- Core improvements to Golel. Demo 2.4.11 - 11 September 2026
Hello everyone,How is your day?Game wide featuresI have implemented a few important features to Golel.First, you can now control the resolution of full screen mode.I didn't realize that every time you go to full screen resolution, the game selects that native resolution of your screen.If you want to play on lower resolution because of GPU limitations or because you are streaming, this did not allow you to do it.Now you can select the resolution you want the full screen mode to be at.You know have some control on FOV. A lot of people want FOV controls for comfort.I also keep improving gamepad support.Gamepad is still the weakest way to play the game.Expect more button assignment and analog stick assignment in the future.Experimental features?I am trying to add more indications on the screen.My attitude is that I do not want the screen to be cluttered with numbers and Hud elements.On the…
- Golel Progress. Demo and full game. - 27 August 2026
Good day everyone.Game wide improvementsI have made a lot game wide improvements that also apply to the full game.A little nicer menus at the start of the game, and game creation.IMPORTANT: You can now select the language from within the game, instead of having to launch configuration separately.A lot of people were unable to find where to change the game's language.More UI and UX improvements and bug fixes.There is now highlighting when an item cures poison. A lot of people don't realize which items cure poison.There are now gamepad controls improvements, but keyboard and mouse or VR are still better options.Performance is smoother. Less "hiccups".For instance some audio files are now preloaded, instead of being loaded "on demand".This prevents in game hiccups, and is especially important for VR.Demo updateDemo is keep being updated as well. With the game wide improvements.Full GameI a…
- Golel Demo 2.3.13. Progress and updates. - 28 June 2026
Good day everyone,Demo 2.3.13There have been quite a few system wide updates.Bug fixes, performance improvements.UI improvements, gamepad controls improvements.A few past builds of the Demo might have had bugs that hinder the ability to play the Demo.Full GameI am still working on chapter 3.Progress was a bit moderate, there was focus on the Demo and system wide improvements.Final wordsIf you have any suggestions, feedback or find any bugs, you can tell me about it in the discussions or the comments.Thank you,Ofer.
- Ukrainian, Portuguese(Portugal), Czech support and update 2.3.6. - 25 May 2026
Good day everyone,Supporting new languagesIn build 2.3.6, Golel now support Ukrainian, Portuguese(Portugal) and Czech.Localisation is done via AI, and also requires some manual tweaking afterwards.Full pass through the translation will be done before full release, so there might be some issues with the localization before that.Let me know if there are any other languages you would like to support next?Or if you find issues in your own native language.Full Game progressIn the full game progress, I am working on Chapter 3.Chapter 2 is more or less quite finished.The Boss battle was updated to be more interesting.Chapter 3 shape up to be quite nice.I also add a few surprises for Chapter 3. So Chapter 3 won't look like just another version of Chapter 1 and 2.Those are small changes that mix up things. So it won't feel like a filler chapter.Release dateRight now the release date is December…
- Demo 2.3.3, full game progress. - 18 April 2026
Hello,Demo 2.3.3 build.Demo build for Windows was updated.In this build there are improvements from the overall game.UI improvements, bug fixes.The new UI tooltip design:Full game and Chapter 3I have been implementing the QA test results for Chapter 1 and 2.There are fewer bugs noted in this test. I am able to fix some of the big, long trail issues, I haven't fixed yet.Chapter 2 is basically finished at this point, but I still need to change the battle of the final boss of chapter 2. It is pretty ok, but I need to make it more interesting and less tedious.I have started working on chapter 3. I think it will be super cool as well. The game has quite a variety, every new chapter is quite different.Game wide issuesThere are a few game wide issues I need to improve and fix.Gameplay support is not good enough. I also need to improve VR support.Linux still doesn't support VR. I hope I will be…
- Demo update, full game progress. - 15 March 2026
Hello,I have updated the demo but also made progress in the full game.Demo update and bugsI update features that apply to the entire game, and the Demo as well.I have also made a few improvements to the Demo itself in terms of decoration and a small significant change in the final boss.A lot of bugs have been fixed, a lot of performance improvement.I tried to improve support for gamepad, making it more convenient to play with, and fix some gamepad related bugs.However, gamepad support is still not at it's final state.What I want to say is that I keep updating the Demo, and from time to time I also introduce new bugs. So the Demo may contain bugs from time to time. Sometime I even submit pretty big new bugs that I missed.For instance the VR didn't work in one build.If you are trying the Demo for the first time, or a returning "Demo fan", be aware that things constantly change and there m…
- Back from Thailand, and update. - 23 January 2026
Hello,I have been on a trip to Thailand so work on Golel was delayed.The trip was inspiring, and I also decided to add the Thai language support.Every new language I add, I use AI to translate, but it requires fixes after the translation. Choosing shorter terms and see everything sits in place.So the Thai translation is basic right now.Changes to DemoIn Demo build 2.1.7, I have made quite a few changes.There are more bug fixes and performance improvement.There is a little more loot when you end the Demo.One of the big changes is with the way you select the local language and start a new game.I no longer have separate screen for quick start, and it's all part of the character creation screen.For the language selection, there is now an option to launch in Config mode, in which you can select the languages, and it will remember the languages until you change it again.This includes for VR,…
- Chapter 2 bug fix, and Demo 2.1.1 - 15 November 2025
Hello,Chapter 2 progressAfter I finished chapter 2's base structure, I was using a service to playtest it.Many issues arouse, and I am working to fix them.In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.Demo and game wide improvements.I have also fixed a lot of issues that have always exist in the Demo as well.Some quality of life improvements such as:Pointing on enemy health bar will show the HP in numbers.Map names appear in mini mapWeapons now show the attack and damage values for your specific stats.Showing vacant equipment slots names.Sort button for your inventoryQuite a few bug fixes in Chapter 2, that also affect chapter 1.One of the major bug fixes, is the smoothness of the walking.The player would walk a few tiles straight, but there was often a small "stall" between tiles.This was not a performance…
- Chapter 2 Done? New demo build. - 6 October 2025
Hello,Demo updateI have update the Demo for both Windows and Linux.The demo include some bug fixes, also an update to the visuals.There was also a recommendation by Unity to update Unity builds, so I did so.I am working on new QoL updates that will also be part of the Demo.Chapter 2 technically "done"I have technically completed all the maps and levels of chapter 2.Including the last boss battle.There are a lot of additions and things need to be add to make Chapter 2, truly complete.Playtesting of chapter 2 will start soon.Things that needs to be add for chapter 2, to be complete:More level decorationsMore lootMore talents and update to the talent system.Balance.Improve NPC dialogs, improve effects, and bugs. Update to talent systemThe talent system requires an update, especially for chapter 2.I need to add new talents.I also want to add talent upgrades. So existing talents will have an…
- Demo update 2.0.7, and Chapter 2. - 12 September 2025
Hello,Demo build 2.0.7Improvements to the Demo, which are also improvements for the overall game.I have changed weapon damage from the 1d6+2 notation, into a range of damage.So 1d6+2 would be 3-8 instead.There is now graphical indication of the condition's time until they are over.You won't have to look at the condition tooltip to see how longer it will take for it to disappear.In addition a better presentation of the time it takes an ability to be available again:I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.I have also made the graphics options have a wider frame, since there was very little room to see the options.I have also added the possibility to really limit the frame rate.So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.Another thing that was r…
- Linux/Steam deck Demo update. Chapter 2. - 22 August 2025
Hello,Linux and SteamDeck Demo updateI have updated the Linux build of the Demo.The build works on Linux and SteamDeck. There should be no visual artifacts.I have test it on a real Steam Deck device, it seems to work well.If you have any tips how to improve the Steam Deck controls for the Demo, please let me know in the comments or discussions.VR support for Linux is not available yet.A demonstration of me trying out Golel Demo on Steam Deck, can be seen here:Chapter 2 progressChapter 2 is progressing well.I have said I am nearly complete of chapter 2, but there was a lot more work to do.I am now working on the last dungeon, and there is the final boss battle as well to do.All the NPCs are already in place, but need to be worked on more too.Overall, I am close to finish chapter 2.A lot of bugs and usability improvement were made as well.Here is a blurred sneak peak:Feedback for UI and u…
- Progress update, and Demo Build 1.9.7 - 14 June 2025
Hello,Demo Build 1.9.7A demo build was uploaded to Steam.This Demo includes several improvements, in performance, bug fixes, and quality improvements.Flank Hack skill now fixed.Poison attacks now have their own "decal"Important update in "Turn manager" that might affect smoothness in some cases.VR headset recenter now saved from the intro screen.More bug fixes and performance improvement. There may be new bugs introduced as well.So if you find any, please tell me in the comments or in the discussions.Chapter 2 progressI have made a significant chapter 2 progress.Still have more work.I would say it is more than 60% finished.I cannot reveal too much, but it is a very beautiful environment and has a lot of new challenges.What's next?As I said before, I would like to improve a few existing things:For VR, there is a slight hiccup in some cases, even if you select comfort view. I don't think…
- Demo Build 1.9.6 - 16 May 2025
Hello, What's new in Demo update 1.9.6? Golel Demo update 1.9.6 has a few improvements. Used Quick items that reach 0, do not disappear from the quick item menu. So picking more of the same item, will refill the same item spot you placed it at. Bug fixes, quality issues, performance. A big update in Unity version, hopefully not major bug introduced. Windowed full screen mode that was requested by a lot of people. There is a "Loot all" button, and you can see more "combat keys" under the controls menu. Mushroom can be opened from both side(there is one in the beginning that could be opened only from one side). More future updates for the Demo. Improving existing language support. There needs to be improvements in terms of translation, and space to contain the text so it won't overlap. More bug fixes, mostly visual. Support for SteamDeck in the future(which will improve support for Linux)…
- Demo Build 1.9.3. - 24 March 2025
Hello, What's new in Demo 1.9.3 The have been a few demo version updates. Several performance and bug issues were fixed. In version 1.9.2 VR didn't work, it works now in 1.9.3 again. In addition, I have gone through and improved several localization languages issues: German, Japanese, Korean, Polish and Russian. I will keep improving locazliation issues in future updates as well. Full game There has been a lot of work on the full game as well. But the recent week I was mostly focused on issues pertaining for both Demo and Release. Like performance, Unity version update, and bugs. Now I am going to continue focus again on the full version. What's next? I am going to keep building the chapters for the full version. I am going to add more languages support. Improve quality of life issues. I want to have a dedicated Linux machine(perhaps a Steam Deck), so I could work on the Linux build. I…
- Demo Build 1.8.7. Chapter 2 progress. - 1 March 2025
Hello, Demo Build 1.8.7 This Demo build has a few improvement. You can now control UI audio separately. NPC speech audio is higher now. There are some UI improvements when dragging to quick item and talents. Other bug fixes. Chapter 2 I have made a lot of progress in Chapter 2. I already have 5 new monsters. New equipment, weapons, armor, magic items. More environment, new levels, new riddles. I plan to have at least 12 unique monsters to this chapter, and many more weapons and items. Update in Library I did not notice that the client did not display the update events. I hope this event will appear in the library, as it seems people think the Demo has not been updated since July. What else? I will continue to work on chapter 2. And will make improvements to the Demo as well. I have also created a new box art. What do you think of it? As always, please let me know if you have any questio…
- Golel Demo 1.8.6 and News. - 20 February 2025
Hello, News I have been working on the Demo, but also making progress in the full version. There have been some bugs and issues that I had to dedicate quite a few days to solve and improve. Some bugs even in the Unity engine itself that I had to report. Now I am already back to progressing the development. Demo 1.8.6 Bug fixes. Quality improvements in the visuals and performance. I have add support to the Turkish language as well. Water might look a little nicer now. There are still many fixes I need to do to language support. Mostly, words that are too long for the UI. I will have to go over all languages and make sure they all fit in the UI. For now, it is decent support as is. Full game I had to work quite some time on bugs that were related to the Unity engine. But I also made progress in chapter two. Adding new monsters, riddles, items and more level design. Progress seems to be go…
- Golel Demo build 1.8.1 - 6 February 2025
Hello, Demo Build 1.8.1 I have upload Golel Demo 1.8.1. This build contains improvements to gamepad support. It contains improvement to quality issues. There is now also support for cloud saves. Notice, that the cloud does not save the image/screenshot of the save, but missing screenshots will not affect your ability to load the save file. I have also add support to Italian, Traditional Chinese, French and Spanish(Latin America). The demo is now marked with partial support for Gamepad. I would like to make it full support of gamepad. What's next for the Demo? I want to add more language support to the Demo. I want to make official full support for gamepad. I want to make a Linux build, the Linux build is not working properly right now. I delay this until I get a Linux machine. I would potentially also want to make a Mac build. There are some issues with different languages, like words g…
- Demo Build 1.7.7, new features. - 1 February 2025
Hello, Golel Demo 1.7.7 new features. I have been fixing issues, and adding visual and audio cues that were missing. One feature that took me at least a week to add, is gamepad support. Golel Demo now supports gamepad. You can play the entire game using gamepad only. You will need to enable the "gamepad mode" from the menu(the menu can be accessed with the gamepad even without gamepad mode). You can see the gamepad mapping here: (Notice gamepad mapping not localized yet, and is only available in English) What's next? I would like to keep improving the gamepad support. There are still ways it can be improved and make a better experience. I also need to update language localization for new terms, like the gamepad mapping. I am also going to add support for cloud saves, and the ability to delete existing saves. Also going to add more language localization. What about the full game? As much…
- Demo Build version 1.7.6 - 20 January 2025
Hello, Golel Demo build 1.7.6 is now available. A few recent issues fixed In this version, a few issues with VR were fixed. Recent versions of the VR did not work properly. Also issues with shadows were fixed for monitor. VR should work fine now. The only issue might be with UI have some effects cover it, it will be fixed in the future as well. Improvements to the Demo. A few visual and audio qualities were improved in the demo. Also a few visual bugs were fixed. In addition, the Demo is now supporting Italian localization. Next updates I would like to add gamepad support next. I think a lot of people want the Demo to support a gamepad controller. I will also add more languages. Progress on the full game have been a little slow, but I will put more effort in it soon as well. If you have any questions, issues, feedback, please let me know in the discussions. Are you satisfied with the pr…
- Demo version 1.6.9. Improvements, and new languages. - 13 January 2025
Hello, Golel Demo version 1.6.9 is now available. What's in version 1.6.9? In this version of the Demo, I have add support to Russian language, and also Spanish(Spain). However, Spanish has an issue that the launch option could not be added. You will have to launch the Demo and make sure to add the argument "-es". This should be fixed in the future. More bug fixes to the Demo. There is also a red - to the talent cursor, when the monster has immunity to at least some of it's effects: Undead cannot get critical damage(critical stab). Undead and big monsters cannot be stunned. Some big monsters cannot be pushed back. Undead cannot get bleeding condition. Those are a few examples. Some environments now look better than before. Some other small decoration additions here and there. NPC dialog trigger is better now. If before walking into a tile would always trigger a dialog. Now trying to wal…