- Minor Patch (v2.4.0.0) - 11 September 2026
❖ OverviewThis is a minor patch to fix some recently reported issues as well as make some general DX11 improvements. Additionally, progress has been made on a couple performance related issues we've been investigating:We have narrowed down the cause of a crash that can occur on AMD GPUs and will be pushing a hotfix for that as soon as we have confirmed that it is stable.We are getting a better understanding of what is causing performance issue on certain Steam Deck Models while in menus (and sometimes while in-game). It will be a while before we can push these fixes as they require quite substantial rewrites in order to address.❖ Patch Notes: NetcodeFixed numerous oversights that could cause the game to softlock when launching due to various network related issue.Ex. Running into network or firewall issues preventing you from contacting the game's servers should no longer prevent you fr…
- Minor Patch (v2.3.2.0) - 28 July 2026
❖ OverviewProgress on the Matchmaking System rework is still underway. Some of the improvements (Along with bug fixes and a few balance related things) were important enough that we wanted to get them out sooner rather than later Additionally, we've slowly been looking into Steam Deck main menu performance. The performance improvements made in this patch may help with that. We will continue to investigate as time permits.❖ Patch Notes: General Major performance improvement to Input handling.Minor improvement to match performance.Minor rework to text display to increase performance.Fixed an oversight that prevented Arcade Mode from locking you out of encountering the same character repeatedly. The run should now exhaust all of your available roster before repeats can show up.Fixed a few oversights that could lead to corrupted frame data during matches.Fixed a bug that caused KUDOS fist t…
- Minor Patch (v2.3.1.3) - 6 July 2026
❖ OverviewNow that this patch is done, we will be moving onto reworking the Matchmaking System. This includes things like P2P (Peer-To-Peer) in matchmaking, Public Lobby browser, better queue times, and more. We are aiming to have the update systems ready by August.❖ Patch Notes: General You can now perform KUDOS with the opponent after making your Results Screen menu decision. It will no longer lock the opponent out, and you can respond as long as they initiate it.Replaced the Results Screen's old "PRESS \" notification text with a proper on-screen contextual tooltip graphic.Corrected an error that could cause the \ Input to display instead of the \ input when displaying Input Symbols.Localization Fixes for PT and PT-BR.Minor typos fixed (There will be more typos fixed in the next minor patch). BoxingHitboxes now all properly clear when they are Counter-Hit during certain actions.Upper…
- Boxing Trial Hotfix (v2.3.0.6) - 30 June 2026
- Boxing's Trials should now properly register the uppercut input/animation.- Minor bug fixes.
- Dojo Masters Expansion Pack 2 Announcement (DLC) - 26 June 2026
Dojo Masters Season 3 is in development!We are happy to announce that Dojo Masters is getting third season of content! This means a new Expansion Pack 2 DLC as well as global balance changes, new game modes, and features. While we can't share all the details with you just yet, you can check out the reveal trailer below:Expansion Pack 2 is scheduled to drop sometime in Fall 2026.Wishlist the DLC below:(Dojo Masters: Expansion Pack 2 (DLC) is paid DLC) Stay tuned for more details...
- TooManyGames 2026 Indie Game Showcase + Patch v2.3.0.0 - 20 June 2026
Overview❖ v2.3.0.0We've been improving various gameplay systems and visuals since April while also preparing for the next season of content. We have a lot planned that we can't wait to show you!Additionally, July will be spent finalizing all backlogged Netcode fixes and improvements, as well as finally hunkering down to update Matchmaking to our new system (which will finally bring P2P(Peer-to-peer) support to matchmaking and not just Custom Lobbies). Along with that we will begin working through getting all systems in place for Ranked Mode which we want to have ready for Season 3's release.Stay tuned for more details regarding Season 3. Events❖ TooManyGames 2026!Dojo Masters will be making an in-person appearance at TooManyGames 2026!Come visit the booth to play some matches, chat with the developers, and maybe win some merch. We'll be testing some Season 3 content early at this event.…
- Minor Patch v2.1.2.6 - 6 April 2026
The improvements to the netcode don't stop! Additionally, we've discovered that Kyokushin Karate had a few bugs. So we took this opportunity to also adjust their healing capabilities. ❖ Changelog - Kyokushin Karate: Armor on startup of Punches has been restored/fixed. - Kyokushin Karate: Kyokushin Karate's Controlled Breathing mechanic's timing has been readjusted. The ramp up after the second 1/2 stamina gain has been made slower. - Netcode: Dynamic Input Delay should be a bit stricter on when it increases in unstable and high ping connections with respect to netplay preferences. - Netcode: Minor improvements to sound playback in unstable connections. - Netcode: Minor reduction in bandwidth for congested network. - Training Mode: Fix for softlock when playing dummy recordings. - Training Mode: Fixed a bug that would cause Dummy Recordings to play twice. - Menu: Fixed a minor bug would…
- Important Network Patch v2.1.2.4 - 31 March 2026
We have finally been able to track down (-and hopefully fixed) the root cause of the Desync that has been plaguing the game recently. Additionally, we've noticed a few users with unconventional network setups having trouble starting online matches. We have put in place some temporary fixes as we continue our netcode rework (This fix is for you DrCondor ) We will continue monitoring for any other unexpected issues. ❖ Changelog - Netcode: Fixes to better prevent desyncs when both players have unstable connections. - Netcode: Better handling of various unintended duplicate packets which also leads to a slight performance boost. - Netcode: Better handling of connections that are only slightly unstable, prone to occasional connection/ping spikes. - Netcode: Temporary fix for users who lack support for receiving UDP network packets. - Netcode: A new red "x" symbol will appear on your connecti…
- Minor Network Patch v2.1.2.2 - 24 March 2026
This patch primarily addresses network-related issues. We are always actively monitoring errors as they arise. If you are still experiencing issues while playing online after this patch, consider reaching out to the developer(bybyblue) through the Community Discord. ❖ Changelog - Netcode: Fixed error related to network spikes that could cause unintended desyncs. - Netcode: Improvements for networks prone to packet loss that were causing issues in low-ping scenarios. - Legacy Matchmaking: Logic improvements to hopefully match players up quicker. - Legacy Matchmaking: Fix to Wi-Fi Matchmaking Preference not being respected. - Legacy Matchmaking/Custom Lobbies: Fixed a bug that allowed Mods/Skins to be selectable without respect for Matchmaking Preferences or Lobby Match settings. - Custom Lobbies: Fixed additional DynamicInputDelay being applied in Custom Lobby matches when Input smoothne…
- First 2026 Patch v2.1.0.0 - 20 February 2026
Overview❖ v2.0.9.0For the past few months we've been hard at work updating the game's systems for the eventual new Matchmaking/Ranked system. One of the major things that comes with this is the implementation of Peer-To-Peer connections for matches. If you notice rather frequent random updates, just know that we're aggressively fixing things.We have 4 months of updates to cover, so let's get to it! Events❖ Dojo Masters World Warrior Tournament Winners!Below are the Top-8 players from the World Warrior Tournament held on November 1st:Watch the Tournament VOD 🎬 *The next Tournament date will be announced sometime in March. Content RoadmapFirstly, these delays have shuffled our content roadmap:The Season 2.5 patch has been removed from the roadmap. Many of the Season 2.5 changes have been spread out across various updates. Because of this, it no longer makes sense to list it as its own se…
- Monthly Patch v2.0.9.0 - 22 October 2025
Overview❖ v2.0.9.0We have managed to fix most of the bugs reported in our discord over the past month. Many of them are important enough that we want to get them to you quickly. Along with that comes some balance changes as well as minor feedback improvements. Lastly, as for progress on Ranked, we're still working on it and hope to share more details with you soon!Now let's cover an upcoming event...Events❖ Dojo Masters World Warrior Tournament November 1st (8:00pm EST / 5:00pm PST)Tournament Match Rules:Matches will be a first-to-5, with Grand Finals being a first-to-10.Once per set, upon losing a match, you are allowed to change your Martial Art. Click Here To Sign Up For The Tournament Note: In the future, we will be moving away from using challonge.com as our host for tournaments.Watch The Tournament: Twitch YouTube General Changes❖ New Additions• 4 New Mission Mode missions have be…
- Post-Tournament Patch v2.0.8.0 - 27 September 2025
Overview❖ v2.0.8.0Our 4th tournament has concluded! With that comes some post-tournament balance changes, as well as some general bug fixes and improvements to our netcode. Firstly, some corrections have been made to v2.0.4.0's patch notes (Kendo's Changes are now included, and Boxing's Yellow Spin Dash nerf has been corrected.): Events❖ Dojo Masters World Warrior Tournament Winners!Below are the Top-8 players from the World Warrior Tournament held on September 20th:Watch the Tournament VOD 🎬 *The next Tournament date will be announced sometime in October. General Changes❖ New Additions• 4 New Mission Mode missions have been added:| Practiced Perfection | Escape The Corner | Getting Dizzy Yet?! | More Time!!! |*Get a Gold Trophy on "Practiced Perfection" to unlock the a new Stage: ESTATE-2• A handful of stages have been touched up to varying degrees to lean more towards gameplay clarit…
- Post-Season 2 Patch v2.0.7.0 - 19 September 2025
Overview❖ v2.0.7.0The first two items on our content roadmap (Balancing + Bug Fixes, and game optimizations) have been completed. While our efforts aren't done, we've made considerable enough progress in both departments that we are now comfortable moving forward.*For details about the roadmap, check out our Content Roadmap post:It's been a while since we've made any major patches, so we're going to take this opportunity to cover not only Season 2 changes, but list changes previously made in Season 1 that were never officially documented. First let's cover an upcoming event...Events❖ Dojo Masters World Warrior Tournament September 20th (8:00pm EST / 5:00pm PST)Tournament Match Rules:Matches will be a first-to-5, with Grand Finals being a first-to-10.Once per set, upon losing a match, you are allowed to change your Martial Art. Click Here To Sign Up For The Tournament Watch The Tournamen…
- Content Roadmap - 1 September 2025
With Season 2 finally out, it's about time that we talk about the future of Dojo Masters!There are many things that we want to add to Dojo Masters. And while we can't talk about everything yet, we want to clue you in on what we're currently working towards.Content RoadmapPlanned Release: Late September 1stWe will be pushing an update to solve a Mission Mode softlock, as well as to fix some Round/Match victory outcome bugs preventing Overtime from occurring properly. Secondly there will be some small balance adjustments to address some problem scenarios (Looking at Capoeira's infinite 👀).Planned Release: September 6thWe've had a few reports of players having issues playing as the new DLC characters. So the first week of September will be spent investigating and making improvements to the game's general performance.Planned Release: Sometime in OctoberAs mentioned in our Season 2 announce…
- Season 2 Update + DLC - 25 August 2025
Thanks for your patience, Dojo Masters' Season 2 Update is finally live!*We are currently looking into having a Sale on the base-game to coincide with the Season 2 + DLC drop. Currently Valve's systems won't allows us to due to having previously going on Sell during EVO Weekend.What's New?This update contains a general system rebalance, a (mostly) new menu interface, a new mission mode with new missions added weekly, a few new stages, performance improvements.In addition to the update, we released the game's first DLC. A Bundle containing 3 new characters (Sumo, Kyokushin Karate, and Capoeira) and 2 new stages (ARENA-3 "Sumo Arena", and SPORT-1 "Hockey Rink"), as well as 3 new exclusive Martial Art music themes!!Full details on what's in the update can be found here:Get the DLCThis upcoming weekend we will be outlining the roadmap of future content that will be coming to the game in the…
- Season 2: Update on the progress of the Delay! - 23 August 2025
What's the Status of the Update?! As mentioned in a previous post, we had ran into some roadblocks that prevented us from releasing the update. It was very important that we investigated and tackled them. While we had estimated it only taking a few hours to address, it ended up taking much longer than expect.With that said, and with the bugs finally addressed. We've internally decided to take one final day to really make sure that everything is ready-to-go!Thanks so much for your continued patience, the update will be worth it.We'll see you Monday!
- Season 2 Update + Expansion Pack DLC minor delay - 21 August 2025
Minor Delay A few unforeseen hiccups were encountered in prep for the Season 2 Update + Expansion Pack DLC. At minimum, we are approximately 8~9hrs behind schedule. We hope that it doesn't extend much longer than that... We're working as fast as we can! Please bare with us as we attempt to get everything fixed and finalized. Apologies for the delay 🙏 Lastly, once the update does drop, we plan on having a Discount for base game.
- Dojo Masters Expansion Pack (DLC) - 18 August 2025
Dojo Masters Season 2!It's been a little over a year since Dojo Masters launched. We've been busy behind the scenes cleaning things up, improving systems, prepping new content, and designing more ways to play. We felt it was about time that we added something new.So, what's in Season 2?❖ Martial Art Improvements! Balance and System changesAll Martial Arts are being re-balanced to align with the content in the Season 2 update. Additionally, we have been chipping away at some really niche bugs and oversights across the board to make things more consistent.Lastly, we have been experimenting with and tweaking various aspects from gameplay-flow, execution, readability, VFX, audio queues, and the like. So expect things to feel slightly different once the update arrives. And we will continue to make improvements as the updates continue to roll out.❖ Expansion Pack DLC! First up on the chopping…
- Pre-Ranked Balance Patch (v1.0.9.0b) - 22 October 2024
Pre-Ranked Balance Patch We are unfortunately a little behind schedule (Not just because of prepping for our recent showing at East Coast Throwdown, but our lead dev came down with the flu). With that said, we think it would be best to at least push the most recent balance changes (and bug fixes) in preparation for Ranked. We still need a little bit longer to get Ranked Mode up and ready, but as soon as we have additional details to share we will let you know! Patchnotes ❖ System Changes ❖ Introduced a new Pseudo-Hitstun and Pseudo-Blockstun mechanic. Acts similarly to normal stun states but doesn't interrupt your current action, and locks you out of performing actions. This was introduced to address an oversight in Krav Maga's Hit-Counters weren't interacting properly On Blocked. ❖ Balance Changes ❖ Shotokan Karate Crouch: Re-Crouching now properly plays the correct Hurt Reaction. Hits…
- Progress Update (v1.1.0.0) - 27 September 2024
Hey, dropping in to give a quick progress update on the status of v1.1.0.0 The backend for Ranked Mode and the Improved Matchmaking is now roughly 80% complete. We are currently aiming to rollout the update around the 12th of October 🤞. As a very small team, we appreciate your patience as this a been more involved than we had anticipated