- Patch 11 - UI & Balance - 6 March 2026
BalanceSlightly reduced the time to build Frigates, Destroyers, and Carriers.Lowered the machine cost of most projects.Fixed an error with wealth costs of the Megalopolis project.GameplayAdded a battle balance prediction display to the cursor when that shows what the balance of the battle will be when the selected fleets start or join a battle with the target under cursor. Stars can now be renamed. On renaming a star, any planet with the same name (not changed by the player) will be changed as well. Fixed an issue where Scouts on auto-explore would not continue to cycle through planets when all planets have been scanned.UIAdded a UI sound effect for when interactable elements are under cursor.Improved victory progress UI and added players’ victory progress to tooltips when cursoring over them in the score list in the top right of the screen.Made some buttons and text bigger.Added toolti…
- Content Update - Shipbuilders, Auxiliary Ships & more! - 18 December 2025
New Faction - ShipbuildersThe Shipbuilder faction specializes in capital ships and brings a unique approach to fleet management.Auxiliary Ships serve as fully mobile infrastructure, replacing Space Stations, Capital Shipyards, and Space Elevators.Shipbuilder Bombers specialize in anti-ship combat, dealing bonus damage to enemy vessels.Shipbuilder Bombardment Ships are capable of landing critical hits, regardless of formation position.Shipbuilder LoreWhen people think of space ships, they think of 'ACM Shipbuilders'. They built the largest, most advanced, and, sometimes, luxurious ships in the Cradle Stars. Based in the Sirius system (also known as Alpha Canis Majoris, from which the ACM comes), they grew a proud history of building the finest ships humanity had ever seen. Of course, that pride is not without blemish. Building ships for both sides during the 'Centauri War of Liberation'…
- Patch 9 - UI & Balance Updates - 28 November 2025
The latest patch for Stellar Reach includes a number of changes to the UI. Below is a look at the most notable changes, but on top of these there are overall small improvements to UI layout, behaviour and graphics.UI UpdatesIncreased size of some small buttons.Increased size of some small text.Added a window with larger text for Representative effects.Improved the layout of the Star System UI Improved the presentation of the faction scores window Made sliders and scrollbars easier to interact with.Added pie charts to Icon Groups to show how many Fleets of each player are grouped.Added completed Objectives to Objectives Window.Made the notification list scrollable with the mouse wheel.Changed the presentation of the Transfer window to make the behavior clearer and more intuitive.Updated the layout of the Start New Game screen.Updated the layout of the Options screen.As mentioned above, t…
- Patch 8 - Saves Hotfix - 20 November 2025
Hi everyoneSome people were reporting issues with Steam Cloud saves not syncing correctly. This appears to be because the size of the save files exceeded the maximum space available without having reached the maximum number of files available.To fix this, I've reduced the number of files an account can keep on Steam Cloud from 200 to 150 so they comfortably fit in the available space. I've also reduced the maximum number of auto saves the game stores from 100 to 50. These aren't ideal solutions, but they make the most sense at the moment.If you get an error message from Steam about the Cloud syncs, try to launch the game anyway. I expect this to fix the issue.ThanksJames
- Patch 7 - Locations HUD, Balance Pass, Rogue AI changes & more - 13 November 2025
Today we have our largest update yet to share with you all, addressing key community feedback while introducing several new features and balance adjustments. This update is a bit larger than our usual patches, as it brings together a wide range of improvements, but don’t worry, we’ll continue releasing our regular sized updates and fixes as development continues.New ‘Locations’ HUD WindowOne of the most requested features in the community has been an ‘Outliner’-style HUD window that makes managing your empire easier. A brand new ‘Locations’ window now replaces the old ‘Star System Planets’ window on the right side of the screen.This new hud shows:Star Systems and their Planets (including current projects and scan progress)Fleets, with their movements states and time-to-targetYou can also:Filter to show only your owned planets or those in the focused systemInteract directly:Left-click Fl…
- Roadmap Updates - 31 October 2025
Hi everyoneIt’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks: Roadmap items covered so far:Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.Window graphics, skybox, and anti-aliasing settings have been added.Added key bindings for toggling full-screen and toggling pause menu. Other changes:Destroying Civil Projects.Various fixes and typo corrections.Updated artwork. Still to come:Balance pass (current priority).Intermediate game speed (will be included in the next patch).A new faction, which will brin…
- Hot Fixes (1.0.8) - 31 October 2025
Fixed a crash when occupying a planet.Fixed some memory leaks.
- Patch 5 - Automated Exploration (1.0.7) - 28 October 2025
Automated ExplorationRequested by quite a few people, here is Automated Exploration:Select one or more Scouts and press the ‘Automated Exploration’ button in the ‘Selected Forces’ window (bottom right) or the ‘A’ key to command them to Auto-Explore.Giving a Scout any other command will cancel their Auto-Explore.Auto-Exploring Scouts will go to any Star Systems without other friendly Scouts and scan all planets there, then move on to the next.This uses the AI behaviour, so where Scouts go is based on calculated prioritisation.When all Planets are scanned, the Scouts will continuously cycle through every Star System repeatedly, indefinitely updating your map.Destroy Completed Civil ProjectsCompleted Civil Projects can now be deleted by pressing the cross icon next to them.This does not apply to the ‘Hall’ Project or Projects that provide construction slots - ‘Space Station’, ‘Capital Ship…
- Patch 4 - UI Hot Fixes (1.0.6) - 27 October 2025
BugsFixed an issue with the latest focused window being moved when dragging the cursor to move the camera.Fixed a crash when clicking button to select the next tech when a tech tree has been completed. (Thanks to ‘Hidde’).Fixed a bug with the Council Level tooltip showing the wrong number of armies prevented from causing unhappiness. (Thanks to ‘VzioNARY’).
- Patch 3 - Tooltips & Crash Fixes - 25 October 2025
TooltipsAdded tooltips to help indicate:Sources of Income.Destinations of Costs.Sources of Research.I'll be adding more of these soon.Crash FixesFixed a crash caused by some key bindings.Fixed a crash on AMD when windows overlapped the sides of the screen.
- Crash Hotfix - 25 October 2025
Hi everyoneThis is a crash caused by having save files from older versions of the demo.Thank you to Rich S, John M, and Jon O for their crush dumps, which helped me identify the source of the crash.If you experience any crashes while playing Stellar Reach, the game may export a crash dump to your user directory: '/Users/ /Stellar Reach' (for me it's 'C:/Users/james/Stellar Reach'). You can then email those to [email protected] and I'll take a look. I appreciate your support with this. These don't seem to be generated for everyone, which is probably based on local settings, so don't worry if you can't find them.Thanks for you patienceJames
- Patch 2 - Graphics Settings - 24 October 2025
Based on community feedback, there are a few changes to graphics settings.OptionsAdded settings:Display ModeWindow border thickness.Window reflection intensity.Window transparency.Skybox brightness.Anit-Aliasing (toggleable).Added option to customise the keys for:Toggling the pause menu.Switching between Fullscreen and Windowed.Alt+Enter is now also a default combination.Fixed issue with input mappings not always saving correctlyUIAdded a Scout Window, so players can edit the names of Scouts.The last touched window is not always in focus so will respond to input. Previously clicking off the window would cause it to lose focus and stop responding to input.Unfocused windows now have slightly darker borders to help indicate where the focus is.Made editable textboxes easier to interact with, including making the pencil symbol initiate editing.Changed the main hotkey for closing windows from…
- Patch 1 - UI Hotfixes - 23 October 2025
Fixes & UpdatesAdded a tooltip to the ‘Budget Effect’ in the faction ribbon to help explain how it effects gameplay.Fixed an issue with Army projects showing “0.0” attack.Fixed an issue with bonus notifications showing the wrong target.Fixed issue with resource tooltips showing incorrect abundance.Fixed issue with music not changing when returning to main menu.Fixed an issue with the transfer window appearing behind other windows.Updates to non-English text.Fixed an issue with hotkey tooltips showing incorrect text for some non-English languages.Fixed a few typos.Thanks for the support in the first 24-hours. I'm working hard on spotting and addressing any issues that pop up.If you have any feature requests, questions or have encountered any bugs, please post on our discussions page:https://steamcommunity.com/app/2578670/discussions/
- Stellar Reach is Out Now! - 22 October 2025
Hello! We’re beyond thrilled to finally put Stellar Reach into your hands! Many of you have already explored the demo (thank you so much for that!) but now it’s time to dive into the full Stellar Reach experience. Key FeaturesClassic 4X gameplay across a real-scale, fully 3D star‑system map.Eight distinct factions, each with its own backstory and mechanics.Three tiers of government that provide perks to planets, star systems, and factions.Three diverse victory paths:Supremacy: Build fleets and armies for orbital and planetary warfare.Prosperity: Focus on your citizens, nurturing their welfare, politics, and society.Industrial supremacy: Utilise an automated workforce to develop industrial dominance.A deep research system with six interconnected tech trees that reward strategic thinking.And that’s only the beginning. Stellar Reach is a project that has been my child for years now - and I…