DOUGH: A Crime Strategy RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews34
- Release dateJul 26, 2024
- DeveloperOMNIA
- PublisherNotTheBestGames
Genres: RPG, Simulation, Strategy, Early Access
Company pages: Developer: OMNIAPublisher: NotTheBestGames
DOUGH: A Crime Strategy RPG Steam news
DOUGH: A Crime Strategy RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 7th June Small Update - 7 June 2026
Here is a small update it includes: UI improvements A handful of small bug fixes Some bigger bug fixes Tutorial bug fix and improvements In the next update(s) you can expect: City map overview More bug fixes Potentially the first version of the schemes system Potentially Tutorial Major improvements.
- Idea discussion #1 : Schemes - 29 May 2026
This is something that I wanted to start for a long time, so here is the first post/discussion of this kind, hopefully there will be many more SCHEMES One thing I felt was missing in the game were ways to make certain elements of the game more in depth or fun, both from a diplomatic, economic, as well as conflict standpoint. I felt the world of crime was too creative and my game wasn't able to mimic it in any way.This is where the idea of schemes came in. The schemes are a pretty simple by themselves, closest I could find afterwards was the schemes in CK3, the sole reason why I got the game, to be able to research this idea I had, but my idea was always a more of an in depth one, but CK3 gave me a way to see it in action how a system like that could work. Basically you have a list of requirements that you have to fulfill for a phase of a scheme, it could be that you need a relationship…
- Leaving Early Access dilemma - 21 February 2026
Hey, what's goin' on, huh? Hope youse all doin' good? Listen, I got a little situation here, a real pickle, ya know? Got a bunch of funding options out there for new gaming ventures, but some of these wiseguys want a full release of the game, others wanna narrative piece — it's a whole circus. So here's the deal: I wanna apply to as many as I can, 'cause the publisher route that I tried for some of my concepts and ideas? Forget about it! No one's givin' me the time of day. Now, if I pull the trigger on this Early Access thing, there is a small but worthwhile chance I could keep the lights on and even get back to workin' half a day on Dough. The deadlines for these funded projects ain't so tight, so Dough's gonna get a good old facelift, you know? But I can't do that without you all givin' me the nod. I'm already dreading' the negative ratings if I go full release and new players busting…
- Leaving Early Access dilemma - 21 February 2026
Hey, what's goin' on, huh? Hope youse all doin' good, capisce? Listen, I got a little situation here, a real pickle, ya know? Got a bunch of funding options out there, but some of these wiseguys want a full release of the game, others wanna narrative piece — it's a whole circus. So here's the deal: I wanna apply to as many as I can, 'cause the publisher route that I tried for some of my concepts and ideas? Forget about it! No one's givin' me the time of day. Now, if I pull the trigger on this Early Access thing, there is a small but worthwhile chance I could keep the lights on and even get back to workin' half a day on Dough. The deadlines for these funded projects ain't so tight, so Dough's gonna get a good old facelift, you know? But I can't do that without you all givin' me the nod. I'm already dreading' the negative ratings if I go full release and new players busting my balls how t…
- Demo is once again available - 3 February 2026
The demo is once again available. Expect more regular updates too :)
- 21th December Update - 21 December 2025
I've released a new update aimed at balancing and improving the new player experience including among other things:Experience for minor skills, so chance of success increases as well as the amount of money you can earn from these skillsThis feature is also explained in the tooltipBalanced the price for the doctor, so it's now cheaperOther minor fixesThese changes are available on the test branch. If you would like you can support me at https://buymeacoffee.com/notthebestgames it would help me out push more regular updates as well as more interesting features in the future.
- Updated Primary Branch - 4 July 2025
Primary Branch has now been updated to the latest test branch. After that new stuff was added to test branch including: Fixes Fixed an issue with paging ui elements not showing correctly Fixed an issue with paging ui elements not populating correctly after changin pages Improvements Recruiting associates now shows the max stat the associate you recruit can have for a henchman Initial gang walues now show greyed out if you don't have any henchmen Uncertains Added a possible fix to the blackout at level 10 Added possible issue to story mode getting frozen in certain circumstances Added a possible fix for tutorial when you are healing as some users reported an issue with it
- 28th February Test Branch Update - 28 February 2025
Changes Changed from Machine Gun to Tommy Gun to be more period/setting appropriate. Changed Building information "Produce" checkbox label to be "Active" Fixes Fixed an issue that was not showing the scroll for Available Business from the very start Fixed Buying Liquor/Guns/Beer from buildings not correctly calculating price Fixed Buying Liquor/Guns/Beer from buildings not correctly taking money Associate slot required value cannot go beyond 100 now. Additions You can now see a building defence regardless whether you own or not You can now see a building condition regardless whether you own or not Improvements Production indications are now rendered above fog of war Improved UI for Building Information Business that generate money now generate it with variation of the output to give it more realism.
- 27th February Test Branch Update - 27 February 2025
Changes Lowered chance for encounters to happen Employees asking for raise is now significantly lower(from 50% to 5%) Changed Associate UI showing train below busy Fixed "Lowering wanted level" missions text Changed multiple events to only show up in the first year Fixes Fixed price for whiskey to be more expensive in that event where you can gain whiskey Fixed price for machine gun to be more expensive in that event where you can gain machine guns Additions Added button on minimap to go back to your HQ Improvements Associates Max value on UI now gets updated immediately after upgrade Added red color to the text of the message when you lose associate(s), to make it more important.
- 31 January Weekly Update - 31 January 2025
From now on(including this one) updates will be first available in the beta branch, it will allow me to post more frequent updates while also not stressing whether there is something I forgot to test, implement, playthrough, etc Joining the beta is simple. Click on Dough with right mouse click, select properties, select betas, select the first dropdown(beta participation) and select test branch. Test branch notes: Fixes Selling beer/liquor/guns now show correct accounting source Buy Beer/Liquor/Guns now nets the correct amount of beer and takes the correct amount of money Improved performances drastically of Random Encounters UI After Start Fire on building incorrect damage was being shown After Attack on building incorrect damage was being shown After Bombing building incorrect damage was being shown Owner of building immediately changes after you perform a takeover Fixed an issue with…
- January 24th Weekly Update - 24 January 2025
These are this week's changes: Additions There is now a popup in order to confirm whether you want to hire someone You can now select whether to receive lifestyle and food costs(except for two very important ones when you can't afford lifestyle or food costs) message by checking or unchecking the misc option Fixes Fixed an issue where starting talent charismatic was giving +5 Charisma, instead of 10. Fixed an issue where mission stat requirement were getting ignored for a specific missions due to some later additions/changes to the code Fixed an issue where money gained from loans weren't getting shown correctly in messages. Fixed an issue with hiring not working correctly Fixed an issue where the last henchman wasn't being shown in missions. Fixed an issue which made missions last longer than supposed to. Fixed Messages regarding other gang wars still being sent in specific cases Fixed…
- January 17th, Weekly Update - 17 January 2025
Changes Removed civilians that break immersion as they have unrealistic clothing Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious) Character's minor actions now show that wanted level can increase. Fixes Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers Money made for achievements wasn't counted correctly Fixed double sound when hovering over henchmen when you picked them up for a job Fixed an issue where henchmen weren't getting saved and loaded Improvements Improved the HUD for Money storage space based on inspiration that was sent to me on Discord(thank you @Zipprian) Added background to resources HUD for better look and visibility After you lose health from not having enough to afford food, you n…
- December 14th Weekly Update - 14 December 2024
Changes Removed unneeded resources in Fire Sale Slightly Redesigned Resources In Fire Sale Gave more importance to money to be made in the UI design of fire Sale Headquarters Storage Upgrade now give extra storage space. Changed the color to a red color to Fire Sale UI's "Full Storage" text Changed text of Known Area tooltip to better represent the current information Added better icon for the Mood element on HUD Improvements Improved performances on main map Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt Lowered initial traffic of both pedestrian and cars Made the interval generation of traffic based on game's speed Increased spawning of pedestrians and cars during the game's running(might increase civilians in the future even more) Fixes Fixed an overflowing of UI items when on Fire Sale UI it shows that you have a full storage Fixed an issue which was…
- Weekly Update 27th November 2024 - 27 November 2024
After some pause there is a new update. It's somewhat slim but Ultra Wide support was requested feature and it took a while to get every part working. Hopefully everything should be ok on that. Hopefully I will manage to make next update bigger. Here is the full changelog: Fixes Fixed an issue previously where after submitting bug report buttons weren't clickable Additions Added Ultra Wide support. It should work but do report me if there are some issues. Added a talent "Commercial Renter", increasing money gained from owning the whole building Added a talent "Residential Renter" increasing money gained from residential buildings renting Added "Commercial Renter" to Businessman skill tree Added "Residential Renter" to Businessman skill tree Added an "Associate Survivability" talent Added the Associate Survivability talent to all skill trees at the second level, with the Businessman clas…
- November 8th Weekly Update - 8 November 2024
Fixes Fixed Inspect Feature tooltip text to be better formatted Fixed an issue that was enabling missions to be clicked even if they are not available Fixed an issue where the addition of quickly opening missions enabled you to bypass certain requirement checks(aka selling beer you didn't have) Fixed a bug that was occuring when inspecting a building that was completed while being out of view Changes Made the Inspect Feature tooltip text more correct Your Henchmen are now shown in the order as they are on the HUD. Your Henchmen in mission selection are now shown in the order as they are on the HUD. Removed confirm button when picking character inspect character stats, as it had no use there Chance of success is now shown correct in picking character to inspect character stats Additions Added a Charismatic Starting talent
- 1st November Weekly Update - 1 November 2024
This week's update is now live! Improvements Improved playing of sounds on scaling up on NPC UI Outline of buildings now doesn't show if you are just moving the mouse over the building Fixes Fixed in character creator changing background the wrong button graphic was being activated Fixed world text sometimes having weird artifacts(text having squares in the background under certain angles) Changes Sound now doesn't play when a building is hovered since it seemed annoying in times Additions A voice line is now played when an associate gets hired Your character now gets removed if there is not enough money to study a talent You will now receive message if your character doesn't have enough money to study a talent in know how. Added a default sound on click for buttons in Main menu Right side buttons on the main game screen Time buttons Picking of game types Character creator screen Overvi…
- 25 October Patch notes - 25 October 2024
A bit of unneeded background Hopefully I can regain and post some more updates as I got motivated and inspired for certain problems of the game. Unfortunately it's a tough period both personal and financial wise, so not sure how much the spark will last to be honest, but nonetheless Dough will still get updates even if they might get slim at times. If you wish to support Dough spread the word or leave a positive review. I don't know how many more people might be interested in buying Dough in the future, it might be smarter financial wise to start from the core of Dough and create a crime game spanning whole of US, having multiple cities instead of one, but also fixing some of Dough issues. This are all stuff that are weighting down on me lol, sorry if I'm bothering your, as I have a huge motivation to create great games but it won't matter if I can be financially stable. Not thinking ab…
- 7th October Patch Update - 7 October 2024
Changes "Ears Everywhere" now has a bigger area knowledge gain modifier(from 10% increase to 50% increase per level) Schemer now has Associate guns and Associate beer talents Starting Toughness now increases max health by 6 Additions When changing archetype more appropriate talents are prepopulated now(with more interesting starting talents to come) Added World events regarding crime bosses or between bosses Added an option to stop Day and Night Cycle from activating as requested by some users. You can activate it by pushing LCtrl + LAlt + LShift + D(Hard combination I know but still didn't want users to unknowingly activate it.) Improvements Building that can't be named no longer show custom names(aka convenience stores, residential buildings, gas station etc) Clicking on new mission message now takes you to that specific mission Clicking on standing order mssage now takes you to the S…
- 26th September Patch Notes - 26 September 2024
Changes Injury now no longer happens if you are the only employee(it kills the momentum of the game imo, though it might get abused by users so we will see how good it is) You can no longer get injured in tutorial Increased price for upgrading max money Increased starting max money to 1000 Explore is now a continuous job from the start Sound is no longer played after explore so as to not become annoying Additions Added tutorial tasks connected with associates You can now see business potential based on other business in the area as well as area general potential Collection can now be done only once a week Improvements Added tutorial arrows which show where to access menus Improved tutorial by removing repetitive tasks Fixes Fixed wrong material when raining for certain building pavements Fixed wrong material when snowing for certain building pavements Fixed a bug where if you heal until…
- September 15 Patch Notes - 15 September 2024
Fixes -Blackmail was getting unlocked before smuggle for soldier and enforcer -Fixed Fog issues in certain parts -Fixed an issue where you could still perform operations on dead player -Fixed losing relationship with political faction when a new mayor is elected -Fixed an issue where associates werent doing anything after a while Changes -Relationship now resets to 0 when a new mayor is elected -Improved Character Creator screen -Default character relationships only show relationship with live characters now Additions -Added win condition Mayor which is currently too simple, but will be expanded upon. -Added win condition Crush The Competition, which can be achievemed by defeating all rival gangs. -Added pickable win condition -Added Achievements for achieving Mayor win condition -Added Achievements for achieving 1 million win condition -Added Achievements for achieving win through elim…
Patch notes and updates
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