Fair and Square news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews8
- Release dateJun 20, 2024
- DeveloperOctopus Engine
- PublisherOctopus Engine
Genres: Strategy
Company pages: Developer: Octopus EnginePublisher: Octopus Engine
Fair and Square Steam news
Fair and Square news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Multiplayer out of sync fix ! - 8 January 2025
Hello and happy new year! This patch should fix most of the out of sync errors that could happen when playing in multiplayer. There was an issue when issuing command for producing units while multiple buildings were selected. If you still encounter any issue please let me know! Carter.
- Fix for crash in the main menu - 11 September 2024
Some crashes have been reported while navigating into the main menu. They are now fixed. There are also some various typo fixes. Have a good day.
- Bugfix : Connection lost - 25 July 2024
Fixed a bug where players would be stuck in connection lost even after the connection came back.
- Adding Windowed mode support - 21 June 2024
Hello everyone, Here is a small patch that add windowed mode support, in windowed mode you can resize the window to the size you want and the game should remember the position and size of the window. This has been added because the game may be hard to play on extra wide screen.
- Already second live patch! - 21 June 2024
Another day another patch. There was a bug in the achievments system which granted incorrect achievments. It is now fixed!
- First day patch - 20 June 2024
Hello everyone, Sorry for the inconvenience but an early patch is already live. There was an issue when losing the survival mode. Your score is supposed to be only computed when winning the survival mode. Therefore the score is not shown anymore when losing. A score of 12 was also awarded when starting the tutorial, that is not the case anymore.
- Major Demo Update! - 13 May 2024
Today a completely revamped demo build has been pushed! This demo focus on the survival mode and there are a ton of new things : - new units! - new challenges! - revamped rune mecanics : runes now can give direct unique bonus to units or even spawn super units! - runs should now feel more unique! The multiplayer and duel mode is not available anymore in the demo because I wanted to focus the demo on the main experience that the main game will be!
- Steam Next fest Demo Playthrough - 6 February 2024
This is a prerecorded playthrough of the whole demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
- Steam Next Fest Demo Playthrough - 5 February 2024
This is a prerecorded playthrough of the demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
- New Demo version for Steam Next Fest - 4 February 2024
A new update hits just before steam next fest! This update includes the following main features : - A new rune : The Fehu rune will boost your economy - A new mission including a big boss fight - Multiplayer should now work without slowing down the game This also includes many fixes and quality of life improvements
- Small Playthrough - 3 February 2024
This is a small playthrough of the demo patch coming very soon!
- Update Demo v1.2 - 22 January 2024
Hello everyone, A small patch to the demo containing various bug fixes dans quality of life features : - Better UI scaling feature and better default UI size detection - Fixed an issue preventing duel modeto start - Added quality of life selection actions when clicking on selected units in the UI: - ctrl + left clic : keep only the clicked units selected - ctrl + right clic : keep all the other units (than the one clicked on) selected - shift + left clic : remove one unit of the clicked type from the selection - shift + right clic : remove half the units of the clicked type from the selection - Music now loops but its volume has been decreased - Added missing resource warning - Added error message when player disconnect from multiplayer - Added crash message when the in game engine stops.
- Update Demo v1.1 - 7 January 2024
Hello everyone, A small patch to the demo containing various bug fixes dans quality of life features : Dialogs are now a bit transparent Improved anchor tutorial to make it clearer when it is over Healers now walks to unit when healing is done Fixed save failing when saving a file previously loaded Fixed loading not updating display properly Added "missing resource" text on screen WARNING this patch might break old saves! Have a good day!
- The demo is out! - 2 January 2024
Hello, and happy new year everyone! It has been a year since I started working on Fair and Square and now it is time to tell you that the beta is out and I need your help to gather feedback! You can check the trailer here : https://youtu.be/M5i7gTcFSHs What is Fair and Square ? Fair and Square is a real time rts trying to reproduce the responsiveness of the best RTS games in that category. Hopefully your army won't die as fast as in Starcraft 2 though. What will be in the game? It will feature around 10 missions, a survival mode (all that available in co-op mode) and a pvp mode (no automatic matchmaking for now, its addition will depend on the traction that the game gets during the demo). I also hope to integrate the editor I am using internally but cannot promise anything for now. What is different in Fair and Square ? Dynamic faction Fair and Square is a dynamic and responsive classic…
- Small Playthrough of the demo - 20 December 2023
This is a prerecorded playthrough of the demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
- Full Playthrough of the demo - 18 December 2023
This is a prerecorded playthrough of the demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
- Trailer draft live - 18 December 2023
test difustion
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 January 2025 | Multiplayer out of sync fix ! | 1788311418992156 |
| 2 | 11 September 2024 | Fix for crash in the main menu | 6250522009510105301 |
| 3 | 25 July 2024 | Bugfix : Connection lost | 5963413094349593486 |
| 4 | 21 June 2024 | Adding Windowed mode support | 5759622039981210517 |
| 5 | 21 June 2024 | Already second live patch! | 5759622039978673019 |
| 6 | 20 June 2024 | First day patch | 5759622039977462946 |
| 7 | 3 February 2024 | Small Playthrough | 5582843074948030072 |
| 8 | 22 January 2024 | Update Demo v1.2 | 5510784213112404742 |
| 9 | 7 January 2024 | Update Demo v1.1 | 5410576585193305834 |
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