Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2598210 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Two Toads |
| Publisher | Two Toads |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Fear is not a shield. Only those who face it will survive this adrenaline-pumping bullet hell boss rush.
About this game
The new world, mired by centuries of anarchy, is in constant need of culling. Asmus, a Venator of the Memento Mori, is assigned to that particularly macabre task. Dance to the death in 10 increasingly difficult boss fights. To Asmus, they are merely missions, but each character he faces is fighting for their lives with shockwaves, lasers, lightning-fast slashes, and mesmerizing bullet storms across multiple phases. Simple controls, complex mechanics. Move, shoot, slash. That's all you do. Designed to be highly responsive on both keyboard & mouse and gamepads, the controls are basic and easy to understand. It's how you use them to dodge, attack, and counter enemy fire that matters. Every level is stylistically distinct, with traditional, handcrafted 2D maps, sprites, and animations for every character. Each one boasts its own unique soundtrack, spanning a plethora of genres to fit the aesthetic and gravitas of each fight. Why are you doing this? Let Asmus share the darkest nooks of his mind in a traditionally illustrated narrative throughline that links every boss battle together. See behind the "missions" to explore the characters he's fighting, and question who's truly better off dead. An easy mode is available, so you can find the right level of challenge for you while maintaining fully immersed in the narrative.
Supported languages
English
