SPSTEAMPULSELIVE ANALYTICS
HordeFighter 2D

HordeFighter 2D Steam news

Teelur Games | Oct 2, 2023 | game

Released

1players observed · 25 September 2026 - 05:42:20 UTC

ActionCasualIndieRPGEarly AccessSteam Store

  • Latest observed players1 · 25 September 2026 - 05:42:20 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

HordeFighter 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 05:42:20 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews25
  • Release dateOct 2, 2023
  • DeveloperTeelur Games
  • PublisherTeelur Games

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: Teelur GamesPublisher: Teelur Games

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HordeFighter 2D Steam news

HordeFighter 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.63.5 Update - 28 June 2024

    New Stuff: - Added Shield Pickup (take no damage for 5 seconds) Map Changes: - visuals/objects in Dungeon Boss Arena have been altered/added Gameplay Changes: - Green XP Orb is now more visible - Players can no longer out-run XP Orbs and other drops - Left-over keys will be converted to Souls at the end of the run (1 Key = 50 Souls) - Fixed Dungeon boss getting stuck on pitfall traps - Fixed bug where Soul Drops weren't being counted in the Stats panel - "Refill HP" option changed to "Gain 15% HP" when leveling up after reaching Max upgrades

  • v0.63.2 Update - 3 February 2024

    Rush Mode: - Start at level 20 - Pick your first 20 upgrades right away - Timer starts at 5:00 minutes - Enemy HP & DMG are equivalent to 5 minutes into a regular game General Changes - added rain effects to the main menu

  • v0.63 Update - 1 February 2024

    New Stuff: - After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up General Changes: - Removed achievement to kill 1000 Bosses - Removed achievements that require the player to last 3 hours in each level - Enemy HP and DMG icons are moved from the top-right corner to the bottom of the screen near the player's HP for better visibility - Heart Drops will not be picked up by the player if they are already at Max HP - Enemies and the player no longer get stuck on objects (trees, poles, tombs, etc.) ***The catacomb-style buildings in the "Dungeon" level are still solid*** Bug Fixes: - Fixed an issue where clicking "Main Menu" after a run would quit the game completely - Fixed an issue where players could not pick up the blue orbs in the "Dungeon" level - Fixed an issue causing players to not get the a…

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2024v0.63.5 Update5842939267311675997
23 February 2024v0.63.2 Update5582843074946861656

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