- Tales of Maj'Eyal 1.7.6 "Woops" is released! - 30 June 2023
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.6 ! See http://te4.org/ This is the update of shame! I managed to induce a nasty nasty bug that broke the item's vault in 1.7.5. This is the fix for it so I can now finally go back to publish Lost Land test. I am sorry for the delay (and the nasty bug). And to express my shame about the bug, I've gifted 2 bonus vault slots to every single player account that exists at this moment, whether they were affected or not. Fixed the Item's Vault bug that could upload broken items or not upload at all, or not download at all. It's wild. Updated the server to make sure this can't happen again even if I do an other dumb change Have fun in Eyal!
- Tales of Maj'Eyal 1.7.5 "Before the Storm" is released! - 29 May 2023
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.5 ! See http://te4.org/ This update fixes various things and most importantly provides new hooks and modding tools that are needed for Lost Land. "But DarkGod please let us test Lost Land!" Actually this patch's main goal is just that! I'll wait a few days to see if nothing explodes with it and if all is good the testing will start! Now, I already said it in the announcement of the beta but I want to make it crystal clear: Lost Land testing is *NOT* to be considered a way to get early access. It is likely to be full of bugs, unbalanced things, pain, sadness and tears. Things WILL explode and break, characters will be ruined (I mean, in a bad way) and so on. I urge you to not participate if this would feel bad for you. The only reasons I'm doing it are to see want exactly explode and to see if there is an interest for mor…
- Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?! - 17 February 2023
Hello my minions! So it's been a while, far too long even, but now I'm finally rea.. **out of nowhere, a wild minion appears and grabs DarkGod, shouting, "WHERE IS LOST LAND? GIVE IT TO ME NOW!!!"** Ok ok my wild minion, just let me finish! As I was saying, I'm finally ready to speak more about Lost Land. It's now in a rather usable state but it is a very big thing and as such, I've decided that I'd do an open beta / early access for it for once! The current plan is that such a beta would come soon and be available on te4.org (worry not steam and gog people, you can use stuff from te4.org directly too). Now, what is soon? I'm not sure, but I can tell you a bit about what will be inside! 6 new races, two of which have further minor variants: Risen (Human / Halfling), a form of perfect undeath, unique to the Empire Vampire, need I say more? Atroren, elven undeads with .. peculiarities Rep…
- Tales of Maj'Eyal 1.7.4 "Wandering Star" is released! - 28 June 2021
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 ! This release adds a new class and a new class evolution, amongst other updates, fixes and balances ! Don't forget to help ToME on Patreon too if you wish ! Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics Add chat portraits to many things Add zone max level to tooltip and adjust levels for difficulty (if applicable) Allow Steady Shot triggered via Shoot to apply Marked Dirges update mastery correctly Feed and Fed Upon properly ignore absolute resistance Fix a bug with Garrote Fix AI targeting of friendly actors, preventing them once again from toasting their friends Fix alt tier1 zones having a different level range than non-alt tier1 zones Fix Assasinate Fix bone shield having non-integer cooldowns Fix Brawler Attack Speed Fix Cleansing Flames's tactical table Fix description for Animate Bl…
- Tales of Maj'Eyal 1.7.3 "Creepy Crawlies" is released! - 21 May 2021
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 ! This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version. Don't forget that you can support ToME on Patreon too if you wish! Abyssal Shield now has a log line Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it Add Japanese and Korean translations Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls) Add a tutorial popup when the hotkeys page is switched for the first time Add tile transition from marble floor to water (mainly for Last Hope) Adjusts invisibility-granting talents and effects to prevent a floating point error Adjusts tooltips to not display zero-valued properties AI now…
- Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is out! - 7 November 2020
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 ! This is a very simple bugfix release to squash a nasty bug that slipped in 1.7.1, very sorry :( Don't forget that you can support ToME on Patreon too if you wish :) Fix for Rocket Pod in Embers of Rage Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom. Fix Ominous Shadow to correctly grant darkness damage conversion Have fun in Eyal!
- Tales of Maj'Eyal 1.7.1 "Ghoulish Evaporation" is out! - 6 November 2020
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! This is a simple bugfix release to squash 'em evil bugs! Don't forget that you can support ToME on patreon too if you wish :) Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted. Clarify corpselight description Correctly report talents cooldown in the log when stunned in some cases Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration Display Crepuscule range Disruption Shield visually changes when it is into the mana eating phase Fix AMD display weirdness Fix a bug with some rare NPCs with Blurred Mortality Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing Fix an issue where a…
- Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is out! - 29 October 2020
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 ! Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked! An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running! Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to transl…
- Tales of Maj'Eyal 1.7.0 BETA7 is upon you! - 4 October 2020
My minions, The 7th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well. Changelog in no particular order: Reduced Runeskin crit bonus Impending Doom gives a soul every 3 turns Fixed Slipstream cost Throw Bones does not hit allies Disruption Shield correctly respect…
- Tales of Maj'Eyal 1.7.0 BETA6 is upon you! - 21 September 2020
My minions, The 6th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well. Changelog in no particular order: Reworked Swift Hands to provide 4 "ready" slots Update harmony/one-with-nature to do what it says it does Blacfire Aegis damage now checks the highest of mind…
- Tales of Maj'Eyal 1.7.0 BETA5 is upon you! - 1 September 2020
My minions, The 5th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Ok I promise this is the last time I slip a new evolution in a beta! But this one was ready, cool and already made so ... welcome Fallens! Class evolution of Sun Paladins, thanks a lot to Recaiden! Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too w…
- Tales of Maj'Eyal 1.7.0 BETA4 is upon you! - 24 August 2020
My minions, The fourth beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well. Changelog in no particular order: Replaced Bone Wall with Shattered Remains in the Master of Bones tree Fixed Wordly Knowledge description Rewrote Aether Permeation to be a dispel protection…
- Tales of Maj'Eyal 1.7.0 BETA3 is upon you! - 7 August 2020
My minions, The third beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well. Changelog in no particular order: Lichform does not wait your next death in the Arena, as resurrection is forbidden there Updated the Arena death dialog to use the same code as the normal one…
- Tales of Maj'Eyal 1.7.0 BETA2 is upon you! - 6 August 2020
My minions, The second beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. This release brings a lot of little changes, fixes, balancing for the Necromancer, but some other goodies too! Of particular note is a new class evolution for Archmages (sorry I can't stop myself!), the High Thaumaturgist! One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is…
- Tales of Maj'Eyal 1.7.0 BETA1 is upon you! - 7 July 2020
My minions, The day of the Necromancer is drawing near! While 1.7 is not yet released .. its first beta is! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Of particular interrest is, obviously, the full rewrite of the Necromancer (you can find some more details on them there: https://te4.org/blogs/darkgod/2020/05/necromancer/patch-17-big-feature-preview-new-necromancers) but also the localization support. The current beta ships with a partial Simplified Chinese translation that should be complete once 1.7 is fully released. Also thanks to this framework it is now possible for addons to provide ne…
- Upcoming patch 1.7 big feature preview: New Necromancers! - 27 May 2020
Hello my minions! So, I have announced in the past that Necromancers will be getting an update, and they "soon" will! But it is not a simple update, however, it is more like a near-total rewrite. So, I wanted to go over them a bit to give you a feel for what's coming. Necromancers in patch 1.7 will have 12 class talent trees and 2 new generic talent trees. The class trees are split by theme into 4 groups of 3 trees each: Minions, Death, Darkness and Cold. The way souls are generated and spent has changed. There are more ways to get new souls, even in a solo fight, but also more ways to spend them. The intention is that you should have to think about when to spend souls but, they shouldn't feel like consumables either. So, with that in mind, let's go over the themes! Minions What necromancer would go out without an army of undead minions to slaughter their foes? Well some I hope, as I wa…
- Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released! - 25 February 2020
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/ I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances! Don't forget that you can support ToME on patreon too if you wish :) Fix Antimagic Zone targeting Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff Improve Blade of Distorted Time Fix Out of Phase merging Slightly reduce Insane talent and class level scaling Cap Rush range at 14 Add slow subtype to Cripple Move Corrupted Negation damage to after the dispel Fix Shield Slam block occuring before the attacks Fix Guidance antimagic bonus Fix Marauder and Skirmisher power_source tags Allow Elemental weapon ego to proc on kills Disable bandit fortress vault, until it can be reworked as it…
- Tales of Maj'Eyal 1.6.6 "Vaulted!" is released! - 7 January 2020
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.6 ! See https://te4.org/ This release is rather big, with quite some focus on reducing the felt "godmode" of the AI and some corner-cases of scalings. Madness mode starts with more gold and HP. But don't worry you'll die anyway Fixed (perhaps) some perma-ressource loss due to sustained talents Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name Right click on the inventory icon on the toolbar will bring up the ingredients list Reduce Blink Rune cooldown Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds Ranged Arcane Vortex proc scales with material level Increase base damage on Shadow Combat but reduced high end damage Reduce scaling on Total Thuggery Feed no longer prevents entering the world map Fix…
- Tales of Maj'Eyal 1.6.5 "The Long Dark" is released! - 18 December 2019
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/ Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage Fix Searing Light range Add unarmed damage display to Actor tooltips for NPCs that are unarmed Change minimum unique/boss randboss level to 10 from 8 Reduce life regen on Wild Growth slightly Change Sudden Growth to use a standard scaling pattern Equipping a tinker now uses a turn Last Stand now sets life to 1 if it was below 0 upon deactivating Fix major bug with Ancestral Life energy gain Fix anti-antimagic quest invuln sometimes bugging Some protection against disappearing talents (due to addons or whatever) Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Sh…
- Tales of Maj'Eyal 1.6.4 "The Neverending Story" is released! - 27 November 2019
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.4 ! This is a quick-fix release for a very nasty bug. Upgrading is vital. Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug Fix casting Freeze at a target in a wall freezing you instead Fixed Grappled tooltip Fix Meteoric Crash nto applying highest dam to fire A few misc fixes & addons sanity prevention Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on Fixed a bug with Advanced Targeting System when no target exists Have fun in Eyal!