- New adventure begins... Dreamspring. - 23 November 2024
Dreamspring... A new project which has been long in the works is finally announced. While it may seem similar to Necroslayer, nearly every system has been rewritten from the ground up. New weapon, quest, codex, inventory systems, and much more. Play testing will begin shortly and a demo is planned for February. If this new project seems interesting to you, feel free to add it to your wishlist and try the demo when it's ready. If these new systems are popular enough and the demand is there, then Necroslayer may get a new update to reflect this new system. Let me know if that's something you'd like to see. Check out Dreamspring Steam page here.
- v1.0.8 Bug fixes and new side quest - 24 April 2024
Thanks to Daniccus, who recently started a series on YouTube for the game which has helped uncover a few bugs. He also discovered a secret in his second video, good job! Fixes for v1.0.8: -Swimming no longer strobes above the surface. -Reduced intense lighting in many caves. -A short side quest in Mara revolving around an imposter.
- v1.0.7 Dash is now middle mouse button - 11 April 2024
-Due to some suggestions, dash is now middle mouse button. -Adds partial controller support for the game. This is for game testers to give feed back. Currently only the player's manual will display buttons. Settings and dialogue options are known to not work with controller. Controller support will continue to improve in future updates. -Fixed Soul Stone menu bug.
- Player Map Marker and fixes - 10 April 2024
-Map in the pause menu now displays your player location. -Fixed relic chests from respawning repeatedly in Necromancer's Lair. -Fixed area in Stonewood Pass to prevent getting stuck.
- Inverted Y Axis option - 7 April 2024
As per request, you can now invert the vertical look axis in the settings.
- Weapon Bar Update - 31 March 2024
New weapon bar that displays weapons upon switching. This will make it easier to know what weapons you can equip and what their hotkey number is. Update also includes many UI tweaks and a bug fix for Dahkil's quest.
- v1.0.3 bug fixes and additions - 31 March 2024
-UI color adjustments. -Tutorial reworks. -Continue game now displays previous character and level. -Fixed bug with fire dragon kill not saving.
- v1.0.2 bug fixes - 24 March 2024
-Fixed floating bricks in the final dungeon. -Soul Stone mention in Player's Manuel. -End game dialogue fixed.
- v1.0.1 bug fixes - 23 March 2024
-Added some new LODs to improve FPS. -Player no longer moves in character select upon starting a new game. -New page in the player's manual explaining meta progression.
- Full Release - 19 March 2024
Thank you to all who play tested and reported issues.
- Bug fixes - 5 March 2024
-Potion buttons no longer fail to activate. -Tutorials can now be turned off in the settings menu. -Fixed a bug that made the player slide on death.
- FPS Improvement Patch - 3 March 2024
This update should fix many known areas where FPS would tank. Maximized occlusion culling for all objects on the maps. Some scripts have been removed and others have been fixed for better performance. Please report if FPS has improved or not. Issues will vary for individual players. Some people are experiencing no issues, others are struggling in random areas.
- Hotfixes - 1 March 2024
Last update broke tutorials around town. There's a new hotfix which fixes that. Mage attack has also been fixed from a three round burst to a stream of bolts. Even upon leaving early access, bugs and issues will always be fixed, but they must be reported and I'll need more information. Please reach out to me and I'll likely ask for more information to be able to fix the issue. Not everyone will have the same issues, there are examples of YouTubers who have played Necroslayer with minimal to no issues.
- Nearing full game release - 28 February 2024
This is a massive update with many additions and overhauls to the game. This is bringing the game close to leaving early access, as most of the content planned has been added and bug reports have been fixed. As always, please report any new bugs in the steam community or the discord. Player changes: Level cap changed from 40 to unlimited. Weapon upgrade points are now 1 per 3 levels. New revive potion, able to bring back the player upon a potential death. World changes: New lower Vagre map: opened after helping Ghilt in Stormhold. Every playthrough you can visit Vagre for a random additional ghost weapon and regular weapon for purchase at the shops. New Abandoned City map: A new dungeon area with a relic weapon for Mysana at the end. New music tracks: northern and western maps now have a new track each, as well as a new track for inside the Vagre castle map. Town overhaul, new side ques…
- Large Update for Polish/Fixes - 31 January 2024
Player changes: -Pressing block now queues up after attacks, improving the flow of combat. -Mysana's siphon spell is now twice as fast. -Most weapons now reach longer on attack. -Every new game starts off with one life and mana potion. -Player torch illumination adjusted with less glow making it more visible. Enemy changes: -New enemies in hard mode. -Zombie warriors have red magic sword spells in normal mode, double swords in hard mode. World changes: -New ghost texture shaders. -Swimming in the north plains, dive into the water now! -Dahkil's assistant quest updated. -Many stair collisions reworked that weren't working well with new player controller. -Dialogue stays on screen if you remain close to NPC after talking to them. -Window shader rework. -Tutorial additions. -Typos fixes, sound reworks, and other bug fixes.
- Player controller overhaul! - 23 January 2024
All new player controller changing how the game is played. -New ability to dash, allowing you to easily break pots or knockback enemies. -Ability to auto sprint. -All new smooth look camera and movement, as well as camera bob. -Crouch and swim has been integrated. -New tutorials and alert messages when entering harder maps. -Greatsword now shoots fireballs on bash at level 2 and 3. -Fixed Ashland outpost shops. -New details to Old Road and Mara. -Multiple bug fixes.
- Sound overhaul - 15 January 2024
-Enemy magic auras make noises, enemies now have footsteps at close range that change on different terrains, and even splash through water when walking in it. -Fixed Matriarch's dialogue. -Fire skeleton weapons now despawn properly.
- Grain removal in settings. - 15 January 2024
You can now turn off grain visuals in the settings.
- New content and fixes - 14 January 2024
-Several new areas added with ice and fire dragon battles to be found, along with the home of the dark elves. -Three new achievements related to the added areas. -New effects for all weapons per level. -Button descriptions display on mouse over in all menus. -Fixed bug that removed tutorials from town. -Ultra Hard mode removed.
- Sound overhaul - 8 January 2024
Major sound overhaul included in this update. A major bug making evil magic one hit the player with or without protection has been fixed. Plus several small fixes such as enemy body parts despawning quicker, several small typos, and more.