- Version 28.5: Get ready to jump into Early Access! - 13 May 2024
Exciting News, Everyone! This is our final patch before we make the big leap to Early Access tomorrow. We're thrilled about this milestone and hope you are too. Here’s what you can expect in this last update before the big day: "Chain" missions Embark on thrilling multistage missions to earn more goldies and unlock new rewards! Voiceover for tutorial We've introduced a voiceover in the tutorial! It's not fully polished yet, but it’s there to enhance the experience for new players. Expect further improvements in upcoming patches. New artwork Check out the fresh artwork for these cards: Ocean D. Finley, Archimimus, Alien Abduction, Firebrand Lassie, Clumsy Cactus, and Jurassic Canon Fodder. Thanks to our awesome artists for bringing these characters to life with their illustrations. New Movie Sets: Explore genre-themed movie sets now available in the store: Comedy: Dive into hilarious mix…
- ScreenPlay Transition to Demo Soon, Playtest to be Discontinued - 4 May 2024
As we draw closer to the early access release of ScreenPlay, we're thrilled about reaching this significant milestone and hope you share our excitement! In preparation, we are transitioning from the Steam 'Playtest' to a Demo version. This change aims to increase visibility and attract more players as we enter this crucial phase. Rest assured, all your collections will be smoothly transferred to the demo version. Please note that the Playtest version will be discontinued on May 5, 2024, at 4:00 PM CEST. We encourage you to switch to the demo version as soon as possible, which will require no additional downloads. Thank you for your continued support. We look forward to seeing you on set!
- Lights, Camera, Action! ScreenPlay CCG Early Access Countdown Begins! - 3 May 2024
Get Ready to Roll the Film Reels - ScreenPlay CCG's Early Access is Almost Here! Hello, everyone! We're thrilled to share that ScreenPlay CCG is just 10 days away from its Early Access release on Steam. The anticipation is palpable and we're excited to see the community's reaction to all the new features! 🎮 Seamless Transition For those of you who have been enjoying the demo or participating in our playtests, we've got some fantastic news. All your progress is tied to your Steam account, meaning everything you've achieved will carry over to the Early Access version seamlessly. Keep building your collection without missing a beat! 🎥 New Trailer Alert! We've just dropped a fresh trailer filled with all the latest additions to the game, crafted with a fun nod to those classic 1990s movie trailers. Check it out here and let us know what you think. Your likes and comments not only support…
- Weekend tournament broadcast - 3 May 2024
Want to participate? Join us on our community server on Discord.
- ScreenPlay Update 28.4 - 28 April 2024
Hey Directors! We've been hard at work adding new enhancements, content, and bug fixes. There's plenty more on the way as we gear up for our Early Access launch in May 2024. Help us spread the word and invite more players to join in on the fun! Enhancements: Introduced a new UI for cards in zones such as the opponent's hand and Extras, designed for easier navigation, viewing, and selection of cards. Enhanced card pack opening animations now include an exciting reveal of each card, along with the ability to preview a large visual of the card once the pack is opened. Removed redundant FX type filters from the Collection. Introduced the "Queenpin max out" animation – watch Queenpin in action! Enhanced the flow of gameplay animations by tightening the logic between sequences and shortening select animations for a faster, smoother experience. Added functionality to scroll through the collect…
- Hotfix 28.3 - 13 April 2024
The username on the topbar is now cropped correctly (thanks to T°-°N for the report). Unintentional access to some debugging functions has been removed (thanks to Dunkoro for the report).
- Version 28.2 - 8 April 2024
Upgraded the game engine and gameplay logic, significantly fixing many old bugs and crashes. However, be aware of the possibility of new, missed bugs and crashes outside our scope of testing. Removed some debug features that were only meant for developers. Enhanced the tutorial for a better user experience. In the Collection, cards can now be added to the deck with a click, not just by dragging. Improved the visuals and stability of Alien Abduction (thanks to feedback from Majstor, MageArmour, toaster404). Removed an unnecessary board transition at the end of matches. Added cards that were missing in bots' decks, shoutout to toaster404. Fixed several issues with missions. Made various visual improvements. Fixed Cybocock incorrectly doing a counterhit twice. Balance updates: Stripped OG now attacks the left flank instead of any random target. Auto attacks, like Brawling Broccoli's, now a…
- 28.1 is here! - 22 March 2024
Fixes for daily missions include: corrected progression, reroll, and improved visibility in the list. Special thanks to @toaster404. The Qaal ability is now correctly disabled upon maxing out. The Spotlight effect has been enhanced for greater expressiveness. The timing for the max out animations of our lead characters has been fine-tuned. Resolved an issue displaying the correct number of cards in the Collection. Corrected deck validation issues encountered when adding cards via crafting. Addressed a crash issue related to Alien Abduction. Our thanks to @majstor and @magearmour for their reports. Restored missing texts on the Lore screen, with thanks to @jetmanskye and @peaceribbon for pointing this out.
- ScreenPlay Build 28: A Major Leap Forward - 16 March 2024
The most anticipated update for our game, Build 28, is here and it's a big one! Yes, we've even got memes about how long it's taken us to get here floating around our Discord. Here are few of our favorite Build 28 memes from our community: Writing this post feels huge because we've packed so much into Build 28 and we want to share every bit of it with you. Let's dive in: We've introduced a whole new in-game economy. Yes, directors, you read that right. Now you can manage card packs, craft cards, and make purchases from the in-game store using in-game currency. For now, real money transactions are off the table. We want you to focus on playing, having fun, and collecting awesome stuff. Card packs are here! What's a digital collectible card game without the thrill of opening card packs? You can purchase card packs by gaining soft or hard currency on completely daily missions. Crafting car…
- Version 27.7 Update - 23 January 2024
Fixes and improvements Enhanced the game's full-screen mode to be borderless. Fixed a bug where Jaw-Z broke the rules of narrative collecting, reported by member of our community server toaster404. Fixed the problem of interaction between character abilities and stolen narrative, reported by member of our community server Xekon#8266. Fixed few crashed related to the user interface. Corrected the description of Pro-Profit Centurion and his legionnaires, thanks to our community server member yarractheeln. Addressing a Notorious Crash The persistent "Unable to get variable res from object XXXX" error has been a major point of discussion. Our gratitude goes out to toaster404 and Kram for their detailed reports. This issue was traced back to the game engine. We have reported this to the engine developers and they've acknowledged it as a bug. Currently, we've implemented a temporary fix. A co…
- Happy New Year! Update 27.6 Released - 29 December 2023
Season's Greetings, movie directors! Our latest update brings you a sleigh-load of improvements. Bugfixes Say goodbye to the freezing issue in the tutorial, and thanks for flagging it! Plus, we've ironed out several gameplay bugs, particularly those tricky corner cases. Cards rebalancing Roast Comic Frog lead now gains 2 Narrative Points at the start of a scene. Jaw-Z lead now gains 2 Narrative Points for a successful performance. Pro-Profit Centurion character now enters on the 4th frame. Matchmaking tuning To enhance your gaming experience, our matchmaking system initially tries to find you a fellow player for a few minutes. During this wait, you'll see a pop-up offering two choices: either jump into a game with a bot or keep waiting for a real player. You also have the option to team up with a friend. If a player match isn't found after a certain period, the system might pair you wit…