- Demo Version 1.1.100 - 30 January 2025
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) v. 1.1.100 Patch notes: Adjustments: - Sped up dialogue speed. - Changed music placement. - Adjusted the size of the checkpoint interaction radius, making it harder for players to accidentally jump over them without triggering anything. - Made several balance changes over the course of MAGFest 2025! The game should be overall easier, more streamlined, and more forgiving for new players. I didn't have the foresight to write these changes down. Sorry! If you enjoyed the old difficulty, try hard mode. It is extremely brutal. -- Fixes: - Fixed an issue where the weapon / ability selection wheels would not remove themselves from the screen when pausing. - Fixed an issue where changing the gamma slider in the setting menu would not restore the menu background when finished. - Fixed an issue where the game…
- Demo Version 1.1.000 - 22 January 2025
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.1.000 Patch notes: Additions: - Implemented new dialogue & story content with a script written by Ian Flynn - Added new enemy type: DECIMATOR TURRET - Added new enemy type: HIVE OBSERVER - Updated enemy textures. - Added the PHYSGUN and OVERDRIVE abilities to the shop. - Added social links to the main menu. - Introduced lighting, texture, and other graphical changes, with a primary focus on adding visual contrast between the level geometry and the background, and a secondary focus on making things look cooler. - Improved visibility for all graphical settings. - Improved level design & added secrets. --- Adjustments: - Reduced the intensity of the ABILITIES DISABLED screen effect for improved visibility. - Reduced the brightness of various screen flash effects for accessibility reasons. - RU…
- Demo version 1.0.403 - 15 November 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.0.403 Patch notes: --- Adjustments: -Reduced the size of the "GOT CURRENCY" notification panel. -- Fixes: - Improved an issue where certain high-speed wall interactions would cause the player's gravity scale to be set to 0. - Fixed some issues with the new hidden ability. --- Known issues: - Certain menus remain in the background listening for inputs when closed, causing memory leaks. {HIGH PRIORITY FIX} - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. {HIGH PRIORITY FIX} - Rarely, connecting with level geometry may cause the player to jitter. {HIGH PRIORITY FIX} - Tutorial text does not update to reflect control binding settings. {LOW PRIORITY FIX} - Certain animations may still be offset from their e…
- Demo Version 1.0.402 - 14 November 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.0.402 Patch notes: Fixes: - Fixed an issue where control rebinding widgets were not properly centered at resolutions other than 1080p. - Fixed an issue where colliding with a gravity lift with Run Assist set to ON could cause unexpected direction shifts. --- Known issues: - Certain high-speed wall interactions will cause the player's gravity scale to be set to 0. {HIGH PRIORITY FIX} - Certain menus remain in the background listening for inputs when closed, causing memory leaks. {HIGH PRIORITY FIX} - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - Rarely, connecting with level geometry may cause the player to jitter. {HIGH PRIORITY FIX} - Tutorial text does not update to reflect control binding setting…
- Demo Version 1.0.401 - 11 November 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.0.401 Patch notes: Adjustments: - Updated notifications for invalid name entry on save slot creation. - Adjusted the textures of some magnetic surfaces. --- Fixes: - Fixed an issue where pressing the pause button with the STATS menu open would freeze the game simulation. - Fixed an issue where the STATS menu would remain active in the background when closed. - Fixed an issue with Run Assist Mode set to ON, where jumping off a ceiling could cause an unexpected direction shift. --- Known issues: - Certain high-speed wall interactions will cause the player's gravity scale to be set to 0. {HIGH PRIORITY FIX} - Control rebinding widgets are not properly centered at resolutions other than 1080p. {HIGH PRIORITY FIX} - Certain menus remain in the background listening for inputs when closed, causing…
- Demo Version 1.0.400 - 10 November 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update adds more settings & updates some HUD elements to feel more cohesive --- v. 1.0.400 Patch notes: Additions: - Added key rebindings to the "Controls" Settings tab. - Added additional details to player model. - Added new animations chosen by the Discord community! - Added a new animation state for running at high speeds. - Added toggle for Double-Tap Dash in "Gameplay" Settings tab. - Doors now display a red plane when opened, showing roughly where the camera angle will change. - Added loading screen tips. More important tips are more likely to appear. - Added a new notification for collecting currency from chests. - Interacting with the title screen now causes a small change to the main menu background. - Particle effects now always follow the player while they run. Hopefully this will ma…
- Demo Version 1.0.303 - 12 September 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update adds an alternative way to play the game for players who dislike the inverted ceiling controls. --- v. 1.0.303 Patch notes: Additions: - Added Run Assist Mode to the gameplay settings menu *This is an alternative, contextual directional input system that does its best to guess which direction you probably want to run in. Please offer feedback, and I'll make adjustments in future patches! Adjustments: - Tutorial text adjustments Known issues: - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly. - Tutorials for ammo and reloading are not effective - On rare occasions, when the player dies, they are unable to respawn. *Find a complete list of known issues on the subreddit: https://www.red…
- Demo Version 1.0.302 - 10 September 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update fixes the save system, which was broken in the last patch --- v. 1.0.302 Patch notes: Fixes: - Fixed an issue where loading a save would fail to remove persistent objects marked for deletion Optimizations: -Improved execution order in regards to loading savedata Known issues: - Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware. - The UI is ugly. - Tutorials for ammo and reloading are not effective - On rare occasions, when the player dies, they are unable to respawn. *Find a complete list of known issues on the subreddit: https://www.reddit.com/r/QuantumCortex/comments/1emnfsr/known_issues_megathread/ --- Thanks to everyone who's checked the game out during SAGE 2024! --- Want to talk? The fastest way t…
- Demo Version 1.0.301 - 6 September 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update smooths out some jagged edges on the cusp of SAGE 2024! --- v. 1.0.301 Patch notes: Additions: - Certain doors which change the camera angle are marked by a red effect. - If their respective item is purchased via the shop, the DOUBLE JUMP, SEMI-AUTO SHOTGUN, and BURST RIFLE item chests introduced in the previous update will be replaced with chests containing an equivalent value in currency. Adjustments: - Debris created from destroyed walls are now intangible and translucent. - L. Alt no longer pauses the game. - Minor level design tweaks. - Minor text adjustments. - Minor background adjustments - Narrative Adjustments SPIDER DRONE: - Missile contact damage (easy): 20 -> 5 - Missile contact damage (recommended): 20 -> 10 - Missile contact damage (difficult): 50 -> 30 *Increasing the spee…
- Demo Version 1.0.300 - 1 September 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update addresses feedback and concerns gathered from a number of different sources. --- v. 1.0.300 Patch notes: --- - THE GAME IS NO LONGER FRAMERATE DEPENDENT --- Other Additions: - The FPS counter can now be toggled via the options menu - Added a content warning upon starting a new save file. - The DOUBLE JUMP and BURST RIFLE items are now available for purchase in the shop, in case the player fails to notice them in the game world. Other Adjustments: - Increased framerate cap to 120. - Greyed out items in the shop that the player already owns - Reenabled smooth framerate. - Holding the jump button no longer prevents the player from performing a wall-slide. - Minor level design tweaks. - Minor text adjustments. Player Movement: - Base Run Speed: 4,800 -> 5,600 - Gravity scaling: 0.4 -> 0.5 -…
- Demo version 1.0.201 - 23 July 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update addresses feedback and concerns gathered from a number of different sources. --- v. 1.0.201 Patch notes: Additions: - The jump or roll buttons can now be used to cancel out of a bounce. - Added movement and effects to the wall cling state. - Added a fun surprise in level 2. Adjustments: - Level design adjustments. - UI Adjustments - Tutorial text adjustments. - Updated credits. - Updated dialogue. AVATAR OF ANGER: - Health (all difficulties): 50,000 -> 45,000 SHOTGUN: - Price: 10,000 credits -> 5,000 credits Fixes: - Fixed an issue where the ROCKET LAUNCHER's explosion graphic did not reflect its increased radius. - Fixed an issue where the PLASMA TETHER's beam did not properly adjust its attachment point when latched onto a moving object. - Fixed an issue where using the dash button to…
- Demo Version 1.0.200 - 13 July 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This update addresses feedback and concerns gathered from a number of different players at TooManyGames. --- v. 1.0.200 Patch notes: Additions: - Shift can now be used to dash, as an alternative for double-tapping. - Weapons and abilities are now compared to an internal database when added to your inventory, including when loading an existing save. This means that players no longer need to start a new save file for balance changes to take effect. - The PHYSGUN secret ability now works on flying enemies. - Revised settings menu with room for more options to be added in the future. - Adjusted and re-implemented the level 1 map to be accurate to the new layout. - Added support for borderless windowed mode. - Controls tab in the settings menu now displays the keyboard controls for the game. These will b…
- Demo v. 1.0.101 - 23 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This small patch is geared towards fixing content introduced in the previous update. --- v. 1.0.101 Patch notes: Additions: - Checkpoints are now set automatically when you enter their range. This should prevent instances of being sent very far back just because you forgot to activate a checkpoint. *This invalidates one of the achievements, so it is being reworked.* - Loot boxes containing items, rather than just currency, are now marked by a green "!" symbol instead of a yellow one. - Added areas that prevent the player from using abilities. *This ups the horror factor, helps me control the pace, and helps prevent softlocks* Adjustments: - Adjusted currency drop values for certain enemies. - Slight HUD adjustments. - Level design adjustments. - Text adjustments. - Music adjustments. -Shotgun: - Pel…
- Demo version 1.0.100 - 18 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) This overhaul aims to improve the gameplay experience by cutting out the less-interesting sections from the first level and adding more content to what's left. --- v. 1.0.100 Patch notes: Additions: -Revised opening level to get to the interesting content faster. This is a fairly significant change. The map is temporarily disabled during this section until the map screen is updated. If you prefer the old version, you can opt in to the beta and switch back to version 1.0.017 at any time :) -Added a secondary light source to the player character which only affects the player model, and only on medium and low graphics settings. This should increase visibility and spacial awareness, leading to less situations where you can lose yourself in the action. -Additional cutscenes and revised dialogue. --- Adju…
- Demo Version 1.0.017 - 16 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) A handful of streamers were cool enough to play through the demo! They will be named at the end of these notes as special thanks. The newest patch hopes to address some concerns / problems encountered during twitch streams, especially related to the settings menu, controller support, and graphical issues. The previous few updates did not come with patch notes. so that information has been included. --- v. 1.0.017 Patch notes: Additions: -Added PLASMA TETHER ability to the shop. -Replaced the secret rocket launcher with a unique item that is still in development. -Checkpoints are now labeled. --- Adjustments: General: -Updated level design. -Updated text. -Revised, shorter intro. -Visual adjustments. -Better music variety. -Slight UI adjustments: moving the music details to the top of the screen and…
- Demo Version 1.0.014 + Live Developer Q&A - 13 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) During last night's 9 hour broadcast, I ran into a few issues. So this morning I went ahead and fixed them. The previous few updates did not come with patch notes. so that information has been included. --- v. 1.0.014 Patch notes: Additions: -Added new art by Cilaires for one of the memory sequences in level 2. -Added a '!' icon above all item chests, so they are less hidden. -Added basic descriptions for weapon and ability meters and how they recharge. Adjustments: -Updated text. -Updated level design. -Increased the interaction radius of Ziplines from 128 to 192. -Removed a deprecated UI element that was accessible by pressing the tab key. -Lowered the position of the Interact Prompt widget to be less in the way. -Changed the camera angle of a room in level 2 so it is no longer obscured by Interac…
- Demo Version 1.0.011 - 5 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.0.011 Patch notes: Additions: - Added more tutorial notes to level 1 and changed some of the level layout to try to help players get a better grasp on the game's unusual movement and health mechanics. -Added a setting for MOTION BLUR INTENSITY. -The SHOP button now turns red and warns you when you CAN'T pay for any items, rather than only alerting you when you CAN. Adjustments: -Adjusted some fonts to be more consistent with other UI elements. -Increased visibility for the "PRESS SPACE TO INTERACT" popup. -Increased visibility for the "RESTRAINED! MASH A&D RAPIDLY!" popup. -Removed ENCRYPTED CHECKPOINTS-- To return later in the game. *The pacing felt odd in the second level, introducing these so quickly. They left many players feeling confused, rather than surprised or intrigued. Fixes: -Fi…
- Demo Version 1.0.010 - 3 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) --- v. 1.0.010 Patch notes: Adjustments: -Adjusted the layout of level 2. Fixes: -Fixed an issue where the jump particle effect would remain if the player entered a door while jumping. -Fixed an issue where entering a door would sometimes cause the player to stand at a strange angle. -Fixed an issue where the player could sometimes exit the rolling state in inappropriate situations, leaving them stuck. --- The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qc…
- Demo Version 1.0.008 - 2 June 2024
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :) There has been 1 other small update since the last patch notes, so I've included those changes here as well. --- v. 1.0.008 Patch notes: Additions: - Reimplemented Attract Mode, using the new demo trailer. - Added a secret encounter somewhere in the second level. --- The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard! --- Follow me on my socials! https://twitter.com/CortexQuantum - My Twitter https://www.youtube.com/@qcdev - My Youtube https://www.patreon.com/QCDev - My Patreon
- NEXTFEST DEV STREAM - 2 June 2024
I'll be playing and answering questions :)