- Public Playtest is Now LIVE - 8 January 2026
Fellowship of Apostles, grace and peace to you,Words can't express my excitement and the gratefulness that has gotten our first title to this point. 3 1/2 years of solo development, along with support from the community, and most importantly, the faithfulness of our Lord Jesus Christ! I am truly humbled to be able to offer you the FIRST EVER Public Playtest of Age of Tribulation!The Public Playtest is NOW officially LIVE, and will remain playable for the next 3 weeks. I encourage you to leave feedback, whether positive or critical, along with any bugs you may encounter, here on our Steam forum. Content Creators: I encourage you to join our Discord server, where I can grant you the "Content Creator" role so you can post your videos there for extra publicity.Lastly, I'm proud to announce that we will be participating in Medieval Fest coming up on Monday, April 20th, here on Steam! ːsteamt…
- Playtest Signups are (LIVE) Reserve your spot NOW - 27 December 2025
Fellowship of Apostles, grace and peace to you,It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last 3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.Lastly, I have set the Playtest Signups to LIVE so you can reserve your spot immediately and am also allowing up to (3) Friend Invites.Upcoming Schedule for Age of TribulationFriday, January 9th 2026 - Public Demo PlaytestEarly February - Demo TrailerMonday, March 9th 2026 - Demo ReleaseAfter watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X. If you…
- Public Playtest Friday, Jan. 9th 2026 - 15 December 2025
Fellowship of Apostles, grace and peace to you,It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.The video also explains what we've been up to since last month's Playtest Announcement, and some Quality of Life options that will be included in the Playtest.Upcoming Schedule for Age of TribulationFriday, January 9th 2026 - Public Demo PlaytestEarly February - Demo TrailerMonday, March 9th 2026 - Demo ReleaseDialogue Color Option (Light/Dark)Light Dialogue TextDark Dialogue TextAfter watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even be…
- Playtest Announcement | Demo Roadmap Update - 15 November 2025
Fellowship of Apostles, grace and peace to you,It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.The video also explains how the Demo Beta Test went, an update to the Demo Roadmap, and a complete breakdown of the upcoming schedule over the next four months.Upcoming Schedule for Age of TribulationFriday, January 9th 2026 - Public Demo PlaytestEarly February - Demo TrailerMonday, March 9th 2026 - Demo ReleaseSedona's Hut (Day)Sedona's Hut (Night)After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comment…
- Demo Testing Sign Ups | Opening Cutscene - 15 September 2025
Fellowship of Apostles, grace and peace to you,It is with much excitement and anticipation to announce that the beta testing sign-ups for the demo begin today! Not only that, but we've also finished the opening cutscene that will play immediately after creating your new character. Feel free to watch the sneak preview here or on our YouTube channel.I would like to give a special thank you to Phillip Nathaniel Freeman for his outstanding voice over work on this opening cutscene.I would also like to thank Scott Buckley for allowing us to use his beautiful orchestral pieces in the opening scene as well.Below are instructions on how to sign up to be selected. I am currently looking for approximately 10 testers; however, that number could increase depending on the number of applicants. Those who are chosen will be rewarded with their name in the demo credits. How to Sign UpStep 1. Cut the que…
- Video Dev Log #20 | Towns & Environments - 15 August 2025
Video Developer Log #20 has just been uploaded to YouTube. This log focuses on the newly detailed towns, interiors, and environments. Let us know what you think, enjoy! ;)Dev Log Begins: 2:21ExteriorsNew static details such as creeper vines, spiderwebs, small plants, and leaves have been included in the towns.All objects, such as trees and houses, have been layered so the player can walk behind them.New animated details with proximity sound, such as horse stables, pig farms, chicken coops, and ravens, have been added to towns.More foliage and trees have been added outside the town fences to offer more immersion.Shadows have been split between 2 layers - one above the player and one below. This allows large objects like trees to cast a shadow on the player versus smaller objects that shouldn't.InteriorsInteriors now take perspective into account - the player can move one tile below the r…
- Video Dev Log #19 | Head of the Class - 15 July 2025
Video Developer Log #19 has just been uploaded to YouTube. This log focuses on the new 6 Subclasses that will be in the Demo. Let us know what you think, enjoy! ;)Dev Log Begins: 2:58We now have 6 Subclasses (including hybrid classes) for a total of 9 classes that will be featured in the Demo.ZealotBlue/Red Hybrid ClassArchetype: PaladinProficiencies: Mace, FlangeBrigandine Set, Light ShieldsSpecialty: Physical Damage ResistanceBalanced Life & FaithDefenderRed ClassArchetype: Guardian/TankProficiencies: Short Sword, LongswordHalf-Plate Set, Heavy ShieldsSpecialty: Provoke Enemies, High Amounts of Life PointsMetaphysical Shielding BonusScoutRed/Green Hybrid ClassArchetype: ArcherProficiencies: Short Bow, Recurve BowLeather SetSpecialty: High Physical Damage OutputHigh Accuracy, Slight Target Rate ReductionSkirmisherGreen ClassArchetype: Assassin/DualistProficiencies: DirksPadded SetSpeci…
- Video Dev Log #18 | Where's Me Gold?! - 15 June 2025
Video Developer Log #18 has just been uploaded to YouTube. This log focuses on the new enemies and loot containers that will be in the Demo. Let us know what you think, enjoy! ;)Dev Log Begins: 2:07We now have 3 main enemy types: Bandits, Wolves, and Rats.Bandit ClassThug - Sword & Board Bandit that carries a Hand Club & Plank Shield at higher levels.Goon - Tank Bandit that carries a 2-Handed Pitch Fork; lots of Life Points.Ruffian - Ranged Bandit that carries a Short Bow; low Life Points and cowardly.Wolf ClassGray Wolf - Extremely fast and aggressive with a medium amount of Life Points.Timberwolf - Tanky with high physical resistance to damage, slow but powerful.Rat ClassGiant Rat - Low Life Points & damage, easy to farm and earn experience.Plague Rat - Fat & slow but does more damage and infects the player's party with Rat Bite Fever which remains after combat.Enemies now have a rand…
- Featured on Turn Based Lovers - 17 May 2025
Fellowship of Apostles, grace and peace to you, Normally, I wouldn't make an announcement like this but we reached a huge milestone today as Age of Tribulation had our FIRST article written about us on Turn Based Lovers! ːsteamhappyː https://turnbasedlovers.com/overview/age-of-tribulation-a-dark-fantasy-open-world-survival-rpg-overview/ For those who haven't heard of TBL, they're an online group of writers and content creators with a passion for turn-based RPGs who bring exposure to less-known projects like this one. They run a fabulous website full of articles and features on indie RPGs, make first impression videos on YouTube, and have a Discord channel where you can get content on the fly. If you aren't already subscribed to their content, go check em' out! Lastly, I would personally like to thank Marcello for creating Turn Based Lovers and his hard work and dedication to bringing ex…
- Video Dev Log #17 | It's About Time! - 15 May 2025
Video Developer Log #17 has just been uploaded to Youtube. This log focuses on the Stronghold animation, Player Armor Sprites, and the new Time Conversion. Let us know what you think, enjoy! ;) We have a new development studio! Check out the picture below. ːsteamhappyː Our 3-month hiatus has been addressed at the beginning of the Dev Log, watch it for more details. Stronghold now has a proper animation and an exclusive sound effect tied to the character using it (e.g., The male hero sounds male, the female hero sounds female, the enemies sound like the enemy, etc...) All 18 player portraits now have a custom sprite sheet reflecting the ethnicity, skin/hair color, and hair style of the respective portrait. *A Special Thank You to HiddenOne for allowing us to use her sprite sheets as a base The player sprite graphic now updates according to which cuirass is being worn (e.g., No Armor, Ser…
- Demo Roadmap Update (April) - 15 April 2025
Fellowship of Apostles, grace and peace to you, Good News! The personal reasons that were preventing me from continuing production of Age of Tribulation have been satisfied and I have secured a new and stable development studio. As of yesterday, this title is back in full swing and I was blessed enough to put in a full day of work. Wow, it FEELS GOOD to be back! ːsteamhappyː In the meantime, I have updated the Demo Roadmap on the front page of Steam and our Discord server. As you may have noticed, a new entry was added called "Time Conversion". After much thought over the past several months, I have decided to convert the internal 12-hour clock into a full 24-hour clock which will allow me more flexibility with game mechanics moving forward. The day/night cycle was one of the first things I implemented nearly 3 years ago and at the time, it didn't make sense to use a full 24 hours... no…
- Demo Roadmap Update (March) - 16 March 2025
Fellowship of Apostles, grace and peace to you, I'm excited to announce that the personal reasons that have led to a 2-month delay in development are being resolved right on schedule. April (next month) still appears to be the time that production will resume and I'm chomping at the bit to get started back up again. I have used the time away from AoT to study, research, and reevaluate some of the core features in this title. Taking a closer look at old-school JRPG games like Dragon Warrior, Ultima, Breath of Fire, and Final Fantasy have turned the cogs in my brain to move in a slightly new direction. Closely analyzing these staples in the genre has opened my eyes on how to improve upon the current game, and implement a few new ideas that would benefit AoT. Thanks again for those of you who have supported me in this project and I look forward to firing up my dev PC in a few weeks to hamm…
- Demo Roadmap Update (February) - 15 February 2025
Fellowship of Apostles, grace and peace to you, It is with a heavy heart that I announce that due to personal reasons, this project must take a 2-month delay in development. As a solo-developer, when uncontrollable life events happen, they can interrupt the development calendar and this is one of those cases. The good news is that this project WILL be finished no matter what, as AoT is not only my life dream but also will become my sole source of income down the road. Please understand that this is simply a delay, nothing more, and AoT is far from abandoned. Thank you all who have supported this game up to this point and I look forward to showcasing more features when development resumes in April. We would like to invite you to engage with us in feedback and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on…
- Video Dev Log #16 | First Look - 15 January 2025
Video Developer Log #16 has just been uploaded to Youtube. This log focuses on the new Title Screen, Delete/Options/Credit Scenes, the Permadeath option, Loading Screens, and Ancillary Information of the Main Menu. Let us know what you think, enjoy! ;) The Title Screen has been overhauled and now has animated parallax clouds, fog, and a clickable Bug Report button along with social media links. The Load Screen now has the ability to delete saved games instead of having to manually delete through Windows. The Options Menu now has the following options... Fullscreen - If playing in windowed mode, the size will be saved in your save file so you don't have to resize it every time you want to play Resolution - Right now AoT only supports 1920x1080 (1080p) Mouse Hand - Support for both right and left handed mouse and keyboards Text Speed - Ranging from 1-10 or Instant Background Music Level -…
- Demo Roadmap Announcement - 28 December 2024
After 2 1/2 years of development, we are proud to announce that we're on the home stretch to a Demo release! Below contains a list of action items in chronological order that must be completed before the Demo can be released to the public. During that time, we will be updating the Roadmap Scroll check boxes as we complete each task. Around the months of April/May of 2025, look for a Closed Public - Beta Testing sign up announcement where you can be one of the few to test the Demo before its release and get your name in the final game credits. ;) Below are the Action Items and their subsequent completion dates 12/20/24 - Item Descriptions 12/27/24 - Permadeath Option (Survival Mode / Easy Mode) 1/10/25 - Pre-Load Images (Increased Performance) 1/17/25 - Main Ancillary Info (Main Menu) 1/17/25 - Item Pricing 1/24/25 - Stronghold Update 1/31/25 - Player Armor Sprites 2/14/25 - Finish Enemi…
- Video Dev Log #15 | Weapons Overhaul - 16 December 2024
Video Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects. Each weapon type specializes in a certain aspect of combat allowing for greater flexibility and customization. Let us know what you think, enjoy! ;) With 42 base weapon types, Age of Tribulation now boasts 600 different weapons or weapon variants. Each weapon has a quality type of either Common, Fine, Superior, or Master, and can also be blessed for further metaphysical bonuses. Each weapon does one of three different damage types; Crushing, Piercing, or Slashing. Nearly every weapon has an innate status effect causing either Concussions, Punctures, or Lacerations. One-Handed weapons allow for a second item to be equipped in the Off-Hand (Shields or Charms), whereas Two-Handed weapons typically cause greater damage and have innate Blocking, Counter-Attacking, or both.…
- Video Dev Log #14 | Armor Overhaul - 15 November 2024
Video Developer Log #14 has just been uploaded to Youtube. This log focuses on armor and their corresponding set bonuses. These bonuses will allow for a great amount of character customization along with other armor pieces that aren't part of the armor set. Let us know what you think, enjoy! ;) We have reached 330 individual unique armor pieces utilizing all 12 equipment slots. All armor sets are made up of one of three material types; cloth, leather/hide, and plate (alloy). Each armor set has a quality type of either Common, Fine, Superior, or Master. Each unique armor set bonus is enhanced based on the quality type. Once an armor set of the same quality type is completed, the player needs to find a tailor for a custom fitting granting the armor set bonus. If any of the armor pieces in the set are removed or changed, the player will lose the bonus until they can get it retailored again…
- Video Dev Log #13 | Scripture of Blessing - 16 October 2024
Video Developer Log #13 has just been uploaded to Youtube. This log focuses on the new passive blessing system known as the Scripture of Blessing. This system allows your apostle to speak directly to The Creator by requesting a powerful & permanent passive effect allowing for even further customization of your character. Let us know what you think, enjoy! ;) The Tome of Creation - written by The Creator, consists of 5 individual books compiled into a single manual. This tome is now considered illegal by the authorities of the new world system and will be destroyed on site, along with anyone carrying it. The Scripture of Blessing is a single page from the Tome of Creation that you, an apostle, carry with you to be studied in secret and seclusion. Studying the scripture will allow your character to speak directly to The Creator and ask for His blessing. A blessing is a permanent passive e…
- Video Dev Log #12 | Combat Sound FX - 16 September 2024
Video Developer Log #12 has just been uploaded to Youtube. This log focuses on the combat sound effects to really help bring AoT's turn-based combat system to life. We recommend watching this with high quality sound insulating headphones. Let us know what you think, enjoy! ;) Combat Scenario Starts: 6:13 The player, along with all mercenaries and followers, now play one of three unique random sound effects when taking damage. Enemies still play one unique sound effect when taking damage. All characters (player, followers, mercenaries, & enemies) have a unique sound effect when being healed, are granted a benefit, or die during combat. Every weapon in the game has a unique sound effect for attacking, scoring a hit, missing, or being blocked. Attacks that are blocked will play a unique sound effect depending on if the defender is unarmed, is carrying a wooden shield, or is carrying a meta…
- Video Dev Log #11 | Cartography - 15 August 2024
Video Developer Log #11 has just been uploaded to Youtube. This log focuses on the new Map Menu System and features new maps and the Cartography Passive. Enjoy the eye candy and let us know what you think! Developer Log #11 was delayed by 2 weeks because July is always a busy (vacations, childcare, etc.) month for me. Expect no more interruptions in development until next July (2025). ːsteamthumbsupː The Kingdom of Hyrinthia has been split into 4 fully detailed maps. A NEW Continental Kingdoms map has been introduced showing the player the entire continent which displays the other three connected kingdoms (Darakis, Kojira, and Valamar). Maps must be purchased from an NPC vendor before being able to view it in the Map Menu. The three kingdoms outside of Hyrinthia will not be playable initially, but instead will be introduced in future expansion packs (DLC). The Hyrinthia World Map label…