- Patch Notes v0.0.693 - 21 August 2026
Windows and Linux staging build has been updated to v0.0.693 with the following changes: GameplayAdd basic Collections window for showing Costumes/Appearances, Mounts, and generic spells not associated with a SkillBug fixesItem procs criteria was too lax - would fire for incorrect spells and damage typesMiscIncrease Rate Limits for item management, stack splitting and buy/sell
- Patch Notes v0.0.689 - 16 August 2026
Windows and Linux staging build has been updated to v0.0.689 with the following changes: GameplayAdded per-character Bank with additional purchasable tabs (non-mtx)Added portable access Bank container "Aetheric Chest"BalanceGenus added for enemies, e.g. "Wolf", "Humanoid", "Arachnid".Ash Staff is now marked as UncommonSmall mana potion cost changed from 3 dragonleaf to 2 dragonleafSmall health potion required level and cost reducedUmberhide Brute attack frequency reduced, and overall damage increased by 30%Ash Plank craft now returns 1 or 2 planks instead of 1Ash Sword Handle and Ash Axe Handle use Ash Plank as reagent instead of Ash LogCurse of Frailty duration: 15->30, cooldown 45->90Unfortunate Adventurer's Personal Items is now a Quest ItemSwiftness potion is moved to BrewingAutumn Leaves, Winter's Chill, and Spring's Step moved to SorceryBernard Pottsley the bartender now sells Gou…
- Patch Notes v0.0.677 - 19 July 2026
Windows and Linux staging build has been updated to v0.0.677 with the following changes: GameplayA low health red vignette will gradually appear as player dips below 30% healthGraphicalLighting improved in login, character creation, and character selection screensBug fixesFallen log in caverns is now climbableFirewood colliderClicking on fishing bobber no longer says "Target has gone" after successfully fishingMiscImproved player movement smoothingEnemy pathfinding and avoidance improvements and performance tuningServer-side performance metrics
- Patch Notes v0.0.675 - 14 July 2026
Windows and Linux staging build has been updated to v0.0.675 with the following changes: GameplayFood buff durations increasedWoodcutting added - Ash saplings available in EdenmarNew Wands and Stave items addedBalanced Eviscerate damageBalanced item equip skill requirementsCrafting workbenches added for Carpentry, Armoursmithing, Tailoring, and BrewingIncreased water breathing potion durationReduced drop rate of Explorer's hatRemoved Clint Rocksort vendor items (placeholder)Reduced Tome of Nature skill requirementUmberhide enemies are now more social and will assist in combatBalanced Dragonleaf spawning rateBalanced Copper Node spawning rateIncreased Fireball damageIncreased enemy Bite damageIncreased armour of Threadbare cloak and Threadbare trousersKyrvan's Visage is no longer provided as a quest rewardEnvironmentalContinuing Coldpeaks zone build-outGraphicalHover outline when cursori…
- Game update v0.0.661 - 15 June 2026
Windows and Linux staging build has been updated to v0.0.661 with the following changes: GameplayReduced XP requirements for gathering professionsFirewood Spawn times increasedSkill damage balancingItems can now have skill requirements, e.g. Melee 10, Witchcraft 15Quests can now have skill requirementsEnemies now show telegraph markers - frontal cones, and radius for impending attacksAdded abilities: Heal - Cauterise, Melee - Eviscerate, and Witchcraft - WeakenGoughmead now gives ManaEnemies in Caverns of Peril now deal poison damageAdded Lakeweed gatherable for crafting Poison removal potionsCaverns of Peril rewards two chests on successful completion, with loot shared among all participantsEnemies with several abilities will now choose to utilise more powerful attacks and heals as the fight progressesEnemies can now have buffs, and will cast buffs on themselves (and each other)Some ab…
- Patch Notes v0.0.577 - 16 December 2025
Windows and Linux staging build has been updated to v0.0.577 with the following changes: GameplayReduced Vitality for Grey harbour trinketsBug fixesMob walkability in Gauntlet resulted in lots of "no path to target"Fixed "no path to target" checksUmberhide pass route skippable using some impressive parkourMissing colliders on some objectsUmberhide Mage now returns attacksUmberhide Chief is now flagged as a BossKilling mob with a single crit attack now rewards lootKilling mob with a single crit attack no longer crashes serverItem equipment dupeWolf belt is equippableCorrected Ember Rod qualityEdenmar lighting was not being correctly applied to groundPerformanceSimplified collision geometry in Attenmoors pub
- Patch Notes v0.0.575 - 14 December 2025
Windows and Linux staging build has been updated to v0.0.575 with the following changes: GameplayLibrarian and elite mob difficulty increasedBug fixesQuest items are only awarded for in-progress questsInteractable objects such as easter eggs and chests no longer check path to targetWorld encounters now correctly reset if there are no players presentMultiple crafting no longer randomly resetsItem duplicationReduced fog densityIncreased overall nighttime brightnessControls UI was not scaling correctly for wider screensCharacter jumping and wall scalingCombat text is only shown for self and party (not nearby players)Crash when entering scaled instancesMobs were attacking other mobs when deemed to be in another faction
- Winter Solstice Playtest - 10 December 2025
Merry christmas everyone,It's play test time again!Everybody who is currently signed up for the playtest will be given access to the game server this weekend:The playtest server will be availablefrom: Saturday 13th Dec at 9:00 AM (GMT+1) to: Monday 22nd Dec at 11:30 PM (GMT+1) Playtest invites will be sent out a few hours beforehand - after which the playtest will be open for any new signups to join in.What will be available in the playtest: Erstesdorf - The starting/tutorial zoneUmber Pass - small party dungeonGauntlet Caverns - solo/small party challenge dungeonAttenmoors - Second playable zone (partial)Northern pass, and Lakeside caves - Overworld dungeons in AttenmoorsCombat skill rebalance - Individual player level and classes have been removed, combat is now split across melee, elemental magic, arcane magic, and nature (healing) magic.Atten Manor - A partial dungeon with a Librari…
- Patch Notes v0.0.572 - 10 December 2025
Windows and Linux staging build has been updated to v0.0.572 with the following changes: GameplayRemoved player classes - all combat and crafting skills are available, and progressable independently.Removed enemy levels - enemy difficulty is based on their combat abilities. Simply enemies will have a small number of attacks, harder enemies will use debuffs, stuns, bleeds, and bosses will introduce group mechanics and multiple targets. Enemies intended be engaged by groups have their HP pools scaled appropriately.Trading - Players can swap items and gold via direct trade.Better login screen experience - New server selection UI to simplify joining for new players.Emotes - Waving, dance, cheer, clap, agree/nod, and disagree/shake head.Underwater sound mix to make it sound like you're under water.Tool-tip improvements for item enchants.Split inventory stacks either removing a single item, o…
- Patch Notes v0.0.539 - 19 May 2025
Windows and Linux staging build has been updated to v0.0.539 with the following changes: Bug fixes Cave torches were not lighting up environment Party member names were not retaining their blue colour when a party member leaves visible range and then reappears. Removed melee cast time for Wolf Mother's Vicious Bite. Low level wolf pelt quest was not pleasurable - not enough pelts, not enough drop rate. Performance and Technical Updated from Unity 2022 to Unity 6.1 - Client-side performance improvements, and significant developer tooling improvements. Profiled and improved poorly performing areas of server-side code. The new code performs well enough to support approx 500 player capacity on the current playtest server. I'll revisit this task occasionally to check for hot-spots
- Patch Notes v0.0.533 - 26 April 2025
Windows and Linux staging build has been updated to v0.0.533 with the following changes: Balancing Base HP and MP regen increased by 3 Bug fixes Critical failure with bad character name checks Node base spawners now respawn correctly Breath timer should not show for all nearby players Corpses no longer block enemy pathing Skeletons now disappear after 10 minutes instead of littering the place up "Help" and "Report Bug" menu items no longer announce to chat Atten Manor included in Steam build Sausage crate, Stick quest, and Folded Laundry crate looting now works Increased Interaction distance with NPC when learning recipes (didn't match normal interaction range)
- Patch Notes v0.0.529 - 25 April 2025
Windows and Linux staging build has been updated to v0.0.529 with the following changes: New Easter egg hunt quest and costume item reward Tiger Mount variants Northern Pass in Attenmoors is now populated Zone chat, use /1 for global chat, and /2 for nearby chat Grey Harbour Town Registrar now sells town portal scrolls to Erstesdorf and Grey Harbour Atten Manor instance with Librarian boss Quest NPCs in Grey Harbour Improvements Contrast of Blue and Purple text on dark backgrounds Land Pirate loot is (marginally) more interesting Balancing Atten Island Barbarian tuning to do higher damage output Bug fixes Player auto-attack could become stuck Duel wield Gun damage was way too high XP and loot gain for party members is now rewarded for any party members within 40m of an enemy aggressing party member Instance scaling aura can no longer be removed
- Playtesting week starts 26th April! - 29 March 2025
Hi all! The next Grimrain playtest will be available on the 26th April! Everybody who is currently signed for the playtest will be given access to the game server. The playtest server will be available: from: Saturday 26th Apr at 9:00 AM (GMT+1) to: Wednesday 30th Apr at 11:30 PM (GMT+1) Playtest invites will be sent out by Saturday approx a few hours beforehand. What will be available in the playtest: Erstesdorf - The starting/tutorial zone Umber Pass - small party dungeon Gauntlet Caverns - solo/small party challenge dungeon Attenmoors - Second playable zone (partial) Northern pass, and Lakeside caves - Overworld dungeons in Attenmoors Six classes with specialisation trees Starting tier crafting and gathering professions Quest boards for repeatable crafting, gathering, and combat quests Rare world boss spawns Mounts Please remember the game is in active development - there will likely…
- Patch Notes v0.0.516 - 29 March 2025
Windows and Linux staging build has been updated to v0.0.516 with the following changes: New Fishing profession with Fishing journal for tracking progress in each fishing zone in Attenmoors Cooking recipes using caught fish Mounts - the first mount is available from Tony in Grey Harbour Skeletons appear for recently deceased players Report option added for cheating/harassment Improvements Mining spell now swaps to mining pick Balancing Barbarian damage output Barbarian taunt threat increased Cultist spell cost increased Increased prices on items from Nobby Orfolk Bear Flank and Bear Hide drop rates increased Lakeside land pirates now drop better loot Bug fixes Correct cursor shows for mousing over objects that despawn Cursor correctly updates between coloured and gray based on interaction range Target market no longer draws ontop of wolf
- Patch Notes v0.0.499 - 23 February 2025
Windows and Linux staging build has been updated to v0.0.499 with the following changes: New Potion of Water Breathing Improvements Enemies now evade all hits and return to their original position if the attacker is out of reach. For enemies in group combat they will select the next target with the highest threat Developer tooling for identifying respawn bugs Umber Pass map geometry Balancing Earth Root duration is now 10s, with 30s cooldown Umberhide Brute attacks are now double damage and half as frequent Dungeon and Gauntlet power scaling for smaller groups/lower leveled players has been reduced Critical usage of buff items can double their effective duration Bug fixes Automatic enemy aggro now picks the nearest enemy in combat range instead of the furthest away Party invites are now only sent once (instead of twice) Players no longer re-enter combat if their attack lands after the t…
- Patch Notes v0.0.495 - 19 February 2025
This is the first patch targeting fixes and suggestions made during the previous playtest! Windows and Linux staging build has been updated to v0.0.495 with the following changes: Improvements Esc key closes all open dialog windows. NPC quest dialogs will now return you to the NPC dialog view after completing a quest. Tab targetting ignores players. Better click detection for Wolves, Pond Gunk, Llyn Foulkes, and Chickens. Significant performance and behavioural improvements to enemy pathfinding Balancing Corpses now remain for 120 seconds (instead of 60) in the overworld, in instances they now remain for 10 minutes. Copper and Tin bar smelting will now give 1 or 2 bars. Mob aggro is further, and will adjust depending on your level compared to the enemy. Forest spiders are now aggressive. Token of Friendship rewards increased where they were previously too low. Meat for Stone Soup quest…
- Patch Notes v0.0.489 - 8 February 2025
Windows and Linux playtest build has been updated to v0.0.489 with the following changes: Bug fixes Server crash due to pathfinding bug
- Patch Notes v0.0.488 - 7 February 2025
Windows and Linux staging build has been updated to v0.0.488 with the following changes: Improvements Increase scaling of level 12+ mob health and ability damage Umber pass mobs social range increased Bug fixes Some Cultist spell sound effects were missing Fire Blast spell missing cast animations and audio Umber Pass terrain now correctly shows target marker Caverns gauntlet terrain now correctly shows target marker Attenmoor-Edenmar portal is now accessible Attenmoors enemies with weapons now hold them correctly
- Patch Notes v0.0.485 - 4 February 2025
Windows and Linux staging build has been updated to v0.0.485 with the following changes: New Attenmoors quests, points of interest, enemies, NPCs, and secrets Swimming animations Gain talent points when levelling up WIzard spells Wizard talents Items in inventory can now be deleted Improvements Better tab targetting onto enemies higher or lower than you Non-bipedal enemies follow the ground more closely Bug fixes Buffs no longer flicker Smelting now requires a nearby furnace Rain no longer comes through roofs Props such as chairs/quest boards are no long included as a tab target Casts cancelled due to target death with correctly reset player cast animation Swimming and breath timer in Attenmoors Aura applied by talent selections can no longer be removed Campfire crafting cooldown removed
- Patch Notes v0.0.475 - 9 January 2025
Windows and Linux staging build has been updated to v0.0.475 with the following changes: New Spells stats can now be modified by buffs (auras) and will be introduced for Wizard abilities Buffs can be removed by right-clicking in the UI Attenmoors named exploration zones Improvements Attenmoors outdoor lighting, cave lighting, and post processing settings Bug fixes Attenmoors trees are now the correct scale and offset from the ground