VRogue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews2
- Release dateDec 4, 2023
- DeveloperFaceless Games
- PublisherFaceless Games
Genres: RPG
Company pages: Developer: Faceless GamesPublisher: Faceless Games
VRogue Steam news
VRogue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- VRogue Now Open Source! - 21 December 2024
After 350+ hours of work, I now have a version of VRogue that I'm proud to release to the world! Not just here on steam, but also on GitLab. That's right, I've decided to reach the goal of making the game moddable in the greatest possible way: Just giving everyone the source code! What's this mean for the steam release? Nothing! The repository is the exact code that's in the final product; the only difference is that I've got a few flags enabled for the Steam version (one that encrypts the savegame, and another that changes the leaderboard name). Any changes I make whether my own or patches from others will be merged into the repo first and periodically pushed up here to steam. Isn't it free now? Why pay? Yes, it's completely free! Only purchase if you feel inclined to support my development of this or future games. Or if you just don't feel like building it yourself! Since $10 is a bit…
- VRogue 1.4.0 Complete! - 4 May 2024
Fellow Rogues, Today is the Penultimate Update of VRogue, version 1.4.0: Changelog VR: Using most items is now simpler: You grab them from your inventory and pull them to yourself. (The previous method of using the trigger when hovering over the item in the inventory will still work) You can now change the game’s handedness by grabbing the weapon out of the inventory with whatever hand you want to wield it in. This setting will persist across playthroughs. (was: everyone was right-handed). You can now hold an item in your offhand! This only works for certain items, specifically throwables (anything with a count of 2 or more) and wands. To do this, simply pull the item out of your inventory with your offhand. This will not end your turn. To use the held item (to e.g. throw or zap), aim it at the tile in the direction you want to use it and hold down the trigger. Items you are holding in…
- VRogue 1.3.0 Now Playing! - 4 April 2024
Hello Rogues, Today I've released v1.3.0 of VRogue! Changelog VR: You can now indicate a tile to target (for e.g. running) using the controllers instead of only the headset. The priority is offhand -> main hand -> head. The dungeon now has a ceiling (was: a glimpse into the terrible endless void). The title screen has had several of its text and logos moved or resized to accommodate this new feature. The lighting has been re-done! Instead of a general directional light coming from the aforementioned void, there is an omnidirectional light a few meters above the player’s head. When you use a Wand of Light, this main light briefly shines blue. While hallucinating, the lighting color (and many other colors) also change If you drink a potion of levitation, you’ll actually levitate! Reading a scroll of confusion will turn your hands red, just as the message says. Throwing items now only take…
- VRogue 1.3.0 Pre-release stream - 4 April 2024
Hello Rogues, I'm going to be doing some last-minute testing of v1.3.0 before releasing it later today - and I'll be streaming it live! Tune in to watch me die horribly in the dungeon.
- VRogue 1.2.0 Released! - 2 March 2024
Hello Rogues, Today I've released v1.2.0 of VRogue! Changelog VR: Stairs now have 4 sets of “elevator” buttons for easier navigation; just poke the ‘up’ or ‘down’ button to ascend/descend stairs rather than the finicky point-the-controller-up-or-down-and-hold-trigger method (though this will still work). Rogue: By putting your hand in the “Call” button on the inventory screen, or grabbing and dragging an item to the button, you can now use a VR keyboard to give an item a name. This is equivalent to Rogue’s ‘call’ command. When you use an unidentified potion or scroll (and doing so does not identify it), you will be prompted to give it a name as well. Bugs: Doors are no longer shown when a monster is standing on a door tile. Fixed an issue where a monster could be stuck waiting for a ranged weapon to hit it, leading to it visually not moving (but, in actuality, it would be invisibly head…
- VRogue 1.1.0 is now available! - 3 February 2024
Fellow Rogues, Today, Version 1.1.0 of VRogue is available! Changelog: VR: Enemies now animate when they do something or when something happens to them. They’re very basic animations (just movement) but it makes fighting feel much more like a fight. Current animations are: HitPlayer MissedPlayer WasHit WasMissed Died You can now fight an enemy by hitting it with your sword. This will still bring up the hold-to-confirm dialogue to prevent accidental turn-ending violence. Rogue: Taking off and putting on armor now takes extra time Your character’s name is now your steam name - this can still be overridden by setting the VROGUE_NAME environment variable. Your savegame now uses your character name as its filename; if that file doesn’t exist yet, it’ll load up “rogue.save” Steam leaderboards have now been implemented as a port of Rogue's "Top 10 Rogueists" Entries on the leaderboard are per-…
- VRogue Now Live! - 4 December 2023
Fellow Rogues, It is with great pleasure that, after 250+ hours of work, VRogue - the classic Rogue that started the -like genre now ported to VR - is released! Key Features Mostly Cribbed From My Prelaunch Announcement: Classic Rogue Gameplay - this is the actual Rogue engine, ported to C#. Monsters, potions, everything acts exactly as it did 40 years ago. But in VR! - The world looks like you're in the ASCII dungeon of yore. Loot - I mean, it's all unidentified to start with but hey! What's the worst this potion could do? Procedural Generation and Permadeath: Just like the original Rogue, every playthrough is unique... and each death means starting over from scratch. VRogue is 15% off for its launch, just in time for Steam VR Fest. Good luck in the dungeon!
- VRogue Launching December 4 - 17 November 2023
Greetings Rogues, After 200+ hours of porting work and flailing in VR, I now have a feature complete virtual reality port of the classic 1980 game Rogue, the game that all the Roguelikes are like! Key Features: Classic Rogue Gameplay: Experience the nostalgic and challenging gameplay of the original Rogue in a new dimension. Immersive VR World: Step into a 3D ASCII landscape filled with dark dungeons, mysterious creatures, and hidden treasures. Loot and Progression: Collect powerful weapons, armor, potions, and wands... once you figure out what they are! Procedural Generation: Just like the original Rogue, every playthrough is unique, ensuring endless replayability. Finally, as is customary, there will be a launch discount. Wishlist today! Good luck in the dungeon!
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