- V53: Corrupt Skies - 6 September 2026
Welcome to the dev log for update 53. For various personal reasons, the last few months have not been good for my concentration and consequently ability to get work done, so this update isn't as large as you might expect for a 3 month gap, but there's still a good amount of new and improved stuff. Most of it is bugfixes and quality of life changes, such as a hero card browser and item selection pagination, or internal reworks, such as the reduction and refactoring of similar parallaxes into a flags system, but there's also new parallax variants, such as outside a tomb and by a guard post, day/night cycles represented for corrupt parallaxes, a few new items, a new way to get blood and ways to get the blood achievement, more mod support, and of course a pile of new words in the various dictionaries.MiscAdded a new skeleton artwork to the title screen.Fixed modifier button binds not workin…
- V52: The Hammer is my Dr Horrible Reference - 26 May 2026
!!! is barely even cold already, unlike the weather, and already a new update; most notable new additions this time are the new skeleton, and the three new slimes.StartsAdded a new intro quote.Fixed a potential 50/50 crash on starting a new adventurer because of a syntactically valid but incorrectly formatted intro quote.OverworldFixed an unintentional case of unavoidable murder where an enemy with 'fear' generates with less than 3 max health because some of its starting health was generated as armour instead.EnemiesAdded a new skeleton variant; a big one with a hammer and shield.Added 3 new slime variants, a small slime, a large slime, and a large lava slime.Fixed the top layer of some enemies, notably spiders, not getting drawn.Combat UIChanged the letters on the 'destroys the bottom row of tiles' attack icon to ones that still look correct when mirrored.Fixed characters with absolute…
- V51: !!! - 22 May 2026
This update mostly adds polish and fixes, but quite heavily affects ! tiles; improving their visual distinction and effects, changing how the function mid-turn, and adding new variants.V51.2Fixed another intro-quote related crash due to it trying to affect the text based on the character traits before the character has been fully defined.Fixed the total stats failing to correctly collate per-class stats and attributing everything to the adventurer.Added more intro quotes.V51.1Fixed a syntax error in the intro quotes that caused a crash on starting a new game from fresh.V51SteamUpdated to Steamworks 1.64 and Luasteam 5.0.Added/fixed Steamworks integration for OSX.OverworldAdded more intro quotes, and allowed classes with specific intro quotes a lower chance to roll the generic quotes.Fixed a crash on resolving a hidden path event from a village.Fixed the combat at the anomaly being consi…
- V49 + V50 at once - 15 May 2026
v49: Ice CreamsAside from the usual bugfixes and such, this update contains some more newgame+ content and quality of life features, and also adds the ice status and numerous items for inflicting it and an arcade challenge and other things and interactions relating to it. It's very seasonal given that it's just coming up to summer here.SystemsCrashes that happen on screen transition that would normally CTD now wait for the start of the next frame so that you should actually get an error message.Post-combat inventory auto-rearrange no longer considers empty bottles as useless if you have the alembic or retort.Post-combat inventory auto-rearrange will now auto-stack stackable items that it tries to unequip.ArcadeAdded Iced creams.'Full random' now respects given level increase items.Replaced the icons on the challenges with the ones from the achievements instead of generic class icons.Eve…
- V48.5 changelog - 23 April 2026
Fixed yet another mobile shader crash.Fixed capital tickets not stacking.Fixed all bonus on-damage/on-kill effects not functioning for spells.Fixed a crash on old mobile devices that incorrectly report that they support cursors.Re-arranged the layers of the shop so items on other screens no longer overlap player info/gold if the player has a lot of health.
- V48.4 hotfix - 21 April 2026
Fixed a crash if you've not gone into combat that session, have tile drag-select enabled, and enter a screen with the tileboard.Fixed a crash if you try to toggle tile drag-select without having ever seen the tileboard that session.Fixed a crash when you enter the physics dream if the previous time you quit out of it was immediately after dropping a tile.Fixed the effects for the retort, and word-in-dictionary score bonuses of the woodsman's axe, phoenix feather, iron charm, and Olexa idol not functioning.Fixed the description of the gilding bastard sword having an errant ' and' at the end.
- V48: Woods of Wonder - 20 April 2026
STANDALONE DEMOWe've made the decision to give the Demo a standalone Steam page. This will help us better share the progress on the game, all you to track and share your achievements publicly, and most importantly... You can leave a review!Accumulating reviews is critically important to a game's visibility on Steam. Please drop a review on the demo to show your support. It's greatly appreciated!V48: Woods of WonderThere's now something resembling real mod support, with a functional mod manager, and the ability to add a subset of custom content, the overworld has had several cosmetic upgrades, forests now have more than just cosmetic variety, start situations can vary more, with more character variations, including with tile board shapes sizes and effects, the capital now has an additional use, departing from the capital does more than just reroll the world, there's 3 new enemy types, a…
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related to this year's 2 Left Thumbs sale!FOLLOW ALONGFollow 2 Left Thumbs on social media to stay up-to-date on all the late…
- V47: A timely hotfix - 1 September 2025
First a small string of fixes that went live immediately after v46, but weren't posted directly.V46.1 hotfixFixed a rare crash to desktop on trying to start a new game if one or more rolled two board-size altering items.V46.2 hotterfixFixed the V46.1 fix rendering the function that's supposed to filter starting items down to one board-size-altering inoperable.V46.3 duckfixFixed inns crashing the game if they rolled an inkeeper wearing a duck hat; a 1 in 52 chance.Fixed a crash with the variant of the beggar follow up event; implying you didn't or couldn't pay 10g; where you pass with gear/passives. V47The majority of this update is bug fixes with a few tweaks based on feedback.Fixed 'Better than a master of one' not being awarded.Added backdating for 'Better than a master of one'.Fixed a typo in the gain hint for the small poison.Fixed changing the keyboard layout while in combat causin…
- v46: A Matter of Time - 25 August 2025
First off, thank you to Mooncube games for including us in the Back to School Game Celebration!Hello. It's been a while. You might be wondering where I've been, oh.. no? Well I've been cooking. This update has been in the oven so long it's hard to remember what even went into it, but I'll try to summarize the really important parts, because lets be real, if you've not seen below, you're probably not reading all that.Well lets see, there's three new classes, if you include the priest, which has been in the game files since like V17, but not finished or unlockable; in addition to them, joining the roster are the scribe, who is mechanically complete, with two arcade challenges, but not animated; unlocked with one of the afore mentioned arcade challenges, and the jack of all trades, who requires unlocking all other classes, and is like a cross between a 'random class' option, and an 'every…
- 2025 Publisher Sale - 7 February 2025
Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! How about a FREE game?! Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free! https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/ This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that to your Wishlist! https://store.steampowered.com/app/3152060/Croak_Crusader_the_Champion_of_Canada/ COMING SOON Very VERY soon! Novus Orbis is a combo-based roguelike deckbuilder, set to release into Early Access on February 10th. There's already dozens of hours of content, and the game will only be getting deeper and more varied from here! https://store.steampowered.com/app/243733…
- V45: Apple Jacking - 24 October 2024
But first, v44 You may have noticed v44 was never reported? This went live independently on itch, but is getting merged with v45 for Steam. This was mostly a hotfix, with a few small additions. I figured we'd better share those details now instead! Items: Fixed not being able to get multiple lid ornaments from different calming potions. Rapier: Regular damage from attacks that start and end with the same letter ignore armour. Pregame: Shrank and lowered the 'More' and 'Less' texts on previewed enemies and appended 'of these:' to each. Sprites: Added a 'button' to the waistband of the trews of the adventurer so they look more interesting without a belt. ------------------------------------------------------------ And now, v45 It's been a long month, and with it, a new update! The main features of this update are a rework of the shrine dictionary, forests have a chance to contain non-spid…
- V43: Blinks & Bantz - 21 September 2024
This is mostly fixes, but it does include over 400 new words, which are mostly most of the new new additions to Collins Scrabble Words for 2025, including 'bantz', excluding about 190 new CSW words that failed my personal criteria for inclusion, with the rest being from missing word reports. Other 'content' additions include about half of the character roster being able to blink, and have the sturdy belt represented on them, and the adventurer being able to be bald and also having the runed gear be represented on them. UI: Exposed windowed resolution to config. Windowed resolution now set on launch to 90% of desktop resolution if it's the same size or larger. Added a one time message about the fact that the game auto-saves. Added a one time message that the demo ends when you get to a level 4 area on the demo. Pressing on either item bar on the pregame screen takes you directly to the s…
- V42: Water, the Forest, and Spiders - 12 September 2024
I probably wouldn't be doing this release for another week or two when I've made more stuff, but I'm in between big things, and nothing is waiting on anything else, so while we're on the front page of itch I thought I'd take this moment to drop what I've got. The biggest gameplay changes are probably that forests are no longer 90% boss spiders, the arachnophobia settings now have a preview and also apply to the current enemy instead of just future ones, and you can now fill most empty bottles with water. There's also some extra event interactions with some curses, some item reworks, and a lot of small things. General: Fixed a crash if you set the volume before any music has started. (It would crash after saving though, so technically no functionality was lost.) Clarified the wording on the shrine help screen. The player avatar on the player screen now blinks and does use animations if a…
- V41: The quick brown hotfix - 4 September 2024
This mostly just contains fixes for things that have come up from V40, but also contains some new content. Notably you can now manually configure the on-screen keyboard in great detail. General: Fixed the music thread maxing out a single CPU core. Added a layout customizer for the on-screen keyboard. Added a 'tutorial' message if you set award filters such that it's showing no awards. The 'Auto sell' button is now only active if you have anything it would sell, and shows an icon of one of the things it'd sell. Fixed a rare crash with the migration error screen. Fixed a migration error crash if there was an active run it was trying to create a stats entry for. Fixed a crash when returning to a shop that you'd previously sold an exotic potion to. Fixed a migration error if the old user config option for full screen was nil. Fixed a crash if you kill the woodsman. Renamed a location. Sprit…
- Back to School Games Celebration - 26 August 2024
The Back to School Games Celebration is now live 🎒📖 Celebrate the school year with discounted educational games to enhance learning and productivity! The event features games themed around productivity and studying, typing and keyboard skills, language learning, brain training, coding and programming, creativity and artistry, environmental education, history and geography, math and logic, space exploration, trivia and knowledge, school life and academia! 🏫🍎 https://store.steampowered.com/app/2562130/Sternly_Worded_Adventures/ We're honored Sternly Worded Adventures was selected to take part ✏️⚔️ Try out the MASSIVE new "Worlds Within" update to the public demo, and be sure to add the game to your Wishlist!
- V40: Worlds Within + Publisher - 26 August 2024
So I wasn't expecting this update to take nearly 4 months, but here we are. Thank you for your patience. The changelog has gotten so long, organising it has actually become somewhat of an issue. I'm writing this after the fact, and editing this took 6 hours. The main features outside of the new content and background architectural changes that took a good portion of the dev time I guess are controller/direction key support, a pile of accessibility options, explorable forests and villages, balance changes including heavy modification of the 'overkill heal' system; now requiring the 'well rested' status, the ability to drag-rearrange tiles and consumables in combat, the ability to drag items onto your avatar in the player screen to use them, and a bunch of other polish and quality of life changes. AND the game is now published by 2 Left Thumbs! General: Fixed a stats migration related cra…
- V39: Colourful Language - 7 May 2024
This update will probably not feel as large as the changelog note makes it look. The notable changes are: a new arcade mode that (that isn't in the demo), some basic visual effects for attacks, 4 new items (3 of which are unlocks from the new arcarde), oh, and it also fixes the arcade giving you the achievements win or lose but not giving you the items. There were a lot of changes that wont really matter until future updates, like 14 new tile legends, only 5 of which get used this version, and the fact that it now secretly tracks what enemies you've seen. One change that didn't fit nicely into the other sections was: The continue button on class selection screen now changes to 'not in demo' if you're in demo and selecting something other than the adventurer. There is one known issue already: If you go to the tiles/use page in your inventory without having seen combat that session. >> Yo…
- V38: The return to sender hotfix - 25 April 2024
Hate to need to do another hotfix so soon, but I can't knowingly leave unavoidable crashes in the wild. Combat: Fixed combat at special locations crashing when you get to the end. Fixed the arcade pregame screen lying about the enemies you'll encounter. Most notably on the wood challenge. Fixed damage estimations not correctly calculating if status is going to kill an enemy. Status effects on dead enemies now decay 5x faster than normal. Items: Tiles generated by the infinitives gauntlet can now be affected by the targe and the heal staves. Fixed the adrenaline shot clearing some non-0-scoring wildcards. Adrenaline shot description now refers to 'combat' instead of 'adventure', and gives a message when you try to use it when it'd do nothing. Words: Fixed a crash if you input 'send'. Added safeword and derived terms to the dictionary. Added mercurize and derived terms to metal dictionary…
- V37: Warmfix - 23 April 2024
Achievements: Fixed a typo in the 'Capitol' achievement description. Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3. Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions. Crafting: Fixed crafting UI messages for persistent craft overlapping with headings. Moved craft gold cost indicator onto the button like other costs. Interface: Typing a character that isn't a letter or punctuation will no longer select wildcards. (This also fixes pressing item shortcuts selecting wildcards, and said wildcards being given invalid undisplayed number values instead of letters.) Fixed player health estimation not accounting for bleed weak. Fixed the game getting stuck in an infinite loop if you backspace during the submit animation. Animations: Fixed c…