SPSTEAMPULSELIVE ANALYTICS
Neon Marble Rust

Neon Marble Rust Steam metadata

Harry T | Mar 31, 2026 | game

Released

0players observed · 22 September 2026 - 02:22:12 UTC

IndieStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)600
  • Revenue (VGI)No data available
  • Review score84% positive

Neon Marble Rust metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)600
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews19
  • Release dateMar 31, 2026
  • DeveloperHarry T
  • PublisherHarry T

Genres: Indie, Strategy, Free To Play

Company pages: Developer: Harry TPublisher: Harry T

Top Steam chartsTop 100 gamesGame directorySteam Store page

Neon Marble Rust Steam metadata

Neon Marble Rust metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2587360/metadata
Steam Storehttps://store.steampowered.com/app/2587360/
Steam Communityhttps://steamcommunity.com/app/2587360
PCGamingWiki search
IGDB searchSearch IGDB for Neon Marble Rust

Reviews, pricing, and metadata

Review summary

Positive

84% positive, 16 positive, 3 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Achievements

Achievements

27

Platform releases
  • Steam 10 October 2023

Latest Steam announcements

  • Patch 1-0-1a - 13 June 2026

    First post-release update. Some Quality of Life improvements have been added, and some QOL related issues have been fixed. Most Game Modes now require you to have a certain number of stars in the Practice modes. This requirement is easily skipped, but it is strongly recommended that you play the Practice modes before trying the Skirmish or Online modes.New Features:-- Intended Production---- Unit Producers can now save a command if they cannot make a unit because of a lack of resources. ---- When constructing a building, if there are not enough resources the builder will hold the command and wait for the resources. You will see a marker on the ground where it will be built.---- When producing bots, the command will hold and when the resources come in, production will begin automatically.---- While the command is held, it will appear as a selected-unit cast bar, and it will show a red '\…

  • 1.0 Is Live! - 1 April 2026

    Full Release and the end of Early Access! The main feature of 1.0 is Customizable Hotkeys, this covers just about everything used during the matches, and is available in the options panel. There is also an option for Mouse Mode, 'Standard Mouse Mode' has been the setup so far, but 'Uniform Mouse Mode' is more like some other popular RTS games.The Neon tech-split has been widened. Cyber Tower now costs Copper and Lightning Tower now costs Halogen. New Features:-- Customizable Hotkeys-- Mouse Mode option---- Standard: -- New Tutorial 'The Pit'---- For players brand new to RTSBalance Changes:-- Neon Cyber Tower:---- Cost: 30 Mana + 30 Mojo --> 30 Mojo + 30 Copper-- Neon Lightning Tower:---- Cost: 40 Mojo + 40 Iron --> 40 Mojo + 40 Halogen-- Neon Worker:---- Construction abilities have been reordered-- Neon Mana Core:---- Conjure Halogen: 15 sec + 12 energy --> 10 sec + 10 energy---- Conjur…

  • 0-9-0a: Pre-Release - 9 March 2026

    The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer. I've decided the Rust Outlaw is not a good fit for its early-game spot, and the Mortar Car would be better. However, I've kept the old resource costs & build times in their original spots. The Mortar Car is now a cheap Iron unit, long range but very fragile. The Outlaw is now the high-tech gold unit. I wanted to increase the risk/reward of expanding. Cores are now much cheaper, about 200 resources total. Both Cores and other early-game buildings are also built at a faster rate now as well.New Features:-- Improved unit-selection panelBalance Changes:-- Rust tech rework: Outlaw and Mortar Car have been swapped---- Mortar Car:------ Now also made at Scrap Yard, now costs 61 Iron +…

  • Super Ace DLC Release - 10 February 2026

    After being 'few weeks away' for several months, and then a 'few days away' for a week, 0-2-5a is finally released! And with it, Super Ace is finally here! This is a new campaign-like game mode, available on Steam DLC.There has been an important change to the Standard match Win Condition. The tie-breaker has been reworked. The team colors no longer have any specific meaning or rule attached, and both players now start with the same number of workers. Destroying Cores now awards 2 points instead of 1. The new tie-breaker is the Rush-Point, awarded once per match. The first unit destroyed awards 1 point, which acts as the tie-breaker.There was also a major rework to metal mining: Gold can now be dropped off at Cores. However, Gold is mined slower now, and workers cannot carry as much (only 5 per trip instead of 7). These changes allow more options in the early game, and each faction has i…

  • Super Ace development update - 6 February 2026

    Last summer I decided to focus on a DLC, with single-player content, and I aimed for it to take at least a few weeks. There were then a series of delays, which ground development to a halt. These things can happen when developing a game solo.As it started to look like 0.2.5a, the Super Ace patch, would take much longer than expected I decided to add in some last features. In this patch there will be a major rework of metal-mining, which for now only applies to the Gold resource. Marble in particular has received lots of changes to its tech-tree.As a result, this will be the last major patch before final release. The next patch will be 0.9.0a, and then shortly after will be 1.0.0a & full release! It will be about 3 weeks between them, these patches will be mostly bug fixes. I will be spending most of my time with promoting the game once Super Ace is done.That said, I don't want to give a…

  • Patch: 0-2-4a - 9 October 2025

    This patch is mostly some urgent bug fixes. New Features:-- Added 'Top' and 'Near Me' buttons to the online leaderboardBalance Changes:-- Worker mining duration: 70 -> 75Bug Fixes:-- Weapons that fire a damager were not able to hit air-targets that were directly above them.-- Destroyed units that leave the displayed vision during the destruction animation will now be properly removed.-- Fixed issues with units that spawn under the mouse cursor, and with units that are destroyed while under the mouse cursor.-- Marble Warlock stealth was not implemented correctly.-- Fixed minor issues with the AI opponents.* This patch contains gameplay changes, and cannot run replays from version 0.2.3a or earlier.

  • patch 0-2-2b: Skirmish and Big Base - 28 June 2025

    This patch includes 2 new game modes, and a bunch of bug fixes. There's a new practice mode: Big Base, and Skirmish mode. Added some info about our upcoming DLC: Super Ace!New Features:-- Big Base: new practice mode where you and your opponent start with a large base and a bank of resources, but there's nothing to mine off of the map. Practice building and controlling a large army.-- Skirmish mode makes it easy to play standard matches against the AI. Bug Fixes:-- Rust Outlaw: Turbo was setup wrong and was uncastable.-- Rust Champion: Treads were animating backwards.-- Some projectiles were not spawning visual effects if they impacted the edge of the map.-- Sandbox mode would occasionally not stop matches properly.-- Sandbox mode would incorrectly list an opponent when there was none.-- Some options weren't taking effect until after the option panel was opened.Other Changes:-- Keyboard…

  • Patch 0-2-2a: Revamped unit models & new menus - 31 May 2025

    This patch features new menus, reworks of all unit models, and a big change to team colors. There is also a new Neon unit, the Photon. Another big addition is clickable props, objects in the world that modify or move your camera (you can turn them off in the options menu). It's been a few months, so there are many small changes & bug fixes as well. * We also have a release schedule: -- July - 08 - 2025 : Patch 0.2.3a -- September - 09 - 2025 : Patch 0.2.4a ---- Final patch of the Beta -- October - 07 - 2025 : Patch 0.9.0a ---- Release Candidate -- October - 13 - 2025 : Patch 0.9.1a ---- Next Fest -- November - 11 - 2025 : Patch 1.0.0a ---- Release New Features: -- All menus have been replaced. -- Changed team colors from Light vs Dark to Blue vs Red -- Improved and replaced all unit models for all 3 factions -- New Unit: Neon Photon, scouting unit -- New clickable-props: ---- Arena Cam:…

  • 0-2-1a: New Map Enviornments, Resource Patches, and more! - 20 January 2025

    First patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week! This patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads. New Features: -- New resource patch models -- Your opponent's buildings will now leave a ghost behind when your units can no longer see them. -- Sandbox mode ---- Reworked cheats interface ---- Can now use cheats to spawn resource patches ---- Added gameplay speed controls Gameplay Changes: -- Removed Mojo cost from the new 'Emergency' produce unit abilities. ---- These are still intended to only be used in a pinch, most of the time it's best to make units in batches. ---- Production times increased for some. -- Resource patches that are out of vision can no longer be selected. -- Neon Magnetar: Cost increased ---- 100 S…

  • 0-2-0a: The BETA begins - 10 January 2025

    Alpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do! New Features: -- Match-making rating (MMR) ---- Used in Quick Match ---- New Leaderboards ---- MMR Tiers (F, E, D, C, B, A, and S) -- Added Steam achievements -- Added the Supporter's Badge ---- If you want to help the development of Neon Marble Rust, consider this! ---- Simple cosmetic that will appear next to your cores in online matches -- Added dynamic cursors -- Use Alt-I to toggle the interface, helpful for screen shots Balance Changes: -- Reworked how splash damage is applied. ---- Air and ground units are now separated; one damage source cannot both air and ground units -- Neon Lightning Tower: ---- Weapon now deals chain damage to a second target ---- Removed Lightning Bolt ability ---- New Ability: Extra Zap ----- Costs 20 Energy ----- Applys boo…

  • Supporter's Badge - 9 January 2025

    Harry T here! I have been working solo on Neon Marble Rust for a couple years now. It's been a blast so far, and I am looking forward to a full release sometime this year. The Alpha phase of early access is ending soon, and with the start of the Beta I am adding the 'Supporter's Badge' to start monetization. The Supporter's Badge is a simple cosmetic item that will appear in Quick-Match matches online. It is a one-time purchase. The price is low, but any amount will be of great help! Here's what it looks like during a match: NEON: MARBLE: RUST: If you want to help support development, but don't want to make a purchase, you can leave a review or follow the game on social media! Thanks! https://store.steampowered.com/itemstore/2587360/detail/100/*Images update Jun/2025

  • Beta coming soon! - 7 January 2025

    Last year in October, the Early-Access Alpha began. During the alpha we focused on adding all 3 factions, replays, practice modes, and so much more. Now, we have nearly all of the main features implemented, and so we are moving onto the Early-Access Beta! The beta will launch this week, ahead of the coming Steam Real-Time Strategy fest (starts on Jan 20). The beta will begin with the next patch 0.2.0a. This patch will feature: stats & achievements, quick-match MMR, leaderboards & tiers, and the Supporter's Badge. MMR -- Everyone starts at 500 -- Elo: Win to gain MMR, lose MMR on loss -- Boost below 1000, and a tax above 2000 Tiers -- Start at F-Tier, and work your way all the way to S! -- Tier S: requires 3000 MMR -- Tier A: requires 2000 MMR Supporter's Badge -- Our first purchasable item. A simple cosmetic that will be attached to your Cores.

  • 0-1-12a - 28 November 2024

    Biggest patch yet! New Features: -- New terrain system -- New vs AI in sandbox mode -- All match-ups now available in Online modes -- Unit Production rework: automation removed, units are now made in batches ---- There are new 'Emergency' versions that produce 1 unit -- New HUD interface sounds while playing -- Generate Energy abilities now show where they hit -- Reordered building hot-keys for Neon and Rust Neon rework: -- New building: Cyber Tower ---- With vision scan ability & Invasion ability -- Mojo Tower renamed to Lightning Tower ---- Invasion ability removed -- New Ability: Mind Control Virus ---- Used by Amulet and Cyber Tower ---- Infect units with a computer virus. It will spread around and eventually convert the infected units to the other team. -- New Defense Drone ability: Aerial Mode -- New upgrades (& models) for Fighter, Razorback, & Zapper Balance changes: -- Worker d…

  • 0-1-11e: More QOL - 27 September 2024

    This patch has some small quality-of-life features, including new loading screens, improved stadium, and a new map select menu. New Features: -- Loading Screens ---- Highlights the city each stadium is in -- Improved stadium ---- Fans in the stands ---- Improved light cones & particles -- New map select menu ---- Should be easier to find maps now -- Added hotkey labels to the command card, and an option to hide them. Bug Fixes: -- Fixed a rare issue with game clock after resyncs. -- Observers can now see the amount of resources on all patches, not just ones visible to the highlighted player.

  • ALPHA SERIES - 13 September 2024

    We will be holding a tournament this week, and we are now looking for alternates, anyone can join! Don't worry about your strength as a player, as we haven't developed a competitive scene yet. No one is good at the game yet! There will be 1 player representing each faction: House Neon House Marble House Rust The finals will be King-of-the-Hill format, 5-loss elimination. The matches in the finals will be the first ever non-mirror matchups! September 30: Finals Prize money: Finals winner: $150 Finals participants: $100 Sign-up form: https://forms.gle/fQKn9RmmHdnpbhUKA Join the discord: https://discord.gg/xSBKPJA355 The finals will be broadcast by Saiyan: https://www.youtube.com/@SaiyanKCM https://www.twitch.tv/saiyansc

  • 0-1-11d: Some QOL - 9 September 2024

    For this patch the focus was to add lots of quality-of-life features. New Features: -- 3 New Maps for Sandbox and Online modes -- Reworked the Beginner Tutorial -- Custom Rooms ---- New Privacy Toggle, hides room name -- Added Camera Zoom for Observers (Online & Replay) -- New Options: ---- Lock cursor to window ---- Modify scroll speed -- Added game-speed control while observing Replays Bug Fixes: -- The input helper used to suggest buildings could move -- Tooltips now update when the page changes while the mouse is over an ability icon -- Online: occasionally the players' names would get swapped -- Produce-Worker tooltip description used to get cut short -- Box-Dragging the mouse over the mini-map no longer messes it up Other Changes: -- Added tooltip description to Resource Patches -- Break-The-Targets: the mini-map icons are now modified when the target is destroyed

  • 0-1-11c - 16 August 2024

    This is a minor patch, fixes some bugs and adds a couple quality-of-life features. In the previous patch, Rust was added, so now all 3 factions are available. New Features: -- Selected-Unit icons now indicate the unit's health. Bug Fixes: -- Sometimes the icons in the selected-unit-group-panel would change order unexpectedly. -- Fixed issues with music panel not working in the HUD. Other Changes -- Added clarity to worker tooltips, noting that workers and defender units do not receive upgrades. -- Adjusted volume of some rust economy sfx

  • 0-1-11b: Rust! All 3 factions are now available! - 11 August 2024

    Rust! All 3 houses are now available! Like the other 2 factions Rust has its own set of units and buildings, 2 unique resources (Scrap and Army Kits), upgrades, and more. 4 Rust units were previously available in some practice & sandbox modes, those units have had some graphical improvements. New Features: -- Rust: ---- New units: ------ Outlaw: Ranged army unit ------ Champion: Massive unit ------ Mortar: Siege unit ------ Hornet: Flying unit with stun-weapon -- Single-Player: ---- You can now see how many stars you've earned or lost while playing in single-player modes ---- You can now select your opponent's house in Survivors and Harvest modes ---- Harvest Mode: Reworked map ---- Survivors Mode: Reworked ------ Match now ends when the starting unit is destroyed ------ You can only receive units and upgrades from the starting unit's house Bug Fixes: -- Survivors: Fixed issue that caus…

  • 0-1-11a: New Tutorial & Graphics improvements - 7 July 2024

    This patch features a new Beginner Tutorial, which helps explain some of the basics of Real-Time Strategy. There is a bunch of small changes that make units more responsive. In this patch, various damage and ability VFX now spawn lights. Because of this, the 'Rendering Path' has been switched from Forward to Deferred, which improves performance when there are lots of lights in the scene. Lastly, a first iteration of the crowd can now be seen around the outside of the arena, in-game. New Features: -- Playable Beginner Tutorial ---- Goes over the basics of Real-Time Strategy -- 'NotEnoughResources' error messages now specify which resource is not available. Balance Changes: -- Maps: Many of the default maps have been adjusted to be larger, and to have bases with larger entrances. -- Fixed issue that caused units to step forward during battles. -- When units receive a move command, they ca…

  • 0-1-10b: Marble now avilable! - 6 June 2024

    House Marble now available! Quick Match sessions removed, can now be played 24/7. New Features: -- Marble: ---- New Units: ------ Bully: Agile, short-Range army unit ------ Ace: Air army unit with a slow attack ------ UFO: Air transport unit with a teleport ------ Warlock: Powerful splash-damage unit ---- Economy: ------ 2 unique resources: Stone and Diamond ------ Nodes are small buildings that build all other buildings ------ Workers do all resource conversions -- Online ---- QuickMatch is now available 24/7 ---- In custom rooms, the map can now be changed without having to create a new room -- 'Random' map can now be selected for Custom Rooms or Sandbox mode Bug Fixes: -- Fixed an issue with unit orders that had potential to cause desyncs

Patch notes and updates

S.noRelease datePatch nameGID number
19 October 2025Patch: 0-2-4a1813041031195247
228 June 2025patch 0-2-2b: Skirmish and Big Base1803527891562908
320 January 20250-2-1a: New Map Enviornments, Resource Patches, and more!1789039014469624
410 January 20250-2-0a: The BETA begins1788311419036117
528 November 20240-1-12a1784506359016092
627 September 20240-1-11e: More QOL6339469370186393120
79 September 20240-1-11d: Some QOL6242640076611371612
816 August 20240-1-11c6909171012600533650
95 May 20240-1-10a: New units, player progression and more!5766372999953133471
1020 April 20240-1-9a: Bug Fixes5762994032396357717
1123 March 20240-1-7a: Bug fixes & Clean up5686430301724714788
123 February 20240-1-5a: More new units!5582843074946471730
1317 November 20230-1-3b: New ToolTips & lots of fixes6560117310267111017
142 November 20230-1-35288974951204672805
1514 October 20230-1-2c6438516944128520781

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2587360
Live current players0
SteamPulse tracked peak20
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 31, 2026
DeveloperHarry T
PublisherHarry T
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent84%
Positive reviews16
Negative reviews3
Total reviews19
Steam recommendationsNot available
Achievements27
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2587360/

Short description

Build bases, manage resources, scout, strategize, tech-up, produce and control hordes of arena-bots. Neon, Marble, and Rust are the 3 factions, each has a unique economy and roster. Play online or choose from a variety of single-player modes. Classic-style RTS before a stadium crowd.

About this game

Work of solo-developer Harry T, Neon Marble Rust is a Classic-style RTS that leans into the challenging aspects of beloved strategy games from the 90s. Build bases, manage resources, scout, strategize, tech-up, produce and control hordes of arena-bots. Play online or play a variety of single-player modes. Neon Marble Rust is free-to-play, with practice modes and online play available in the base game. Newly released 'Super Ace' is a campaign-like game mode available as DLC. - 3 Factions - What started as friendly competitions between engineers eventually grew into a massive spectator sport. Originally, it was just duels, one custom-built robot fighting against another one. The spectacle grew as teams of arena-bots were pitted against each other, and it grew further when the robots became able to replicate. Custom-designed robots were replaced with strict paradigms, and by the turn of the 22nd century society was controlled by 3 cultish Houses: Neon, Marble, and Rust. Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry. Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic. Old machines from the forgotten age of consciousness. Their resourcefulness makes up for their inefficiencies. - Classic RTS - Base Building: Your bases will need resource drop-offs, army production, and static defense. Construct and defend additional expansions. Each faction has a different technology-tree and a fully unique roster. Manage Resources: Just mining resources isn't enough, you'll need specialized buildings to make advanced resources. Each faction has additional exotic resources, which define their technology-tree. Scout & Strategize: NMR is a Classic-RTS, which means your build-order is a big part of your strategy. Monitor your opponent so you can know when to expand, defend, or attack. Control hordes of Arena-Bots: Units are produced in batches, typically of size 3 to 5, so you can make big armies. Some Arena-Bots can teleport, some fire skill-shots, others can install computer-viruses on enemy Arena-Bots. - Dominate the Competition - These ar…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
22Steam Achievements
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Neon Marble Rust's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Neon Marble Rust's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Neon Marble Rust at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Dota 2380,52522 September 2026 - 03:37:34 UTC1,291,328
3Counter-Strike 2433,30322 September 2026 - 03:37:33 UTC1,818,368
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Love is All Around 21822 September 2026 - 03:35:38 UTC2,873
6Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,271
7Extremely Realistic Siege Warfare Simulator1712 September 2026 - 11:06:40 UTC373
8Human Fall Flat89713 September 2026 - 04:48:05 UTC127,516
9下一站江湖Ⅱ-纯玩法DLC(免费)《绝代双骄》00

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2380,52522 September 2026 - 03:37:34 UTC1,291,3282,758,031Valve
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2433,30322 September 2026 - 03:37:33 UTC1,818,3689,826,471Valve
Dota 2380,52522 September 2026 - 03:37:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS162,13722 September 2026 - 03:37:35 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.

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