SPSTEAMPULSELIVE ANALYTICS
Two Brothers

Two Brothers Steam metadata

Ackk Studios | Dec 3, 2013 | game

Released

0players observed · 22 September 2026 - 12:53:13 UTC

ActionAdventureIndieRPGRetro

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)13,245
  • Revenue (VGI)$81,407
  • Review score32% positive

Two Brothers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)13,245
  • Revenue (VGI)$81,407
  • Review score32% positive
  • Total reviews193
  • Release dateDec 3, 2013
  • DeveloperAckk Studios
  • PublisherAckk Studios

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Ackk StudiosPublisher: Ackk Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Two Brothers Steam metadata

Two Brothers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/259760/metadata
Steam Communityhttps://steamcommunity.com/app/259760
PCGamingWiki search
IGDB searchSearch IGDB for Two Brothers

Reviews, pricing, and metadata

Review summary

Mostly Negative

32% positive, 62 positive, 131 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Shared/Split Screen, Full controller support, Partial Controller Support, Remote Play Together

Achievements

Not available

Platform releases
  • Steam 3 December 2013

Latest Steam announcements

  • Chromophore Website - 28 March 2016

    I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk

  • Chromophore Website - 28 March 2016

    I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk

  • Kickstarter Update - 26 March 2016

    Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew, and Ian working on remaking it in Unity. It's tough as we had to learn an entirely new program and work flow, so I want to sincerely apologize for how long it's taking. We are actively working on the game but it's honestly harder to remake than it was to make the first time as now we are glaring…

  • Kickstarter Update - 26 March 2016

    Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew, and Ian working on remaking it in Unity. It's tough as we had to learn an entirely new program and work flow, so I want to sincerely apologize for how long it's taking. We are actively working on the game but it's honestly harder to remake than it was to make the first time as now we are glaring…

  • Taking the game down for a while in a week or so... - 13 October 2015

    Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk

  • Taking the game down for a while in a week or so... - 13 October 2015

    Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk

  • Mac, Linux, PC, Beta/demo for Chromphore Coming in July. - 4 June 2015

    Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!

  • Mac, Linux, PC, Beta/demo for Chromphore Coming in July. - 4 June 2015

    Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!

  • Info on what is changing... - 24 January 2015

    Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.imgur.com/3tLxxDd.png As you might see, this results in the areas looking a lot cleaner. This always bothered me during development, but when I admitted it to myself I was too far along to do anything about it in MMF2. How does this change control? If you think about pokemon, when you press the dir…

  • Info on what is changing... - 24 January 2015

    Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.imgur.com/3tLxxDd.png As you might see, this results in the areas looking a lot cleaner. This always bothered me during development, but when I admitted it to myself I was too far along to do anything about it in MMF2. How does this change control? If you think about pokemon, when you press the dir…

  • Mac and Linux (and PC) beta version of major update... - 28 December 2014

    Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some feedback on the core new engine. Show people how it's shaping up. A week or less after upload larger portions of the game. I've been doing testing privately and the feedback has been good. I won't talk it up, because that's just stupid. So, that's the plan. I'll keep you guys updated. Also going to s…

  • Mac and Linux (and PC) beta version of major update... - 28 December 2014

    Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some feedback on the core new engine. Show people how it's shaping up. A week or less after upload larger portions of the game. I've been doing testing privately and the feedback has been good. I won't talk it up, because that's just stupid. So, that's the plan. I'll keep you guys updated. Also going to s…

  • Update from Kickstarter about Chromophore (The updated version) - 16 September 2014

    Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly buggy program... and this lead to all the issues Two Brothers has in terms of glitches on some machines. The original plan was to port to Mac and Linux using Anaconda. Which is a great method, but it feels terrible for a game the size of Two Brothers. Some playthroughs can take 20 or so hours, and it'…

  • Update from Kickstarter about Chromophore (The updated version) - 16 September 2014

    Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly buggy program... and this lead to all the issues Two Brothers has in terms of glitches on some machines. The original plan was to port to Mac and Linux using Anaconda. Which is a great method, but it feels terrible for a game the size of Two Brothers. Some playthroughs can take 20 or so hours, and it'…

  • Two Brothers major overhaul - 28 May 2014

    Hey guys! Quick update on life. My moms treatment is continuing as planned so thanks a lot for all the emails asking how she is doing! She is fighting her best and I am hopeful. Thank you all for your kind words. So sadly due to the poor nature of the MMF2 engine I used to craft Two Brothers there are a variety of issues on certain hardware. I've been programming the game from the ground up with a new engine and it plays like a dream. I will be releasing this update for free (obviously) as soon as possible. I also changed somethings in the engine to make the game better after I read some criticism aside from the glitches in the initial launch. Enemies will be much smarter, the game will have a wide screen option without stretching and some graphic updates have been made from things that always bothered me with the animations. There is no longer the Z sorting issues so no one will stand…

  • Two Brothers major overhaul - 28 May 2014

    Hey guys! Quick update on life. My moms treatment is continuing as planned so thanks a lot for all the emails asking how she is doing! She is fighting her best and I am hopeful. Thank you all for your kind words. So sadly due to the poor nature of the MMF2 engine I used to craft Two Brothers there are a variety of issues on certain hardware. I've been programming the game from the ground up with a new engine and it plays like a dream. I will be releasing this update for free (obviously) as soon as possible. I also changed somethings in the engine to make the game better after I read some criticism aside from the glitches in the initial launch. Enemies will be much smarter, the game will have a wide screen option without stretching and some graphic updates have been made from things that always bothered me with the animations. There is no longer the Z sorting issues so no one will stand…

  • Two Brothers Patch/Mac/Linux Release update - 28 March 2014

    I must apologize once again for the delay of both Mac/Linux version of Two Brothers! My mother recently was diagnosed with very aggressive cancer and it has sadly put everything on hold. I am working as much as I can through all the confusion and strife but it's delayed me again. I've brought in a friend to help me out so I hope to get everything out within the next few weeks. About the Mac/Linux/Console builds we've been polishing the game and fixing things up according to reviews and user feedback to ensure the game is awesome. Of course we'll patch the PC version to match... we're making some significant improvements so it's taking a bit longer than we had hoped, especially with my mothers illness. I'll keep everyone up to date more frequently now too. I've finally got my head on straight and I'm ready to keep working. Thank you all for your patients ! -Brian

  • Two Brothers Patch/Mac/Linux Release update - 28 March 2014

    I must apologize once again for the delay of both Mac/Linux version of Two Brothers! My mother recently was diagnosed with very aggressive cancer and it has sadly put everything on hold. I am working as much as I can through all the confusion and strife but it's delayed me again. I've brought in a friend to help me out so I hope to get everything out within the next few weeks. About the Mac/Linux/Console builds we've been polishing the game and fixing things up according to reviews and user feedback to ensure the game is awesome. Of course we'll patch the PC version to match... we're making some significant improvements so it's taking a bit longer than we had hoped, especially with my mothers illness. I'll keep everyone up to date more frequently now too. I've finally got my head on straight and I'm ready to keep working. Thank you all for your patients ! -Brian

  • Two Brothers Screen Size Options! - 11 December 2013

    Hey guys! We just updated Two Brothers to have various options for how large the game is displayed on your monitor. The game will no longer stretch and distort as it did on some graphics cards in the past. You can try the various options at any time by pressing the keys 1-9 on your keyboard! (Pressing 0 will bring you back to Windowed mode) We're working on improving the game continuously. Future updates will include improved combat, improved hit detection, improved controller support and new side quests! Thank you all!

  • Two Brothers Screen Size Options! - 11 December 2013

    Hey guys! We just updated Two Brothers to have various options for how large the game is displayed on your monitor. The game will no longer stretch and distort as it did on some graphics cards in the past. You can try the various options at any time by pressing the keys 1-9 on your keyboard! (Pressing 0 will bring you back to Windowed mode) We're working on improving the game continuously. Future updates will include improved combat, improved hit detection, improved controller support and new side quests! Thank you all!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID259760
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 3, 2013
DeveloperAckk Studios
PublisherAckk Studios
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Negative
Positive review percent32%
Positive reviews62
Negative reviews131
Total reviews193
Steam recommendationsNot available
AchievementsNot available
Average playtime forever308 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic. Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over...

About this game

Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic. Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over 700 years. When Roy finds what he's looking for, he is met with a terrible fate. Roy no longer finds himself a living man. He is greeted with a world of colors he never believed could have existed! One obsession leads to another and Roy begins to walk the line of life and death - sometimes intentionally ending his own life - just so he can see this land of beauty and color again. But something is strange: Why is Roy the only man who can cross so easily between the worlds of the living and the dead? What has given him this unique ability? How will he reconcile the existence of an afterlife he never believed could even exist? ▪ Explore a vast non-linear world and story with multiple endings, and deep side quests! ▪ Take the game world from black and white 8bit to full color 16bit! What makes Two Brothers unique: Two Brothers takes a long hard look at death in video games... when the player is killed in combat or triggers a deadly trap, instead of being greeted a familiar GAMEOVER screen, the player finds himself in what we call the "Afterlife Hub". This realm of the dead is a colorful and mysterious place where the player can explore, find clues, and interact with characters who have passed on in the games story... sometimes even bringing some of them back from the dead. When the player wants to return to gameplay, they can jump from the edge of the heavens and get back in to the action and exploration! This mechanic is vital to the gameplay, as sometimes interacting with the dead is just as important as interacting with the living... this feature often requires the player intentionally ending their session in a game over, just to cross over to the other side.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
28Full controller support
18Partial Controller Support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Two Brothers's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Two Brothers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Two Brothers at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

Most visited Steam Store games

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3Once Human21,46923 September 2026 - 17:16:14 UTC231,343
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6Love in Summer-2K00
7Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,271

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GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe108,79323 September 2026 - 16:58:54 UTC181,509676,031Digital Extremes
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite38,16823 September 2026 - 18:32:05 UTC65,94478,112Morefun Studios

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