- NodeLord 1.8 - 29 March 2026
Dwarven Generals! Version 1.8 of the game has just been released, bringing several nice improvements: added 3 special slots for global resources - you can customize them and choose which resource becomes global. The choice is yours! the spawn location of the incoming enemy wave is now shown on the minimap, so you'll know better where to prepare your defenses. mill and furnace are now slightly smaller. Have fun! PS: The game is getting close to 10 reviews on Steam - only one more to go! I'd really appreciate it if you could leave a review. Thanks a lot for your support!
- NodeLord 1.7 - 4 March 2026
Hi! I've added a cool new feature - Wisdom Scrolls! You can now find them randomly on campaign maps. When you click one, it reveals a new crafting recipe that you haven't discovered yet - a different one each time! I've also made some adjustments to the post-processing (the game should now be a bit more pleasant to the eye) and implemented a number of optimizations. Have fun!
- Huge Sale! - 16 May 2025
Greetings, dwarves of all clans! I’m excited to let you know that we’re launching a discount—a big one! Since the release, I’ve been hard at work adding a bunch of exciting updates myself, and I really hope you’ll enjoy the game and have a great time with it. And if you feel like it, maybe leave a comment or a review? Have fun!
- NodeLord 1.6 - 26 November 2024
Hey! A really cool update just dropped, introducing the ability to rotate buildings. You can do this by pressing the 'R' key while building. This will allow for a better organization of the entire production process. Have fun!
- NodeLord 1.5.4 - 13 September 2024
Hi! A small update: I’ve implemented some tweaks, optimizations, and a few balance changes. Additionally, I’ve decided to remove analytics from the project. It provided valuable insights that allowed me to make some great updates, but its role ends here. Feel free to share your ideas and thoughts. Have fun!
- NodeLord 1.5 - 4 July 2024
Hi! The update introduces a new enemy type, the Troll Shaman. It's quite slow and weak but possesses an extraordinary ability - it heals other trolls! Additionally, it is immune to bleeding and fear. Moreover, I have fixed a few bugs, including the game continuation retaining the selected game mode properly, and one of the maps that wasn't spawning enemies has been fixed. Have fun!
- NodeLord 1.4 - 23 June 2024
Hi! Version 1.4 has just been released; it includes a new building - the distributor. Its operation is simple - resources first go to the priority slot. If the priority slot is full, resources are directed to the non-priority slot. You can change the priority by clicking on the building. Below, in the image, there is a simple setup that ensures the tower has priority in receiving wood as ammunition during a troll attack, and during peacetime, the wood will be used to produce planks. I think this is something everyone has been missing, and it will greatly enhance the gaming experience.
- NodeLord 1.3 - 18 May 2024
Hello everyone! An update has been released that introduces the creation of poisons from troll corpses and water. The poison deals damage over time. Additionally, torches can now set enemy units on fire! Below is a screenshot showing how to obtain these items. Also, some ammunition now has its own unique sounds. Have fun playing!
- NodeLord 1.2.1 - 1 May 2024
Hi! Update 1.2.1 has just arrived, featuring several minor fixes. It also introduces a new language - Simplified Chinese! 玩得开心!
- NodeLord 1.2 - 19 April 2024
Hello! As promised, here's the next update! It introduces 3 important things: difficulty level selection in the menu - affects enemy units tower range preview during construction - should make settlement planning easier herrings! A new animal! Unfortunately, they cannot be tamed - but you can do some cool things with them (*herrings are only available on certain maps and in sandbox mode) Have fun!
- NodeLord 1.1 - 26 March 2024
Hi there! Version 1.1 has just been released, and along with it: New recipes and items Reduction in workshop building size Many improvements to existing features, including AI And... The ability to control game speed! You can finally pause the gameplay! Join the discussion on Steam and Discord! Share your feedback and ideas! I highly encourage you to write a game review on the Steam page!
- Changes in the behavior of enemy units (AI) - 16 March 2024
Hi there! Over the past few days, I've been completely overhauling the AI opponents, and it seems like they're in a good state now. Here's how it works now: Clusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves! If a troll doesn't see anything interesting (trolls have a field of view and react accordingly), it heads towards the best cluster of buildings. If a building is within a troll's field of view, the troll will attack it. If a wall is within a troll's field of view, the troll will attack it. If a troll sees a building but a wall blocks its path, it will try to go around it. If there's no gap in the wall within its field of view, it will destroy the wall first. This should make troll behavior a bit more predictable and enjoyable. No more searching for a gap in the wall from the other end of the map! I hope you'll enjoy playing with these…
- Small Update (1.0.1) - 6 March 2024
Hey! I've released a minor update that includes: - Pausing time until the construction of the first building is complete. - Improved visibility of the status of output slots (it will be clearer whether we're currently discovering the recipe or not). - Changes related to the reset key and reset confirmation.
- Important Announcement - 4 March 2024
Hello! I hope you're having a great time playing the game! I've received reports about issues with the AI - I plan to investigate them as a top priority. Additionally, I've identified a few minor things that, when fixed, should enhance the overall gaming experience. However, I need your help! Share your feedback, report any aspects of the game that bother you, and let me know! Feel free to join our Discord for discussions, and participate in the conversation on Steam! Together, we can make NodeLord an outstanding game! As a bonus, here's a funny meme for you (oh darn, I could've been an artist).
- The game has just been released! - 1 March 2024
Hello everyone! The game is already available, and you can start playing! I hope it brings you a lot of joy. Below, I present plans for the near future (roadmap):
- Release date announced! - 1 February 2024
Good news everyone! I've just fixed the last known bug in the game. I can now announce with a clear conscience that the game will have its premiere exactly one month from now. At that time, I will also provide information about the updates I will be working on.
- Game modes and quality improvement - 8 December 2023
Hello gamers! I wanted to quickly give you a glimpse into the progress of development. Currently, I'm focused on adjusting the balance, fixing bugs, and making sure the game runs even smoother. Throughout these efforts, I'm also mindful of adding fresh content, so you have something extra to explore. The major announcement: intensive work is underway on two new game modes – endless and sandbox. I hope they will add a new dynamic to your gaming experience. Thanks for your support and understanding! Stay tuned, as soon you'll be able to dive into new possibilities in the game!
- Time for New Challenges in Nodelord Game! - 5 November 2023
I present to you the latest updates in the Nodelord game! I've been working on adding a few key elements. Here are a few of them: Diverse Maps Now you can explore diverse maps with unique features and terrains. Each map has its strengths and weaknesses, so you must adapt your strategy to the specific situation. Are you ready to face new challenges? Starting Bonuses Now you have the option to choose starting bonuses that will impact the development of your settlement. Decide in which direction you want your settlement to grow and tailor your strategy to your preferences. Fortify Your Settlement Not only survive but also fortify your settlement using walls, battlements, and palisades. Now you can protect key areas from troll invasions and increase your chances of victory. Stay tuned for more updates and surprises in the future.
- DevLog - 28 August 2023
I'm currently adding all sorts of weird stuff to make every map unique! For example, rain - plants grow better, but you can't start a fire - but are you sure? Maybe you'll find something that burns even when wet?