- Patch #4: News, updates, bug fixes and improvements to the game - 4 September 2026
Greetings, all. It has been a while since the last update, and quite a few things have happened behind the scenes.Firstly, Yahaha and I have decided to part ways. This means that moving forward, I will be handling all aspects of future game updates. This means that there are fewer resources and less time to do everything but I'll do my best.Secondly, the Spanish localization is in the works. I would like to thank everyone for their patience. I have been assured that the localization is coming along, but the person who is making this translation is taking their time to ensure it is of the highest quality possible. Fun fact: the localization is actually being done by a linguistics student for their graduation thesis. That is bonkers to me, but I appreciate any help I can get, and this makes me confident that the translations will be of high quality. Given that the localization is being do…
- Patch #3: Partial Controller and Steam Deck Fix, Improvements, and Bug Fixes - 26 June 2026
Hi all. It has been a hot minute since the last update, but I am back with a new build that contains new fixes and improvements. It has been quite a difficult endeavor fixing all of the annoying inconsistencies occurring with controller and Steam Deck support. For a bit of transparency, the way that the engine is built, porting controller support is easy, but ironing out all of the issues and inconsistencies is the hard part. Porting the game to controller was initially done as a player suggestion that cost a lot more time than I had originally anticipated. In short, it is essentially like developing two games at once. Rant notwithstanding, the controller and Steam Deck support is closer to being ready. I have done my best to remove any "double selection" instances from the inventory menu, but there are still locations where this is very apparent, for example, when interacting with the…
- Patch #2 - 1.7.5 - 5 June 2026
Hi all! It's been a long week, but I was able to address a lot of the issues that you brought to my attention since the release. Please keep in mind that there's still some jank, for example with the controller, but I'm also working on fixing that, hopefully sooner rather than later. In the meantime, here's a comprehensive list of everything that was fixed in build 1.7.5. If you still encounter any issues, please let me know. I plan on releasing more free content soon, continuing to polish the game, and adding features requested by playersIssues fixed.Infinite candle spawn fixed – Stops after you interact with the crack.Clock display fixed – It would enable after the computer sequence if it was disabled by the player.Removed laugh from hole in the wall – Tina no longer laughs in that region.Grain of salt objective fixed – Objective not updating resolved.Shotgun objective fixed – Should…
- A chance for the community to improve Midnight Special - 31 May 2026
Hi all,I hope everybody is having a great weekend. While we're working on the next patch, I'd like to take this chance to open the floor to everyone who has purchased and played the game to offer constructive criticism on what they'd like to see improved or fixed in the game, and even features they'd like to see. On my part, I'll do my best to accommodate people.Before we start, though, here is a list of issues, improvements, and features we're currently working on:Spanish localization: Spanish is being worked on. I know it's frustrating that it's not there, but it couldn't be helped.Inconsistencies when playing with a controller: You've probably noticed some weird issues when playing with a controller. It's actually something handled by the engine. I'm currently in talks with the developer of the engine, trying to figure out how to fix the issues.Autosave feature for Normal mode: I've…
- Post-launch Hotfix Update #1: Softlock, translations, miscellaneous - 25 May 2026
Hey all,Here's a hotfix to address a few of the issues people have been having.The Save function in the Tea Party Room has been improved and is hopefully less janky.Added some new musical stings to the Tea Party sequence.Added a note for the cigarette, letting people know this item can be used for saving.(Softlock) Fuel replenishing bug has been fixed. Thank you, SongForTheDeaf, for reporting it. This issue caused the lighter to not work if the player switched scenes while the "Replenish" pop-up was on screen. This issue should now be fixed for everyone encountering it.Hardcore mode being enabled by default has been fixed. This should now only appear to people who have finished the game.Added filter tag and made the filters for Inventory and Objectives easier to select.Control scheme (pre-splashscreen) selector did not appear and caused issues for players. For now, this prompt will appe…
- Accouncement regarding Localization/Translation issues. - 23 May 2026
Hello, all!Just a heads-up to everyone currently playing the game in a language other than English. We've had a few reports that Korean and Russian have some localization issues. Some stem from a corrupted CSV file causing special characters to appear improperly, and some are caused by missing lines of dialogue. Please rest assured that first thing on Monday, we'll get on top of this, make sure these issues are fixed, and try to push a hotfix as soon as possible. In the meantime, please accept our apologies and have a wonderful weekend.Regards, Scared Stupid Inc.
- Midnight Special Full Release Is Out Now! - 21 May 2026
Dear players,We’re excited to announce that Midnight Special officially launches on Steam today!After a period of development and improvement through Early Access, the game has now reached its full release. To celebrate the launch, Midnight Special will be available at 25% off for the first two weeks. If you’ve been waiting for the full version, now is the perfect time to step into this strange and suspenseful late-night adventure.We also want to sincerely thank everyone in our community and every player who supported us during Early Access. Your feedback, encouragement, discussions, and patience helped shape the game throughout development. This support made a real difference and helped bring Midnight Special to its full release today.In the full release, players can now experience:Expanded exploration inside Boyd ManorMultiple hidden endings to discoverA more complete narrative experi…
- Midnight Special Enters Full Release on Steam May 21 - 20 May 2026
Hello everyone,We’re happy to announce that Midnight Special will officially enter full release on Steam on May 21.The full version will be available with a 25% launch discount for the first two weeks!During Early Access, the game received a Very Positive rating and was nominated for the Romanian Game Awards for two consecutive years. The full release expands exploration inside Boyd Manor and adds multiple hidden endings.Inspired by Clock Tower and early Resident Evil titles, Midnight Special blends retro point-and-click horror, 16-bit pixel art, and a tense cinematic atmosphere shaped by giallo, slashers, and 70s–80s sci-fi horror.Wishlist the game and get ready to enter Boyd Manor on May 21!Thanks for your support,Scared Stupid Inc.
- 重大更新 #9 - 18 May 2026
大家好!这次我们带来了一次重大更新,主要修复了QA测试过程中发现的一些问题,同时也加入了一些不错的新内容,其中包括2个全新结局。如果你一直在关注游戏内容更新,那么现在游戏内的结局总数已经来到了4个,而且未来我们还有可能继续加入更多内容。新增内容新增 2 个结局标题界面新增 点唱机(Jukebox)新增 3 首音乐对话文字滚动效果 现可在选项菜单中开关视频现改用另一种编码格式以支持 Linux 平台播放新增 跳过开发者 Logo 功能PC:按 空格键手柄:按 A 键修复与优化修复了在 Stone Angel 段落中死亡并被送回标题界面后,空格键失效导致的软锁问题优化了梦境序列后触发 Mr. Happy 过场时的开门动画表现移除了 Ellie 房间备用钥匙 的说明文本修复了在暂停后,Rumpus Room 中的黑胶唱片音乐仍会在房间外继续播放的问题降低了蜡烛的刷新频率修复了将已点燃蜡烛放入烛台时,蜡烛会提供双倍 Sanity 的问题新增了使用 Henry 时的存档动画修复了角色坐在懒人沙发上时,即使背包中没有霰弹枪,霰弹枪仍会显示的问题部分修复了 “Bob's not here, man” 提示异常出现的问题该问题会在你先与胸腔互动、再与头部互动时触发如果你在教程梦境中跳过了 Bob,这个问题仍然会出现我们会在后续更新中彻底修复修复了在 Parent's Hallway 点燃蜡烛时,角色朝向不正确的问题修复了选项菜单中的变量状态显示问题,现在 CRT、音效等设置 会正确反映游戏中的实际状态修复了 Mawie 中清空垃圾桶后,垃圾桶仍显示为已满的问题该问题会在清空垃圾桶后退出电脑画面,再重新进入时发生修复了 Mawie 计分系统异常的问题,现在达到高分时会正确显示对应画面修复了在 Jon's Room 中可以使用 Mawie 的“重新开始”和“退出”功能,导致游戏流程出错的问题修复了 Sarah 的 HP / Sanity 显示问题,现在角色面板中的 Sanity 会实时更新修复了拾取物品时,部分弹窗没有正确显示物品的问题修复了在 Parent's Hallway 中取得霰…
- Midnight Special Joins The Storyteller's Festival 2026! - 11 May 2026
Dear Players,We're excited to announce that Midnight Special is taking part in The Storyteller’s Festival!Hosted by Two and a Half Studios, the festival celebrates narrative-first, choice-driven games where storytelling, player decisions, and character development take center stage. As a retro point-and-click horror adventure, Midnight Special invites you to explore Boyd Manor, solve puzzles, and uncover the truth in this stormy night.📅 Event DatesMay 11 - May 18, 2026Midnight Special is a point-and-click survival horror game. Through 16-bit pixel art and a misty retro 1980s horror atmosphere, you’ll return to a stormy summer night in Maine, 1987 — lost in a deep, mysterious manor. If you enjoy:Classic survival horrorPoint-and-click adventuresRetro 16-bit pixel artHeart-pounding suspenseful storiesThen Midnight Special will drag you straight into the depths of darkness 👇
- Major Update #8 - 25 April 2026
Hey all! I hope everyone's having a good weekend. Here's a new update with plenty of fixes, some new lore, and an alternative ending to the game!PATCH NOTES - 1.5.1NEW CONTENT & LOREAlternative Ending: Added a new alternative ending and a method to defeat Ivan.Ask Tina Function: Added "Ask Tina" functionality to the organ document.Documentation: Added a note explaining how to use Talking Tina.Lore Additions: Added a new note and a lore reference to the "basement abomination" in the hallway.FIXES & IMPROVEMENTSGameplay & LogicCharacter Control: Disabled player control during the basement sequence and fixed an issue where the player could walk toward Ivan during the final encounter cutscene.Ivan Logic: Fixed an issue where Ivan's laugh would pause his movement; the laugh no longer interrupts his logic.Game Timer: Fixed the timer so it no longer resets after reaching 99.Animations: Added g…
- Midnight Special joins Lovecraftian Days 2026 Festival! - 10 April 2026
Dear Players,Midnight Special is participating in Lovecraftian Days 2026 Festival! You can grab it at 20% off during the event, and discover a selection of strange, dark, and memorable indie games with time-limited discounts.⏰Event period: April 9th - 16th, 2026Midnight Special is a point-and-click survival horror game. Through 16-bit pixel art and a misty retro 1980s horror atmosphere, you’ll return to a stormy summer night in Maine, 1987 — lost in a deep, mysterious manor. If you enjoy:Classic survival horrorPoint-and-click adventuresRetro 16-bit pixel artHeart-pounding suspenseful storiesThen Midnight Special will drag you straight into the depths of darkness 👇
- Out of Sight × Midnight Special bundle: "Sophie & Sarah" is live! - 19 March 2026
Out of Sight × Midnight Special bundle "Sophie & Sarah" is live!📢Grab the bundle with 10% OFF!⌛Event: March 19 – April 19, 2026👇 Get the bundle: Two female leads. Two styles. Two haunting stories.Come make your way out!
- Midnight Special is joining the Steam Spring Sale! - 19 March 2026
Dear Players,We’re excited to share that Midnight Special will be part of the Steam Spring Sale with a 20% discount.⏰Event Duration: March 19, 10 AM - March 26, 10 AM (PT)Since its Early Access launch in May, Midnight Special has been honored with incredible player support and participation in several awesome showcases. None of this would have been possible without our amazing community. Alongside new content in Major Update #6, we’ve also been addressing player-reported issues through several hotfixes and Major Update #7. We'll continue updating and improving the game as we approach the full release. If you enjoy:Classic survival horrorPoint-and-click adventuresRetro 16-bit pixel artHeart-pounding suspenseful storiesThen it's the perfect time to let Midnight Special drag you straight into the depths of darkness 👇Enjoy your stay in Boyd Manor,Scared Stupid Inc.
- Major Update #7 - 18 March 2026
Hey all! Another day, another game update. Here's a comprehensive list.PATCH NOTES - 1.2.9UI & MENUSAdded Close and Take All functions to Container (sandwich menu). Players can no longer select items individually. (Y Controller/X Keyboard closes menu; Y Controller/R Keyboard takes all)Fixed issue where pressing Escape/Pause while the sandwich prompt was active would cause menus to breakFixed cursor requiring inventory to be opened and closed before the T/Y function could be usedFixed inventory not displaying after saving, returning to the title screen, and then loading specific roomsAdded Document Read state to improve filtering when a large number of documents are presentAdded location selector on the upstairs area—players can now choose between going to the kitchen or hallwayGAMEPLAY & COMBATFixed Skull Spider Logic where it would break its attack when switching scenes. Added a check…
- Hotfix #3 - 5 March 2026
Greetings, all!This hotfix addresses controller inconsistencies and several other known bugs. Here is a comprehensive list of the changes:Hardcore Mode Fix: Resolved an issue where Hardcore Mode would disappear from the title screen if the player started the mode and then quit to the Title Screen.Lighter Fix: Fixed a bug where using the lighter required the character tab to be manually reactivated to display content.Jon's Room: The "Mr. Happy" wave sequence now runs in the background, allowing players to continue moving instead of being forced to watch the animation.Movement Method Update: Added an OnLoad check to ensure the movement method remains consistent with your initial choice. Movement is now variable-based and is selected via the initial startup screen or the pause menu. As a result, Steam Deck builds are now 100% playable.Menu Navigation: Fixed an issue where certain menus tha…
- Hotfix to the Hotfix (Control method issue Fixed??) - 18 February 2026
Hi,I've been receiving reports about an issue where the input method, cursor, and menus were not functioning correctly. I was able to reproduce the issue myself and implement a fix.As far as I can tell, the engine was defaulting to the controller input method during the build process, which caused the problem.I’ve created this third hotfix post to gather firsthand feedback from those who have been experiencing this issue. If the issue is resolved for you, could you please comment below and let me know?Thank you, and apologies for all the back and forth.
- Hotfix #2 - Crash to desktop + other issues - 17 February 2026
Greetings!This secondary hotfix includes fixes for recently reported issues.Crash (Woods) – Placing Tina near the hanging body would cause a crash to desktop due to a while loop present in a trigger. – FIXEDReset Piano (Tea Room) – The reset melody button does not always function correctly. We are currently looking for reliable reproduction steps and will issue a fix as soon as possible. - FIXEDBear Trap sanity damage – This can cause interactions to disappear. There is currently a workaround: simply open the inventory menu and then close it. - FIXEDNecklace/Bathtub – Functionality is present, but the visual cues are not clear. - FIXEDVinyl Player – This has the same issue as the bear trap. To fix it, open and close the inventory. - FIXEDIf you encounter any other issues, please let us know and we will make sure to fix them as soon as possible.Sincerely, The Scared Stupid Inc. Team
- Hotfix #1 - Controller switch issue and more. - 16 February 2026
Hi all,This is a hotfix intended to address the controller/mouse and keyboard switching issue, as well as a possible softlock in the Cobweb Guest Room triggered by one of the new enemies.Other known issues currently being investigated and planned to be fixed this week (hopefully) are:Reset Piano (Tea Room) – The reset melody button does not always function correctly. We are currently looking for reliable reproduction steps and will issue a fix as soon as possible.Bear Trap sanity damage – This can cause interactions to disappear. There is currently a workaround: simply open the inventory menu and then close it.Necklace/Bathtub – Functionality is present, but the visual cues are not clear.Vinyl Player – This has the same issue as the bear trap. To fix it, open and close the inventory.If you encounter any other issues, please let us know and we will make sure to fix them as soon as possib…
- Major Update #6 - 12 February 2026
Hello all! It's been a while, but as promised, here's a brand-spanking-new update with lots of new stuff!📦 New ContentSteam Deck Support - The game should be fully playable on Steam Deck (note that some UI elements are still being improved, and minor readability issues may occur)Controller Support for PCNew Objective: "Safari So Good" - This locks the vinyl record behind a puzzle. To activate this quest, enter the Rumpus Room after the Lights Out objective is enabled and attempt to grab the vinyl.New Objective: "Call the Cops" - This objective adds more lore for Sarah.House Map can now be accessed via the Character TabNew Title and End Screen now feature beautiful pixel art bannersControl Tutorial - Can be accessed at any time via OptionsNew Enemy Added - Skull SpiderController to Keyboard & Mouse switching and vice versa added - Players can switch between the two at any time.⚙️ Improv…