- Code, Solve, Revolt! - Extra hotfix! - 7 July 2026
Hello, this is JoyfulJo.Since the last hotfix, we have continued to receive reports of various issues.We sincerely apologize for the inconvenience caused to our players. This update fixes a number of problems.FixesFixed an issue where Steam connectivity was not working properly on certain operating systems.Fixed an issue where players could enter unintended stages.Readjusted the code availability in each stage.Fixed an issue where the code highlighting feature did not work in the final stage.Revised dialogue in some levels.Updated several cutscene images.Thank you to everyone who reported these issues through the Steam Discussions page.We will continue working to provide a better player experience.
- Code, Solve, Revolt! - Hotfix! - 1 July 2026
We have fixed several issues reported through the Steam forums.These issues occurred during the final merge process, and we sincerely apologize for the inconvenience caused to our players.We are also preparing an update for the game’s illustrations, along with visual improvements to the UI, and plan to release these updates soon.This patch has been applied to Windows platform first. We will apply it to macOS as quickly as possible.FixesThe objective requirements for Stage 5-6 are now explained more clearly through dialogue.Stage 6 now unlocks properly after clearing Stage 5.The description for the final stage has been corrected, and an issue where answer validation was not working properly has been fixed.Fixed an issue where the example was not displayed correctly in the final stage.Fixed an issue where tooltips were not displayed correctly through right-clicking in the final stage.Fixe…
- "Code, Solve, Revolt!" is now released! - 26 June 2026
Hello! This is JoyfulJo.Code, Solve, Revolt! (formerly Conge's Crunch Time) has officially left Early Access and is now fully released.Chapter 7 has been added, bringing the story to its conclusion with a new location: “Cache.”We have also added a variety of new interactive objects.Several quality-of-life features have been added as well, including code copy/paste. You can right-click to bring up the copy button.The game will continue to receive updates even after its official release.We still have more planned, including additional convenience features, assist mode settings, various hidden levels, and more.We will keep working hard to make the game even better.Thank you for your continued support.
- Conge's Crunch Time Will Be Renamed - 17 June 2026
Hello, this is JoyfulJo.First of all, we would like to thank everyone who has followed and supported Conge's Crunch Time so far.Conge's Crunch Time is a game we have been working on with great care for a long time. Nearly two years have passed since the start of Early Access, and the full release is now scheduled for next week.As we approached the full release, we felt that the game needed a new title that could more clearly represent its puzzles, story, and overall play experience. For that reason, we have decided to change the title of the game.We understand that this change may feel a little sudden. However, through this title change, we hope to communicate the identity of the game more clearly and present it in a form that better reflects what it has become.The title change will be applied soon. The new title is:Code, Solve, Revolt!In the new logo, -Conge's Crunch Time- appears as a…
- Conge's Crunch Time - Official Release in June 25th! - 19 May 2026
Hello! It's JoyfulJo.We're excited to announce that Conge's Crunch Time will be leaving Early Access after 2 years and launching as Version 1.0 on June 25th.The full release will include:Chapter 7, featuring the new location "Cache," along with the finale of the story.New interactions with various objects in the waiting roomQuality-of-life improvements such as code copy/paste functionalityAssist settings and hint features exclusive to those settingsCats, and secrets!The story of factory manager Conge is racing toward its conclusion. We hope you enjoy it all the way to the end.As the launch approaches, we find ourselves looking back at how rough the game was when Early Access first began. All of the support and feedback we received throughout this long journey meant a lot to us.If you have any suggestions you'd like to see included in the update, please leave them in the Steam discussion…
- Quality of Life Update : Smoother Crunch Time! - 26 January 2026
Hello eveyone! Conge's Crunch Time just got a whole lot faster!Before we roll out the next chapter, we've prepared an QOL update focused on optimizations and loading times.While our new artworks brought the factory to life, but they also added quite a bit of weight to the game.Through recent optimization, we have reduced load times, smoothing the game experience as intended.We're also working on the next major update, featuring new levels, mechanics, and mysterious secrets....and a cat?
- Conge's Crunch Time now supports MacOS! - 17 December 2025
To everyone playing Conge's Crunch Time,We are glad to announce that we now support MacOS.We're also planning to support Linux and Steam Deck as well.Edit : Conge's Crunch Time is playable in Linux and Steam Deck right now!We have many features to update, so please look forward to future updates.Thank you for playing!
- Dec. 5th Hotfix - 5 December 2025
We fixed the problem where game weren't playable after the last update.For this period of time, we are very sorry for the inconvenient experience.
- Hotfix patch landed! - 1 December 2025
Fixed where certain levels weren't solvable.Adjusted early levels of chapter 5.We always appreciate for the bug reports.
- New Chapter, UI, and Story-Included Update Landed! - 28 November 2025
Conge's Crunch Time has been updated!A new chapter has been added. Considering the difficulty level, the previous Chapter 5 has been moved to Chapter 6, and the new chapter is now positioned as Chapter 5.This update brings major graphic changes.New puzzle screen UILevel select screenDialogue interfaceAnd everywhere else!The order of levels has also changed. We've adjusted the sequence of levels that appeared suddenly with high difficulty, or changed them to hard mode levels, to provide a more enjoyable experience. Temporarily, some levels have become inaccessible. We will resolve this issue quickly through a new update.The overall story has been renewed. You can check the previous story through the Replay Dialogue menu (cassette tape button), so you can experience Conge's more exciting journey.Lastly, Conge's Crunch Time now supports the following in-game languages:Simplified ChineseTra…
- Where are the Devs? - 14 July 2025
Hello, we are the developers of the .It has been over half a year since our last update, and we want to sincerely apologize for the extended silence.We know you’ve been waiting, and we’re here to share our current development status and what’s coming next. Around the time of our last update, one of our team members faced a major personal situation that required them to step away from development.Since we are a small team, this significantly impacted our development on new content updates.We thought things would resolve quickly, but the situation extended much longer than anticipated.Looking back, we realize we should have at least communicated with you during this time rather than silent.We've strengthened our team and are back to full development capacity.While we've fallen behind our original timeline, we remain committed to delivering the same high quality you expect from us. We’re w…
- Update for 11/05 has landed! - 5 November 2024
Conge's Crunch Time is now up to date! We're still on devolopment for the new chapter, chapter 6. In this update, we deliver various quality of life changes we were developing along, before it gets too late. Default language for the game is now English. For the players with their system language is not English nor Korean, now the game starts with English. New button, My best code has been added. You need to complete each level to use it, after this update. The shortest code with 100% success rate will be saved, and can be called via this button. Added a popup to recall previous conversations held at level select screen. New buttons has been added to dialogue screens, Skip Dialogue and Watch Logs. New steam achievement has been added. Solve 5-X2 without using 'Add1' nor 'Minus1' block. Useful tip is in the achievement list! We will deliver next Chapter 6 Update with satisfying quality, f…
- Hotfix for September 28th! - 28 September 2024
We fixed an issue where intro dialogue for a newly added level was not showing. Thank you for the bug reports!
- Sep 21st hotfix - 21 September 2024
Fixed an issue where you couldn't use the chapter 2-3 door because of save file compatibility issues. All players will be able to use it right.
- September 19th, Easing Difficulty Update! - 19 September 2024
New update for Conge's Crunch Time has come! This update will contain new features and levels to ease the difficulty. Level clear now requires 8 additional tests, not 10. Additional clear rate will be saved. New levels has been added to Chapter 2, 3, 5. SKIP button has been added to level screen. Fixed robot (Register) misbehaving at certain spots. For the next update, Chapter 6 and new contents will be delivered for all players. Thank you for playing Conge's Crunch Time!
- July 21st hotfix landed. - 21 July 2024
This hotfix has a few changes, with some important one. Fixed 3-8 was not unlocking properly. Adjusted block color of altering condition, loop blocks. Cursor changes when hoving over draggable point of Coding interface. We're working on features like; Loading unsuccessful input, difficulty clamp on chapter 5, and being able to clear a level with below 10 success checks. (We will grant collectible at reaching all 10 success check.)
- July 13th Update Landed! - 13 July 2024
This update brings you difficulty change, visual updates, click bounds update (hope it's the last one), and few quality of life changes. Lowered difficulty for chapter 3. Players currently at chapter 3 might have many levels unlocked at once. IF, IF~ELSE, Repeat Until~ Blocks now alter colors at it's position. Programming area now can be expanded horizontly. Adjusted click boundaries for Variable and Stack. You can undo code deletions. Fixed visual dismatches in certain levels. Some levels now has fewer cubes.
- Hotfix for July 9th. - 8 July 2024
This update contains fix for major issues found. Thank you very much to everyone playing the game. Fixed an issue dialogue and level layouts doesn't match. Fixed level 4-X1 Impossible code length challenge. (I am so sorry!) Fixed Stack shown as queue in certain level. Fixed certain dialogues shown twice. Added extra mark for variable in 2-0. Some texts are now highlighted
- Patch landed for July 6th! - 6 July 2024
Game has been updated once more. Really appreciate for your feedbacks. Fixed an issue dialogues in level select screen did not appear. Level 2-4, 2-X2 layouts adjusted. Bounds for INPUT adjusted (AGAIN!). Adjusted level node positions for chapter 2.
- Update for July 3rd landed! - 4 July 2024
This update contains some minor difficulty changes, visual improvements, gameplay improvements, and last but not least, New achievement. Changed a code length challenge for some levels. Dialogue screen now shows who's speaking. Now 'Return to title' button is not shown in puzzle screen. INPUT's cube now fits inside the pipe properly. Stack's click bounds has been adjusted. Some dialogue effects has been changed. Visuals for level 4-2 has been fixed. Thank you for everyone enjoying the game!