SPSTEAMPULSELIVE ANALYTICS
Move The Chains - Season 1

Move The Chains - Season 1 Steam metadata

MissFortune | Nov 15, 2024 | game

Released

2players observed · 24 September 2026 - 03:20:46 UTC

AdventureIndieEarly AccessSteam Store

  • Latest observed players2 · 24 September 2026 - 03:20:46 UTC
  • SteamPulse tracked peak78
  • Units sold (VGI)1,164
  • Revenue (VGI)$10,534
  • Review score79% positive

Move The Chains - Season 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 24 September 2026 - 03:20:46 UTC
  • SteamPulse tracked peak78
  • Units sold (VGI)1,164
  • Revenue (VGI)$10,534
  • Review score79% positive
  • Total reviews81
  • Release dateNov 15, 2024
  • DeveloperMissFortune
  • PublisherMissFortune

Genres: Adventure, Indie, Early Access

Company pages: Developer: MissFortunePublisher: MissFortune

Top Steam chartsTop 100 gamesGame directorySteam Store page

Move The Chains - Season 1 Steam metadata

Move The Chains - Season 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2595640/metadata
Steam Storehttps://store.steampowered.com/app/2595640/
Steam Communityhttps://steamcommunity.com/app/2595640
PCGamingWiki search
IGDB searchSearch IGDB for Move The Chains - Season 1

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 64 positive, 17 negative

Price and discount

$11.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

186

Platform releases
  • Steam 16 November 2024

Latest Steam announcements

  • Season 1, Episode 5 | Part 1 is out for Steam. - 7 September 2026

    Not a whole lot has changed from the initial Patreon update. There was a gallery bug that I missed in those versions along with a weird text issue that was making text description text for translation selection disappear. Both are fixed now and said fixes are live for Steam users. Will be uploading an RPA/hotfix for other versions. Will be added to the official public release.If you've been following along with devlogs and such, we've decided to move to smaller updates that'll be releasing faster than the longer, nearly year-plus updates before. This does a few things for us that've already been discussed. With everything seemingly ready to go, we're moving onto Part 2 now. Once all four (potentially five, but unlikely) parts are done, we'll be doing a large sweeping fix under the hood. This, as previously mentioned, will be another restart, but it'll ensure a cleaner transfer to Season…

  • [Move The Chains] | S01E05.P1 | Play Sheet #20 - 30 July 2026

    Day late. Sorry about that. Just got caught up with stuff yesterday and totally spaced it.There's nothing really new to update on the personal stuff. Last night, I took some time to see if I could figure out what was causing my 13700k to get so toasty. Came across MCE and PL1/PL2 settings in the bios thanks to a JayzTwoCents video. Let's just say it definitely worked. As we all know, Summer is a killer for rendering. Especially in the desert.Until last night, I was seeing upwards of 55C in coolant temp alone. Hasn't gone above 48C since. Even took Cyberpunk for a spin, which usually kicked the CPU to up around 85C-90C dropped to about 75C on average. I was concerned that there might be some tradeoffs with Daz performance, and at least as far as loading renders goes, there's no real difference. We'll see about actually making them, but I don't think there's going to be much change.Crazy…

  • [Move The Chains] | S01E05.P1 | Play Sheet #19 - 8 July 2026

    I figured I'd start with some personal life updates.Starting with the eye, it ended up being exactly what I thought it was. Just swelling due to rubbing it like an idiot. For those unaware, I do have RCE in both eyes. My left being far worse than my right, the latter of which rarely bothers me. After using Manuka Honey, most of my problems have faded (irritation, constantly feeling like something's in it, etc.), provided I use rewetting drops and night time ointments (shit's expensive, man...). But I do have flareups sometimes, and that was one of those times.Of course, someone took that to mean that I was delaying working on MTC when all I ever said was that it might slow me down for a few days. Which it really didn't. Anyways, all is good on that front. I'm actually feeling healthier than I have in some time, so I suppose that's a good thing.On the topic of the family member legal stu…

  • [Move The Chains] | S01E05.P1 | Play Sheet #18 - 16 June 2026

    I don't have an exact number of renders made right now, last I counted was 375, and I think I've done 10-ish today so far. Either way, we're roughly about 80% done with the 500 planned renders. Again, may or may not go slightly over that to close out the update cleanly. I don't think a hard cutoff would be appreciated even in this format.We're currently at about 4 scenes. Two of which are quite long. We've paused on the third scene as there will be animations, the same will likely be true of the fourth as well. It's more to do with the if/else stuff that'll come with those scenes and the alt renders needed for them.Total, I'm envisioning 6-ish total scenes for the update. Might put us closer to 600-700 renders, but some prep leading into the P2 is a bit necessary here.We've got 30-ish renders actually cooked and waiting, but shouldn't take too long to cook all the renders.As mentioned b…

  • Minor Fixes #1 (that have been discovered for Episode 4) - 20 May 2026

    Fixed broken achievement for #Feminism. You can either replay the update or wait until Episode 5, where I'll also include it there for those that would rather not buzz through the update. :) Fixed a broken/missing image, was just a wrong file name (humble instead of hum). I'm also aware of the Kara date bug (where you go out even if you don't ask her.). I could've sword I had an if/else there, but guess I just blanked on it. Variable will also be included at the beginning of Episode 5. Will be fixed correctly during a larger S1 fix that will prepare the game for a clean save transfer to Season 2. Yes, another playthrough. But it'll be a bit away. Still have to finish Episode 5 before that's even a thought.

  • Season 1 | Episode 4 is Live. - 19 May 2026

    Thanks for holding out. That especially goes for anyone at this tier. This kind of support goes a long way in keeping the game going. And after waiting this long, I wish there was more too. But as said already, changes are coming to prevent this kind of wait again.There's lot of thing I've played around with this in update. Much of it being AI. Not to take over the game or its animations, or writing. But as a tool. Stuff that can take simple still renders and give them a little motion. The only scene that seriously made use of AI animations was certain scene later on. Most should be able to pick it out rather quickly. Like I said, it's simply to give a little extra life to certain renders. Largely in the closer/transition scenes. AI music is affordable, and far less tedious to find quality in. Yeah, some of the lyrics might be eh, and it might be a little formulaic. But it beats spendin…

  • [Move The Chains] | S01E04 | Play Sheet #14 - 30 June 2025

    There's some news, mostly good, but it's mostly been chugging away at renders. Have had a busy few weeks at work, but such is the case for a full time job and a hobby project. We also have a website in working order now, with (more or less) live tracking of progress. Which can be viewed here: https://missftn.com/move-the-chains-play-sheets/A little side warning on the site - it hasn't been optimized for mobile at all yet. It's still basically a broken mess. So, for those that can't see it, here's a screenshot:There's also some movement in regard to translations. Maybe not in the way I wanted, but movement nonetheless. But more on that below.As you can see by the screenshot, we're right around 1,300 renders. Which, ideally, puts us over the halfway mark. This is a very LI-centric update in getting to know the background of some of the LIs, specifically some of the ones that haven't gotte…

  • Update for missing achievements that were supposed to get added in 3.5. - 15 February 2025

    When going through the checklist for 3.5, I added the achievements to the code for the Steam version of the game. But I never uncommented them in the code. It's not a big issues. If you want the achievements, replaying through Episode 3.5 should give you them. Most of you should have a save from Episode 3 in the autosave given how short the 3.5 was. There's also a variable snuck in there as well. I've also changed the define code for Renee's character from 're' to 'ren' as 're' was conflicting with RegEx. Shouldn't cause any conflicts unless you happen to save on Renee's dialogue line in Episode 1. Which should be fixed with rolling back a bit. Sorry for the all the little bugs in this update, and thanks for putting up with them! I'll be trying to limit them in all future updates! :) So, the short of it is that you'll need to replay 3.5 from an Episode 3 save. If you're just starting th…

  • What is Episode 3.5? - 11 February 2025

    3.5, for those who weren't following very closely, is something of a QoL update for myself that also attempts to fix some of the longer running issues. Such as the gallery/scene replays and character page. While you can find it in the game in the extras menu, here's the changelog for 3.5: - Finished (mostly) the character menu. Likes/Interests to be added as you get closer to LIs. - Updated Music Room for faster attribution (for S01E03 and following, Episodes 1+2 will come later). - CG gallery and Animation/Scene Replays should work fully now (play through Episode 3.5) - Fixed Stats screen. - Fixed exit methods when returning from Main Menu and Quit screens. - Fixed some consistency issues, others remain and will addressed. The beef of this update was the character menu, obviously. Likes have been left blank as I felt it'd be better to add as the player gets closer. They won't have much…

  • 1/11/2025 Glossary Bugfix - 12 January 2025

    Sorry for the spam. Glossary bugfix should up and working now. As for everything else, please refer to the previous news post to this for more information.

  • S01E03 is Live (see before playing, short post). - 12 January 2025

    Sorry for the (again) delayed update, even if it was out of my control. I've gone through a quick playthrough before posting this. Just to make it clear once more, you will need to restart for this update. However, with all the backend work, there should be no more restarting barring any catastrophic bug that I missed. A known bug at the moment: Glossary definitions aren't working in S01E03. If you click on one, just rollback. I'm working to see what the fix is. Edit for Bug: Bug has been found. Will be updating in a few moments. Anyways, here's the changelog: - 2,160-ish Renders - 22 Animations, SFW and NSFW - Fixed Achievement + Gallery bugs (hopefully) - Implemented Superstar Traits - Heavy spell/grammar checking. Episode 1+2 still need a pass. - Other general updates (glossary, etc.) An update should go out soon-ish with a bugfix for the glossary definitions.

  • Regarding Episode 3 Update (Not my fault) - 10 January 2025

    For anyone looking for the update on Steam tonight, it's totally out of my control right now: Minutes prior, they told me to set up "Authenticator" before the build could go live. Then they say this once I do it. I've messaged support, but from my experience, Steam's support is slow to say the least. It'll probably be live before they actually get to it. The game is already uploaded. The moment I'm allowed to make the build live again, it'll be up. Hopefully they get back fairly quickly. Sorry for the inconvenience, but it's kind of out of my hands.

  • S01E03 Release Dates - 7 January 2025

    It's been a minute. First and foremost, I'd like to apologize for the wait and thank you for the patience. Had a lot going on near the end of the year (not an excuse) that delayed the release a bit, but we're here. Finally. Aside from fixing up some sfx and a final playthrough for bugs, we're ready to go. There was a lot of lessons learned with this update, and some things that'll be changed going forward. Specifically in the case of workflow. For this update, I basically prepped all 2100+ renders and then just rendered them all at once, then did all the writing, then did all the music, and so forth. Going forward, I'll likely be doing this on a per scene basis. So, for example, Scene #1 is going to be rendered, written, and postworked before moving on to Scene #2. This might extend the immediate development time a bit, but I think it'll overall be faster and cause less burnout this way…

  • Regard the lack of promised update. - 7 December 2024

    If you've read the community thread, you've already got a solid idea of what's going on. However, I'll share it to the general public (both here, obviously, and on Patreon/SS) who don't venture to those parts. Why is the update late? Those who read the post on the 30th might've read (and comprehended) the rather vague point near the bottom: "But it's because I have to go back home (family issues) for a bit. Depending on how it goes, I might share more. I might not. It's a bit personal, so I hope some of you can understand. I won't be back until the 3rd, though. So, it'll be released then." Obviously the 3rd came and passed. That family issue was my sister being hit on her way back from her kid's school. Was in and out of consciousness for a while, among a number of other issues. Our (biological) parents aren't in picture, so it's just me and her. That's why I went back home originally,…

  • Official Release Date + Notes on Episode 3 + Future - 26 November 2024

    While it certainly didn't blow up, I'd call the launch of Move the Chains on Steam thus far a success. While I don't know if I'll be quitting my job just yet (I'll need to see what I'm making month to month before I start contemplating that.), this very much removes the financial burden of Daz assets and other purchases that need to be made (music/licenses, icons/svgs/etc., and things of that nature.). I've read all of the positive and negative reviews, and I've taken the criticism some have brought forward. All of it is appreciated, but it's nice to know many are enjoying it. Gives you that bit of extra motivation. So the basis behind this post is transparency, and something of a roadmap for what's going to happen in this release cycle. Where are you now with progress? Rendering was done a while ago, and there's about three more scenes to write (one being longer, the rest are shorter.)…

  • News on Episode 3 with Today's Upcoming Release. - 15 November 2024

    If you haven't read the Play Sheet posted on another site (that I can't mention here). I was unable to finish up Episode 3 in time for the release date. That being said, I'll be releasing the game today as planned with the already finished Episodes 1 and 2. Episode 3 will be out by near the end of November! 39 of the 40 scenes (2100+ renders) in Episode 3 are currently rendered and waiting for postwork. Of said 40 scenes, 12 are unwritten. Most of which are fairly short however. Should have them done in the next couple days and will send out for proofreading while I working on the music/postwork/etc. I hate to use work as an excuse for not hitting that deadline I set for myself, but the university > work transition into full time (especially during election season) was kind of brutal for me. Just trying to be transparent for the sake of transparency. I appreciate your patience and I'm s…

  • After further deliberation. - 9 October 2024

    Sorry for the spam to anyone following this. After having several reaching out, along with a couple comments about holding off the release until Episode 3 is ready, I've decided to push back the release date to the 15th for now. We'll see where I am with progress in two weeks and decide from there. However, the release WILL be soon after that. if not right around it. We'll see. Again, thanks for the patience and for the understanding. Wouldn't be able to do this without you guys! - MF.

  • Quick Update Regarding S01E03! - 8 October 2024

    The release date of Move the Chains is now firm. It will be November 7th. However, progress on the status of Episode 3 has been slower than expected. While it's still early, and I'm working my ass off, I fear I won't hit the deadline for Episode 3 meeting the Steam release. I'm currently writing quite quickly, but I still have 2000 made-render waiting to be rendered + music + graphic assets + postwork + proofreading + editing. So, while I'm working hard to meet the November 7th deadline, I might not meet it. I won't be pushing the release any further, however. Meaning, it'll be the game as-is. Season 1, Episodes 1 and 2. That all being said, even if I miss the deadline/release for Episode 3, it won't be long until comes. No promises. No hard dates. I just wanted to post this for the sake of transparency. I'm working at a pace that retains quality, so I won't sacrifice quality for a slig…

  • Current S01E03 Progress + New Release Date - 17 August 2024

    So, I've been going back and forth with Steam since June getting things right. Between the week-long wait times for each issue/message/etc. between us and working on the game, it's taken a bit longer to get to this point than I would've liked. That being said, the current build is finally approved. I've started reaching out to curators already and hope to gain at least some momentum from that before the October NextFest. I've had a fair bit of IRL drama the past couple weeks, but I'll spare you all from that since it's basically over with now. Below you can find the current process for Episode 3. We are at nearly 1600 renders. Leaving us about 200 more to go for the main story. Will still have an unspecified number left for the fundraiser game, but wanted to save that for last. Episode 3 is going to be in the ballpark of 2000 renders, give or take. The renders are rendered yet, as previ…

  • Ep. 3 Progress + Soft Release Date + NextFest | MTC Devlog #1 - 20 May 2024

    I'm aware I'm probably a little late in posting this, but better late than never, eh? For those that don't/can't/won't follow outside of Steam, I generally post Play Sheets, which are generally just progress reports with current progress and what's in the pipeline. For the sake of not making you read an entire book, I'm just going to post the progress chart I update daily on my Patreon page (which is free to see, along with said Play Sheets.), along with some quick notes on a couple of the more vague parts (Note, if you can't see the full image, then Right Click > Open Image in New Tab should bring up the full image in another tab). We are currently at 627 renders (approximately 20-ish more after today, but not entirely done yet.). They currently aren't rendered yet, to be clear. They, however, are all posed, lit, and ready to be rendered in batches. Likely not overnight due to the heat…

Patch notes and updates

S.noRelease datePatch nameGID number
120 May 2026Minor Fixes #1 (that have been discovered for Episode 4)1833334318566482
215 February 2025Update for missing achievements that were supposed to get added in 3.5.1791580426029777
311 February 2025What is Episode 3.5?1790848102793086
412 January 20251/11/2025 Glossary Bugfix1788311419096834

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2595640
Live current players2
SteamPulse tracked peak78
Live count (today's peak floor)2
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateNov 15, 2024
DeveloperMissFortune
PublisherMissFortune
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews64
Negative reviews17
Total reviews81
Steam recommendationsNot available
Achievements186
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2595640/

Short description

Move The Chains is a choice-driven adult visual novel that puts you into the shoes of a hot-button athlete who finds himself being given a second chance after spending a year behind bars. The road to redemption is a long one, but it's packed with girls, love, drama, and of course, sex.

About this game

Touted as the nation's top cornerback, a five-star recruit out of Inglewood with scholarship and NIL offers from some of the top universities in the country, you finally have your goal in sight. Getting yourself and the woman who practically raised you out of the dump you called home. But the reality you worked yourself to the bone to create comes crashing down on the night of the semifinals against Mater Sei. After nearly a year behind bars, you find yourself free once more. Knowing that no college was going to come near you, you resigned yourself to life beyond football before that gavel even came down. That is, until you run into a mysterious someone behind sunglasses - a two-time MVP on the biggest stage of them all - looking to recruit you to the Texas A&N Wolves. But before you can even get past the starting pistol, another obstacle lands right in front of you. An obstacle that forces you to take matters into your own hands. Currently inside of Season 1: 4,020 FHD, high-end still renders downscaled from 4K. 64 Animations through 3 scenes. Approx. 5-6 hours of content. A fresh, unique UI that tears itself away from the Ren'py standard. * Please do note that there is NOT voice acting within Move The Chains. It was (currently) for the trailer only . It's an eventual goal, but only your funding can make that possible.* Within the hurricane that is your newfound stardom. you immediately draw both ire and praise, both slander and vindication. Can you hand the temptations that come with a second chance? The options for a star athlete are many, sometimes far too many to choose just one. Just as light comes with the dark, new faces introduce new paths and the many lives within them. Coming from a past riddled with drugs, abuse, and violence, it's all you've ever known. It's up to you to break away from the anger and violence you've always known to be the answer, it's up to you to break the cycle of pain and hate, to be a better human than those who brought you into the world. Do you want to train? Do you want to party? Study film? Improve your psychological and physical well-being? Train too hard and the consequences might catch you, train too little an…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Drogas ilícitas Violência
steam germanyBANNEDSexuelle Inhalte Drogen Drastische Gewalt
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Move The Chains - Season 1's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Move The Chains - Season 1's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Move The Chains - Season 1 at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$11.99$11.99No discountSteam Store

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RankGameLatest observed playersTracked peak
1Counter-Strike 2501,09224 September 2026 - 03:20:04 UTC1,818,368
2Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
3Human Fall Flat97323 September 2026 - 21:49:52 UTC127,516
4Once Human18,67624 September 2026 - 01:29:19 UTC231,343
5Wallpaper Engine47,38824 September 2026 - 01:29:09 UTC150,271
6Dota 2372,50224 September 2026 - 03:20:24 UTC1,291,328
7Such a guy123 September 2026 - 19:13:33 UTC234
8Brotato3,52823 September 2026 - 22:58:39 UTC23,754

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS166,41024 September 2026 - 03:20:24 UTC3,236,0272,744,193PUBG Corporation
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Apex Legends™71,01224 September 2026 - 02:40:35 UTC624,4731,047,228Respawn
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Palworld47,74724 September 2026 - 02:29:26 UTC2,101,535451,088Pocketpair
Rust43,25524 September 2026 - 03:16:16 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Grand Theft Auto V Legacy35,98923 September 2026 - 21:56:30 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 252,91924 September 2026 - 01:47:05 UTC574,638199,438Mega Crit
Palworld47,74724 September 2026 - 02:29:26 UTC2,101,535451,088Pocketpair
Wallpaper Engine47,38824 September 2026 - 01:29:09 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid44,43724 September 2026 - 02:39:31 UTC122,811467,999The Indie Stone
Rust43,25524 September 2026 - 03:16:16 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Slay the Spire 252,91924 September 2026 - 01:47:05 UTC574,638199,438Mega Crit
Palworld47,74724 September 2026 - 02:29:26 UTC2,101,535451,088Pocketpair
Project Zomboid44,43724 September 2026 - 02:39:31 UTC122,811467,999The Indie Stone
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,47724 September 2026 - 02:56:29 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,39124 September 2026 - 03:09:19 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.13,32024 September 2026 - 01:49:21 UTC266,908420,693semiwork

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