- v1.1.6 - 21 August 2026
A brand new patch notes is available that targets most of the bugs you've shared with us on Steam and Discord such as the tutorial issue with Amber not pulling enemies with the grappling hook and the camera drifting randomly! We also made slight changes to the Steam Achievements and rooms exploration system because reloading a saved game did not always triggered the achievements!Patch Notes v1.1.6AchievementsFixed inconsistencies when loading a saved game that grants missing Steam achievements and mission completion;Inventory and ammunitionFixed inventory stacking issue by improving ammunition merging when one of the boxes is already full;Fixed stacking issue when moving boosters from arsenal to inventory.Camera and visual issuesFixed camera movement where the camera could drift if the game changes to combat while moving the camera;Fixed missing icons for tutorial keys;Fixed "---" being…
- Our biggest bug fixing update ever: to get rid of major bugs in Vultures! - 12 August 2026
Report for duty, Agents!This new major update has one main purpose: make the game the cleanest version possible, getting rid of major bugs, softlocked and visual issues that you reported to us. From documents missing on the map, to zombies unaffected by certain weapons, without forgetting achievements issues, we tried to cover all kind of bugs that were still in the game.You can read the detailed Patch Notes of all bugs fixed at the end of this news, don't hesitate to let us know if some still persist and we will investigate these as soon as possible!Since the launch, your involvement has been a precious support in our work on Vultures, both with your feedback on bugs as well as your suggestions for new features and improvements.We've elaborated a form that we would love for you to complete as it questions different subjects on the game, and will help us define our next priority regardi…
- v1.1.4 - 16 July 2026
Hello Vultures agents! Today's new small patch is targeting some bugs you've shared with us, especially the blocking issue at the heliport!Bug fixesFixed issue in Wound in the Stronghold's heliport which was blocking players from moving to the north side of the room.Fixed evaluating visited rooms against the wrong property on levels prior to v1.1.3.Fixed objects in Thomas throne becoming interactive.Fixed issues related to push action using the shotgun and sword.Removing interaction icons on arsenal boxes in Eugenesys'biotech lab.We're also working on other feedback and bug report you've shared recently, if you spot anything else or have any suggestions to improve the game, we're always happy to hear your thoughts! Thank you for your support and we're still hard at work on improving the game each day!
- v1.1.3.1 Hotfix - 14 July 2026
This hotfix fixes an issue introduced with the recent Steam Input update that could cause the End Turn shortcut to be triggered multiple times. In some situations, this resulted in enemies taking multiple consecutive turns, attacking more than once, or appearing to move back to their previous positions. The issue has been resolved and turn progression now behaves correctly regardless of how the turn is ended. Thanks to everyone who reported the issue!
- v1.1.3 - 10 July 2026
Hello Vultures agents! A new patch note is here before the weekend, and in it you can find support for Steam Input and a place to check Mission Stats for completed missions.New FeaturesSteam Input: You can plugin a controller and use the default configuration to play the game with it. This initial implementation doesn't provide full button remapping (we'll add something more advanced later), but it does make interacting with the game much easier when using a controller.Mission Stats: A new panel was added to the Mission Selection screen so you can check what was achieved (or not) in already completed missions.GUI UpdateTelenovela episode status is displayed in the Mission Results and Mission Stats.Bug fixesFixed ghost inputs when using a game controller. Removed an incorrect cell in the Construction North Hall of Eugenesys Tower that was preventing the room from being marked as fully ex…
- V1.1.2 - 1 July 2026
Hello scavengers! Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming in this weekly patch:LevelsFeast of the New Flesh: Fixed the ability to walk through furniture in the Living Room, walk through an asset in the Kitchen, and jump over invisible assets in the Octopus Room.Ashes of the Last Witness: Replaced the dead zombie in the Control Room with a proper decorative corpse. This fixes several related issues: the body disappearing on approach, being incorrectly flagged as an enemy on the map, and not appearing in the room at all.InterfacesMovement area calculation and preview have been improved for better accuracy and readability.Weapon stat panels in the Market now display additional upgrade information.Arsenal boxes on the map now have the…
- Major Update: new game difficulty modes and our demo updated! - 25 June 2026
Greetings, Vultures Agents!In this news, we will dive into the new game difficulty modes and their specificity, as well as some information on our latest patch notes and what's next! The game has also a 30% discount for the Steam Summer Sales (from June 25th to July 9th)!New Difficulty Game Modes:We've taken the time to work on the two difficulty game modes that are now available in Vultures: Scavengers of Death; a story mode and a survival mode.Story Mode: The story mode has the lowest difficulty system with a good amount of ammunition and healing kit, aiming for an experience that is accessible and focusing on the discovery of the game setting and storyline. This mode is closer to what was available first at launch.Survival Mode: We've modified the base game difficulty with direct rework in the way enemies encounters are designed for each level. What does it mean? The idea with this m…
- v1.0.13 - 12 June 2026
Hello Vultures agents! New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes!Gameplay & CombatFixed the Grappling Gun pull action on barrels and boxes.Fixed the Grappling Gun jump action getting stuck on enemies.Fixed the Grappling Gun allowing Amber to jump through the prison hole and leave the room bounds.Fixed actions failing to execute due to invalid AP or MP values.Fixed status effects such as Paralysis and Bleeding not refreshing their turn counters when reapplied.Fixed Spark Shot's Paralysis effect not preventing enemies from performing attacks of opportunity.Fixed stunned enemies turning to face the player.Fixed enemies outside of combat not triggering stun animations.Fixed overlapping enemies occupying the same tile after being pushed by a shotgun attack.Fixed armor (SWAT Zombie Armor and PC Vest) re…
- V1.0.12 - 8 June 2026
Helllo Scavengers, here comes a new patch note which include a special improvement of the attack panels based on the valuable inputs you've shared and discussed with us! :dp4compass: InterfaceAttack stats panel: hit chance, critical chance, and other combat values now display correctly. The panel also indicates when an attack can be a Surprise Attack, showing its bonus damage, along with possible status effects.Persisting map icons: Fixed map icons persisting after picking up a document or a key.Disappearing interface: Fixed the main game interface not appearing when the player dies while exploring in real-time mode.Weapons & EquipmentVest bar issue: Fixed the Vest HP bar not displaying below the HP bar when starting a new mission with a Vest equipped, despite the Vest correctly appearing as equipped in the inventory.Assault rifle (upgrade issue): Fixed the unupgraded Assault Rifle inco…
- V1.0.11 - 2 June 2026
Hello scavengers! Our bug fixes quest continue while we refine our upcoming difficulty mode. We want to make sure the "normal mode" challenge brings out the best of Vultures' tactical combat system before we ship it, and right now the few playtests we've done showed us we are not there yet!MissionsEugenesys' Doom: Fixed the level's floor list displaying floors that do not exist in the mission.CombatUnexplosive barrels: Fixed barrels not exploding when shot with the Pistol.Locked turn: Fixed locked turns affecting both the player character and enemies in combat mode.Interface & MenusArsenal ammo count: The Arsenal now displays the current ammunition count (ammo boxes and batteries) and load level for each weapon.Zero stack curse: Fixed an issue where merging small stacks of Assault Rifle ammunition could reduce a stack to 0 without consuming it.AudioAdded missing sounds for the Grenade L…
- V1.0.10 Patch notes - 29 May 2026
Hello scavengers, here comes our last briefing for this week, right before the weekend starts! BossesFractured Mind: Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear .Eugenesys' Doom: Fixed a softlock where the final boss () could reach 0 HP without triggering the final cinematic.Echos of Suffering: Fixed Asterion's death animation not triggering correctly when killed while stunned.Paralysis no more: Fixed Kassandra and Hugo being vulnerable to paralysis. Both are now immune to it. (sorry! :wesker:)Combat & MovementCharacter's unique weapon: Fixed weapon assignment issues allowing the Katana and Revolver to be used by the wrong character.Pushed away: Fixed players being pushed away during a game mode transition.Backward steps: Fixed enemies occasionally following an invalid path when moving backwards.GeneralSave thumbnail: Fixed a missing save thumbnail…
- V1.0.9 - Patch notes - 28 May 2026
Hello scavengers, here comes a second patch for this week :OL2bandage:MissionsEugenesys' Doom: Fixed a softlock caused by Leopoldo equipping the Katana, which also resolves several animation issues when using the Katana with Leopoldo and the Revolver with Amber.Voice from the Darkness: Fixed a softlock occurring near a Valuable in the tunnels area.Combat & MovementAP & door exploit: Fixed an exploit where interacting with a locked door during combat would restore all AP, and interacting again would grant additional AP.Falling twice: Fixed falling events triggering twice, and prevented characters from moving while a falling sequence was in progress.Enemy death animations: Fixed enemies being able to trigger their death action twice, which may have been the root cause of several issues reported by players.Interface & MenusCorrupted level after Game Over: Fixed the Game Over screen process…
- V1.0.8 - Patch notes - 26 May 2026
Hi everyone! In today's patch we are bringing some fixes and updates to gear, as requested by some of you since launch.Armor & EquipmentFixed an issue allowing players to discard a helmet or vest while it was still equipped.Fixed helmets and vests not both showing as equipped simultaneously.Fixed armor damage reduction not being calculated correctly.Fixed the Bulletproof Vest incorrectly gaining durability instead of losing it when taking damage from a poison floor while wearing the Gas Helmet.Fixed armor HP increasing by 1 (and player HP decreasing by 1) when dodging an attack while wearing armor.Resources & LootRestored the maximum ammunition rewards in ammunition boxes. A clearer way to communicate ammo caps is in the works (in a next update, items at maximum capacity will be visually flagged rather than simply removed from the reward pool).PerformanceEnforced Direct3D 12 as the rend…
- V1.0.7 - Patch notes - 22 May 2026
The fog lifts a little more with each update, and here comes one more before the weekend! :OL2bandage:MissionsFractured Mind: Fixed a map display issue that occurred when changing the game language during the mission. Fractured Mind: Fixed the Katana appearing invisible when entering Kassandra's mind. Fractured Mind: Fixed a softlock where dying inside Kassandra's mind caused the player to respawn with no UI.Wound in the Stronghold: Fixed an issue where the train would never arrive after being started.Eugenesys' Doom: Fixed the Level 3 elevator card not playing its pickup cutscene and disappearing upon re-entering the room, causing a softlock. Eugenesys' Doom: Fixed an incorrect mission completion flag when finishing the mission with Leopoldo.GeneralGrappling Gun: Fixed the grappling gun cable persisting visually after killing an enemy with a jump action.Difficulty balancingHugo battle:…
- A week after the release: a small recap for all our agents! - 21 May 2026
Hello Vultures agents!It's been a week since the game was released and what a week that was! First of all, we wanted to thank you again, all of you who believed in a game made by 2 colombians devs that tried to mix two genre which did not seem compatible at first. It was a challenge for us, but your presence and support is a proof that turn-based can be horrific! We know the launch was not as smooth as we would have liked and that many issues and bugs might have negatively affected your experience of the game. For that, we apologize again as we would have liked for you to experience the game in the best conditions, that is why our priority since launch is to target and fix them as quickly as possible.In this news, you will find:A recap of what has been done;What we're currently working on;What is coming next for Vultures;What has been done: We could not be more grateful for the amazing…
- V1.0.6 - Patch notes - 20 May 2026
Good day, agent! We've got a few updates to share about the field, join us in the NEST room for a quick presentation. :iicomputer:GeneralFixed a softlock where switching focus from one door to another would leave the character stuck behind it. This could occur in several locations across the game.Fixed an issue where cancelling an interaction with a hole or a staircase would still allow the character to move to another room.MissionsAshes of the Last Witness: Fixed an issue where opening the panel to access the Evidence Vault during combat would consume all remaining AP.Ashes of the Last Witness: Fixed the Blind Hunter being pushable into a set of boxes at the mission entrance.Fractured Mind: Placing the Statuettes of Ambrosia and the Hand now correctly enables the stairs interaction and disables the fountain interaction.FeaturesArsenal filters: The Arsenal can now be filtered by item ty…
- V1.0.5 - Patch notes - 19 May 2026
Hey everyone. Here comes your daily patch, with a small new feature that some of your where requesting in the Arsenal: sorting objects! Of course, we have identified and fixed a few more softlocking bugs and we are still investigating your reports to fix more of them in the coming days. :re3stars:NEST & ArsenalFollowing your different feedback about the Arsenal interface, it can now be sorted in ascending or descending order using two new dedicated buttons. Later on we'll study different suggestions such as resources stacking as it requires a bit of interface rework and some subtleties to be implemented.Fixed an annoying issue where loading a save made in the NEST ("mission hub") would send the player into a mission with the wrong arsenal equipped.MissionsAshes of the Last Witness: Fixed a softlock that occurred when swapping places with a crate and ending up trapped between two crates.…
- V.1.0.4 - Patch notes - 19 May 2026
New week, new patch! :bandages:MissionsAshes of the Last Witness: Fixed a softlock where the game would still report enemies remaining after all enemies and the boss were killed. This was caused by stunned enemies not properly registering their final hit when killed by a multishot weapon. This could also occur in Kassandra's Mansion and potentially other missions.Ashes of the Last Witness: Fixed the Reposition action being disabled near a box containing a Valuable.Wound in the Stronghold: Fixed map icons disappearing for certain items while their text label remained visible. The Assault Rifle and its ammunition in the Storage Tower were among the affected items.Eugenesys' Doom: Fixed a crash that occurred on the 32nd floor when using the east-side door to return to the headquarters lobby.EnemiesFixed the Offspring's death animation not playing when killed in stealth mode.A note on AMD G…
- V.1.0.3 - Patch notes - 16 May 2026
We've announced it yesterday, our current priority is to address as many bugs you've reported and make sure no more softlocking bug remains. :dd2bleed:If you were stuck or blocked in a level due to a bug, if we've fixed the issue (in this Patch 1.0.3 below or in Patch 1.0.2), you may need to restart the mission to get rid of the problem (e.g. the train not coming, a door that doesn't open, battery objective not fulffiling, etc.). If we noted "Works on existing saves" it means you don't have to restart the mission to get rid of the bugs.MissionsFractured Mind: Fixed a crash that occurred when opening the map inside the mind space of the rightmost node during the boss fight. Fractured Mind: Killing Kassandra now triggers a cinematic automatically instead of allowing free movement. This prevents several crashes and softlocks reported by players. Works on existing saves.Screams Beneath Madn…
- V1.0.2 - Patch notes - 15 May 2026
Thanks to your valuable inputs, report and feedback, we've been working on a new patch to address some important bug fixes! :re0rebecca: We are aware a few softlock remains and that will be annoying for some of you. We are going to address more of them in the 1.0.3 within the next 24 hours! MissionsAshes of the Last Witness: The document counter now correctly tracks all discovered documents in the Police Station.Voice from the Darkness: Fixed animation issues that occurred after the first conversation with Frank.Voice from the Darkness: Fixed an issue where picking up Crossbow Bolts in the High Security Cells cost 7 MP instead of the correct amount.Wound in the Stronghold: The train arrival now triggers a full cinematic automatically. No need to interact with it manually anymore.Fractured Mind: Fixed a door near the Vault passage becoming unclickable after opening the secret passage.End…