- New Update - Polish, Improvements & Fixes - 30 August 2025
🛠️ General Polish Overall polish and refinements across multiple systems. 🎮 Gameplay & Systems Grinding is no longer a separate state: instead of being isolated from air or ground states, it now works as an “add-on,” making transitions between states much smoother. Reworking pedaling & momentum system: aiming for a more consistent feeling, reducing unstable acceleration spikes. Adjusted transition system: landing points are now chosen more naturally, avoiding forced trajectory corrections. Increased coping grind detection radius: The detection area for coping grinds has been increased, making it slightly easier to land them.. 🛠️ Park Creator Fixes Fixed a bug where, if the cursor pointed at a piece when opening Park Creator, the selected piece and its attributes were not applied correctly. Fixed an issue where, if switching from editing to playtest mode with a piece not yet placed, i…
- 🚀 Little Update – Coping grinds and some Improvements! - 23 August 2025
🆕 New Content - Added 7 new park pieces with size variations to expand creativity and help fill more complex spaces: 4 new floor pieces. 3 new transition pieces. 🎮 Gameplay & Tricks - Walk-to-bike function reworked: mounting the bike from walking has been improved to prevent some bugs. - New coping grinds and stalls: you can now grind or stall directly on coping (see Tricklist → Basic Tricks for instructions). - Smith & Feeble positions added: The bike and rider now adopt the correct grind position while in the air. Currently still being worked on for maintaining the position during grinds (the wheel tends to be pulled down by physics), but it’s already usable in stalls. ⚙️ Physics Improvements - Adjusted and polished physics to reduce sudden, “erratic” movements that sometimes occurred. - Ongoing grind physics tweaks: adjustments are being tested to make them feel more natural and sm…
- 🛠️ ¡Creador de Parks ya disponible! 🛠️ - 16 August 2025
🛠️ Park Creator is now live! 🛠️ Since the grinds are taking a bit longer to dial in, I decided to drop a big feature so you all have fresh stuff to ride in the meantime: the Park Creator 🎨🚲 With this tool you can build your own spots, set up new lines, and session parks designed exactly how you like them. It’s all about giving you more freedom to get creative, while I keep working on making grinds feel smooth and realistic. This update also comes with some overall polish to make the game feel a little tighter. From now on, the default branch will include the latest physics and updates. If you want to play with the older physics version, there’s a branch called “oldPhysics” available. Thanks so much for being here and for all your help 🙏
- Test the New Physics – Now Available! - 11 June 2025
🚧 New Physics Test Branch 🚧 Hey everyone! I’ve just made a new test branch available on Steam that includes all the updates to the core physics, now 100% complete. This version is meant for anyone who wants to start testing and sharing feedback while I continue working on the grind system. From experience, I know that when you explore and play the game, bugs show up a lot faster — so your help is super valuable! 🙌🏼 🛠️ Core Physics – 100% Playable After completely rebuilding the core physics from scratch, they’re now fully playable again and ready for release, with just a few minor details left to polish. The bike now feels much more realistic and responsive in riding, manuals, jumps, and more. 🧲 Grind System – In Progress I’m currently 100% focused on the grind system. In this build, grinds may still feel buggy or incomplete, as they’re still in active development. This is the par…
- Current State of the Game - 11 April 2025
🔧 Physics Rework – Current State of the Game Hey everyone! I wanted to use this space to share more details about the current state of the game and explain why there haven’t been any new patches lately. I’ve been working on a major physics rework, which required rebuilding three core systems from scratch. This not only changed how the game works internally but also broke or outdated many previously implemented mechanics. That’s why the game hasn’t been in a playable state for updates. 📋 The Three Core Systems: 1️⃣ Core Physics System – 80% I redesigned the bike’s physical structure using multiple physical parts. This gives it much more realistic reactions to the environment, but it also broke existing systems: riding, manuals, hops, wallrides, and more. Now I’m in the process of rebuilding or reworking all of them with a fully physics-based approach. This system is currently at 80% pr…
- MTB Fix - 16 November 2024
Quick fix: Fixed a bug that was freezing the mtb.
- Patch #2 🎮 - X-Rides & Polishment Update - 16 November 2024
Fixes: Fixed a bug that caused the character to freeze mid-air and transition directly into a bail. Fixed an issue where the Load Rotation type failed to build rotational momentum correctly. Resolved an issue where the BMX would slide sideways after completing a flip with the rotation type set to "Load". Improvements & Additions: New Mechanic: X-RIDES! Learn how to perform this trick in the Trick List available via the Pause Menu. Now, even with Grind Assist OFF, the BMX aligns with the grind position to make it feel smoother. Previously, this feature was exclusive to Grind Assist ON. Improved visual indicators for active settings in the Gameplay Options Menu, making it easier to see which settings are turned on. I’ve started working on a new grind system that uses physics (not implemented yet). I had to make some changes to the bike physics to add collision to the pegs so they can make…
- Patch Nº1 - Bike editor, flips and grinds fixes - 12 November 2024
Fixes: Fixed a rare bug that caused bike save files to break and leave the bike without textures. Fixed a bug in the bike editor that would move the brightness slider when changing bike type. Fixed an issue that prevented properly exiting an icepick while in manual or a toothpick while in nose manual. Fixed a bug that caused the chosen language setting to not save. Fixed a bug where some control inputs for flips would get stuck, causing a flip every time you jumped. Improvements and Additions: Added a setting to disable the slow-motion button for those who prefer not to use it. Removed the delay on GTurns.
- Little update with new features - 26 March 2024
Hey guys! This is a small update to add a some new features and fixes. What's new? You can now save colors on the bike editor, making it faster and easier You can now change your foot stance Added collision to the character body Crash system enabled when hitting something at high speed You can now adjust the field of view of both cameras (On the "adjust camera" menu)
- New Map Available! - 13 March 2024
Hey riders! I'm making this announcement just to let you know that a new map for the demo is now available. Honestly I wasn't planning to release it yet but I realized that the previous map ("Demo warehouse") didn't let you get the most out of the game, and since this version is a demo for everyone to get to know the project I'm working on, I want it to bring a better impression. That's why I just added the new map "Spring park" to the demo. Try it out and don't forget to leave your feedback, it's very helpful! More updates coming soon! CSFGamesStudio
- Big update for the demo! - 29 January 2024
Available Right Now! New Changes: New physics system New movement system for the character out of the bike New preloading rotation system for spinning speed New pump mechanic New menu option to adjust camera position New pause menu with more options New grind assist option, you can activate it on the pause menu. Now you can modify your pegs color Demo park has changed:Now it is the "Demo warehouse" New Tricks: Turndown Tabletop G-Turns Fakie Manual Pivot ¿What's next? For the next updates, i have been planning some things. First of all, i will start focusing on the grinds because i feel that they need to be more consistent and smoother to give a better feeling. Then, i'll start to work on adding the posibility to modify your bike parts, for example, 4pcs handlebars, different sprockets or even different tyre designs. I also want to add dirt bikes for all those who like MTB. Simultaneous…
- Fixed controller issues. - 19 November 2023
Minor changes: - Fixed controller bug that was merging both sticks. - Changed loading screens time, before was minimun 20 seconds, now it is dinamic.
- New Demo Update! - 18 November 2023
Hey Riders! I've been working on some updates for the demo! New features: First version of bike editor First version of First person camera Added support for PS4 controllers (If your controller have a weird behavior like duplicating your sticks, just disable steam input, cause it can be modifying your controller inputs) Others: Fixed steering and spins that were tied to framerate Fixed pedaling bug that got stucked even without pressing the button Now settings can be changed from pause menu Fixed some minor bugs What's next? I'm beginning a stage in which I'm going to be full working on the physics to reach a game feeling as realistic as possible. Working hard on ground movement, turning, collisions, adapting to different surfaces, transitions, airouts and even adding Wall rides! ¡Lets keep growing!ːsteamhappyː
- Prototype Demo now available! - 24 October 2023
Hey riders! First prototype demo is now available on Steam! The main purpose of this version is to show our players what are we working on and to start receiving your feedback from this early stages! Nothing of this prototype is finished yet, we are working on every single aspect (physics, grinds, tricks, fails, art, models and many other things) A prototype version is earlier than a pre-alpha so expect to see a lot of bugs out there! ːsteamhappyː Stay stuned for updates!