SPSTEAMPULSELIVE ANALYTICS
Particulars

Particulars Steam metadata

SeeThrough Studios | Nov 19, 2014 | game

Released

0players observed · 22 September 2026 - 23:07:48 UTC

IndiePuzzlePhysicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)24,758
  • Revenue (VGI)$173,000
  • Review score69% positive

Particulars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)24,758
  • Revenue (VGI)$173,000
  • Review score69% positive
  • Total reviews104
  • Release dateNov 19, 2014
  • DeveloperSeeThrough Studios
  • PublisherSeeThrough Studios

Genres: Indie

Company pages: Developer: SeeThrough StudiosPublisher: SeeThrough Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Particulars Steam metadata

Particulars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/259470/metadata
Steam Storehttps://store.steampowered.com/app/259470/
Steam Communityhttps://steamcommunity.com/app/259470
PCGamingWiki search
IGDB searchSearch IGDB for Particulars

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 72 positive, 32 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

63

Platform releases
  • Steam 19 November 2014

Latest Steam announcements

  • Particulars is out today! - 20 November 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/particulars-is-out-today-gt.jpg Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games, thank you so much for your feedback and support. It's hard to believe that back in July 2013, Particulars was voted through the Steam Greenlight process and not long after, made its way to Steam Early Access. http://youtu.be/gZbWRXTu2G4 To celebrate the launch, Particulars is currently 20% off via Steam and The Humble Store. We hope you enjoy the subatomic playground we have created. See you on the forums. Steve - Community Manager

  • Particulars is out today! - 20 November 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/particulars-is-out-today-gt.jpg Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games, thank you so much for your feedback and support. It's hard to believe that back in July 2013, Particulars was voted through the Steam Greenlight process and not long after, made its way to Steam Early Access. http://youtu.be/gZbWRXTu2G4 To celebrate the launch, Particulars is currently 20% off via Steam and The Humble Store. We hope you enjoy the subatomic playground we have created. See you on the forums. Steve - Community Manager

  • We have a release date! - 27 October 2014

    Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious adventure fueled by science. It seemed only appropriate with PAX Australia 2014 looming around the corner that we release an updated teaser trailer, and make a very important announcement. http://youtu.be/eSgq_U30vp8 That's right folks, Particulars is launching on November 19 via Steam and Humble. The full version contains over 100 levels, as you journey with Alison through the dark and sometimes mysterious corners of her life. You'll also learn a tonne of awesome science stuff thanks to our handy Particlepedia that provides information on each particle in the game, the nuances between the real world and the game world and links to other sources. Of course, you can still…

  • We have a release date! - 27 October 2014

    Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious adventure fueled by science. It seemed only appropriate with PAX Australia 2014 looming around the corner that we release an updated teaser trailer, and make a very important announcement. http://youtu.be/eSgq_U30vp8 That's right folks, Particulars is launching on November 19 via Steam and Humble. The full version contains over 100 levels, as you journey with Alison through the dark and sometimes mysterious corners of her life. You'll also learn a tonne of awesome science stuff thanks to our handy Particlepedia that provides information on each particle in the game, the nuances between the real world and the game world and links to other sources. Of course, you can still…

  • Finding yourself - Helping the player locate their particle in Particulars - 11 September 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/finding-yourself-hm.jpg A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, and three seconds later you realise that your eye is tracking a particle that you aren’t controlling. This becomes especially problematic in the last two chapters of the game. With both the electromagnetic and strong forces turned on, particles can no longer be on their own, and neither is the player: you’re usually part of a group of two or three. If you then change your type (as allowed for by the weak force), it can get quite easy to lose yourself in the noise. Part of the problem is that the player particle isn’t just a blank player avatar, but a particle which has the same proper…

  • Finding yourself - Helping the player locate their particle in Particulars - 11 September 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/finding-yourself-hm.jpg A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, and three seconds later you realise that your eye is tracking a particle that you aren’t controlling. This becomes especially problematic in the last two chapters of the game. With both the electromagnetic and strong forces turned on, particles can no longer be on their own, and neither is the player: you’re usually part of a group of two or three. If you then change your type (as allowed for by the weak force), it can get quite easy to lose yourself in the noise. Part of the problem is that the player particle isn’t just a blank player avatar, but a particle which has the same proper…

  • Difficulty Curves - How hard is too hard? Paul explains the art of balance - 3 September 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/difficulty-curves-w7.jpg Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an easy level to celebrate the player’s success, repeat until you run out of mechanics or development time. The problem is that it never really goes that smoothly. Some mechanics are more complex than others, and should therefore need more time. Story and experience constraints (how long you want a player to play before giving them a break) can affect or dictate pacing. The number of mechanics the game needs can be dictated by considerations that aren’t the development time (such as ‘what will make the game feel complete’, and ‘there are 4 fundamental forces of physics’), and players a…

  • Difficulty Curves - How hard is too hard? Paul explains the art of balance - 3 September 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/difficulty-curves-w7.jpg Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an easy level to celebrate the player’s success, repeat until you run out of mechanics or development time. The problem is that it never really goes that smoothly. Some mechanics are more complex than others, and should therefore need more time. Story and experience constraints (how long you want a player to play before giving them a break) can affect or dictate pacing. The number of mechanics the game needs can be dictated by considerations that aren’t the development time (such as ‘what will make the game feel complete’, and ‘there are 4 fundamental forces of physics’), and players a…

  • Anatomy Of A Restart - Death Is Only The Beginning - 28 August 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/anatomy-of-a-restart-zx.jpg A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about that below), and makes the win condition rings a fair bit prettier. It also shaves a few precious seconds off the all die-restart flow. We’ve known for a while that the restart time after you lose a level is too long. It’s important in a game like Particulars, where death can be brutally fast, that the level restarts quickly so you can get straight back into the game. Exactly how we’d shave off that time took a bit more time to work out. The death-restart cycle before 0.7.2 went something like this: Flash the screen red…

  • Anatomy Of A Restart - Death Is Only The Beginning - 28 August 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/anatomy-of-a-restart-zx.jpg A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about that below), and makes the win condition rings a fair bit prettier. It also shaves a few precious seconds off the all die-restart flow. We’ve known for a while that the restart time after you lose a level is too long. It’s important in a game like Particulars, where death can be brutally fast, that the level restarts quickly so you can get straight back into the game. Exactly how we’d shave off that time took a bit more time to work out. The death-restart cycle before 0.7.2 went something like this: Flash the screen red…

  • Update 0.7 out today! - 28 March 2014

    And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level. With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible completely recover the data from a change. The other big change you’ll notice is a bunch of graphical impro…

  • Update 0.7 out today! - 28 March 2014

    http://engagementengine.s3.amazonaws.com/community/articles/normal/particulars-updated-to-0-7-t5.jpg And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level. With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible comple…

  • A Day In The Recording Studio - 26 March 2014

    It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend. But before we can start, we have to construct the blanket fort. We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isn’t perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror… for sound (probably not the best analogy). One of our voice actors, Nick Starte. To combat this, we made a blanket fort - the blanke…

  • A Day In The Recording Studio - 26 March 2014

    It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend. But before we can start, we have to construct the blanket fort. We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isn’t perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror… for sound (probably not the best analogy). http://engagementengine.s3.amazonaws.com/community/screens/normal/recording-day-1-pt.jpg…

  • v0.6.1.0 – More Weak Force, More Magic - 24 February 2014

    Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I ended up not putting the audio changes in this build, coz we haven’t adjusted the volume settings and they sound kinda horrible. If you’re desperate to hear what it’s like, you can check out the Beta branch on Steam (just right click on the game in your library->properties->betas and choose the beta branch) Next week, we’ll (hopefully) have: Chapter 8: The Strong Force! Actual audio changes Some weak force tweaks (I’m not sure what yet, but I’m sure there’ll be some) More in-game story

  • v0.6.1.0 – More Weak Force, More Magic - 24 February 2014

    Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I ended up not putting the audio changes in this build, coz we haven’t adjusted the volume settings and they sound kinda horrible. If you’re desperate to hear what it’s like, you can check out the Beta branch on Steam (just right click on the game in your library->properties->betas and choose the beta branch) Next week, we’ll (hopefully) have: Chapter 8: The Strong Force! Actual audio changes Some weak force tweaks (I’m not sure what yet, but I’m sure there’ll be some) More in-game story

  • Version 0.6.0.0 is live! - 18 February 2014

    After a longer wait than anyone really wanted, we've finally released Version 0.6.0.0! The big news is that the new version contains 2 (2!) new chapters, bringing the total to 6, out of a newly planned 10 chapters! Chapter 5 brings in Black Holes, while Chapter 6 introduces the weird and wonderful world of the Weak Force. You can see a video with some of the new features here. As always, we're really keen to get feedback on the game, especially the new chapters. Full changeset below: Upgraded particle, spawner, spawn point and data graphics Particlepedia, linked into examination mode Examination mode now triggered on Control Shorter chapters (most are 12 levels) Chapter 5! Black Holes! Chapter 6! The Weak Force begins! Level opening changed, you only have to press enter the first time UI system updated (mostly this has resulted in all the fonts being Arial) Now that we've got the UI sta…

  • Version 0.6.0.0 is live! - 18 February 2014

    After a longer wait than anyone really wanted, we've finally released Version 0.6.0.0! The big news is that the new version contains 2 (2!) new chapters, bringing the total to 6, out of a newly planned 10 chapters! Chapter 5 brings in Black Holes, while Chapter 6 introduces the weird and wonderful world of the Weak Force. You can see a video with some of the new features here. As always, we're really keen to get feedback on the game, especially the new chapters. Full changeset below: Upgraded particle, spawner, spawn point and data graphics Particlepedia, linked into examination mode Examination mode now triggered on Control Shorter chapters (most are 12 levels) Chapter 5! Black Holes! Chapter 6! The Weak Force begins! Level opening changed, you only have to press enter the first time UI system updated (mostly this has resulted in all the fonts being Arial) Now that we've got the UI sta…

  • Demo Is Now Working - 9 January 2014

    Hey guys! Just a quick announcement today - after a lot of back and forth between us, Valve, and of course you guys, we are happy to announce that the demo link on the Steam page is now working! YAY FOR TECHNOLOGY ISSUES! Thanks for your patience, understanding and helping us test everything on multiple occasions. You guys are awesome! Now you can share the news and get your friends to check the game out with ease. Thanks again. We'll be back soon with another update.

  • Demo Is Now Working - 9 January 2014

    Hey guys! Just a quick announcement today - after a lot of back and forth between us, Valve, and of course you guys, we are happy to announce that the demo link on the Steam page is now working! YAY FOR TECHNOLOGY ISSUES! Thanks for your patience, understanding and helping us test everything on multiple occasions. You guys are awesome! Now you can share the news and get your friends to check the game out with ease. Thanks again. We'll be back soon with another update.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID259470
Live current players0
SteamPulse tracked peak10
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 19, 2014
DeveloperSeeThrough Studios
PublisherSeeThrough Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent69%
Positive reviews72
Negative reviews32
Total reviews104
Steam recommendationsNot available
Achievements63
Average playtime forever1,093 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/259470/

Short description

Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.

About this game

Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles. Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation! Woven through the game is the story of Alison, a young physicist struggling to outrun her troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some powerful revelations. Features Based on actual particle physics: Enter the world of sub-atomic particles and take part in the interactions between them. A puzzling narrative: Particulars is a game which blends arcade and puzzle gameplay with an engaging story about a troubled young scientist. Over 100 intriguing levels: Explore the four fundamental forces of the universe over ten chapters of increasingly complex play. Dig deeper: The Particlepedia provides information on each particle in the game, the differences between the game world and the real world, and links to other information sources.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Particulars's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Particulars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Particulars at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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