- Patch Notes (Alpha 3.0.7.5) - 13 June 2026
Featuresadded tooltips to all elements in the emporium trade UIproduction building descriptions include the category of produced resources (basic food / luxury food / fine good)Tuningcancelling an active trade deal no longer counts as a trade failure Fixesadvanced decorations do not unlock even after constructing required buildingsafter changing screen resolution, edge panning boundaries become inaccurate until game is restarteddecorations do not cast shadowsupgrading a structure throws an error when upgraded structure cannot hold all existing resource typesupgrading a structure sometimes throws an error regarding pickup reservationsconstable state machine sometimes throws error when quitting gamehighlighting decorations sometimes logs debug warning
- Alpha 3.0 - Crime & Punishment is live! - 2 June 2026
Hi everyone! The new Alpha 3.0 version of HistoriCity: Florence is now available to play via demo!This is our biggest ever update by a very large margin, as it contains the truly massive amount of new features and changes we've been hard at work on since the last update nearly fifteen months ago.We know it’s taken longer than expected, so first we want to thank you for waiting so patiently and for continuing to believe in this game. The love and attention we get from the community are huge for our motivation and morale, so thank you honestly and sincerely for helping us get this far!Without further ado, here are the biggest/most important user-facing changes contained in the new update, which we are calling ‘Crime and Punishment’: 10 new resources:onionscabbagegarlicleatherclaymilkcheesegoldjewelrypottery 11 new structures:cabbage patchonion bedgarlic bedvegetable cellarcobblerpodesta’s…
- City Builder Fest Demo Released! - 25 March 2025
Features: BROTHELS and TAVERNS introduce our new Entertainment mechanic with a new mission - use these structures to satisfy Heads of Households' new need for Entertainment as a housing upgrade requirement, and keep the Tavern stocked with Wine and Mutton to satisfy visitors' existing hunger and thirst needs as well. MORE HOUSING, QUICKER - a new house and two new apartments extend our housing upgrade chain to nine levels, with tuned upgrade requirements so each level only requires one or two new things BUTCHER SHOP - assign Butchers to turn Mutton into Chops as a luxury food, now required for Easter Service in larger settlements Boosted early game immigration rates to improve opening pace Color-coded residents' needs text based on current satisfaction level (green/yellow/red) to make it much easier to tell what you still need to achieve the next level of housing More granular city grad…
- Next Fest Gameplay Livestream - 3 March 2025
In which a HistoriCity: Florence developer livestreams gameplay during Next Fest.
- Next Fest Gameplay Livestream - 27 February 2025
In which a HistoriCity: Florence developer livestreams gameplay during Next Fest.
- Next Fest Gameplay Livestream - 26 February 2025
In which a HistoriCity: Florence developer livestreams gameplay during Next Fest.
- Next Fest Demo Released! - 26 February 2025
Features: First ever demo time limit boost, from 90 to 120 minutes (!) Density! In the biggest ever change to our core gameplay loop, houses now require surrounding density in order to upgrade, leading to much more strategic and compelling gameplay and a natural 'dense core, sparse outskirts' gradient of housing types in your city New or refreshed UI for desirability and job assignments panels, grand objectives overlay, resource bar, help text, progress bars, select cursor, and job wheels New logic determining the arrival of Masters, to better ensure you can put their abilities to immediate use New custom mouse cursors for job assignments and master movement Refined toolhints to better help new players Bugs Fixed: Olive press worker animation clipped through model Well didn't show scaffolding effect on upgrading
- Gameplay Livestream - 25 February 2025
A HistoriCity: Florence developer livestreams gameplay.
- Demo v2.8.4 Update - 15 February 2025
Features: Rats scamper around debris, derelict structures, and mass graves Flocks of birds occasionally fly high over your town Additional custom mouse cursors for copy/demolish tools New SFX for dismantling debris/derelict structures/derelict roads 'Message from the Developers' appears on quit/demo completion Bugs Fixed: Axe 3D icon appeared too low when prioritizing forests for harvesting Fly 2D icon didn't appear in info panel when a rot-affected structure was selected Demolish cursor showed red when hovering on derelict structures
- Demo v2.8.2 Update - 30 January 2025
Features: Add visual effect to building upgrade Additional audio for upgrades, butcher, tailor, and weaver. New custom mouse cursor Bugs Fixed: Houses would not upgrade right away if able to completely fill with satisfied residents immediately upon construction Satisfied house occupants didn't trigger house upgrades properly after loading a saved game Season wheel tooltip believed only in eternal summer Incorrect escape key behavior for canceling tool state Incorrect text color on progress bars was hard to read Chops icon not displayed in Emporium
- Demo v2.8.1 Update - 14 January 2025
Features: Adds the Weavers' Workshop, which turns wool from a pasture into fabric. Bugs Fixed: It wasn't possible to build the Tailor because it was locked behind the Weaver which couldn't be unlocked yet.
- Demo v2.7.9 Update - 10 January 2025
Features: Simplified town ratings UI, which now drives more immigration Improved right click behavior Reduced merchant employee max from 8 to 4 Bugs Fixed: Bulldozing debris construction sites would crash the game Luxurious Urban Apartment was missing its tax rate
- Demo v2.7.8 Update - 24 December 2024
Features: Tailor Shop is upgradeable Escape key can be used to close various on-screen menus, exit Desirability/Job Assignment modes, and enter Pause Menu Bugs Fixed: Manually upgrading a structure would sometimes fail/lock up game UI despite consuming the required resources Animal skull icon was appearing over the Pasture when an animal was slaughtered for meat
- Demo v2.7.6 is now live! - 13 December 2024
Major Features: Game opens with plague aftermath: rotting corpses, debris, derelict buildings and roads that can be restored in place or demolished for resources. Relics: discover sacred artifacts that grant powerful blessings when enshrined in a church. Masters: recruit exceptional individuals with unique abilities that activate when assigned to specific locations in your city. Wonders: construct iconic landmarks that bestow extraordinary, city-wide benefits. Historipedia: a new UI with ‘collectable’ cards to track your progress in unlocking Relics, Masters, Artworks, and Wonders. Drought: periodic dry conditions leave the landscape cracked and dusty, slowing crop growth and reducing harvests. Needs-based housing upgrades: homes now upgrade when all of their residents’ needs are satisfied, with increasingly diverse and complex requirements as they level up. Death management: citizens l…
- Historicity: Florence Free Demo Available Now! - 7 June 2024
Our first demo is now available on our Steam page! We hope you enjoy it, and we’d love to hear your thoughts via the in-game feedback button or our discord. Mac users can download the demo from our discord, as we have a few steps to do before we can upload the Mac version to steam. Stay tuned for many more features coming soon!