- Game Patch Notes - Version 0.7.1 - 12 August 2026
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Bug Fixes / Improvements Server browser: fixed an issue where the server list was no longer reachable. Added performance optimization.Day/Night cycle: Admin command fix for time-of-day change sync so day time changes now apply correctly for other players, not just the host. We're continually working to improve the game based on your feedback. Thank you for your ongoing support and patience as we refine the experience. Happy gaming! Markus & Simon Join our community on Discord and test Ruins To Fortress on Steam. Follow us To Stay Notified
- Sandbox Mode and More... - 16 February 2026
Hey Ruins To Fortress players!Version 0.7.0 is out. This update adds Sandbox Mode, a proper Admin Menu, and a bunch of fixes and improvements. Here's what changed.The main addition is Sandbox Mode a new game mode where you can build, spawn items, and explore freely without survival restrictions. There's also a new Admin Menu that gives server owners a proper in-game panel to manage their server. On top of that, we've improved performance and fixed a good number of bugs.Sandbox Mode (New Game Mode)A creative mode you can select when creating a game, alongside PvP, PvE, and DeathmatchOpen the Sandbox Menu with F9Spawn any item from a searchable, categorized listSet the time of day with a sliderTeleport to any grid coordinateToggle god mode, spectator mode, free crafting, instant crafting, unlimited build range, and free buildingAll players on the server have access no admin login neededBe…
- Steam PvP Fest Update: Free Skins and Improvements! Version 0.6.0 - 6 February 2026
Steam PvP Fest Update: Free Skins and Multiplayer ImprovementsWe’ve released a new update with free rewards and multiplayer improvements to celebrate the upcoming event.Free PvP Fest Custom SkinsPlayers who start the game during Steam PvP Fest will receive the following free custom skins:- Golden AK-47 custom skin- Black Hat custom skinThe items are granted automatically when you launch the game anytime from today until the end of the event.Server Browser UpdateA new option has been added that allows hosts to:- Completely hide servers from the public server browserHidden servers will no longer appear in the server list.Steam Friends Integration- Invite friends via the Steam friends list- Join friends’ servers directly through SteamThis also works with hidden servers.Main Menu Update- The Load Game button is now more visible in the main menu sidebarComing Next: Sandbox ModeThe next updat…
- A Festive Thank You to Our Survivors! - 15 November 2025
To all our players celebrating Christmas, the holidays, or simply enjoying a festive season, we wish you warmth, joy, and wonderful moments. And to those who don’t celebrate, we hope you’re having a peaceful and cozy end to the year. We want to take this moment to express our heartfelt gratitude to everyone who has supported us, shared valuable feedback, and purchased our DLC. Everyone who launches Ruins to Fortress during the festive season until the end of January 2026 will receive a free skin: the Santas Cap and the Evergreen Shirt. You can also build the Xmas Tree again in your base for a nice decoration touch. We wish you all a happy holiday season and a fantastic start to the new year. Warm regards, The Ruins to Fortress Team
- Major Map, Biome, and Base Deco Update is Out Now! - 4 July 2025
Hey Ruins To Fortress players!Ruins to Fortress is stepping up with its biggest update yet! After the successful Early Access release in December and months of technical fine-tuning, version 0.5.0 brings a massive overhaul to the core gameplay of this 2D survival title.The update consists of multiple major expansions. With New Horizons, the game world has been reimagined: for the first time, players will explore procedurally generated maps, featuring a completely revamped biome system. Eight diverse biomes – from icy tundras to scorching deserts – introduce fresh challenges and strategic depth. Instead of one large island, players will now navigate multiple islands, and even the size of the map is customizable.Looking to make your base feel more like home? The Homestead update adds 20 new decorative items, including functional clocks, atmospheric light sources like lava lamps and torche…
- BETA: New Horizons Update is LIVE - 13 June 2025
Hey Ruins To Fortress players!After six months in Early Access, we’re super excited to release our biggest update yet, now available as a public beta! We've dedicated countless hours to rework the system, completely transforming the old hand-placed map into a unique, dynamic world featuring islands with diverse biomes.What Is a Beta?A beta is a test version with new features. Your feedback helps us improve the update before it becomes the main version. We really appreciate your help testing a multiplayer game this size takes a lot of time!How to Join the BetaOpen your Steam Library and right-click Ruins To FortressSelect Properties › BetasChoose beta - join the beta for the upcoming map update (beta versions start with 0.4.x)Steam will download the updateTo return to the live version, open the same menu and select NoneNote: Save games are now stored in separate folders and won’t be comp…
- Game Patch Notes - Version 0.3.1 - 25 February 2025
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements When painting the back wall, the game now highlights areas where painting is possible. Fixed an item duplication bug where quickly moving an item from storage with right-click and closing the inventory at the right moment would create a duplicate. Increased the vertical building range of Workbench 3 to allow for taller structures. Fixed a bug where the "Big Game Hunter" achievement was not being awarded. Fences can now be placed outside of the workbench range. Fixed an issue where the workbench range and no-build a…
- Defense Items Update - Version 0.3.0 - 17 February 2025
Hello everyone, Version 0.3.0 introduces an overhaul of the satoshi mining system, adjustments to electric systems, and exciting new defense items to Ruins To Fortress. Share your feedback in the comments or on Discord, let us know what you love and what could be improved! Highlights New Defense Items: Death Spike: A sharp spike trap that injures anyone who steps on it. Iron Bite: A strong bear trap with reinforced metal teeth, built to wound enemies. Havoc Mine: A pressure-activated explosive that shreds unlucky players who trigger it. Sand Wall: A durable sandbag barrier that shields against bullets and explosions. Bastion: A fortified turret platform that can hold different guns (Pistol, Shotgun, Uzi, AK-47) for defense. Requires electricity and the right ammo to function. Satoshi Mining system overhaul and Electric systems adjustements: The Satoshi mining system is a great way to ea…
- Game Patch Notes - Version 0.2.1 - 24 January 2025
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements Repairing tools and weapons: You can now repair broken tools and weapons. Simply click on the damaged item in your inventory. Repair costs depend on the vending machine price and the item's wear. Payment in satoshi is required near your workbench. Workbench range upgrade: The building range for Workbench 2 and 3 is now doubled. Movement improvements: Minor fixes to character movement. Steam Level 1 is no longer required to play. We're continually working to improve the game based on your feedback. Thank you for you…
- Major Update - Version 0.2.0 - 17 January 2025
Hello everyone, Version 0.2.0 introduces exciting updates to game mechanics and resource management. Share your feedback in the comments or on Discord, let us know what you love and what could be improved! Highlights Difficulty Settings: A dropdown menu now controls overall gameplay settings, replacing the day/night cycle and outlaw disable options. Choose from the following: Easy: No raids, always daytime, stable resources. Normal: Raids from Day 2, gradual resource decline. Hard: Raids from Day 1, tougher raids, faster resource decline, no respawns or saves. Hardcore: Raids from Day 1, tougher raids, one life, resource scarcity, no respawns or saves. Example for Normal Difficulty: Day 1: Peaceful exploration Day 2: The bear raid begins, resources start declining a bit and aggressive NPCs begin to spawn. Day 3+: NPC raids intensify with grenades. Day 5+: Raids include C4, making surviv…
- Game Patch Notes - Version 0.1.7 - 5 January 2025
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! New Content Serpents Dawn: A Fresh Start for the New Year & Ruins to Fortress! Celebrate Renewal with Stunning New Skins and Exclusive Content (Check out the related news for all the details!) Bug Fixes / Improvements Fixed an issue where NPCs would either continue chasing the player or remain stuck in a hit animation after the player entered a boat. Addressed a bug that prevented the "Red Key Card" achievement from being unlocked. Next up, we'll focus on refining the core gameplay loop and improving the difficulty progression to ensure a…
- Serpents Dawn: A Fresh Start for the New Year & Ruins to Fortress! - 5 January 2025
Greetings, Survivors! The Serpents Dawn Skin Pack is here! This colorful mix of styles, inspired by Chinese New Year, Japanese, and Indonesian influences, breathes new life into Ruins to Fortress. Featuring uniquely crafted skins, this pack lets you express yourself like never before, with every item individually tradable and marketable. But Serpents Dawn isn’t just about aesthetics—it’s a symbol of renewal for us at Nimble Beasts. After addressing major bugs and introducing better anti-cheat measures, we’re now turning our focus to gameplay weaknesses. Expect exciting updates aimed at making the game more thrilling, balanced, and replayable than ever. Serpents Dawn Skin Pack: Included Items Serpent's Lantern A vibrant red lantern inspired by the bustling markets and festivals of ancient port cities. It casts a warm golden glow, illuminating the paths of trade, tradition, and mystery. W…
- Game Patch Notes - Version 0.1.6 - 31 December 2024
Dear players, Happy New Year from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. We’ve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements Resolved an issue where items with durability placed in the oven or similar appliances would incorrectly restore to full durability. Implemented backend integration with VAC (Valve Anti-Cheat) for enhanced security and fair gameplay. We're continually working to improve the game based on your feedback. Thank you for your ongoing support and patience as we refine the expe…
- Game Patch Notes - Version 0.1.5 - 28 December 2024
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. We’ve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements Fixed an issue where some players could bypass the server password when joining. Try not to set very easy-to-guess passwords like "123." Improved the security and reliability of the server admin login system. Improved the console functionality by introducing the list_all command, allowing server admins to easily look up SteamIDs, SteamUsernames for cheat reporting. We're…
- Game Patch Notes - Version 0.1.4 - 26 December 2024
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. We’ve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements Fixed a bug where repeatedly pressing "use" after dying could result in landing in the water. The Fuse Box menu will no longer close when adding new labels to electrical equipment. Corrected the item info for the Industrial Lamp. Added backend improvements to support future updates. We're continually working to improve the game based on your feedback. Thank you for your…
- Game Patch Notes - Version 0.1.3 - 25 December 2024
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. We’ve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements Fixed an inventory issue where dragging and swapping clothing items with a custom skin would incorrectly change them to a different skinned item. Added backend updates to support future improvements. We're continually working to improve the game based on your feedback. Thank you for your ongoing support and patience as we refine the experience. Happy gaming! Markus & Sim…
- Happy Holidays from the Ruins to Fortress Team! - 24 December 2024
To all our players celebrating Christmas, the holidays, or simply enjoying a festive season, we wish you warmth, joy, and wonderful moments. And to those who don’t celebrate, we hope you’re having a peaceful and cozy end to the year. We want to take this moment to express our heartfelt gratitude to everyone who has supported us, shared valuable feedback, and purchased our DLC. Your involvement means the world to us and helps shape Ruins to Fortress into a better experience for all. We also want to address an issue many of you have raised: cheaters. This has been a significant problem that we unfortunately underestimated. While we anticipated some cheating, we assumed it would be limited to gaining small advantages. Sadly, we’ve realized that many cheaters are primarily focused on ruining the experience for others. We understand how frustrating it is to invest hours into building a beaut…
- Game Patch Notes - Version 0.1.2 - 18 December 2024
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. We’ve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Gameplay & Visual Changes Enable chat functionality while flying a drone or sitting in a boat. Added a suicide button in the main menu. Birds in trees now have a cooldown to limit spawns with many players. Bug Fixes Fixed infinite climbing on ladders when quickly opening the main menu. Resolved an item duplication bug in storage inventory when closing the menu. Cooldown duration for drone landin…
- Game Patch Notes - Version 0.1.1 - 14 December 2024
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. We’ve started fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Gameplay & Visual Changes Wooden club has a new look. The building part pole shows now the correct upgrade costs. The tutorial hint displayed the incorrect key for landing from a drone. Bug Fixes Fixed sound bugs hanging from a drone (companion barking and building upgrade sounds). Companions won’t bark when players approach from a drone, also not bark anymore when in the same clan. Player drones should no longer land inside player…
- Launch Day Recap: A Big Thank You! Gratitude, Challenges, and Moving Forward! - 14 December 2024
Thank you for playing Ruins to Fortress in its early days! We’re happy to see the game up and running for most player, our biggest fear was things not starting at all. We even peaked at around 400 players! There were some initial issues with the free early adopter skin shirt not dropping, but that should be resolved now. Mago and I had a great time playing on the official servers with the community at the start—about 25 players joined in. It was chaotic (in the best way)! We were impressed by how quickly everyone picked up the mechanics. We’re a small two-person indie dev/artist team, and playing with you or watching your streams has been incredibly valuable. It’s helped us identify bottlenecks in the game and even stress-test the servers. That said, we’ve already received reports of cheating, especially on the official servers. Some high player count servers even crashed at one point!…