SPSTEAMPULSELIVE ANALYTICS
Astral Divide

Astral Divide Steam metadata

Sébastien Aoki | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieSimulation

  • Steam app typegame
  • Steam App ID2597060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSébastien Aoki

Astral Divide metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2597060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSébastien Aoki
  • PublisherSébastien Aoki
  • Parent gameNot available

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Sébastien AokiPublisher: Sébastien Aoki

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Astral Divide Steam metadata

Astral Divide metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2597060/metadata
Steam Communityhttps://steamcommunity.com/app/2597060
PCGamingWiki search
IGDB searchSearch IGDB for Astral Divide

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Changelog: Introducing enemies - 24 September 2025

    The highlight of this update is that there are now enemies!This is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned.Additionally, it contains many engine improvements that will be needed for the future updates.Finally, it is not in the game yet, but the foundations and main parts of the story and the world building are ready too.Major changesAdded a new enemy: the Barnian drones. They randomly spawn and move around the map, school together and attack if you come too close.Added scaffoldings, which can be used both for building and as laddersDropped items now inflicts damage to entities, depending on their mass and speedThe tech tree has been replaced with a simple list of recipes.The recipes list shows a indicator for the ones that requires power to be used.Researching something does n…

  • Short progress report - 22 December 2024

    There haven't been a lot of news lately. This is partly for personal reasons, but also because behind the scenes I am making plans for the actual content of the game (world building, deciding on the available places, technologies, goals, dialogues...). It's progressing well, and the main parts of the story are already done. All of this so far is difficult to share, but to take a break from it I also had fun making the plants and trees grow dynamically:

  • Changelog: Health and entity system - 21 September 2024

    This is a big update, that comes with many improvements to the game engine, but not many new features. This is necessary to allow future improvements, like the introduction of mobs. Meanwhile I'm also working on the story, which is not yet part of the game. Gameplay changes Added a health system Implemented death and respawn Added a robot printer in the factory bay The player drops robot parts when dying The player looses health if it falls from too high The gravity beam cannot counterbalance an infinite amount of velocity anymore The player explodes when it dies, pushing away nearby drops and entities UI changes Added a health bar Added customized window borders Changed the color and font of the texts Adjusted spacing in the toolbar Added missing tech tree items and sorted the existing elements Fixed wrong output icon in some recipes (for the saw and the mold) Moved the developer comma…

  • Progress report: Health and respawn mechanism - 19 August 2024

    I didn't post a lot of updates recently, but the game is still progressing smoothly. I have worked a lot on the physics engine, and now on the health and respawn mechanics. On top of this I have made progress about the story, and revamped a bit the user interface to make it look nicer.

  • Changelog: propulsion tech update - 5 May 2024

    It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide! Next, I will work on the story and adding more content to explore in the game, so it may take a while until the next update. Gameplay changes Added the item stand, which can display one item and automate the vacuum gun Added the switch, which allows to manually route the power to the left or the right of it It is now impossible to build multiple interact-able objects in the same tile All items, including the tools and blueprints, can now be moved and dropped Added a maximum linear and angular velocity impulse when throwing too much mass at once. The iron ores are now magnetic again Quality of life improvements Items can now be manually looted by pressing E (by default) Items can now be directly retrieved from crates by pressing E (by default) Looting an item now…

  • Changelog: minor UX update - 7 March 2024

    Gameplay changes Fluids can now be looted directly using the vacuum gun Interactive world content can now be used by pointing it with the mouse as well Using a yellow/gold border color for interactive elements Unified the maximum range for all the actions Optimized the fluid mechanics to prevent tiny amounts from flowing forever Fixed wrong ores rotation on other faces of the planet UI changes Removed unused organic waste from the tech tree Renamed the "Rotate player" control to "Switch gravity" Now hiding the arrow buttons for unavailable settings Bugfixes Fixed building and digging progress bars disappearing when moving the cursor Fixed registering clicks outside of the scrollable area in the settings Fixed plants not displayed from a long distance Fixed wrong gravity when the bounds of a world does not include the origin Fixed memory leak happening after removing a world/ship Fixed t…

  • Changelog: Inventory update - 18 February 2024

    Following the Tokyo Game Dungeon and all the awesome feedback that I got, here is a first major update, that completely changes how the inventory and toolbar works. Inventory Changed the behavior of the inventory to use a conventional slot and stacks system Removed max mass of inventory, added a defined slot amount instead Introduced an item stack system and limit (100 items per stack) Allow merging different stacks in the inventory Allow dropping whole stacks directly from the inventory, using a right click from the mouse Removed the mass property of items Adjusted centering of the fruit sprites in the inventory slots Made the number of columns in the inventory a constant that does not vary with the resolution and UI scale Toolbar The toolbar now has it's own item slots and behaves like an inventory, rather than only containing shortcuts to items in the inventory Fixed the behavior of…

  • Changelog: Added crates - 13 January 2024

    Gameplay changes Added crates, which can store a large amount of a single item Looting a new item now automatically adds it to the first empty toolbar slot Added a maximum storage amount on the inventory Allow transfer of items between crates and the inventory directly when the inventory is opened Quality-of-Life improvements Items selected with the mouse in the inventory can now only be used via the toolbar Highlight the action-able objects in the world Clearly show quick access buttons on the toolbar and inventory items Simplified the displayed quantity on inventory items, and slightly changed it's design Changed how the recipe quantities are displayed in the item tooltip Organic waste is not needed anymore as an ingredient to build a fire camp Bugfixes & Performance improvements Fixed visual glitch in the starfield on Steam Deck Fixed various item recipes that didn't handle multiple…

  • Exposition at the Tokyo Game Dungeon - 28 December 2023

    Astral Divide will be exposed at the Tokyo Game Dungeon on saturday, january 20th! If you can, please come take a visit and play it on stand G-5, near Hamamatsucho station. https://tokyogamedungeon.com

  • World physics update - 28 December 2023

    Gameplay changes Implemented scalable collisions between planets and ships Entities (items and player) now fully collides and interacts (including gravity) with all planets and ships around it, rather than being a background decoration and needing to "switch" to it. Sounds can now fully be heard from planets and ships nearby Dropped items does not automatically stack anymore Made it so changing the primary action button in the settings does not affect the UI Slightly improved the behaviour of the vacuum gun when throwing items Performance Reduced overall memory consumption by about 60~70% Improved performance of dropped items when there is a large number of it Bug fixes Fixed memory leaks happening when reloading saves without restarting the game Fixed rare crash when quitting the game and many others related to audio processing and multi threading Fixed crash when docking to a planet F…

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2025Changelog: Introducing enemies1811772772213700
221 September 2024Changelog: Health and entity system6341720536509746139
35 May 2024Changelog: propulsion tech update5766372999954661117
47 March 2024Changelog: minor UX update5679673637652163747
518 February 2024Changelog: Inventory update8033928544502215220
613 January 2024Changelog: Added crates6300039510126282760

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2597060
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperSébastien Aoki
PublisherSébastien Aoki
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

You wake up alone in a damaged space station with no memories. To get out of here, you will have to build your own spaceship. But survival comes first: gather resources, build a base and a factory out of gear and steam, and explore hand-crafted planets with unique biomes and resources.

About this game

You wake up some day as a robot with no memories in an unknown star system. To understand what happened, you will have to explore the area, but you have no working spaceship! Find resources Before exploring the area, you will need a working starship. Unfortunately, yours is beyond repair, so you will have to gather whatever resources and technologies you can find on this planet. Automate your base You won't fly very far with your bare hands (do you?), so in order to progress you will need a base to build factories and automated farms. With systems made with gears and powered by steam, you will have to be creative. Build and fly anything you want In Astral Divide, you can make anything into a spaceship and fly with it wherever you like. There are no artificial borders between the worlds and no loading times either. Features Search and mine for resources Research and unlock technologies You can destroy and build anything, anywhere Combine simple mechanical systems into more complex machines Make any building or part of the world into a ship and fly it into space Explore anything you can see in the star system No loading times or transition screens between worlds: you really do travel in space Different worlds featuring different biomes with their own resources and content Dark caves with an immersive lighting system You can go all around every planet All the content is carefully hand-made (not procedural) Day-night cycle that depends on the planet's position and movements Water that flows down depending on the gravity

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Astral Divide's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Astral Divide's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Astral Divide at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.