peak floor)6
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateMay 13, 2026
DeveloperTeam Vultures
PublisherFiresquid, Gamersky Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent81%
Positive reviews457
Negative reviews104
Total reviews561
Steam recommendations531
Achievements26
Average playtime forever649 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2537470/

Short description

VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.

About this game

Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Send Leopoldo and Amber on their select missions and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation. Turn-based Tactical Extraction Survive and extract the target from missions across 2 agents: Leopoldo - A disciplined operative, guided by an unbreakable sense of duty and a strict personal code of justice. With his strength and ingenuity; move, push and jump over objects to control the environment. Amber - A tactical operative characterized by her analytical intelligence, agility, and ability to make precise decisions under pressure. Use her grappling gun to traverse the environment and control the position of enemies. Choose your tactics carefully - Resources are limited with unknowns around every corner. Sneak, disengage and prioritize your approach to every turn-based battle. Extracting with the target is your ultimate goal - Get out alive using every tool and method at your disposal. Scavenge a Ruined City Scavenge across mission based locations: Weapons - From pistols to rifles and knives to katana, find a variety of weapons to build out your arsenal. Resources - Ammo and health packs are limited but vital to your survival. Keys, codes and clues - Even doors and dying technology will be obstacles on the path to your target. Explore thoroughly to find everything you need to gain access. Market - Valuables collected during missions will grant you credits once you return. You can use those credits on the market to get upgrades for your weapons, new items and gear or unlock new cosmetics! Classic Survival Horror Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic with mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death. Salento Valley - Ground Zero A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard di…

Supported languages

English, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, French, German, Russian, Ukrainian, Korean, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
59Steam Input API Support
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Medo
steam germany16Horror Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Vultures - Scavengers of Death's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vultures - Scavengers of Death's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vultures - Scavengers of Death at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$17.99$17.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2466,69322 September 2026 - 02:25:04 UTC1,818,368
2Mechabellum2,06222 September 2026 - 01:20:58 UTC5,341
3Dota 2374,25922 September 2026 - 02:25:26 UTC1,291,328
4Once Human19,81422 September 2026 - 02:00:01 UTC231,343
5Tiny Pasture39522 September 2026 - 01:05:01 UTC13,535
6Subnautica1,61422 September 2026 - 02:24:25 UTC51,446
7Shio022 September 2026 - 02:23:25 UTC4
8Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2466,69322 September 2026 - 02:28:26 UTC1,818,3689,826,471Valve
Dota 2374,25922 September 2026 - 02:28:26 UTC1,291,3282,758,031Valve
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS131,44122 September 2026 - 02:28:27 UTC3,236,0272,744,193PUBG Corporation
Aniimo103,44822 September 2026 - 02:15:31 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Apex Legends™67,37022 September 2026 - 01:46:13 UTC624,4731,047,228Respawn
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS131,44122 September 2026 - 02:28:27 UTC3,236,0272,744,193PUBG Corporation
Aniimo103,44822 September 2026 - 02:15:31 UTC111,475Not availablePawprint Studio
Apex Legends™67,37022 September 2026 - 01:46:13 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero71,55622 September 2026 - 01:46:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine49,31622 September 2026 - 01:46:14 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
Aniimo103,44822 September 2026 - 02:15:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero71,55622 September 2026 - 01:46:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2374,25922 September 2026 - 02:28:26 UTC1,291,3282,758,031Valve
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld21,59222 September 2026 - 00:33:19 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite21,03622 September 2026 - 01:14:21 UTC65,94478,112Morefun Studios
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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