- Announcing [Aleef: Desktop Pet Collector] - 7 June 2026
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Arc…
- Announcing Maktala Lootfest Slime Farming incremental game with tons of content - 23 September 2025
Hey everyone Got another incremental game for you to check, and the demo just released a few seconds ago :D While working on Awrak, I got exhausted, so to take a breath of fresh air I decided to create a new game in my free time that mixes ideas from both Awrak and Samawa Idle. (Don’t worry about Awrak, it’s still coming soon!)I present to you: Maktala: Slime Lootfest (Demo available now btw)This game takes the best parts of Samawa Idle and Awrak, but adds new systems and content that build on them in a big way. Basic description of the game:It is a game where you kill hordes of slimes and use their loot to become stronger and farm them. I designed it to have a lot of content while avoiding the usual grindy, time-consuming feel. Every so often, you’ll unlock something new that keeps pushing you forward. The trailer (on steam page) shows some of these contents: massive tree, loot&items,…
- Announcing Awrak: Samawa Idle Combined with Balatro - 6 May 2025
Hey @everyone, First off, I just want to say thank you for all the love and support you gave Samawa ❤️. I know it’s been a long while since any updates, and I owe you an apology for going quiet. I didn’t plan to step away for so long, but life got in the way and I needed some time to reset. That time off got me thinking a lot, and I ended up starting something new (Awrak: Rogulike Deckbuilding). It’s not a sequel or anything, but it definitely carries over some of the heart and lessons from Samawa Idle. This new game in short is: Samaw Idle combined with Balatro. If you liked any of them then I promise you will like Awrak. This new project builds on a lot of what I learned from Samawa, and it’s got a fresh vibe that I hope you’ll love just as much. I’m genuinely excited about where this one’s going, and I’d love to have you along for the ride again. Here is the game if you are intereste…
- Fixed Artifacts Bug - 28 October 2024
Fixed a bug preventing the player in rare scenarios from interacting with the artifact system
- Patch 2.1.1 - 11 October 2024
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
- New Major Update: Worlds and Crown System - 11 October 2024
New Content: Worlds: A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency. Crown System: A new shop with powerful options, including the ability to gain Valor without sacrificing and increasing the maximum level of various systems in the game. Champion: The maximum level for the Champion is now 60 (previously 50). A new skill for the Champion has been added, which unlocks at level 60. Balance Changes: Increased Valor gained at all levels, with higher scaling for later levels. The maximum hits before the Supernova hit multiplier stops increasing is now 20 (previously 10). The support node that grants a percentage of treasure chest gold now gives all the gold upon the chest’s death instead of per h…
- Patch 2.0.5 - 1 July 2024
-Fixed a bug preventing proceeding to the next level when the number of bosses is changed while in a boss room. -Fixed a bug preventing the Automator from resetting in certain situations. -Allowed artifacts to appear over the description area as a temporary fix for those who acquired many artifacts.
- Patch 2.0.4 - 1 July 2024
-Fixed a bug allowing infinite boss time with Meteor -Fixed a bug in mobile version making the right UI elements go over the gold area -Fixed one of the stats of the support tower written twice
- Patch 2.0.3 - 27 June 2024
-Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The new description reads: "The First Hit on a Monster Deals 1.3x Damage, Up to 190x on the 20th Hit." -Valor gained from sacrifices has been increased by an exponential factor, providing more valor overall. Higher levels now grant even greater amounts of valor. -Added a confirmation UI element for shard destruction.
- Patch 2.0.2: - 25 June 2024
-Fixed a bug causing the Automator to stop monster spawn. -Shard slots now unlock if your maximum level before the patch is higher than the requirement. -Fixed issues from previous patches that resulted in certain saves having higher than intended stats values. (Stats will be fixed upon sacrifice.)
- Apology: Important Stats Now in Base Game - 23 June 2024
Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours over the past few months working on this update, which is the biggest one yet, packed with major content. I faced a tough decision: -Include the new content in a new DLC -Incorporate the new content into the base game and create a new DLC with visual additions (background changes) and some statistics I chose the latter because I wanted everyone to experience the same game. However, I underestimated the importance of the added statistics (like gold per minute and ether per hour). I sincerely apologize for this oversight. Please accept my apologies. Here's what I've decided to do: -Include all important statistics in the base game (such as gold per minute and ether per hour) -Keep miscellaneo…
- Expansion 2.0.0 Now Live! - 23 June 2024
I am excited to announce the biggest patch for the game, Patch 2.0.0 Here are the main new contents: Second Layer of Prestige: Valor System The First Champion: Shadow Shards of Valor: An equipment system with powerful stats Books of Power: Six books that significantly improve your power Artifact System: A new early-game system that lets you choose artifacts with both upsides and downsides Localization in 10 Languages Workshop improvements Many Quality of Life Improvements (such as single node refund), balance changes, and bug fixes.
- Patch 1.2.4 - 25 March 2024
-Fixed a bug preventing Ice Tower from launching frostbomb on critical strike -Death Overlap maximum value is now 90%. The overall damage is similar to before the patch due to the bug fix. -Fixed a bug locking certain features (such as Automator and Rune monsters) on players with old save files.
- Roadmap: First Expansion Patch 2.0.0 - 17 March 2024
Hi everyone, thanks for playing the game, reporting bugs and suggesting new features. This post will show what I am currently working on for the future of the game. First Expansion Patch 2.0.0 (Expected: April / May): -Second layer of prestige -Champions -Mobile release -Legendary Powers + Map System (Thanks @Demonic Eevee for the suggestions, from Discord) -Relics You can join the game's discord: https://discord.gg/Uy83FuCGFa
- Patch 1.2.3 - 17 March 2024
-Tower choices now stay the same after rebirth -Floating numbers (damage and gold texts) are now always shown.
- Patch 1.2.2 - 14 March 2024
-Hard Reset button now functions correctly -Fixed the tower choice UI not showing the preferred number format -Fixed a type in Death Overlap passive skill
- Patch 1.2.1 - 13 March 2024
Patch 1.2.1: -Re-enabled the NEXT button for tower leveling -Fixed a bug disabling selecting the energy tower -Fixed a visual bug that removes the links from the support skill tree
- Second Content Update 1.2.0 - 13 March 2024
Hi everyone Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more promptly. I am excited to share the details of the second content update for Samawa Idle, Patch 1.2.0: The Support Tower System: Introducing a new tower type available at around Level 300. The Support Tower is a unique tower type; it does not normally deal damage. However, this tower provides more functionality to other towers. For example, it can increase the damage a monster takes. The Support Tower can be customized using its own skill tree system. With the help of the support tower, pushing to higher levels is now possible. New Tower: Ice Tower A fresh attack tower that unleashes a frostbolt at monsters. Th…
- Patch 1.1.5 - 13 December 2023
Patch 1.1.5: -Fixed Workshop leveling achievement bug -Changed Ether cap from 1e7 to 1e9. If you had a maximum of 1e6 or 1e7 before the patch, please reset your tree to gain the missing Ether.
- Patch 1.1.4 - 8 December 2023
Patch 1.1.4: -Decreased the price of the new End Game stats -Farm mode monsters spawn cooldown reduced to 0.25 seconds -Workshop achievements requirement changed to match the recent changes to leveling