- One version closer (0.0.17 α) | 4th of April 2026 - 3 April 2026
New Release! What's New? ⚙ Game ChangesAdded German localization. (Brought to you by @amanracho)Extended some sounds when hovering over the Dictionaries because of atmospheric purposes.FOV no longer increases when sprinting.You also no longer need to stand still in order to regenerate Stamina. 🎨 UI / Graphical ChangesFixed the game's UI in some instances to facilitate longer localization texts (in this case German).Fixed the outdated links when expanding the social bar in the Main Menu.Fixed a bug where the crosshair hint would not show localized text.Added a fade effect when exiting the settings selection screen.Improved visibility of the cursor and the interaction hint. 🗺️ Level ChangesLevel 1Changed the spawn behavior of the Fog. You may now go in the dark areas. :) Level 3Brought back the old look by using the previous textures for the walls and floor. Level 4Small lighting tweaks…
- Patch Notes | 24th of November 2025 - 24 November 2025
New Update! What's new?Update and finish up the Italian Localization.
- Patch Notes | 2nd of November 2025 - 2 November 2025
New Update! What's new?Fixed a critical soft lock issue in Level 5 as the key cards, carpets and key card readers were not spawning until a secondary level restart. If it happens again, the game will restart the level by itself as a small TEMPORARY fix.Fixed another critical problem in the Level Selector as Level 4 and 5 were not showing up as unlocked in certain instances.Small typo fix in Level 5's phone subtitles.
- Patch Notes | 26th of October 2025 - 26 October 2025
New Update! What's new?Fixed a bug in some Levels with the Interaction System showing up E to interact at long distances.Fixed a bug in Level 4 where the "reveal" end part was not working as intended.
- Patch Notes | 25th of October 2025 - 25 October 2025
New Update! What's new?Finished the Romanian Localization. \Fixed a bug with the Smiler not showing the Level 2 Respawn Cutscene when dying due to overlapping with the Smiler.Fixed a bug with the Level 2 Respawn screen not prompting a confirmation dialogue before returning to the Main Menu.Again, collision fixes for the pipes in Level 2.
- Patch Notes | 21st of October 2025 - 21 October 2025
New Update! What's new?Fixed the Achievement "Wait, there's a flashlight?" not being unlocked after completing Level 5.Partial update to Italian localization.
- Patch Notes | 19th of October 2025 - 19 October 2025
New Update! What's new? Add Vulkan support.Use the -vulkan launch option to run the game under Vulkan.
- The Singularity (0.0.16 α) | 18th of October 2025 - 18 October 2025
New Release! What's New?Would you look at that... 🧠 Internal ChangesAdded (Pak) Chunking: Game files are now split into multiple (unencrypted) `.pak` files, which should improve update times.Game is now slightly bigger in size because of that :(Source code cleanup and optimizations.Replication improvements to further improve the upcoming Multiplayer gamemode. (Thanks Lory)A lot of AI back-end changes that delayed the update due to numerous bugs. ⚙ Game ChangesSteam Rich Presence is now supported.Reworked voice acting across the whole game where present.Added a proper interaction tooltip system for all interactable objects. (Now comes with small hints!)New random event: *Tinnitus*.Reworked Smiler logic.Optimized Memerooms AI (now more Nextbot-style, with improved pathfinding for *more* plausible routes to the player).Increased Sanity drain rate. (from 0.0003/0.01s to 0.00055/0.01s >> **…
- Patch Notes | 7th of March 2025 - 7 March 2025
New Update! What's new? Fixed pipe collision issues in Level 2 & 3.
- Patch Notes | 21st of January 2025 - 21 January 2025
New Update! What's new? Fixed Level 1 Annex 2 not unlocking in the Level Selector.
- Small Hotfix #2 | 28th of December 2024 - 28 December 2024
New Update! What's new? Fixed exposure inconsistencies in Level 1 of The Memerooms.
- Small Hotfix | 24th of December 2024 - 24 December 2024
New Update! What's new? Gamemode Selection Menu: Fixed text out of bounds when using Italian or Romanian language Disabled some dev keys that could've uhh regenerated sanity out of nowhere.
- Merry Christmas!!!!! (0.0.15 α) | 24th of December 2024 - 24 December 2024
New Release! What's new? "But oh David, what took you so long??" Eh, good question, neither I know the answer to that. But hey, at least it's something, right? Right? RIGHT?! Looking back on the previous years I've noticed that the game, and I, kinda started to hit a creative block. Not good, it's like at the beginning the game developed so fast and more major but now... now well it's not as much as I used to work before. Maybe it has to do with the fact that life could be a bit more stressful than before, or maybe I just don't have the same motivation as before. But hey, at least I'm still working on it. I'm afraid this game will be discarded before I hit the desired objectives for it, but we'll have to see. I'm not giving up on it, but I'm not sure if I can keep up with the pace I used to have. Hey I'm a solo dev after all, can't stick with Backrooms forever. Mini dev rant, game still…
- Patch Notes | 18th of December 2024 - 18 December 2024
New Update! What's new? Fixed the "Discover the Sub-Levels" achievement not being unlocked.
- Patch Notes #2 | 28th August 2024 - 28 August 2024
New Update! What's new? Removed the Pessi vending machine from Level 2, and replaced the one in Level 3 with a weaker one. Fixed camera exposure inconsistencies and Powerbox UI.
- Patch Notes | 28th of August 2024 - 28 August 2024
New Update! What's new? Fixed Memerooms not unlocking hence achievement being unlocked.
- Patch Notes | 27th of August 2024 - 27 August 2024
New Update! What's new? Disabled exposure compensation per Sanity % due to inconsistencies. Fixed the survey page appearing at game startup instead of Main Menu. Increased sanity drain rate from 0.0002 per ms to 0.0003. Fixed achievements and sanity not being reset when resetting from the Delete Savedata page.
- Update, finally! (0.0.14 Alpha) | 26th of August 2024 - 26 August 2024
New Release! What's new? Quite the procrastinated update I would say. ⚙ General Changes Sanity System: What's the worst that could happen? Added Pessi so you won't get thirsty in the Backrooms, ever again. Finally! It'll also regenerate a bit of sanity. Level Selector: Finally. A new save system, meaning that booting this game version with existent save data from an older version, will result in a Migration screen appearing upon start-up. You can now skip the Disclaimer screen. You can now reset save data and choose to reset achievements. Fixed AI slowing down near player proximity, meaning that the Howler in Level 0 is more.. motivated to chase you. Added half-baked controller support. Again. Steam Cloud. 🗺 Map Changes Small changes to Steam Audio across all levels. Level 0 Added ringing phone as a physical object, finding it will result in a small reward. Level 1 Optimizations. Level…
- Patch Notes | 19th of January 2024 - 19 January 2024
New Update! What's new? Removed Christmas Main Menu decorations. Fixed a collision bug while the player was in the Sub-Level 0 Sequence with The Fog, colliding with him would teleport the player to Level "!".
- Christmas Update! (0.0.13 Alpha) | 23rd of December 2023 - 23 December 2023
New Release! What's new? Well, this one was a bit rushed aye? Merry Christmas y'all!11 ⚙ General Changes Updated the 'Tip: Smilers hate light' hint due to confusion. Fixed the double-jumpscare bug and players being unable to respawn. Christmas cutscene in the Main Menu. Removed the Flashlight cookie, just experimenting. 🗺 Map Changes Level 0 Restored Ambiental Music by C418 Level 1 The staircase area is more lit and the hitbox issue prevented players from going down the stairs. Sub-Level "Before This Game Existed" Re-enabled and replaced the music in the cassette player. Level 4 Slight layout changes. Added small lore, and hint on where to interact, hopefully players will figure it out. 🎨 UI Changes Added a confirm exit dialogue when exiting from in-game to the main menu. The warning icon when the flashlight is on near smilers has been replaced and moved near the Stamina Bar. Added a…