- A Look Inside the Colony, Coming in the Next Update - 24 August 2026
Here's a first look at the expanded Colony coming in the next update of Z-Ops Deadzone.Infirmary, armory, watchtower and more. The Colony is one of humanity's last refuges. In Z-Ops Deadzone, the bonds between members are what keep the world from falling apart.Stay tuned for more. WisoJK, Nixorz Games.
- Development Update — What's changed since v0.1.0 - 13 July 2026
Hey everyone, it's been a while since our last update. We've been heads down in development and a lot has changed since v0.1.0. Gameplay The core systems have been fully reworked, inventory, shop, equipment, loot, weapons and skills. Trading with NPCs is now possible and a time system has been added alongside a colony life system.The World Volygrad's Popular Zone 1 has been expanded with new loot and Bane-Z spawn locations. The Colony has also grown, with a dormitory, armory, shooting range, infirmary, military bar, storage area and exterior walls.Enemies New Bane-Z models with more visual variety. New sounds and new behavior, Bane-Z can now be stunned when hit by the player.Visuals & Polish New locker model with door opening, new icons, new player clothing, and full texture and 3D asset optimization.What's next Development continues, we still have a lot to show. Stay tuned. WisoJK, Nix…
- Dev Update – We’re Still Here - 1 March 2026
Hello everyone, Development of Z Ops: Deadzone is ongoing. We are currently reworking several core mechanics as well as the main map. This takes time, but it’s necessary to strengthen the overall tension and consistency of the game. We don’t want to add half-finished content. We want to build solid foundations. Upcoming updates will include:Gameplay adjustmentsMap improvementsReworked balancingOptimizationsNew questsNew charactersAnd other improvements currently in developmentThank you to those who are still supporting us. The project is moving forward. Slowly, but seriously.— Nixorz
- Thank you for your support - 12 January 2026
Hello everyone,We would like to sincerely thank everyone who has joined Z Ops: Deadzone and supported the project.Your trust means a lot to us. Development is continuing actively, and we are doing our best to deliver the next update as soon as possible, without compromising on quality.Thank you for your patience, feedback, and support. More updates coming soon.
- Limited-time -70% discount - 8 January 2026
The game is still early and currently light on content.This discount is for players who want to support the project early and give feedback before the next major content update.The price will return to normal after the sale. Join our Discord to follow development updates and share feedback.
- Development Progress – Volygrad, Colony & Improvements - 19 December 2025
Hello everyone,Development on Z Ops is progressing steadily. Here is an overview of what we are currently working on: VolygradMap expansionCreation of new district areasImproved zombie distributionBetter loot balancing and placementColonyDevelopment of new NPCsAddition of a new questLore expansion through NPC interactionsOther improvementsOverall game optimizationNew weaponsNew animationsThank you for your patience and continued support. More updates coming soon. Join our Discord to follow development, interact with the community, and share your feedback.
- Major Update — Full UI Overhaul & Global Improvements - 18 November 2025
🔧 Patch Notes – Major Update General Added damage overlay when taking hits Various bug fixes General performance optimizations Interface (UI) Full overhaul of the entire interface: Main Menu Loading Screen Options HUD / Main Screen Inventory Skills Quests Raids Attachments Locker Looting Shop Death Screen Conversations * Pause Menu Tutorials Shop Resources are now shown only if you have them in your inventory Skills New progression system based on player actions Each level now grants real gameplay advantages Sound New looting sounds New weapon sounds Reworked buy, sell, and error sounds Volygrad Complete map overhaul for a more coherent, immersive, and optimized zone Colony New ground texture Updated placement for the locker and attachment table Thank you for all your feedback on the forums and Discord!
- 🔧 Z Ops Deadzone – Dev Update - 13 September 2025
Volygrad map is currently being redesigned for more depth and atmosphere.User Interface is getting improvements for better clarity and immersion.Development is progressing steadily — thanks a lot for your patience and support!
- Update V.0.0.7 – New Loot, System Tweaks & Interactive NPC - 26 May 2025
🆕 Content & Additions Added a new NPC with a gambling mini-game. More loot points added in Volygrad. New lootable item models added to the world. Updated and added new resources with their own icons. ⚙️ System & UI Changes The keyboard layout now auto-switches to QWERTY or AZERTY depending on your system language. Skill progress bars redesigned, along with new skill icons. Accessory icons completely reworked. Changed the position of dialogue display for better readability. 🐞 Bug Fixes & Adjustments Fixed a misplaced loot point in the infirmary. Moved a shelf in an HLM building that was blocking a path. Fixed stamina drain bug when using tap-to-sprint: stamina no longer drains when standing still. 📉 Balance & Optimization Volygrad raid cost increased from 100 back to 200 Zeds. Various internal parameters adjusted to improve game performance. Thanks for all your feedback on the forums…
- Update 0.0.6 – Attachments, polish, and the foundation for what's next - 5 May 2025
Update 0.0.6 – Attachments, polish, and the foundation for what's next One step closer to a deeper, clearer, and more strategic experience New Features Added weapon attachment system and a modification table. Attachments now affect the stats of equipped weapons. Added error sound in the shop when purchase or sale is not possible. Added sound in the raid menu if the player doesn't have enough money. Display of ammo type used by the current weapon added to the main UI. Adjusted position and size of weapon info in the main UI. Adjustments & Improvements Changed the color of the P9 for better visual distinction. Zombie hearing distance reduced from 6500 to 6000 units. Minimum distance required between a player and a spawn point to activate zombie spawning increased to 2500 units. Fixed footstep sounds. New interaction system: - Outline becomes visible when the object enters the player's cro…
- Update 0.0.5.1 – Fixes, Feedback & Polish - 11 April 2025
Gameplay & Mechanics Improved locomotion animations for smoother transitions. Added sound effect when zombies are knocked back. Added a notification when a quest is completed. Fixes Fixed the pause menu disabling when opening the options tab. Fixed ZAR automatic fire audio bug when firing a full magazine. Removed balcony doors that could block the player. Thanks again for your feedback on the forums and Discord! 👉 More improvements are coming in the next update!
- Update 0.0.5 – Optimization, gameplay comfort, and visual improvements - 8 April 2025
Gameplay & Mechanics Testing a new recoil system for shooting animations (still in experimental phase). Added custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim. Conditions added for aiming to avoid certain aiming-related bugs. Raid cost for Volygrad reduced from 200 to 100 Zeds. Loot outline visibility distance increased to 1.5m for all items. Interface & Visibility Enlarged conversation UI for better reading comfort. Loot outlines made more visible (increased thickness). Darkened the background of the options menu for better readability. Graphics & Performance Return of 2048px textures for environment objects for a more detailed look. Reenabled Nanite for better detail rendering at distance. Improved player capsule collisions: now limits cases where the camera would pass through walls. Thank you for your feedback on the forums and Discord! Keep report…
- Update 0.0.4 – Improvements and Adjustments - 1 April 2025
Tutorial Added tutorial in the colony. Gameplay Reduced "Out of Breath" delay. New games now start with 1000 Zeds. The player now recovers their mask, but it will be invisible when aiming with the ZAR-1. Changed subtitle placement and size. Collisions with the watchtower have been fixed. Loot New loot on car chests. Moved a spawn point that was inside a barrel. Performance and Optimizations Disabled Nanine & Lumen. Reduced the texture size of all environmental objects to 1024. Added a barrier inside a building. Now, the game pauses when you open the pause HUD. Endurance and Combat You can now gain endurance from melee attacks. Adjusted endurance consumption based on the melee attack skill. 🔥 Download the update and try out all these improvements now!
- Update 0.0.3 – Colony Expansion & Gameplay Balance - 29 March 2025
Colony Added tomatoes and corn to the gardens. Added an emergency medical zone, preparing for a future paid medical service. Added a garage for future functionality expansions. Added a supply point, setting up future donation mechanics for the colony. Added a campfire to enhance atmosphere and survival (interactions & NPCs coming soon). Added a drinking area for relaxation (interactions & NPCs coming soon). Added guard soldiers to reinforce the colony’s security. Added a merchant behind the shop counter. Zombies Reduced the spawn rate of Bane-Z from 25% to 15%, making them rarer but still dangerous. Loot Adjusted maximum resource values to better balance progression and inventory management. Death & Respawn Fixed an issue where stacks were not updating after death. Increased health on respawn from 25 to 35 for a less punishing restart. Player Character Updated unarmed movement animation…
- 🛠️ Update 0.0.2.5 – Improvements & New Features! 🎯 - 27 March 2025
🆕 New Features & Improvements Added to credits 🎤: Gabriel Nozak, the voice actor and UI designer, is now officially credited. Colony rework 🏕️: Preparations for its future development. Gabriel Nozak’s face update 🧑: New facial animations when he speaks. Aiming animation improvements 🔫: Adjustments for the P9 pistol and ZAR-1 assault rifle. New colony restriction 🚫: Players can no longer shoot inside the colony. New zombie models added 🧟: More variety in the infected! New health & stamina UI 💉: Redesigned for better readability. 🎧 Audio Enhancements Player now makes a sound when taking damage 🔊. New zombie sounds added 🗣️: More immersion! Added sounds for bandage application 🩹. Fixed default values for audio settings 🎛️. This update lays the groundwork for the future of the game and enhances the overall player experience. Thank you for your support and feedback—keep sharing…
- Major Update – Complete Overhaul with Unreal Engine 5 - 13 March 2025
Content of the Update: Upgrade to Unreal Engine 5: A major technological leap that improves graphics, lighting, and game performance. Enjoy a smoother and more immersive experience. Complete User Interface Overhaul: A clearer and more intuitive design for easier navigation. New Features: New Melee Weapon: The baseball bat! Can be used for close combat attacks, with endurance management and the option to block. Push Action: Push zombies or other characters with any equipped weapon. New Animation for the ZAR-1: More fluidity and realism in the weapon's movements. New Zombie Movement Animation: More natural and impactful movements for a better experience. Bandage Application Animation Added: Apply your bandages with a new immersive animation. Improvements: Locker Overhaul: Improved organization and management of stored items. Shop Overhaul: You can now purchase weapons. Price adjustments a…
- Update 0.0.1.5 - 8 December 2024