- Patch 1.0.15 - Balancing - 20 December 2025
This patch focuses on balancing, which primarily involves one design shift: all weapons should now be equally powerful! You should be able to complete all maps and difficulties using the default weapon. Some weapons may still be better in certain situations, but in general, the differences should not be game-breaking. Before this patch, some weapons were clearly stronger than others.Additionally, there have been numerous changes to enemy spawning and enemy stats, especially on the Frostfall and Graveyard maps. These areas should now feel more challenging and fair, without overwhelming you with bullets. 💀Patchnotes 1.0.15BALANCINGreduced damage of all weapons to be approximately on par with the default weapon. Some weapons may still perform better in certain situations.enemy overhaul of map 4: most enemies have adjusted health, damage, and attack rates.Frostfall: spawn rates adjusted fo…
- Patch 1.0.14 - Bug Fixes & Steamdeck Support - 10 December 2025
Here is the new patch that fixes some issues that were gathered from bug reports and player feedback from Discord and the Steam forums. ːsteamhappyːAlso, I'm happy to say that Steam has reviewed the Steam Deck compatibility and labeled it as Playable. The only point that prevents a Fully Playable label right now is some text that’s too small somewhere, but that'll be fixed as soon as I find that little ****. ːsteammockingːNext patch will focus on balancing issues and everything else that still needs fixing.Patchnotes 1.0.14fixed item select screen from chests still showing inventory button when item was skipped beforefixed xp bar not updating on higher levels after level restart fixed that unlocked perks were still available after game reset. Resetting game is not possible anymore durng a run. Only in hub.fixed shuriken error when target enemy dies in flightfixed error when game was exi…
- SLYDERS HAS JUST RELEASED! 🔥😱🔥 - 24 November 2025
SLYDERS has just been released, and now you can jump in and start causing shooting rampages all over Sky World! From dusty deserts to murky swamps, creepy graveyards, and icy mountains, every corner is packed with massive hordes of various enemies just waiting to get their butts kicked.Expand your arsenal with crazy new weapons, skills, perks, runes, items, and anything you can loot to defeat the mighty bosses!Thanks to all the demo players and their feedback, who helped making Slyders what it is today!Happy blasting, Slyders! 🥳🎉
- SLYDERS releases on November 24! 🥳 - 31 October 2025
Slyders is Almost Here! ːsteamhappyːOn November 24, you’ll finally be able to leave the dusty desert of the Badlands map from the demo and jump into the entirely new maps of the release version. Each map features a completely unique biome, with its own enemies, bosses, and challenges. You’ll also have access to lots of new weapons, perks, skills, items, and runes to unlock.Thank You to Our 10,000 Demo Players!Over 10,000 players have tried the demo and shared feedback on Discord, Steam forums, and Reddit. Thank you! When I first launched the demo in January 2024, it was in a very early state, and I wanted to see if there even was interest in Slyders. The feedback was great and since then, I’ve continuously updated it, added features, fixed bugs, and treated the demo much like an early access version.Now, the demo has served its purpose, and it’s time to say goodbye. The demo will go off…
- Patch 0.4.0 - 22 October 2025
Slyders releases soon! It will be announced in the next days 🥳I also updated the demo with an awesome new perk: Airstrike!It would be super helpful if you could play a few rounds of the demo so I can get error reports. Also, let me know if something doesn’t feel right. THANKS! 😀Patch 0.4.0new perk in the skill tree: Airstrikeadded a bunch of new itemsnew hub musicif you have no more perks to pick, you can get gold, crystal and health perkschanged and increased most item statsfinal boss has new jump attack, faster movementdesert map: slightly reduced plant size and light brightness to better see enemiesweapon and explosion muzzle flash lightsTurret, Drone: better hit precisionBernard sometimes charges enemiesincreased maximum mouse sensitivityBUG FIXES 'Ammo' stat doesn't display as 'bin' anymore,dash stops correctly when smashing into enemies,replaced false weapon preview models in we…
- Patch 0.3.3 - 24 June 2025
Slyders has received a lot of feedback recently, especially since Steam Next Fest, and this patch addresses many of the issues and ideas players shared. Patch 0.3.3New runes: Stun Damage, Revive, Reroll, BoomerHandcannon is now dual-wielded by defaultDash is now a default skillNew pickup: Overdrive - vastly increases fire rate for a limited time. Replaces dual weapon pickup if the equipped weapon is already dual-wielded by defaultImproved weapon sounds for Handcannon, Tommygun, and ShotgunImproved Handcannon modelIncreased default player speedReplaced inventory character image with animated modelVideo settings: support for more resolution optionsSlightly easier to hit with the HandcannonAfter the end boss appears, other enemies will continue to spawnBUG FIXESFixed inaccurate missile launcher aimingFixed input button selection screen always appearing on level-up with equipped action rune…
- SLYDERS – Burn in Bullet Hell! - 22 June 2025
Watch demo gameplay of SLYDERS, the super explosive bullet hell shooter, as the dev fights through his own chaos. 💀 Wishlist SLYDERS🔫 Play the demo now 🎥 Watch the dev burn (and maybe survive)
- SLYDERS – Watch the Dev burn in Bullet Hell! (LIVE) - 9 June 2025
Join the dev behind SLYDERS, the super explosive bullet hell shooter, as he fights through his own chaos live on stream.Watch gameplay from the Steam Next Fest demo, get behind-the-scenes insights into development, and ask your questions in chat.🔫 Play the demo now 💀 Wishlist SLYDERS 🎥 Watch the dev burn (and maybe survive)
- Patch 0.3.1 - 14 April 2025
Slyders is designed to capture the fun and silly action of a Saturday morning cartoon, and this update enhances the vibrant colors and artistic style across the environments, enemies, and beyond. - Redesigned enemy textures, level visuals, and UI elements to align more closely with the originally envisioned cartoon style. - Items no longer need to be purchased with crystals to keep them permanently. - Forge: items no longer need to be of the same slot type to be combinable. An item can be upgraded by combining 2 other items of the same rarity. - Selling items now grants crystals instead of gold. BUGFIXES - fixed enemies sometimes not spawning anymore while overwhelmed - fixed enemies sometimes not spawning when in 'overwhelmed' state (note: there still seem to be issues with this sometimes that will be fixed in later patches) - fixed dash not hitting enemies correctly - fixed weapons st…
- Patch 0.2.1 - 4 February 2025
This build has a lot of stuff and moves Slyders closer to a releasable and polished state, which is why I increased the build number from 0.1.x to 0.2.x. The focus is on general polish in all areas, some new features, and necessary additions like settings, localization, gamepad support, etc. A lot of work also went into new maps, enemies, and content for the release version, but here in the patch notes, I will only list things that are noticeable in the demo. added Forge: items of the same type can be combined to increase their rarity reworked Upgrade screen: it is now a skill tree that can also unlock new perks localization for English, Chinese, French, German, Japanese, Korean, Portuguese, Russian, Spanish added Gamepad support (I could only test this with Xbox Wireless Pad, so please tell me if you have any issues with others) most features like menus, skills, weapons need to be unlo…