- v6.3 - Minor Bugfix - 14 August 2026
This is a minor patch fixing an issue where accidentally dying just after completing a level could cause the death menu to appear over the level complete screen.Level completion now always takes precedence, so the death menu will no longer appear once the level has been completed.Basically the issue shown here (at the end, around 00:33):As always, thanks for playing 🙌
- Captastica (our next game) - Development Update - 2 August 2026
During the summer we've continued development of Captastica. This video shows the game's current progress, along with a short introduction to each sibling and their unique ability:More coming soon!
- v6.2 - Game Engine Upgrade and Quality of Life Improvements - 14 May 2026
This quality of life update focuses on long-term stability, performance and polish:Upgraded the game engine to Unity 6.4Updated game systems and libraries, including camera and localization supportImproved player movement, combat, animations and HUD responsivenessReduced memory usage and improved overall game performanceFixed minor bugs and cleaned up old/internal systems for better stabilityThanks to everyone playing!
- Our Next Game - Co-op Teaser - 25 April 2026
We’re working on a new project (working title: Captastica): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos.Still a work in progress, but here’s a short look at local co-op in action:Control a team of four mushroom siblings, each with a unique ability:🛡️ Block hazards🌬️ Float across gaps🍄 Bounce teammates🎯 Attack and trigger objectsPlay solo or together and switch between characters to solve puzzles and survive.More to come soon 🤗-----Placeholder background music from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0'-----Pixel art from itch.io Bysia - https://brysiaa.itch.io/ Bcraft/JustMarco - https://mandr-05.itch.io/bcraft Anna/Cabochon - https://cabochongames.itch.io/
- v6.1 - Performance, Audio & Player Movement Update - 10 February 2026
This small patch brings a few important improvements:Better audio handling: music is streamed more efficiently, and sound effects are optimized to reduce memory usageFaster scene transitions: levels load and switch more quickly than beforeSmoother player movement: movement across levels now is more consistent and fluid, with fewer "jagged" interruptionsThanks again to everyone playing and testing. READY... GO!!
- v6.0 - Game Engine Upgrade and Quality of Life Improvements - 16 December 2025
This quality of life upgrade is for long-term stability:Upgraded game engine to Unity 6.3, to keep the game currentRemoved unused packages and game assets, updated necessary libraries (e.g. for camera controls and localization) to optimize game build and gameplayFixed minor bugs with background layeringThanks to anyone who's playing and have a great Xmas!
- Security Update Patch – Unity Game Engine Upgrade - 3 October 2025
This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing! Also Annonucing Neon Strike! Get ready for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master. Whishlist it here and get the demo coming Oct. 10th:
- v5.2 - Maintenance and minor build improvements - 14 September 2025
A small maintenance update to improve the build/performance a bit:Smaller build size with optimized audio and assetsSteam integration improved:Steam overlay more reliable on pausing gameCloud save addedMinor update to game engineAppreciate all of you who keep jumping in and playing! Reduced size of build for supported platforms (see "To Size on Disk"):
- Baby NinjaThea Joins! New Achievements in All Worlds! - 21 July 2025
Original NinjaThea is now officially managed by Dreamware Games, and with that the original NinjaThea is back!She’s hiding once in every world, waiting for you to explore and find her, each time unlocking a brand new achievement.Even if you've deleted the game or your old save, don't worry! The game checks for your previous achievements and level select screen allows you to replay levels based on your progress.Now go find baby NinjaThea!
- Steam Deck Compatibility - 16 July 2025
Hi everyone!Want to share that NinjaThea 2 is playable on Steam Deck in its current state, and I hope this info is useful for players:The game launches and runs without issues.It supports controller input.There are no launchers or third-party DRM.All in-game features are accessible.Text is generally readable, though not specifically designed for small screens (some UI elements may feel small on the Deck screen, but all are within the minimum requirements).
- v4.0 - Major upgrade - 20 June 2025
This update keeps the game current and running smoothly across all supported platforms:Biggest upgrade is to Cinemachine 3 – Unity’s camera system for dynamic tracking and transitions – for smoother camera movementUpdated localization libraries with fixes and improved Korean glyph supportFixed issues with enemies and platforms some times not spawning correctly in levels 5 and 6Thanks to anyone who's taken the time to play!
- Now also on Linux! - 17 April 2025
NinjaThea 2 is now fully playable on Linux! Reclaim stolen fruits and diamonds, defeat nasty critters, and help NinjaThea get her revenge — now also on Linux (tested on Ubuntu 24.04). In addition, added native support for Apple Silicon Macs 🍎 Linux icon by Freepik - Flaticon
- Patch #5 - v3.2 - Tweaks for 0% completion - 12 March 2025
This patch fixes issues preventing players from achieving 0% completion in certain levels: Levels 3-1, 4-3, 5-2, 6-1, 6-2 have been tweaked to ensure that players can complete them without collecting any fruits or diamonds. Good luck!
- Patch #4 - v3.1 - Resolution settings and minor bugfixes - 26 February 2025
This minor update brings a few important fixes and improvements: Added resolution option, available in the settings menu. Corrected errors and added missing values in Korean localization. Fixed an issue where dashing wouldn't work in some situations. Thanks for playing, and keep the feedback coming! 🚀
- Patch #3 - v3.0 - Game engine update and minor bugfixes - 5 February 2025
This update includes the following fixes and improvements: Updated the game engine to Unity 6, improving performance and stability, and preparing the game for future patches and additions. Fixed bug that caused jittering in the background scrolling. Resolved respawn glitch at checkpoints, where the player would some times face the wrong way when spawning.
- Patch #2 - v2.0.2 - Fix for unreachable diamond - 1 February 2025
This patch fixes the unreachable diamond in level 4-3: The trigger for spawning the necessary platforms was incorrectly positioned. This is now fixed, and the platforms spawn as intended. But it's still up to you to figure out where 😉 I am very sorry about this 😔
- Crystal Caverns added! - 23 January 2025
New levels, achievements and additional improvements Crystal Caverns introduces new challenges such as: Rotating platforms Indestructible crystal snails Deadly lava Dodge the snails, avoid the lava, and master the tricky platforms to make your way deeper into the caves and collect the diamonds and fruits! Unlock new level and dash-related achievements: Crystal Clear - Completed Crystal Caverns. Grounded Ninja - Complete a level without dashing. Flying Ninja - Dash 3 times without hitting the ground. Additional improvements are: Enemy hit detection has been refined with dynamic adjustments to the enemy collider on each frame. Separate option to view the credits is added, to give proper shoutouts to everyone who helped make this game. Fixed missing audio for Harpy enemy death (subtle, but it's there). Fixed mouse cursor not responding on Mac. Hope the new levels and improvements make the…
- Patch #1 - v1.1 - Minor gameplay upgrades - 6 January 2025
This update brings the following improvements: Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player. Hit detection improvements with better collider adjustments for each individual enemy animation frame. UI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings. Added credits to properly give a shoutout to everyone who helped on the game. Save/load functionality updated to support the upcoming "Crystal Caverns" levels, allowing players to continue after reinstalling without having to replay everything (assuming they have the achievements for completing all prior levels). I hope this update makes the game a wee bit more fun!
- NinjaThea 2 – Released! - 24 December 2024
This time, NinjaThea 2 has a special meaning for me—it's a Christmas gift for my incredible 7-year-old daughter, Thea, who helped inspire this adventure. I hope this game brings as much joy to you as it did for us creating it. Join Thea and me on this quest! Thank you, and Merry Christmas! EDIT Dec. 25th: Demo updated as per latest release build.
- Release Update - December - 18 December 2024
Only audio left! Most of the game is finished, except for "Lava Lowlands." Unfortunately, I won’t have time to complete those levels :( Other than that, only some final audio work and gameplay tweaks remain, along with fixing any last bugs. Hoping for a release by the end of December! Demo updated with a few fixes Level 4-1 added to the demo Mute background music during pause Fixed player/spike collision detection Minor level design tweaks to make a few jumps easier Reduced player invincibility to 0.8 seconds to prevent skipping traps