SPSTEAMPULSELIVE ANALYTICS
Boundless Paths

Boundless Paths Steam news

Oaklin | Apr 10, 2024 | game

Released

0players observed · 25 September 2026 - 07:18:17 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Boundless Paths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews19
  • Release dateApr 10, 2024
  • DeveloperOaklin
  • PublisherOaklin

Genres: Indie, Strategy

Company pages: Developer: OaklinPublisher: Oaklin

Top Steam chartsTop 100 gamesGame directorySteam Store page

Boundless Paths Steam news

Boundless Paths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.06 Game Concept Clarity tweak (Mana no more) - 16 April 2024

    Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.

  • Quick edit on an image - 15 April 2024

    removed an errant arrow

  • 1.05 Quest tuning, codex and bestiary upgrades - 15 April 2024

    Quest tuning - reduced Quest set requirement from ⅘ to ⅗ to speed up the final unlocks and give more choice in terms of how to get them. Added specific monster skill numbers to Bestiary info Elite/Boss Codex/Popup - added Image with 5 ways of countering elites

  • 1.04 codex page edit - 14 April 2024

    Added 'attack tower' to Codex 'Monster Skills' page.

  • tiny text edit - 12 April 2024

    Edited tutorial step 3 to make it clearer that explorable tiles are directly adjacent to revealed map tiles

  • 1.03 Minor UI tweaks - 12 April 2024

    Mana - made usage clearer - included explanation in day 6 daily summary for new players, and highlighted more in codex-gameplay flow. Adjusted quest desc text location to prevent minor overlap.

  • 1.02 minor tweaks and fixes - 11 April 2024

    Bloodlust spell can no longer target already bloodlusted or destroyed towers. Victory screen ‘Day Reached’ now more appropriately shows day of final fort attack instead of the morning after. (better aligning with some quest requirements that specify a day)

  • 1.01 quick patch for cannon sound effect - 11 April 2024

    cannon and lightning sound effect fixed to play from mono channel instead of just left.

  • Boundless Paths launches on 10 Apr 2024! - 4 April 2024

    Boundless Paths is an Exploration Tower-Defense Roguelike. Find resources, reveal encounters, adapt defenses, and enjoy endless replayability with procedural map/path generation and a quest/prestige system. Features include: Procedurally generated maps, paths and waves to manage and adapt to. Exploration to find resources and events, with multiple ‘breadcrumb’ mechanics to locate them. Unique towers and upgrades to choose from. Spells powered by ever larger sacrifices of life as a resource instead of just a game-over counter. Monster variety with 9 distinct abilities, including counter attacking player towers Strategic choices on when and where to trigger boss waves to conquer the map. Complete challenging quests to unlock towers, spells, new bonus mechanics and a late-game enchantment shop. Discord - For news, discussions or to contact the developer. Feedback would be most welcome. Tha…

  • Developer Livestream Q&A 2 - 31 January 2024

    Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions raised in chat. Boundless Paths is an Exploratory Tower-Defense Roguelite, so you will be seeing me react to whatever features, events and challenges turn up when I explore the map in the day phases and defend against monster waves in the night phases.

  • Developer Livestream Q&A 1 - 26 January 2024

    Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions raised in chat. Boundless Paths is an Exploratory Tower-Defense Roguelite, so you will be seeing me react to whatever features, events and challenges turn up when I explore the map in the day phases and defend against monster waves in the night phases.

  • Version 0.5 to 0.8 Highlights - 26 January 2024

    Map Features Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers) Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food Improved exploration interactivity with multiple ‘hint’ mechanics and features leading players to map features eg. flowers/mushrooms, rumors, scrying stones Procedural generation algorithms to even out map difficulty from path loopiness to map feature distribution. Sound/Music Tower attack sounds now have improved variety and simultaneity. Replaced many other sound effects. Music - Added and replaced many music tracks, and smoothed out transitions UI Scout Window - interactive illustrated display of incoming monster wave. Tutorial - Improved clarity, illustration, scripting. New button designs and font sets to match the fantasy theme. More compact UI elements/design, freeing up map display Ma…

  • 0.5 & 0.6 Patch note summary - 29 October 2023

    Monster/Tower rebalancing towards fewer but stronger monster spawns. i) Includes multiple changes to every tower upgrade path, monster stats & abilities, and some mechanics (beam upgrades). ii) Changed monster spawn order to random instead of by tier. Also added randomization/variety to wave design, so that each path sometimes has different monsters Map Generation i) Soft-control of spread of resources and plains tiles to build towers, reducing reliance on luck. ii) Added flowers near food tiles and mushrooms near metal tiles, to make exploring less RNG and more entertaining. iii) Forests near plains now have less trees, making it easier to find plains tiles. Quest rebalancing i) Enabling both very early and late game meta-progress by giving all ‘General’ Category quests 10 levels. Sound i) Sound//Video options now accessible in Main Menu, not just in-game/map ii) Improved transitions,…

  • Version 0.1 through 0.4 - 22 October 2023

    Version 0.4 - Beautified monsters, menus, tower attacks, animations etc. Changed and upgrade most of the monster 3d models and animations. Changed and improved many of the tower attack/aura visuals for all 7 towers+paths New Victory/Defeat summary screen (instead of squeezing stats into Main Menu) Beautified (inc. adding images) windows for quest, class select, global buff, codex Added animation and particle effect to “summon monster” spell (cast by monsters) Added animation for Horde Elites attacking towers. Made Corpse Explosion (from Stun tower) effect much more obvious. Replaced Bloodlust visual with spinning red aura particle effect. Added Particle effect (huge wave) for Sonic Boom Transferred project from unity 2021.3.23 all the way to 2023.1.17 (2022 LTS was very crashy) to investigate and fix an occasional memory leak warning and crash. Added hooks for structured testing. Bugfix…

Patch notes and updates

S.noRelease datePatch nameGID number
116 April 20241.06 Game Concept Clarity tweak (Mana no more)6474562312197830444
215 April 2024Quick edit on an image6474562312195598346
315 April 20241.05 Quest tuning, codex and bestiary upgrades6474562312195577105
414 April 20241.04 codex page edit6474562312192464885
512 April 2024tiny text edit6474562312186156486
612 April 20241.03 Minor UI tweaks6474562312185928108
711 April 20241.02 minor tweaks and fixes5762993398273308255
811 April 20241.01 quick patch for cannon sound effect5762993398272029790
929 October 20230.5 & 0.6 Patch note summary5229301621587596373

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