- Intravenous 3: Borderline Playtest Closed! - 15 September 2026
Hey everyone!The Intravenous 3: Borderline playtest is now officially over.And first of all - thank you.Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better.Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest.That’s exactly why we wanted to put the game in your hands before release.WHAT’S NEXT?The playtest may be over, but you won’t have to wait long.Intravenous 3: Borderline launches on October 2!The full free prologue will feature two complete missions, meaning there’s still plenty you haven’t seen yet.Borderline is a completely free standalone prologue to Intravenous 3, built to give you a proper taste of Gideon’s story and the new gameplay systems we’re bringing to the next game.If you enjoyed the playtest or m…
- Intravenous 3: Borderline — Free Prologue Announced & Playtest Live Now - 8 September 2026
Hey everyone!It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show.We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3.Intravenous 3: Borderline launches for free on October 2. Wishlist now!And you won’t have to wait long to get your hands on it.The playtest starts today.INTRAVENOUS 3: BORDERLINENothing left to lose. No reason to hold back.Borderline puts you in the shoes of Gideon, a feared mercenary who narrowly survived his confrontation with Steve.Once hired to protect a corrupt politician, Gideon has now lost everything. What remains is a trail leading back to those responsible, and one simple motivation — revenge.Borderline tells its story across two full missions, giving you a first taste of Gideon’s story and the new direction we’re taking t…
- Devlog #2 - Player Mobility - 7 August 2026
Intravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying down. This presents not only new possibilities for combat, but also stealth - no longer do you have to get up to use the HSR-EMP or any other gadget that disrupts electrical devices. This means more possibilities when it comes to picking the right approach to any situation, while maintaining full combat readiness should an enemy spot you at the most inopportune moment. However, prone is not without it's drawbacks, and once you start reloading a weapon you commit to finish the reload fully. One other…
- Devlog #1 - Enemy Reactions - 17 July 2026
https://store.steampowered.com/app/4383190/Intravenous_3/ With Intravenous 3, we continue to work on and polish the little things that made the previous two games fun. In Intravenous 1, enemies would react to noise made by the player instantly. This made certain elements of stealth rather annoying - the player would be punished for making the slightest mistake with an instant reaction. One of the improvements IV2 brought over IV1 were timed reactions to noise - the reaction depended on the type of noise and distance to the NPC. No longer were you punished with an instant reaction to noise the moment you made even the slightest bit of movement noise that just happened to be close enough to an enemy. Intravenous 3 expands on this - now, the time it takes for an NPC to react to noise made by the player depends on three more factors: the radius of the noise - the quieter the noise is, the s…
- Version 1.4.12HF3 - 18 June 2026
Hey folks! This has been a problematic update and I apologize for that. What was added with good intentions in mind ended up causing more problems than benefit. Hotfix #3 finally takes care of all the issues it has caused. Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Version 1.4.12HF1 - 18 June 2026
Hey folks! The previous patch integrated multithreaded audio file loading, however it did not properly work with mods. This hotfix takes care of that. Apologies for the inconvenience! Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Version 1.4.12 - 18 June 2026
Hey folks! This patch backports a game startup optimization implemented into Intravenous 3 and fixes a crash. PERFORMANCE - integrated multithreaded loading of sound files, which greatly speeds up game startup time - your mileage may vary! game installations with many mods installed should see the biggest gains in startup times BASE GAME CHANGES - fixed a crash that could occur when lights would be disabled/enabled while actors were being removed MODDING CHANGES - exposed 'floors' library to mod environments
- Version 1.4.11 - 21 May 2026
Hey folks! This patch reverts the controller changes in 1.4.10 based on player feedback - thank you to everyone that shared their thoughts! CONTROLLER CHANGES - the "melee" and "reload" actions have been reverted to their pre-1.4.10 behavior based on player feedback Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Version 1.4.10 - 17 May 2026
Hey folks! This patch backports certain under-the-hood changes from Intravenous 3, to better build the pathfinding grid for NPCs, to further reduce instances of NPCs getting stuck. 'COLLATERAL' CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck IV1 REMASTER CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck BASE GAME CHANGES - improved obstacle pathfinding grid obstruction indexes build procedure to use less memory and be more accurate - improved pathfinding grid update procedure - improved goon handling of verified pathfinding points (should reduce cases where goons are incapable of pathfinding to a particular spot that others managed to pathfind to) - increased Saiga-12K drum magazine ammo capacity to 12 (was 7) - fixed MAC-10 using an incorrect subsonic suppressed fire sound - fixed FAMAS G2 having…
- Intravenous 3 Soundtrack Preview - 8 May 2026
Hey folks! We're aware how important the soundtrack was to both Intravenous 1 & 2 - elevating the polar opposites of stealth and action gameplay.Xtrullor is once again composing for Intravenous 3, and we'd like to show you the music used in the trailer, as well as the calm ambience version of the track, which has not yet been published. We're hard at work making this the best Intravenous game in the trilogy, so please, have a listen to a small part of the game's soundtrack, while we pour our best efforts into the game. Thank you! Social mediaTwitter Discord community YouTube
- Intravenous 3 Reached over 30,000 wishlists in a week - 10 April 2026
Hey folks! A week ago, the Steam page for Intravenous 3 went live together with the game’s first trailer. And in just one week, the page has already gathered 33k wishlists. For comparison, the original Intravenous reached that number only after release. Intravenous 2 took 3 months to get there. Thank you for your attention to the game and for the trust you’ve shown. We're doing our best to make this the best Intravenous game in the series. Will be back with more details soon. See you soon.
- Intravenous 3 Reveal - 3 April 2026
Hey folks! I'm happy to announce Intravenous 3 is now available for wishlisting on Steam! Together with HypeTrain Digital, we are developing the third entry in the series, one that is more ambituous than Intravenous 2. Steve and Sean are back, and this time they're on the receiving end of a relentless manhunt. Stealth or combat - the choice is yours, as it always has been, now with even more ways to play, and an even more reactive narrative. Intravenous 3 will be culmination of everything I wished Intravenous was back in 2021, when the first game launched. If you've been here since Intravenous 1 or 2, then you will love what the third game will have on offer. Thank you for your support, and I hope that Intravenous 3 will bring you as much fun to play, as it is to us while we're actively developing it.
- Version 1.4.9 - 3 April 2026
Hey folks! This patch fixes several issues with some of the campaign levels (newly introduced due to the pathfinding changes in version 1.4.8...) and several controller-related fixes/improvements. 'COLLATERAL' CAMPAIGN CHANGES - adjusted object placement in several troublesome places on "Epilogue. Ground floor", "Nightclub", and "Butchery" to improve AI pathfinding - fixed a bad patrol route on "Industrial Front" CONTROLLER CHANGES - fixed camera smoothing sliders not being adjustable via controllers - fixed listing through security cameras on joysticks not functioning correctly - fixed incorrect square icon position on PS4 layout controller - not displaying answer option number when using a controller Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Version 1.4.8 - 22 March 2026
Hey folks! This update features several fixes and backports from the ongoing development of Intravenous 3. BASE GAME CHANGES - improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often - improved AI cover stare logic - reduces instances where NPCs are clearly capable of watching some kind of pathway, but aren't - improved tile visibility baking for static light sources - fixed NPC obstacle avoidance not functioning correctly, potentially leading to NPCs getting stuck in world geometry - fixed a rare crash that occurred when meshes that were used by shaders with custom vertex variables needed to be resized - fixed lighting tile visibility baking for security cameras - fixed light source tile visibility not baking the source tile index, resulting in a render "blind spo…
- Version 1.4.7 - 26 December 2025
Merry Christmas, folks! This small update fixes a regression introduced in the previous update. Apologies for the inconvenience! BASE GAME CHANGES - fixed visual glitches when changing the shadow quality setting mid-game (regression introduced in lighting system optimizations in 1.4.6)
- Intravenous 2 x Transience Bundle! - 4 December 2025
Save 15% with the bundle! Step into two intense worlds of tactical stealth and high risk combat. This bundle brings together Transience and Intravenous 2 at a special discount so players can experience the best of both franchises. https://store.steampowered.com/bundle/63374/Transience__Intravenous_2/ Transience is a single player tactical FPS set in a dystopian future version of Houston in the year 2056. Play as an accountant caught between powerful corporations, hostile factions, and a city pushed to its breaking point. Every mission rewards careful planning, smart positioning, and precise gunplay. Intravenous 2 continues the beloved top down stealth action series with deeper infiltration systems, reactive AI, and multiple paths through every encounter. Whether you prefer pure stealth or loud assault, the game adapts to your choices with brutal, yet satisfying consequences. https://sto…
- Version 1.4.6 - 7 November 2025
Hey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0) - fixed no booster suppressors bugging staged reloads (making them way too fast) - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice) - fixed light switches blocking the player's ability to climb over a window 'COLLATERAL' CAMPAIGN CHANGES - added a missing game save event to Dad's Apartment Complex at the beginning of the level IV1 REMASTER CHANGES - ad…
- 3,000+ Steam Reviews and 150,000+ Steam copies sold! - 2 September 2025
Folks, it's been just over a year since the game launched, and we've hit 3,000 Steam reviews just recently! I wanted to time this announcement precisely when we'd hit 3,000 reviews, but life got busy, and I completely forgot about it. Intravenous 2 has been a massive undertaking, and with Update 1.4 I've integrated content I wished I had the time for last year when the game was nearing its 1.0 release. It took the first game, by comparison, over three years to reach the same review count, and if we go by Steam's review rating at the top of the store page, then it's at just 2,578 reviews! What this means is, Intravenous 2, in its first year of release, sold better than Intravenous 1 has in its 4+ years since it launched in July of 2021! I would like to thank everyone that has purchased the game and left a review in support of the game or otherwise participated in the community. To me, ga…
- Version 1.4.5 - 27 August 2025
Hey folks! This patch fixes all sorts of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - the Nightclub level interior music track the game was using was an incorrect, outdated version - the music has been updated to the proper version BASE GAME CHANGES - Binary Trigger weapon mod changes: * the mod no longer applies the shot cooldown when releasing the trigger, allowing for much quicker follow-up shots * the mod now slightly increases spread-per-shot * fixed errata with the binary trigger involving holding down the fire key, opening various menus, and letting go of the fire key at various points in the menu - added extra measures to ensure corrupt or incorrect (from user tampering) data fields in the 'gamedata.iv' file would be returned to their normal type on game start - staged reloads enabled on the sawed-off shotgun - fixed a performance regression involvi…
- Version 1.4.4 - 22 August 2025
Hey folks! This patch primarily focuses on fixing several issues that can occur when using certain mod combinations. BASE GAME CHANGES - fixed a crash that occurred related to patrol paths, in very rare cases on mod maps MODDING CHANGES - fixed a crash on startup caused by certain mod combinations - calling render:addCompileableShader with an identical shader name will now remove the previously-added shader of the same name (to prevent crashing in other parts of the game, for example when changing vsync or resolution) Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube