- Version 1.21 - 1 September 2025
Hello everyone! A minor patch that fixes some typos with certain items' store description.
- Version 1.2, Backer + Stretch Goal content now live! - 29 August 2025
Hi everyone!I'm happy to announce that a large update adding backer and stretch goal content is now live on Steam!Version 1.2 adds new characters, new enemies, new fights, and lots of new items and equipment. Also added is a new romance.It may also add new bugs, so let me know if you find any!I have one more small update in mind for this game, and that is the final stretch goal of SINGER's romance. For now, I hope you enjoy this really odd project.-ManlyMouseDan
- Patch 1.11 - 17 February 2025
Hi everyone! Just released a minor patch that deals with a bug experienced by some players after winning the third boss fight. It should reduce or more likely eliminate the bug entirely. Thanks again, and please let me know in the discussions if you find any more bugs.
- Game launched and 1.1 patch notes! - 27 November 2024
Hi everyone! I'm pleased to announce that the game is officially launched on a (rather unorthodox) 1.1 build! As some of you know, this is a side project for me to explore some of the cosmology behind the MoonFall setting, an affectionate parody of many RPG tropes, and also something of an outsider art game. So expect it to be at least a little weird! I don't have a definite timeline for it now, but I will be releasing content updates in the future that will add backer and stretch goal content from the crowdfunding campaign. Thanks again! Content added or changed in most recent update New battle music for final bosses New music video that can be unlocked Added Kill spell as a cheat item Added fast travel to dorm from the commissary Added credits Rebalanced backgrounds Removed dev tool that gave infinite food items Bug fixes Bug that affects players going into rooms after final Wilds bos…
- Launching tomorrow, maybe? - 26 November 2024
Hi everyone, Just a quick update to let you know that the game might be launching into 1.0 (actually 1.1) tomorrow, if the stars align and the Steam gods will it so. It will be smack dab in the front of Steam's Autumn sale, so probably not a great move on my part :D. I also added a bunch of stuff and fixed a lot of bugs, so I'll put up a patch log soon too. Thanks,
- Full release coming soon - 20 November 2024
Hi everyone! I'm finishing up on fixing the last reported bugs and am getting the game ready for full release. In the interests of full transparency, it's a difficult time to launch a game around the holiday season and most developers would opt for a 2025 release instead. However, like I said from the beginning of development, this is mostly an experimental art project that I'm doing out of personal interest, and to improve my craft. I do not expect this game to pay my bills at all, but to act as a sort of gaiden/side story to the main series that I'm working on. I hope you enjoy it and that it's a worthwhile game. My main interest is in building the cosmology of the series away from mainline installments. It's all a big experiment, let's see if it works out :D Thanks, ManlyMouseDan
- 1.0 build is live! Game is complete! - 3 September 2024
Hi everyone! I'm happy to announce that the 1.0 build is now live, meaning the launch version of the game is now complete. As I said in the last update, I will be leaving the game in Early Access solely to receive bug reports, as the low player count has me concerned that there are numerous bugs yet to be reported. I will have more news later, but for now I'm very excited. This little parody game became something more than I expected... and I am happy I had a chance to flesh out the cosmology around the Memory of Eternity series. Looking forward to the future! -ManlyMouseDan Short update notes: - Raised final level cap to 5 - Added two additional types of lackeys that can be recruited through the armory. - Added additional purchasable and upgradable chests. - Added lots more sex content for all current romancable companions - Removed attribute checks in sex, it was an experimental featu…
- Next update will be a 1.0 complete game! - 24 August 2024
Hi everyone! Good news, I'm confident that the next update will bring this game to a finished "1.0" state. All the launch content and mechanics will be in place, save for the usual bugs and placeholders I forget to remove. I think I will be leaving New Game+ for post launch content, as I would like to see how players interact with the game more before releasing that mode. Speaking of players, it's no surprise to me that this game hasn't seen much of a player count, as I haven't really marketed it seriously. It started and still is something of a very long joke/ art project. But the low player count means that not too many bugs are being reported (and I'm very grateful to those of you that do report them!). So I might postpone leaving Early Access until the game's less buggy. This is something I did with great success on my last game, so I have no problem doing it again. But the next upd…
- Patch version 0.5.1 - 1 August 2024
This is a patch to fix a small but crucial bug with SINGER's dialogue.
- Version 0.5.0 now available, game is able to be completed! - 31 July 2024
Hello everyone! I've just uploaded the most recent build of BSI to steam, and I'm glad to announce that the game is now able to be completed! As always, please let me know if you run into bugs or having balancing suggestions. Originally, the final battles in the game were almost impossibly hard, but I've toned them down a little and allowed the player to save/heal/restock between them, which should help a lot. I'm still working on more mechanics that allow the player to grow the strength of their party, so missing those will make the combat seem harder than it will in the final, finished game. There is a way to talk your way out of fighting, which is tradition in this genre. Additionally, I have added a short sex scene for Hygie and Rouge each. They are the only characters that will turn the player down if their Trust score is too low. Trust can be increased with the meal conversations.…
- Revised Roadmap - 8 July 2024
Hi everyone, here's my schedule for the game up to and beyond the 1.0 launch. We're very quickly approaching a full launch. A reminder that my updates are released at the end of the month. July Endgame and the final boss. Allows the player to complete the game. Also includes Hygie and Rouge's sex scenes. August New Game+ and the final main story content. Final companion sex scenes (all companions will receive some additional stuff). The game will probably release into 1.0 around this time, but will depend on stability and bugs. September Backer content and Kickstarter stretch goals! Includes romance path for SINGER.
- Version 0.4.0 - 30 June 2024
Hello everyone, Like I said in the last bug patch, I’ve taken a detour from the roadmap to add some much needed story and gameplay elements. This update includes “dungeon traps” and meals with your companions. Additionally, the item shop now sells rations and food on EASY mode. The traps in this game are going to be very unorthodox, at least compared to other RPGs. They will be randomly triggered as the player progresses through the Wilds, and can be avoided entirely. But there is a significant incentive for the player to interact with them. Beyond that, I’ll leave it up to you to see what they are. Meals are a significant story element and it will be the primary way for you to learn more about characters in the game. SINGER’s meals are especially… noteworthy. They currently do not affect gameplay, although in the future they will unlock further sex scenes and perhaps other things. I wi…
- Bug patch: Version 0.3.2 - 15 June 2024
Hi everyone! Just a minor bug patch that fixes some typos, item descriptions and more importantly, errors with the level up system. I'll have more notes soon as I'm probably veering off the roadmap a little bit this month. I want to add traps (um, the dungeon type of traps ofc) and more story content that's not listed in the roadmap. Thanks,
- Version 0.3.1 Elves update - 31 May 2024
Hello everyone! The next big update is here, bringing the elves and a third area to the wilds, along with their Forest Guardian boss. I’ve also added a sex scene for Morgana and Ferrand. By now, I’d estimate the game to be around 75% complete. What’s left to do is a smaller final area with some unique enemies and the last boss, ending the game, new game+ and additional story elements. There are also other minor mechanics that need to be added, like food/eating (although that’s mostly story related). And of course, still plenty of bugs left to squash. I will probably be releasing a small bug fix patch soon as I’m aware there are plenty of them still around (and I’m sure this new update will introduce new ones). But, Baldr’s Squid Isekai is in its final stretch. I anticipate the 1.0 full release will be sometime around mid or late August. As I said before, the game is mostly made by me as…
- Additional sex scenes coming with the end of May update - 14 May 2024
Hi all, just a quick note that I'll be trying to squeeze in some additional sex scenes with the elf update coming at the end of May. Morgana for sure, and maybe Ferrand as well. I originally planned to add Morgana's scene and some story stuff earlier, but it makes more sense to package it all in one bigger update. Thanks!
- Version 0.2.1 bug fix patch now live - 2 May 2024
Hi everyone, just a small patch to fix some bugs. I'll probably release these patches as needed. Bugs fixed: Asuka attribute increase bug Certain skill tree options creating a bug that skips that character's turn RP increase bug Morgana attribute increase bug Changes: "I prefer Mana!" rebalanced and changed to "Mana Pickpocket" active skill Thanks again for the bug reports, really appreciate them :D
- Version 0.1.7 Full Patch Notes - 30 April 2024
Hi everyone! As promised, the first major content update has been added to the game. This patch brings with it a whole new area of the Wilds along with the Dwarf faction and its boss. I’ve also greatly extended the skill trees, including one new passive or active skill for all player classes, the ability to increase speed/initiative, melee and ranged accuracy, and your max RP pool. I’ve also increased the level cap to 4 and added a full skill reset option. Most importantly, you can now upgrade your companion’s skills as well (except hired troops, which work differently). All this required a great deal of manual scripting, which is not ideal, so there may be some bugs or glitches. If you find any, please report them to the Steam discussion forum or on Discord and I’ll fix them as quickly as possible. I’ve also added a new character and some story content/cutscenes. You can access this by…
- Version 0.1.7 now live! - 30 April 2024
Full patch notes to come soonish.
- April update scheduled for the 30th and other news - 23 April 2024
Hi everyone! I am anticipating launching an update for BSI on April 30th! Like I listed on the roadmap, it will add a second area to the Wilds and new Dwarven-themed enemies with new mechanics and a boss. There will also be a smattering of new items as well as much more fleshed-out skill trees, including new upgrades and skill trees for your companions as well. There are also a few extra things I didn't list in the roadmap that I want to get in, mostly more story content and a sex scene for Morgana (once you bring her enough gold to prove your worth). I'm not sure if I'll be able to squeeze these in, but if not they might go in a smaller update sometime in May. In other news, I have said a few times in the past that I'm interested in developing games with easy-to-use save file transfers, so that players could load in their character and party into a sequel seamlessly. If Baldr's Squid I…
- Series-wide updates! - 10 April 2024
Hi everyone! I’m happy to announce that I’ve rolled out some minor but useful quality of life patches for all my finished games. Especially since a lot of people who played Memoirs are looking into my older (and even less polished) work :D. The Singularity Wish This is my first commercial game and you can tell it was where I learned a lot of the basics. I re-played it recently and was actually pleasantly surprised by how much I like it! Revisiting old games you've made is actually a really neat experience. Reminds me of when I used to write short stories. In the patch I’ve added a cheat mode and rebalanced the methods needed to achieve the best endings. One thing that’s always bothered me is how hard it was to achieve some of the rarer endings in this game, so I finally went back and made is slightly easier (or much easier if you use the cheats). A reminder that this game’s endings are…