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CYBERMATRIX

CYBERMATRIX Steam news

Tim Murich | Aug 12, 2024 | game

Released

0players observed · 25 September 2026 - 14:54:28 UTC

ActionIndieEarly AccessPlatformerRhythmSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

CYBERMATRIX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews136
  • Release dateAug 12, 2024
  • DeveloperTim Murich
  • PublisherTim Murich

Genres: Action, Indie, Early Access

Company pages: Developer: Tim MurichPublisher: Tim Murich

Top Steam chartsTop 100 gamesGame directorySteam Store page

CYBERMATRIX Steam news

CYBERMATRIX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release 1.0 - 29 May 2026

    The full version of the game is available now!

  • Patch 0.9.3 - 29 May 2026

    Rework of Challenge levels: Ninja knife, Gentleman arms.Fix for Restart button for Community LevelsLevel editorBoost zone: added visual effectsFix bug when Delete or Rename file

  • Patch 0.9.2 - 24 May 2026

    Level Editor+ added new option "Deadly surface" for assets of categories: Construction, Interior and Platforms (not moving)+ added new option for Robots: "Instant vision"Fixed screenshot override bug after uploading new screenshots to Steam WorkshopMain MenuPlay screen redesignAdded link to Speedrun com in speedrun window

  • Patch 0.9.1 - 21 May 2026

    fix hook target on 16 levelbodybuilder now bounces player forward after knife attack

  • Difficulty Rewarded - 20 May 2026

    GeneralChallenges mode + skins for completing!Steam Workshop supportLevel EditorAdded Create Screenshot button and screenshots library The library of glowing animated materials has been expandedbug: immortality. Editor Spawn PointSlow-mo area:one-time trigger settingvisual effect of the areaevents for entering and exiting the slow-motion areaMemory size of each individual level pack is now written in the Level EditorFixed the collider on the "wall block shelf" (was not selectable in the editor)

  • Patch 0.8.13 - 3 May 2026

    New:+ different materials for Deadly Surface+ asset invisible wall (level geometry)+ asset Slow-mo area+ new property "Reset only if dead" in the drone for optimization (enable if you need to fix the replay freeze)Improvements:the drone does not reset on Launch if it has nowhere to fly (no Way point assigned)A list of Resettable objects is now written to the console during replay.check that SetDirty is worth it on KnifeTrigger and TriggerableDoorBug: when searching in the hierarchy, the parent's ownership is somehow violatedBug: the scroll disappears if you enter an empty value in the hierarchy searchInvisible assets in Edit mode, but not in Play mode:Arrow, Lamp - Wall, Lamp - wide wall, Lamp LED, Thin lampBug: the lamp does not take on the surface color when entering the play mode or creating a new oneThe glow color does not change for Lamp - Small CircleWhen creating a Resettable gro…

  • Patch 0.8.12 - 25 April 2026

    Bug fixes:the marker does not update the textrestarting the level does not workThe date is now displayed correctly in the level pack inspector.the transition between levels in the level editor is made through a black screenobjects respond to the editor's hitbox for objects such as the Trajectory Drawer and others. without a physical shellThe cubitron gets buggy when replayingbuggy physics of the Triggerable Doorwhen replayed, the "destroy enemies" bar now disappearswhen aiming with a hook in slow motion, the aiming hitbox is active for objects that cannot be hookedMinor changes:updated the "development" screen in the menuchanged the description for Tesla's Activation listdisabled Navigation by default for robots

  • Patch 0.8.11 - 21 April 2026

    Automatic compilation is disabled if it takes a long timebug fix: when the selection changes, the scene is no longer recompiled bug fix: the error window becomes inactive if compilation is in progress or the scene has been modified and requires compilationbug fix: fixed material copying during multi-editing for level geometry

  • Update 0.8.10 - 21 April 2026

    Level Editor:new asset: Marker with custom title (category: "Basic")Selection changes can now be Undo (Ctrl+Z) and Redo (Ctrl+Y)bug fix: selection at the level stops working if you change the tool to a regular selection while the other tool's manipulator is highlightedbug fix: rocket launcher kill does not count in Area of enemy destructionDestructible objects now retain modified materials when destroyedbug fix: compilation error if Resettable Group is inside an empty parentbug fix: with an increasing ForceField if you uncheck the checkbox"Platform on stick" rework added the destructible version the stick has been moved to a separate object for flexible customization

  • Level Editor | Beta - 20 April 2026

    Level Editor added to the gameWorkshop is not available yet (will be available right after editor's beta finish)

  • 0.7.11 - 25 November 2025

    1. The grenade can now be used in an elevator2. Discharger: The electric flight has become faster and more dangerous1. Bug fix: The Discharger could commit suicide if a large lightning hit himself.2. Bug fix: level 16: if you break the cylinder on which there are 3 robots and a barrel, the kills did not count3. Bug fix: if you teleport to the return point a moment before entering the elevator, you can end up outside the elevator during loading4. Bug fix: Subtitles and playback continues when we exit the level5. Bug fix: The timer breaks if you pass the boss fight and start the speedrun.6. Bug fix: the tip for the eagle hook disappears at death7. Bug fix: you can exit the game while loading the level and you will first load into the menu, then load into the level, the game will break

  • 0.7.10 patch - 20 November 2025

    Cubitron arms skin really exists now (yeah, it wasn't before)fix bug: Music switch creates freezefix bug: Discharger Boss fight - rock throw attack eats a lot of fps

  • 0.7.9 patch - 17 November 2025

    Level 13 small changeHit-boxes of Secrets are increased

  • 0.7.8 patch - 16 November 2025

    Hit-jump upgrade has been removed from the 1st level

  • FOCUS ON STYLE - 16 November 2025

    New levels: 12, 13, 14, 15, 16, 17Boss fight "Discharger"Visual upgrade of old levelsA lot of improvements and fixes

  • Butterfly-knife DLC update - 7 July 2025

    - Butterfly-knife DLC support - rendering update (shader rework) - Unity engine version update (2022.3 -> 6.0) - switched from 'mono' to 'IL2CPP' - grenade has been temporary removed

  • Patch 0.5.13 - 27 April 2025

    --- Bug fixes --- > at level 10 and at the boss level: the hint to use a hook displayed a bind for movement > fixed the behavior of Music Hub in the main menu > fixed a bug where the player became very small > improved suction to the doors > the hook icon was not displayed > throwing a knife into nowhere now works correctly > fixed an issue where a hit goes through, but bouncing off an enemy doesn't work > Bots don't go through walls anymore > Bots no longer shoot through walls > If you open the speedrans in the main menu of the game, and then click the "more details" button, and press "esc", the previous speedrans page will close, but the details about the speedrans will remain and to close them you need to click on the cross. > redesigned the speedrunner timer interface: - added a version of the game. - The counter now counts deaths for the entire race, not just for the current level.…

  • Graphics - Hot fix - 9 January 2025

    fixed small graphx problems on lvls: 4 and 5

  • New Year (small update) - 31 December 2024

    candy cane skin and experimental grenade

  • Gameplay Patch - 27 August 2024

    The patch fixes major bugs and brings small improvements to the gaming experience. List of changes: Boss: - lasers became more complicated on the boss, removed the ability to stand on the rotator. - the machine gun now has more spread and bullet speed. Minor changes to the levels. Steam Cloud support for Campaign files and Speedrun files (not sure, but it should work). Pause now does not pause the speedrun stopwatch. Drones now have blue flames, to be non-confusing with rockets. Pause no longer skips drones on the boss. Pausing no longer reduces the speed to zero. Music hub no longer affects speed. Restart in Elevator no longer works. Restarting during enemy attacks no longer works. Gameplay trouble: It was like you were flying into a door from above and the character was trying to climb on top of it and you got stuck. Replay can no longer be spammed - no more than 1 time in 0.5 seconds…

Patch notes and updates

S.noRelease datePatch nameGID number
129 May 2026Patch 0.9.31833968530890500
224 May 2026Patch 0.9.21833334318575295
321 May 2026Patch 0.9.11833334318569917
43 May 2026Patch 0.8.131831432155576290
525 April 2026Patch 0.8.121830797770239130
621 April 2026Patch 0.8.111830163047269004
721 April 2026Update 0.8.101830163047268458
825 November 20250.7.111816849002023584
920 November 20250.7.10 patch1816849002010364
1017 November 20250.7.9 patch1816307528971950
1116 November 20250.7.8 patch1816307528969079
127 July 2025Butterfly-knife DLC update1803527891876046
1327 April 2025Patch 0.5.131797820624557719
149 January 2025Graphics - Hot fix1788311419016095
1531 December 2024New Year (small update)1786573931006773
1623 August 2024Yandex.Music support5875595438693151532
1720 August 2024Music Hub update!5875595438682396954

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