- Minor Update Changelog - v0.11.5 - 27 May 2026
\: Added "Gameplay" tab under settings menu, along with new settings for rear chase camera:Camera height offsetCamera follow offsetCamera pitch offsetCamera movement factor (controls how much the camera moves as you gain speed)Camera shifting effect\: Adjusted default rear chase camera angle and camera movement effects\: Adjusted dirt particle lighting for overcast weather\: Minor adjustments to lens flares\: Minor adjustments to vegetation in Wales\: Improved barrel roll detection
- Minor Update Changelog - v0.11.4 - 18 May 2026
\: Added FOV offset slider\: Changed "Camera shake" option to a slider\: Added barrel roll detection\: Grass adjustments in Wales\: Remade the effects (FOV change, movement etc.) for the rear view camera\: Added some animations for the pause menu\: Remade drift score calculation system\: Added 2 achievements"Calculated" - Do a somewhat clean barrel roll"Extra, extra looong" - Flat out for over 12 seconds at over 180 km/h (112 mph)I've also done some refactoring here and there, and made it easier for me to add more content in future with a more manageable code.
- Minor Update Changelog - v0.11.3 - 18 April 2026
Gameplay: Added "Exponential" steering method Gameplay: Added "Steering speed" option Gameplay: Added "Recentering factor" option for "Variable linear" steering method Gameplay: Added inner and outer deadzone options for steering Visuals: Reverted back to alpha blending for dirt particles UI: Redesigned the settings menu to support scrolling
- Minor Update Changelog - v0.11.2 - 6 March 2026
Gameplay: Added gearbox damage1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.Gameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputsVisuals: Wheels will now appear to spin more accuratelyVisuals: Stage results screen has been remadeMisc: Particle adjustments to reduce overdraw and processing costMisc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading timesMisc: Updated included shader variants for shader warmupMisc: Several balance changes including car cost changes and adjustments for stage rewardsMisc: Condition adjustments for automatic shifting
- Minor Update Changelog - v0.11.1 - 17 February 2026
Gameplay: Headlights will now reach far enough without blowing everything in close rangeGameplay: Adjusted power curves for cars to deliver more power in high RPM rangeUI/Tachometer: While changing gears, gear indicator will now be displaying the gear you're changing to in darker color instead of neutral ("N")Fixed: In manual transmission, sending downshift input while reversing would put the car back in first gearFixed: Toggling Steam overlay off makes the cursor disappear while in pre-stage screen
- It's snow season. - 12 February 2026
It's been over 2 months since the last drop. I didn't expect it to take that long, but stuff has been getting in the way and the update has evolved into something that was initially supposed to be v0.10.2. I also took breaks because I was burned out a little yada yada... v0.11 is here!HIGHLIGHT OF THIS DROP, SWEDENFULL CHANGELOGGameplay: Added new stage "Sweden"Gameplay: Big cuts will now be penalized depending on the length of the cut, rather than automatically resetting the player to the road**Note that massive cuts can still cause you to reset if you hit a trigger (by massive, I mean outrageous (i.e from 9% to 46%)). Same applies when trying to go beyond stage boundaries.Gameplay: Added linear drag and increased angular drag for all carsGameplay: Raised center of mass of all carsGameplay: Changed screen shake to be smoother and easier on eyesYou can also now turn screen shake off as…
- Minor Update Changelog - v0.10.1 - 2 December 2025
Added user music system where you can import your own music to listen while racingSupported formats are: .mp3, .wav and .ogg Vorbis. You can put your files in user\\Documents\\Posthaste\\UserMusic and have them recognized automatically after loading a stage, OR manually scan them from settings/audio if you want to update the playlist without reloading the stage.Added various post-processing options to Screenshot ModeRearranged the pre-stage menuAdded edge smoothing to the minimap on HUDAdded a separate SFX volume slider and updated the master volume option to go up to 125% for extra volumeUpdated the appearance and animations of some UI buttonsAdded support for repeating navigation inputs to the settings UIFog adjustmentsAudio adjustmentsMiscellaneous fixes
- v0.10 is here - 18 November 2025
Hi everyone,This entire thing took longer than I expected. The remaining mess of my amateur self has been slowing me down A LOT. Everywhere I look I see flaws here and there, and the majority of my time goes to redesigning/remaking them instead of focusing on adding new content. Still, I kept working nearly non-stop last month to make up for it, almost as much as I had free time, yet there is still a lot left to do.(solo dev is tough, haha)There is a lot to unpack here, since this is one of the biggest update I've made to the game, might not be "big" as in new content, but rather tons of QoL improvements, little details and countless improvements all around. I originally had more stuff to add for this update, but I decided to leave them for v0.10.1 to avoid the extra wait between drops. I did not write down every change so there might be a few changes that I haven't addressed here, but…
- Important Security Patch - 3 October 2025
Recently, a security vulnerability was detected in apps built in Unity versions dating as far back as 2017. That essentially pushed me to release v0.10.0 immediately in an incomplete state, however it has been built in the newest engine version which solves the issue.I was going to recompile the latest stable release (v0.9.6) before I realized I did not have the time to revert and wait for it to recompile before I left the house to come back in a few days. Despite being incomplete, v0.10.0 should be in a playable state.Final release should be out in a week or two, which then I'll be posting the changelog.
- Minor Update Changelog - v0.9.6 - 14 September 2025
Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in futureIncreased Boost and ProBoost powerAdded options to toggle Speed lines and HUD score textSignificantly decreased the sensitivity of automatic resets (wider zones)Tachometer tweaksHeadlight angle and intensity adjustments on all carsCar body dirt (decal) has been temporarily removed due to incompatibility with new shaders.
- Minor Update Changelog - v0.9.5 - 7 September 2025
Improved sound curves of the engine noise on all cars Changed anti-lag backfire to be less aggressive for Gamma RS Turbo Minor audio tweaks
- Minor Update Changelog - v0.9.4 - 19 August 2025
Upgraded engine version from Unity 2022 to Unity 6.2Refined screenshot mode controls and added support for gamepadsExtended rumble supportSeveral UI and UI animation adjustmentsUpdated the executable icon
- Hotfix Changelog - v0.9.3b - 14 July 2025
Fixed a bug where "quit" button wouldn't work if you didn't have a controller connected while in a stage
- Boo. - 14 July 2025
HIGHLIGHTS GHOST CARYou are now able to see your ghost car representing either your best or last run, depending on your choice. REDESIGNED TACHOMETERThe old tachometer was designed by me in the very early days of development, dating as far back as the time I started learning the Unity Engine and the Illustrator. The design had minor changes and additions over the course of development, however the core design was left unchanged. It worked fine for what it is, but it had some design flaws and was getting quite old at this point. So, I decided to completely redesign it, giving it a much cleaner and modern appearance as well as new effects, while evoking some of the core design of its older version. FULL CHANGELOGAdded ghost replayRedesigned tachometerExpanded controller rumble support with new drifting, braking and boosting feedbackTerrain changes for Turkey Alpha and Turkey BetaYou can n…
- Hotfix Changelog - v0.9.2b - 24 June 2025
Decreased the poly count of road pebbles for a minor performance improvement
- Minor Update Changelog - v0.9.2 - 23 June 2025
Major optimization improvements (nearly double the FPS compared to v0.9.0) Vegetation adjustments in Finland for better visibility Minor tweaks to Gamma RS Turbo Minor design changes to tachometer on GUI Fixed nighttime car reflections
- Hotfix Changelog - v0.9.1b - 19 June 2025
Steering sensitivity adjustments for Gamma RS Turbo Fixed a bug where options in the settings menu wouldn't display properly after going back to the main menu Available Boost will not decrease in between shifts anymore while using Burn Boost
- Minor Update Changelog - v0.9.1 - 16 June 2025
Reduced GPU load across all maps and main menu Improved steering response Added Raindrops on Lens effect for rainy weather Adjusted shifting time on all cars Added an option for toggling on/off shifting effects Fixed a bug where changes to gear ratios wouldn't save properly
- v0.9.0 is live! - 7 June 2025
Update Highlights UI received some rework! I've ditched some of the old, clunky menus I made a few years ago, and replaced them with much more practical and user friendly ones I made from scratch. You can now navigate through menus a lot easier, no matter what device. Speaking of rework, the new settings UI is a lot better than the old one as the new one is a lot more readable and way easier to navigate. I've also added a few more options such as a resolution scale slider and a toggle to turn on/off boost particles. Spear Turbo has received a brand new look! Spear Turbo was the first car I've ever modeled and had a lot of artifacts alongside with bad shading. Since then, I've upped my modeling skills a little bit and decided to just model it again. I've altered the design and tried my best to deliver a good model. For now, especially the rear end is quite plain but I am planning to do a…
- Minor Update Changelog - v0.8.2 - 8 April 2025
Improved brake response between shifts Improved brake handling for a much better braking performance Improved steering response Decreased the number of objects in Finland for better performance Changed skybox Several changes to UI elements including menu buttons, tachometer and the options menu Adjusted god rays and lens flare intensity Adjusted several post-processing effects such as DoF and Boost/ProBoost effects Increased power output on ProBoost