SPSTEAMPULSELIVE ANALYTICS
Fence

Fence Steam metadata

On The Level Studio Pty Ltd | 2026 | game

Coming Soon

GameSteam Store content

RPGSimulation

  • Steam app typegame
  • Steam App ID2569130
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperOn The Level Studio Pty Ltd

Fence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2569130
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperOn The Level Studio Pty Ltd
  • PublisherOn The Level Studio Pty Ltd
  • Parent gameNot available

Genres: RPG, Simulation

Company pages: Developer: On The Level Studio Pty LtdPublisher: On The Level Studio Pty Ltd

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fence Steam metadata

Fence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2569130/metadata
Steam Communityhttps://steamcommunity.com/app/2569130
PCGamingWiki search
IGDB searchSearch IGDB for Fence

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Community Update #17 - Missons and More! - 27 February 2026

    Missions and More! Hi Everyone! We've been getting some good momentum up early this year working hard on a few different things, particularly the mission system. Missions, Tasks and Sub-Tasks Thanks to Excell, we're close now to having a fully capable system. For you as players, that allows you to have missions broken into tasks and sub-tasks with a clear set of conditions to fulfill. We want missions to feel like Jimmy's 'scrap of paper' list in his pocket as he works through life in his hood. When we put together the basic mission for the demo the system was....um....a bit agricultural. So much so, we needed to do some work on the back end to make it able to take and do all the things we wanted it to do. Importantly we wanted to have some hope of being able to do more sophisticated things like being modded. Now, I think we've achieved that. Extra Art and Slots What we did do was find…

  • Community Update #16 - Happy New Year! - 16 January 2026

    Happy 2026! Hi and Happy New Year to all you Shifters of Other's Property, 2025 was a challenging year for the dev team with slower than hoped progress and a few team members turning over. We've had a bit of time to reset over Christmas and now have some new people on board. This should be we can look forward to releasing the game in 2026. Precisely when? Well, when it is ready is not too helpful answer. At this stage, it's looking to be mid year. Hopefully around Easter time we can give you a bit more clarity! Pick a Logo for 265 East Hardware! We haven't totally been idle and Darren has been developing some nice logos for 165 East Hardware, the local Hardware Store. Jimmy can access the Hardware upgrade brochure on the phone nightstand and ring the store from the phone to purchase upgrades for the workbench. We thought we'd give you a look at a couple of options and if you have a pref…

  • Community Update #15 - Workbench Upgrade Items - 3 December 2025

    Happy Festive Season Hi Fellow Fencers, Firstly, very warm wishes to everyone over the Festive Season. Hopefully, the lead up to this often busy time of year, hasn't been too busy and you're getting the opportunity for some time off. Here in Australia this is the traditional summer holiday period with people getting together with family and friends, which I'm sure most of the team will be doing. Workbench Upgrades A key part of Jimmy's progression in the world of 'buy stolen, sell clean(er)', is upgrading the workbench to remove that pesky Heat. There are a great range of items that can be bought, from the humble bench vice to spray paint and a soldering iron. Items may affect certain categories of goods, or provide universal bonuses to the 'cleaning' process. Jimmy will be able to buy upgrades through the catalogue mailed out by the local hardware shop, 165E Hardware. As such, there is…

  • Community Update #14: Lost and Found - 10 October 2025

    Hi Fellow Racketeers, Apologies for the long period between updates. Programming - Ins and Outs Unfortunately, our main programmer has had to bow out of the project due to changes in personal circumstances. We're sad to see Dan go, but wish him all the best. As such, I've been on the hunt for a new programmer and am glad to have found a welcome Excell to the team! As you can imagine changing over key people causes some (a lot) of disruption to our progress. This means a lot of our system building that remains has been stalled. Release Timing - Update Well, Q3 2025 has come and gone and we never really looked like making that release timing. I've now flagged 2026 as the timing depending on how quickly our final systems come together. I'm also conscious of 'silly season' coming, which I know from past experience is disruptive. As I've said before, we want to release a game that is 'ready'…

  • Community Update #13: Working the Workbench and Release Update - 24 July 2025

    Hi Fellow Racketeers, This time around we'll look at how the work on the workbench is progress (nice stuff Darren) and an updat on release timing. Working the Workbench Darren's been doing lots of things, but he's finally got his head out of the lighting game and into going over and putting together Jimmy's Workbench. As a reminder, this is where Jimmy cleans up goods before moving them on to limit his 'Heat' level and hopefully avoid the worst of nosey cops. Jimmy can upgrade the bench with a range of items that ensure he can improve his ability to reduce the heat of an item. Some upgrades only work on certain item categories (you just can't use the soldering iron on a jacket), whilst some are more universal. Below is the latest render of the workbench. Release Timing I'd like to say we are steaming towards a Q3 release, but I just can't lie to you. With our little part time dev team,…

  • Big News – Fence is Headed to NextFest + Trailer Drop! - 17 May 2025

    Hey Fellow Racketeers! We've got some massively exciting news this week - so buckle up! Fence is Showcasing at Steam NextFest!, We are very excited to announce that Fence will be appearing at Steam’s NextFest! Here is what you can look forward to: 🎮 Developer Playthroughs – Watch the team dive into the game, showing off the latest gameplay. 🎤 Behind-the-Scenes Chats – Hear our artists, programmers, and designers as we (probably overshare and ramble a bit) about what makes Fence tick. 🧠 Deep Dives – Get the scoop on the game’s mechanics, characters, and unique setting. 🚀 Progress Updates – Hear the latest on where we are with development—and when you can finally get your hands on the full release. We’re planning 1–2 hours of exclusive content, plus you’ll be able to download and play the latest demo yourself! Trailer Time!, The first official Fence trailer is finally here! It’s our s…

  • Fence Community Update #11 - 2 May 2025

    On to May! Hi Fellow Racketeers! This week, we'll check out Sophia; one of the NPCs you can trade with at Shifty Adam's bar. Sophia Whilst Sophia would like to think she's a 'sophisticated sort', she probably puts away a few too many wines when at Shifty Adam's. Let's say she's not always well behaved. Hopefully you'll enjoy the sometimes awkward interactions when trading with Sophia... The real question with Sophia is: what is best to trade with her? Next time, I'm hoping to make an announcement around our release plans and when you'll be able to get some time on our demo in preparation for full release! Keep hustlin' - Anthony (Lead Designer)

  • Fence Community Update #10 - 25 April 2025

    Post Easter Work Hello Fellow Racketeers! This week, we'll check back in with Darren who's been working on getting Jimmy's streeet in the Bronx looking just right. Day and Night Part of keeping the Bronx real is having a true day/night cycle for Jimmy to navigate. Day and night lighting aren't only about asthetics, but also determine who is about/available to trade with and influences police presence. Importantly, the night lighting scheme is about conveying that maybe the streets aren't the safest after dark.... One of the unique aspects of New York's streetscape is the many a differing Bodegas. Lots of research revealed there are so many types in different styles, but what Darren has developed looks both authentic and fitting for Jimmy's neighbourhood. Similarly, the exterior of Shifty Adam's Bar needed to be a welcoming oasis in the night time, but still looking appropriate for the a…

  • Fence Community Update #9 - 17 April 2025

    Happy Easter! Happy Easter Fellow Racketeers! This week, I thought I'd introduce you to Cesar - our suave Latino on the street. Cesar Cesar (or sometimes spelt Caesar) was a pretty common name within the New York Latino community in the 1980's and 1990's. Elena has lovingly created our own 'Cesar' in the game to be the typical (over-)confident, charming and well dressed (well he thinks so!) street Latino in The Bronx. Cesar isn't a gangster or hood, but is morally flexible enough to pick up anything left lying around to sell to Jimmy for a few bucks. Like all of the characters that Jimmy can buy from or sell to, you'll have to work out what you can get a bit cheaper from Caesar (he probably doesn't want much to do with drugs or guns!) and what he'll want top dollar for. Next time, we'll catch back up with where Darren has gotten to with lighting the streets! Keep hustlin' - Anthony (Lea…

  • Fence Community Update #8 - 11 April 2025

    April 2025 - We keep going Hi Fellow Racketeers! In this second week of April the team has continued on with programming the mission systems, lighting and character art. This week I'm going to focus on Darren's lighting work in and around Shifty's. Lighting for Effect - Shifty Adam's Bar At first glance lighting can seem like, 'just put in a sun and some lights where they should be indoors and it should look fine?'. Of course you could do this, but we've tried to make each location's lighting convey the right mood, highlight interactables, as well as bring out the 'character' of the environment. In Shifty Adam's, where Jimmy is trying to 'hock' stolen wares, we wanted a dingy bar with the sort of clientele that wouldn't mind a 'cheap' TV. Plenty of 'research' went into what a 'dingy bar' is like! Next time, we'll have a look at what our Lead Charcter Artist, Elena has created with our H…

  • Fence Community Update #7 - 4 April 2025

    Into April 2025 Hi fellow Shifters of 'Five Finger Discounted' Goods! This week the team has continued to work on a range of items. I thought it might be interesting to focus this update on one of our NPC Characters, Sarah: the preppy 'Kelpto'. Sarah: The Preppy Klepto Sarah is one of the NPC's you can buy hot goods from. As a bored preppy school girl from a 'good family' she spices up the monotony of trying to be the perfect Preppy Girl by seeing what an how much she can 'lift' from various stores, school bags and lockers without being caught. Jimmy can bargain with Sarah to help her turn her Kelpto hobby into cash....of course, Sarah doesn't seem to deal in guns or drugs. Timing Is Everything Part of making Jimmy's world 'real' is the realistic and meaningful timing of our NPCs locations and availabiliy. For example, Sarah is not available to trade with during school hours as she is (…

  • Fence Community Update #6 - 28 March 2025

    Hitting the Ground Running in 2026 Hi fellow Racketeers! We've been steadily progressing along since the start of the year despite some disruption due to Cyclone Alfred. We thought a short update was in order! Lighting for The Bronx To kick off 2026, Darren has been learning, experimenting and optimising the game's lighting design. A critical part of the lighting design is ensuring we create the ideal visual ambience to help convey Jimmy story and help our players identify the things thay can do next. Well behaved NPCs Dan has finished programming our improved NPC behaviour system. After some population of the extensive behaviour data tables, what we hopefully have is a world that looks 'lived in' and where our NPCs do more than just interact with the main character (Jimmy). Mission System Development Also keeping Dan Busy is further refining the mission system with the addition of time…

  • Fence Community Update #5 - 21 December 2024

    Hi! With Christmas and the New year just around the corner, the teams been very busy finishing up for the year. Lots of new systems are in for us to play with and work on in the new year, and a bunch of new art assets to get in engine, and pixels to polish. Here's the update for the month! Meat Flavour Darren has been busy working on some of the lore assets and signage you might see around the world in Fence. Check out these excellent (litigation proof) posters: A Walkable City Anthony has been at work designing much of the NPC systems for Fence These systems will be responsible for creating the traders schedules that Jimmy will interact with each day, and also bringing some life into Fence by having wandering and loitering NPC's. We've also completed our first round of design for the Police system, which will add some threat to the game. Coming up to Christmas, We will be slowing down…

  • Demo Build 1.07 is here! - 20 March 2024

    Hi Everyone, Hopefully if you haven't already had a crack at playing the demo, this small patch will encourage you to have a go. Bug Fixes - Resolved issues where a player could click out of the workbench accidently leaving Jimmy a bit lost with what to do next - Resolved workbench issues where button mashing could divert the game from the tutorial - Resolved minor pathing issues What's Next? The team is now working hard on developing more content for the game and building out inventory systems, mission/task systems and collection features. We've had a bunch of feedback (thank you!) and are doing some re-design of the main UI and tutorial as well to make them a little slicker and not so long respectively. Keep Hustling, The On The Level Team.

Patch notes and updates

S.noRelease datePatch nameGID number
120 March 2024Demo Build 1.07 is here!5686430301715741570

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2569130
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperOn The Level Studio Pty Ltd
PublisherOn The Level Studio Pty Ltd
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Step into the gritty streets of the 90s Bronx, Fence is an economic management Simulation RPG where you barter, trade, and outsmart the streets as you fight daily to keep out of poverty and ambitiously journey to the top.

About this game

The Game Fence is an Economic Management Simulator set in The Bronx during the early 1990’s. You play as Jimmy, a recently expelled high schooler that’s trying to make ends meet and keep him and his mother out of poverty, by trading some...not so legal things to some...questionable characters. 💰 Master the art of the deal 💰 Master the art of the deal with a economic trading system that reacts to you—deal with characters who have their own preferences and biases, navigate in game events that affect prices, and level up Jimmy’s skills to make each trade count. Start small by making low level trades of stolen electronics, jewelry and consumer goods, and work your way up to the heavy hitters! 🏢 Show your street smarts in a 1990's Bronx setting 🏢 Explore the Bronx in the 1990's, busy streets and graffitied alleyways filled with unique characters, each with up to 80 unique dialogues. From run down bodegas to smoky pawn shops and back alley exchanges. Jimmy’s journey takes him through encounters with locals who all play their parts—whether it's the wary bar owner, the streetwise kid, or the hardened gang lieutenant, each one has unique dialogue and insights to share. 🩸 Expand and Grow 🍀 Rise up the ranks of the 2 major gangs in the Bronx. Gain notoriety and climb the criminal ladder as you trade bigger, and riskier goods. With each trade you'll gain trust and access to the more and more illicit goods. Features Follow Jimmy's full story to get him and his mother out of poverty Enhancing Jimmy's skills in appraisal, bartering and at the workbench Upgrading your workbench to clean more sophisticated and hotter goods Completing missions for the gangs in this part of the Bronx to gain rep and open up more lucrative goods to trade Getting in trouble with the cops (maybe even raided!) More selling and buying characters with their own needs and wants Collecting 1990's nostalga sets and associated rewards Purchase your very own pawn shop, to further your trade of illicit goods and more to come.....

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Linguagem imprópria Atos criminosos
steam germany16Drogen Verbrechen Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Fence's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fence at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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