SPSTEAMPULSELIVE ANALYTICS
KIPIDON: We Will Always Love You

KIPIDON: We Will Always Love You Steam news

JCPORTALS | Mar 31, 2025 | game

Released

0players observed · 25 September 2026 - 16:28:19 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

KIPIDON: We Will Always Love You news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews36
  • Release dateMar 31, 2025
  • DeveloperJCPORTALS
  • PublisherCULT Games

Genres: Action, Casual, Indie

Company pages: Developer: JCPORTALSPublisher: CULT Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

KIPIDON: We Will Always Love You Steam news

KIPIDON: We Will Always Love You news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • THE C & D PATCH - 24 September 2025

    https://jcportals.net/portals/games/kipidon/belAndChimeLOOK.gif Collection Menu loads faster Capped projectile spawns (should have no impact on actual gameplay) Adjusted respawn plane for Hell's second section in Impossible Mode Fixed SFX issue with dashing into carnival game in Impossible Mode Fixed A Moral Issue Where Aliens At The Club In The BGM Party Soundtest Would Willingly Dance To Batfigi Music Fixed unpredictable teleports in level "FINALE" Dashing with the characters in the last two level should no longer cause slow down on weaker machines Added "please wait" text in-between phase 1/2 of level "FINALE" to show that the level is indeed loading stuff. V-Day Festival Heart Rank requirement has been decreased (65500 -> 65400) https://jcportals.net/kipidonFlowerSprout.gif

  • The B Patch - 9 June 2025

    The B Patch Changelog: Buffed certain characters' Heart Streak timer Chime: 1.485sec -> 1.5sec Nat: 1.55sec -> 1.625sec Hot Air Balloon Gun (property of Uni Council): 1.7sec -> 2secAltered Level Timers & Streak Timers so that they update every physics frame instead of during idle time of each frame. Added missing closed parenthesis for one of Chef Pasty's dialogue. Changes to mouse visibility to accommodate for controller use in certain menus

  • THE TRIPLE 5 UPDATE - 2 June 2025

    https://i.ibb.co/TzrswLH/patch-Notes3.gif First ever real content update for KIPIDON. This one introduces a new difficulty called Impossible Mode! Unlocked after beating the game, Impossible Mode allows you to play through previous levels with a myriad of differences (different requirements, stricter time limits, modified level design, etc.) that make the original 10 levels extremely difficult to pass! Along with that, the game has also updated to support controller! Playing a shooter with a controller is typically not the best choice, but if you have to or just want to, you can now! Here is a full list of all the changes: Added Impossible Mode! (Unlocked after beating main game) Added controller support Music Paks now respawn even if they've been previously collected Grown Kipidon Flowers now refresh the Heart Streak timer Stats are now available for each civilian located in the Collec…

  • The Special 10PM Update: v1.1.1.2 - 11 April 2025

    https://i.ibb.co/Y4z98F0t/patch-Notes2.gif Special things happen at 10PM, like a small update for KIPIDON. Here's what has upped and dated. Removed impossible controller vibration (although you have to admit it was pretty funny) Another 100 seconds to FINALE Added the Civilian Heart Hint to the Swarms in FINALE when they're able to be destroyed. Changed Swarm heart point requirements (6500 -> 6000, 13900 -> 13500) Fixed crash that would occur if you looked at the leaderboard that had above a certain amount of friends Fixed leaderboards not loading properly Added missing Collection entry. They put landmines in my bedroom so all I can do is work on video games and art and stuff like that.

  • The Ultimate Obligatory Post-Launch Bugfix Update Version 1.1.1.1 - 7 April 2025

    https://i.postimg.cc/yY5GW4zH/patch-Notes.gif After taking a well deserved yet short-lived break, I've updated the game with some general bugfixes and performance improvements and stuff like that. Changes Removed unnecessary shadow calculations and other rendering stuff for certain transparent objects. (Improves performance everywhere but especially FINALE) Fixed issues where sound effect from KipiFlies explosion animation would desync Added 100 extra seconds to FINALE's time limit Slightly extended Chime's Heart Streak timer (1.47sec -> 1.485sec) Fixed issue where the 30 sec left sound effect would play even when HUD is invisible Fixed out of bounds seam in Tutorial Planet Altered some credits Updated Steamworks stuff Enjoy my video game.

  • IT IS DONE. - 1 April 2025

    KIPIDON: We Will Always Love You, is out Now! Play it now and tell me only the good things you enjoy about it! This game is a very special thing to me, being my first fully fledged completed project outside of music-stuff. I hope you enjoy the game as much as I enjoyed makin' it.

  • KIPIFON NEXTFEST DEMO UPDATE (v0.5.0.5) - 10 June 2024

    A new update has arrived for the KIPIDON demo, including a brand new level "Boardwalk Bombers"! PATCH NOTES New level "Boardwalk Bombers" Added new opening cinematic Rapid Shot option has been renamed to "Simple Controls" Simple Controls is now "ON" by default When Simple Controls is enabled, a dash can be performed by simply holding forward and E Heart icon above shootable civilians now react when you shoot them, as well as turning more red the closer they are to completion. Various bug fixes Fixed bug where the Hot Air Balloon had stamina Moved *THE* bee in Tutorial Planet Altered Annual Fun Fair's minigame Added a new sub-menu that lets you see the score requirements for ranks Added a bit more decoration to some levels Cleaned up options menu Rendering optimizations

  • KIPIDON DEMO UPDATE v0.4.9.2 - 12 February 2024

    Hi! This will probably be the final update to the demo unless something game breaking is in it as I type this (which their shouldn't be lol). Through getting feedback from friends and strangers alike, as well as re-evaluating the game on my own, here are some of the changes made to improve the game!: Changelog Added a new dash move that can be temporarily activated by double tapping forward. Adjusted rank requirements to be less unfair. Added dialog text that explains what Rapid Shot is, as it was kind of confusing to most players. Rapid shot no longer requires stamina because that is stupid. Light performance optimizations. Redone HUD face animations. Added a new state to the flower icon in the gameplay HUD so that your progress in a level is a bit more clear. Fixed a crash that would occur if you fail the Residential section of the 4th level and then try any level. Renamed second leve…

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2025THE C & D PATCH1811772772206104
29 June 2025The B Patch1801617199537180
311 April 2025The Special 10PM Update: v1.1.1.21796631172264163
47 April 2025The Ultimate Obligatory Post-Launch Bugfix Update Version 1.1.1.11795917897467126

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.