- 【Labor Day Discount | 20% Off】 Lord, please come back soon! - 30 April 2025
Labor Day is coming! Scarecropia will be 20% off from May 1 to May 15. You will lead your people in the Straw Village, expand the territory, and fight against darkness together! Don't miss it if you like simulation management and sandbox construction! https://store.steampowered.com/app/2607160/_/ If you encounter any problems or suggestions during the game, you can give us feedback via DISCORD~
- More Storming Kobolds' Divine Powers and Buildings -Official Version Released! - 21 January 2025
‘The kobold army has attacked our village again. Please, God's angel, come down and save us!’ Your people have been invaded by kobolds again, but this time you will come down to save the world with a new level of cultivation, come and see how your abilities have improved! *Added the fifth level *Added infinite mode *Add new Light Power, God Speed and God Blessing. *Add new divine power - Holy Light Totem *Add new buildings such as Thorns and Repair Shops. *Increase the community bonding mechanism, when the proportion of the corresponding community is too low, it will prioritise the generation of creatures of that community. *Increase the hint box of formation position direction and position display. *Add hints for trees on blocks. *Add the function of deleting a skill individually. *Adjust the background of the temple *Adjust Aurora Tower values *Adjust the logic of destroying divine po…
- Mster!The kobolds will attack us tomorrow - 20 January 2025
There's new news! The official version of Scarecropia will be released tomorrow! We've updated it with a lot of new content, as well as Endless Mode. More content will be announced tomorrow, so stay tuned! Welcome to join our DISCORD!
- 【Winter Sale | 30% off】We need the light! - 19 December 2024
Scarecropia will be -30% off in the Steam Winter Sale from December 20 to January 3, 2025! https://store.steampowered.com/app/2607160/_/ Welcome to join our DISCORD!
- Early Access V1.11.73 & DEMO V1.11.72 Updates | Adjustments & Fixes - 27 November 2024
【Game Adjustments】 Add the mechanism for replaying the previous levels. In case of failure, the originally cleared settlements will be automatically retained. Add the logic of group damage attenuation for enemies. The damage will decrease as the number of attackers increases. Optimize the spawning point logic. There will be no deserts around the spawning points. Adjust the numerical values in the normal difficulty of the game. Delete the logic that victory cannot lead to the temple in the last level. Delete the restart logic in the last level. 【Improvements and Fixes】 Improve the occurrence times of quota events. The same quota event can only appear once within one level. Fix the problem that some users encounter a white screen when entering the game. Welcome to join our DISCORD!
- Early Access V1.11.66 & DEMO V1.11.65 Updates | Adjustments & Fixes - 22 November 2024
【Game Adjustment】 Increase difficulty control on halo consumption, daily resource consumption, divine power learning speed, house consumption, etc. Add the logic of the confirmation box to start a new game when there is an existing automatic archive. Add the logic to close the return to main interface in the name screen when there is an existing archive. Add the logic of long-press shooting for archers Added synchronisation of all professions' proficiencies for protagonists Significantly reduced the values of halo consumption, daily resource consumption, divine power learning speed, house consumption, etc. in normal difficulty. Removed the ‘Exit and Save’ option when returning to the lobby in the temple interface to prevent the automatic archive from being overwritten accidentally. Adjusted the generation of tree resources at the birth point to match the difficulty. Adjust the difficult…
- V1.11.60 Update | Adjustments & Fixes - 19 November 2024
Add the concept of harvesting configurations. Add the logic of praying uniformly when there are no available resources to collect. Add the logic that the protagonist himself can take up official positions. Add God's Messenger management interface. Add event title hints. Increase the time interval of some events. High-level residences can provide additional people to live in, reduce dissatisfaction and speed up fatigue recovery from resting. Optimize the collection search algorithm. Eliminate the restriction of troop types when taking up official positions. Delete the logic of right-click destroy. Fix the issue where the ground slit and black eye are not recycled after facing the darkness directly. Fix the issue that character information talent display is reversed. Fix the logic that guards and stalwarts can't attack ranged buildings. Repair the problem of Aurora Tower reporting errors.…
- V1.11.50 Update | Adjustments & Fixes - 16 November 2024
Add the function of switching character information to display talents. Add a tutorial page for fruits. Add view of dead characters Reduce the consumption of opening boxes. Reduce the impact of fatigue on movement speed. Adjust and optimize the display of mainline tasks, delete the creation tasks, and add the guidance for completing mainline tasks. Adjust the movement speed of the celestial perspective and dynamically adjust it according to the current field of view size. Adjust the numbers of sheep and ground fissures. Improve the display of skills. Improve the reset prompts. Improve the prompts related to ground fissures. Improve the logic of the resurrection of the Chosen One Fix the incorrect display and reversal of the talents of pawns. Fix the parameters of magnetic storms. Fix the bug that character skills cannot be replaced. Fix the abnormality when opening the protagonist panel…
- DEMO 1.11.48 Update | Adjustments & Fixes - 15 November 2024
Add the function of switching character information to display talents. Add a tutorial page for fruits. Reduce the consumption of opening boxes. Reduce the impact of fatigue on movement speed. Adjust and optimize the display of mainline tasks, delete the creation tasks, and add the guidance for completing mainline tasks. Adjust the movement speed of the celestial perspective and dynamically adjust it according to the current field of view size. Adjust the numbers of sheep and ground fissures. Improve the display of skills. Improve the reset prompts. Improve the prompts related to ground fissures. Fix the incorrect display and reversal of the talents of pawns. Fix the parameters of magnetic storms. Fix the bug that character skills cannot be replaced. Fix the abnormality when opening the protagonist panel in some cases. Fix the problem that the desert at the connection of the bridge cann…
- Early Access V1.11.29 & DEMO V1.11.28 Updates | Adjustments & Fixes - 11 November 2024
Winning in a settlement still allows you to stay in the original settlement You can restart the last level when you are in the temple Fruits can be inherited; unused fruits can be kept regardless of victory/defeat Added acceleration switch for Divine Power Institute. Added UI range display for building scarecrows and modified the style of building range. Added cd time display for plants and farmland. Added a reminder that the growth rate of plants is affected by the terrain. Added a hint for the appearance of weird treasure chests Optimised the logic of pawns' behaviour when they are hit Adjusted the field of view zoom so that it can be maximised. Adjusted Spring Breeze divine power, now it can restore blood to all creatures within the visual range. Adjusted mine, now desert does not affect its growth rate. Adjusted Light Power: Eat Big; increased the maximum number of fruits to eat per…
- V1.11.19 Update | New Content & Optimised Experience - 7 November 2024
【New】 Add drag-and-drop mouse for batch construction. Add walking pawns unspecified task when the collection configuration. Add buttons for multiplier and divine power panel. Add keys to directly switch the display of other straws in the straw management interface. Add hints for the appearance of ground cracks and creepy huts. 【Adjustment】 Divine Destruction can be actively triggered to destroy growing resources and farmland in bulk. Remove time limit for thief quests. Reduce the number of spooky huts. Adjust the value of Altar of Light. Cancelled Dark Incarnation being knocked back. Cancelled the cap control of Light Power. Optimisation of warehouse storage 【Fix】 Fix the mini-map display problem. Repair the problem of attributes not being saved after eating fruit. Repair the problem of abnormal population caused by summoning pawns under certain circumstances. Repair the order problem o…
- Early Access Release Now! - 2 November 2024
The sandbox building game Scarecropia, where you can lead (and enslave) a group of believers to develop a strong village and resist the invasion of the Goblins, has finally EARLY ACCESS! During the DEMO, thank you very much for playing and for your suggestions, I've consolidated all your feedback and added it to the EA: 1. Opened all levels, ruins, buildings, resources and character skills. 2. Add new powers and talents. 3. Add the culprit of desertification - the weird little sheep 4. Add the logic of the independent working time of the formation and optimised the formation battle 5. Add weapons to the Goblin Squad and optimised their battle logic. 6. Enhanced dark forces: new fallen creatures will build dark bases centred around the creepy hut and torture you from time to time. 7. Add Cracks: Deep, bottomless caves may spawn dark avatars. 8. Add Dark Runes: These strange ripples may e…
- Early Acces is coming! With Tons of Updates! - 1 November 2024
Dear Lords! I've come back! Originally, the epic construction simulation tower defense normal piece Scarecropia was supposed to be released half a year ago. But a publisher called Leyo Games came out midway and said that my current content is not enough. Players will definitely beat me up in the alley and then ask for a refund. To avoid this terrible situation, I worked hard to optimize it for six months. And here it is. First, menu. I begged my artist friend to help me draw a new one. 【Before】 【After】 I also made serious adjustments to the problem reported by players that "the UI is messy like a room that hasn't been cleaned in twenty years." 【Before】 【After】 In the early stages of game development, my idea was to create a battle system similar to an RTS, where players would produce troops and fight evil gods in the wild. However, some players in the group who love soldiers as much as…
- DEMO1.10.17 update | Content added & Bugs fixed - 31 October 2024
Increase the number of ways that pawns can avoid combat when it occurs. Increase the time control of the squad working independently. Added in-game darkness adjustment. Add dialogue Merged resource creation into construction. Improved the display of squad position modifications. Improved and adjusted the display of the Light Force. Improved the logic of team changes for migration guides. Optimise in-game values Optimise squad battle logic. Optimise squad rest logic. Optimise the information refresh of the straw management interface. Optimise ai sidewalking regression. Fixed bug with aiming at death. Fixed bug with searching the warehouse. Fixed low level buildings applying consumables from high level buildings. Fixed bug where overriding upgrades didn't consume dark spirits. Fixed a bug where calls could not be made without being in the aperture and the game could not continue. Fixed th…
- S.O.S Goblins will attack our village in three days. - 30 October 2024
Urgent! Goblins will invade our village in 3 days! God, Please save your people and defend our home... Since the Demo released, you players have taken on the role of gods and led your people time and time again to develop the home and defend them against the tentative invasions of the Goblins. Now the Goblins are officially launching an attack our village. You, our god, Please return and lead the people to defend and make the village great again! In order to fight off the Goblins, I've been listening to your feedback on the Demo and I've prepared a superb number of new skills for the gods in the EA: *New Divine Powers and Talents, and all of them are open! *Added logic for formation independent work time and optimised formation combat *New Fallen Creation, Creepy Hut, and construction of Dark Base centred on Creepy Hut. ...... More content will be available on the EARLY ACCESS, so stay…
- Demo 1.10.66 Update | Content continues to be added & optimised - 11 October 2024
New content Added the concept of ‘Power of Light’; Added new talents; Added respawn mechanism after death of the body; Added a mechanism to increase fatigue value by consuming Light; Added recovery mechanism for protagonist's fatigue; Increased the UI prompt in the upper right corner when attacked. Increase the logic of renaming the formation, and increase the formation's control over rest; Add the logic of directly modifying the position of the formation through the formation control button in the main interface. Add the logic of default formation position according to the first combatant Add logic to guide the main body for acquisition Adjustment and optimisation Adjust the logic of talent learning - learning according to ‘Light Power’. Adjusted the logic of ‘Rule by doing nothing’ - Slowly increasing the amount of public goods. Adjust the logic of proficiency coefficient Improve form…
- DEMO1.10.17 update | Content added & Bugs fixed. - 25 September 2024
Add the logic of demobilization Add the buttons to open the divine power and map. Add the logic of defense tower range Optimize the display of insufficient wood and food. Optimize and add character panel information prompts Optimize the display of the dissatisfaction trend icon in the quota interface. Adjust the timing of Lightning Divine Punishment in the prologue to prevent the problem of running out of wood and causing the script to get stuck due to using it in advance. Adjust the logic of pause and resume by pressing the same button. Fix the waste problem when the protagonist gets transportation resources from scarecrows. Fix the issue of moving the next settlement/resurrection talent refreshing. Fix the decimal point problem of proficiency Fix the resource display, excess resources will no longer be displayed in the UI interface, and will be recovered after construction is complete…
- DEMO1.10.14 update | Content added & Bugs fixed. - 23 September 2024
1. Add the logic of “God's Vision” and “Map Open Border”. 2. Add the display of “Default Quota” and “Total Consumption” in the quota interface. 3. Fix the problem that when “Hope” drops to 0, the hope value will be restored to 1 after SL (Save & Load) operation. 4. Fix the logic issue that incorrectly increases the quota of other resources in the quota event. Welcome to join our DISCORD!
- DEMO 1.1Update & Thanksplaying Event | Post Video to Win Steam Giftcards! - 20 September 2024
In this DEMO update, I've add: A variety of defence towers to torture the goblin armies; An ever-changing weather system; A wider variety of events More treasure chests and supplies. ...... (see end of article for more tweaks and optimisations) I also have a Thanksplaying Event for you! Here's the thing... The game was supposed to publish a long time ago, but a publisher came charging outsaid that everyone is playing Black Myth Wu Kong right now, No one will pay attention to other game... Since that's the case, I'm delaying the Publish, and also adding fixing spells, doppelgangers, and allowing players to build more temples in it as well in the meantime! We have to show it to the guys, right? And in order to give back to you guys who have supported me all the way. Here is a Free Gift Card for Playing DEMO for you! If you post a video about Scarecropia on YouTube with more than 500 view…
- DEMO V1.4.3 update content | Optimization & bug fixes - 25 June 2024
DEMO V1.4.3 update content: *Integrate the building interface, all building construction is done in one interface, triggered by construction cards *Increase the development of afforestation, exploration master, farmland and other magical powers and related functions *Adjusted the power of planting experts to be planted on farmland *Adjust plant creation speed *Add the development of creation migration function *Reduce the number of clicks required to destroy resources, and change the click logic to right-click and click *Settlement 2 removed sheep *Instructions for adding rewards required for commendations *Added recovery instructions for collapsed mines *Increase the number of knocks during construction *Fixed the problem of character death and game exception during the process of moving the character *Fixed the problem of occasional error reporting when the esc shortcut key closes the…