SPSTEAMPULSELIVE ANALYTICS
Sclera

Sclera Steam news

Ryan Boc | Oct 13, 2023 | game

Released

0players observed · 24 September 2026 - 16:09:30 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Sclera news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateOct 13, 2023
  • DeveloperRyan Boc
  • PublisherRyan Boc

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Ryan BocPublisher: Ryan Boc

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sclera Steam news

Sclera news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.06 Update Notes - 27 November 2024

    A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution builds. Once there is only one non-shifter thrall remaining, you will have three rounds to finish the battle. Each round afterwards will result in a -5% loss to Sanity. The message that appears when forced to flee combat due to being at 0 HP has been rephrased for clarity. Additional colours have been added to the combat log to better highlight when Perks or Research abilities have triggered. (Thanks to player Varinger for their feedback in the forum)

  • 1.05 Update Notes - 27 August 2024

    Added a small conditional change to each victory-screen's message to better account for when you're only fighting a single enemy. The help menu's section on Cultists now correctly specifies how long each curse should last. (Thanks to player Varinger for their feedback in the forum) Some minor code optimization having to do with 1.04's update to the level-up button and how that interacts with certain tools.

  • 1.04 Update Notes - 15 July 2024

    The level-up button, when available, is no longer interactable during enemy turns or while damage is resolving. Though this never caused a technical issue, it did incentivize and unintentionally reward players who made a mechanically quicker, real-time levelling decision before the start of their next turn. As this is a turn-based game, I thought it best to remove any such advantage. Added some clarification to the help menu's sections on Cultists and Stances. Changed the cover stance's exit message in the log for when all enemies are still stunned. (Thanks to player Varinger for their feedback) Some other minor text revisions (RE19 and RE23).

  • 1.03 Update Notes - 6 November 2023

    Players now also start with an incendiary bottle to help with any early-game difficulties against large groups of thralls. Clarified the Magnetician's research description. (Thanks to player indarys for providing feedback in the forum) Removed the ability for Magneticians to be able to craft away their last remaining harpoon / throwing spear.

  • 1.02 Update Notes - 30 October 2023

    Fixed a bug where exiting to the main menu directly from a battle that contains a surviving cultist could affect the next run's first combat encounter. (A special thanks to player morikal for their report in the forum, which helped lead to this discovery.) Using the attack hotkeys now also highlights their respective button before triggering.

  • 1.01 Update Notes - 26 October 2023

    Disabled the arrow keys from being able to access any of the character or action panel buttons, as this could be used to exploit certain functions during moments when they're intended to be non-interactable. Added a "Loading..." notification after class selection / leading into the opening scene. Optimized how some of the SFX are loaded into memory. Removed a redundant call that the Gear button was making. Found a typo in one of the special encounters (RE18). Made lexical variations to some specific phrases that can appear when exploring in a town (ExFe).

Patch notes and updates

S.noRelease datePatch nameGID number
127 November 20241.06 Update Notes1784506358990618
227 August 20241.05 Update Notes5875595438707762615
315 July 20241.04 Update Notes6000566704278391692
46 November 20231.03 Update Notes5288974951222320809
530 October 20231.02 Update Notes5229301621589960025
626 October 20231.01 Update Notes5229301621575287686

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