- v1.03 update! - 27 September 2024
Hi everyone! Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better! Big things: Added damage to monsters when kicking them https://i.ibb.co/TvRj60X/Kill-By-Foot.gif Fixed Berserk (big monster) getting stuck in passageways, now you can't hide from him there https://i.ibb.co/n76W6rh/Berserker.gif Added map for easy and normal difficulty https://i.ibb.co/kQwCwyM/Map.png Increased the distinction between difficulties and added a feature to enter your syd if you want to replay a level or speed through it https://i.ibb.co/YPDfLDp/New-Difficulty-Overlay.png Improved visibility of rooms with generators through floor markings https://i.ibb.co/Y3p7qSd/Marks-For-Generator-Room.png And added Steam achievements! https://i.ibb.co/ScXCGSz/Achievements.png Things are smaller: Added lig…
- Thank you and the announcement of the v1.03 update! - 24 September 2024
Hello everyone! With the release of Sporeborn Dark, we have gained a lot of valuable experience. It has not been an easy journey, the results of which we are now absorbing to become better! This has only been possible because of you, your support and feedback from you, for which thank you so much! It's been an interesting few days since release, we've tried to release critical patches as quickly as possible that improve the game experience by fixing some unpleasant issues and adding features that we didn't have time to release in time for the release. With this post, we - the ValiantLight team, wanted to thank you all once again and announce an update, in which we will also provide fixes for some unpleasant moments and add a few features. We are going to release this update at the end of this week, if all goes well :) Here's a quick summary of what's coming: - Addition of a map whose me…
- v1.02 update - 21 September 2024
A feature that we didn't have time to add in time for release, but is now available: You can now select the difficulty level when starting the map It differs in the size of the map and accordingly the number of monsters, items and generators on it, as well as the number of inventory slots. We hope that the ability to choose the difficulty will improve your gaming experience!
- v1.01 here! - 19 September 2024
Thanks for your feedback, we've made some hot fixes based on it. We also added a few things that didn't make it to the release. So here's a short list of changes, just to keep you up to date: Big load optimization Small optimization of in-game process Remove the movement after death of monsters Limit spawn notes that are not important to the plot Fix lighting in the passageways Correct the animation of death of the main character Correct ammo drop from broken weapons Corrected NPC animations Adjust the difficulty of a large monster
- Sporeborn Dark developer broadcast - 19 September 2024
Here's the gameplay stream
- Sporeborn Dark is available now! - 19 September 2024
Sporeborn Dark has launched! We are thrilled to announce that *Sporeborn Dark* is now available! For over a year, we have been working remotely to bring this game to life. This is our first project as a team, and we are incredibly proud of what we have achieved. It has been an exciting journey, and we are eager for you to experience *Sporeborn Dark*. If you want to support us, the best way is to play our game. And we hope you enjoy it as much as we enjoyed creating it! Thank you for being with us, ValiantLight.
- Release announcement! - 3 September 2024
Hey everyone! Yes, Sporeborn Dark is releasing on September 19! Thank you for staying with us throughout this year of development. We’re excited to share some of the latest updates and improvements we’ve made in Sporeborn Dark. Big changes: Improved character and monster animations. Movements are now smoother and more realistic, enhancing the overall experience. https://i.ibb.co/mzn8VhL/GIF-03-09-2024-16-00-15.gif Added new rooms with visual storytelling elements. Items are arranged in a way that lets players imagine what happened there. https://i.ibb.co/HqPbvCt/2024-09-03-160955.png Additional entities have been added to enhance storytelling. Polishing and Visual Enhancements: Improved visibility of crushable bodies. Added variety to crushed bodies for a more immersive environment. Detailed work on furniture placement. Enhanced shadows and light representation on objects. Adjustments t…
- Dev logs #16 - improvements, tweaking mechanics - 21 August 2024
Hey everyone! We've made several updates recently, which are detailed in the new Dev Logs #16. We improved character and monster animations, added new items, updated the sound, and made the text easier to read. In addition, the fear mechanic now makes firearm sights shake when a character is scared. Additional usable items were added to diversify existing ones. https://i.ibb.co/tLwzvFt/New-items.png Added new audio for additional storytelling. Improved experimental rooms. Worked on font improvements and readability. Enhanced fear mechanics. When the character is highly scared, the firearm's aim will shake now https://i.ibb.co/V9FqzqW/GIF-20-08-2024-19-58-34-1.gif Weapons can be reloaded by clicking on the inventory slot where the ammo is stored, in addition to using the reload button
- Dev logs #15 - continued development of new presets and localization - 6 August 2024
Hey Everyone! A lot of work has been done since the last dev log, and we're excited to share new updates in Dev log #15. We finalized our work with the save game data system, improved animations, and made several cool upgrades. Big changes: - Completed the penultimate set of new presets https://i.ibb.co/dWwMsXQ/New-Presets.png - Added broken furniture that blocks the way https://i.ibb.co/NxV79Z2/Debris.png - Completed the save game data system in the game, allowing you to keep your progress safe - Finished the technical work on localization, and we're now starting to translate Sporeborn Dark into different languages. For languages we are not familiar with, we are likely to use machine translation. But we are still thinking about it:) - Another round of balance work. We focused on increasing the variety of generated presets (rooms) and refining them to decrease dead ends, as well as adju…
- Dev logs #14 - interface improvement, general polishing - 23 July 2024
Hey Everyone! We're thrilled to share some exciting updates and improvements that we've made in Sporeborn Dark over the last few weeks. New dev log #14 focuses on improving the user interface, adding an in-game feedback form and adding a statistics screen upon completing the game as well. Big changes: Updated user interface https://i.ibb.co/Bc4GbS3/12321131.png Added a dependency between stamina and hunger Added an in-game feedback form https://i.ibb.co/cxyQWZj/ss-c4c202ccf19b3dd2b5afa4108edd12c5fd09bbc7-1920x1080.png Added a statistics screen upon completing the game Performed visual polishing, level generation adjustments and tweaks to existing game objects Smaller changes: fixed issues of a persistent heartbeat after restarting the game fixed issues with a black screen and game crash when closing the elevator with a monster inside fixed issues with bullets hitting dead monster's corp…
- Dev logs #13 - development after the demo - 9 July 2024
Hey everyone! Since we dropped the demo for Sporeborn Dark, we’ve been hard at work preparing and polishing the game. New dev log #13 consists of a significant number of improvements and bug fixes, such as new textures, animations, balance tweaks and more. Big changes: Added a bunch of new floor textures to make the levels look more interesting https://i.ibb.co/4Pp8jD3/image-2024-07-08-21-35-51.png Added a new monster: a spider that shoots tentacles https://i.ibb.co/zZ3568m/GIF-09-07-2024-15-09-04.gif Added shotgun animations Improved the reduction of visibility when fear increases Polished up some of the character and monster animations Improved the game’s balance Smaller changes: fixed disappearing cursor when the monster kills the character fixed a bug with the game launch where sometimes the "Press any button" message didn’t appear, resulting in a black screen the spider now pushes…
- Thank you for playing our demo! - 19 June 2024
As we wrote before, this demo is a big step for us and a very cool event. We are very happy with the results we achieved together with you! We learned a lot and got a lot of feedback, based on which we will be able to improve the game further. There are tireless days of development and improvements ahead to release the game in a good way. Let's hope we can do it ;) Thank you for being with us and thank you for your feedback, it's very valuable to us! The demo will be available until the end of the month, so if you suddenly haven't played yet - you have a chance to try out the game concept! Don't forget to give us feedback! https://i.ibb.co/jf77tmy/2024-06-19-113747.png
- Demo version Live stream - 12 June 2024
Hey everyone, we've launched a gameplay broadcast!
- Demo version 0.7.7 is available now! - 10 June 2024
Thanks so much for the feedback! We've made a few fixes and also added things that we didn't have time to add in time for the start of the festival! Enjoy the game!
- Demo version Live stream - 10 June 2024
Hey everyone, we've launched a gameplay broadcast!
- Demo version is available now as part of Steam Next Fest! - 10 June 2024
Well, it's been a long time coming and maybe not everything is as perfect as we would like, but it's a big event for us - we released the demo version on steam! We will be very grateful if you play it and leave a feedback. You can do it in the steam discussions, by sending a report inside the game or by writing to us in our discord server! Thank you for your support, have a great day and a good festival ❤️
- Our Demo on Steam Next Fest - 4 June 2024
We are participating in Steam Next Fest, which starts on June 10! For us participation in this festival is a great achievement and a big step! Now we are actively working on polishing the game and fixing critical bugs, so there are no full-fledged updates yet. Come play the demo version on the 10th! We will be glad if you leave a review! And join our Discord!
- Dev logs #12 - Improvements, optimization and polishing - 28 May 2024
Hi everyone! This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better. From the latest improvements: https://i.ibb.co/Cs7X45s/GIF-melee-Weapon.gif Improved melee weapons Added new weapon animations, now swinging sticks is more enjoyable https://i.ibb.co/Jcs5MYS/GIF-bloody-Furniture.gif Improved generation and spawning of bloody furniture in the level There's a lot more blood and bloody furniture now https://i.ibb.co/rZY06WK/GIF-highlighted-Items.gif Improved item highlighting It used to be that you couldn't see well, it was easy to miss an item Other: Now (finally) if a monster is beh…
- Dev logs #11 - We were silent, but we didn't sit idly by! - 21 May 2024
Greetings everyone! Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest! As you can see - we've updated the stime page, made a new trailer, uploaded actual screenshots and gifs, and updated the illustration! We have developed a lot of things in the project and now we will try to bring you up to speed: From the new: https://i.ibb.co/MpjfDh4/SD-Monster-Anims.gif Rendered and connected animations for the humanoid monster Now it screams when it sees you and also hits you with its tentacles https://i.ibb.co/yXt3qmq/SD-note.gif Added notes to help answer questions about what's going on There are quite a few of them and we haven't decided exactly which ones to keep yet https://i.ibb.co/4pkzjhY/SD-ricochet.gif Improving the aiming and adding a ricochet system…
- Sporeborn Dark - Dev logs #10 - 5 March 2024
Hey! Since the last log we've mostly been polishing smoothly transitioning into developing new mechanics. Dev Logs: Improvement of inpute disabling when using items Visual UI edits Implemented spawn of additional cells for clean generation of levels Improved flickering of lamps Camera shake system Balance tweaks Optimization