SPSTEAMPULSELIVE ANALYTICS
Transporter

Transporter Steam metadata

Shattered Mirror Studio | Nov 1, 2023 | game

Released

0players observed · 24 September 2026 - 09:30:07 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,650
  • Revenue (VGI)$18,218
  • Review score49% positive

Transporter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,650
  • Revenue (VGI)$18,218
  • Review score49% positive
  • Total reviews51
  • Release dateNov 1, 2023
  • DeveloperShattered Mirror Studio
  • PublisherShattered Mirror Studio

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Shattered Mirror StudioPublisher: Shattered Mirror Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Transporter Steam metadata

Transporter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2614550/metadata
Steam Storehttps://store.steampowered.com/app/2614550/
Steam Communityhttps://steamcommunity.com/app/2614550
PCGamingWiki search
IGDB searchSearch IGDB for Transporter

Reviews, pricing, and metadata

Review summary

Mixed

49% positive, 25 positive, 26 negative

Price and discount

$16.99

Platforms

Windows

Categories

Single-player, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 November 2023

Latest Steam announcements

  • 0.5.7.3 Fixes - 13 September 2025

    -Fixed Transfer Station not handling cargo. -Fixed Editor not updating cargo available on the map when a new industry is placed manually. -Fixed notification not showing when industry levels up. -Fixed ship size and height not showing up in depot info window.

  • 0.5.7.2 Fixes - 11 September 2025

    -Fixed several rail pathtracing issues when first track is changed and on-the-fly pathtracing when station is changed. -Improved re-tracing path when station is manually deleted from train orders. -Fixed ship follow option not cancelling properly when vehicle window is closed. -Fixed road tunnel placement blocked in certain direction. -Fixed road spline placement issue in certain direction. -Fixed road crossroad generation One-Way overriding One-Sided option. -Fixed few UI issues when selecting Per-Cargo and Per-Car options. -Updated premade maps with the new industry changes.

  • 0.5.7.1 Hotfix - 7 September 2025

    -Fixed some crossroad generation that was changed previously. -Fixed few loading issues with editing existing stations. -Fixed few issues related to saving a game during construction. -Fixed one screwup in road pathtracing, calculating temp paths length wrong, causing some inconsistent route selections. -Some minor fixes to road generation. -Fixed road direction indicators not showing up while placing road nearby after the last update. -Removed limits on number of connected roads, so more than 3 roads can now be connected.

  • 0.5.7. Fixes - 5 September 2025

    Thought this would be just a quick hotfix update, but it turned out to be a whole thing... FIXES -Fixed error with changing station connections while vehicle is waiting in station. -Fixed road connection issue if smaller road is connected between road tile and road spline. -Fixed error when deleting road tile that is connected to multiple roads. -Fixed several issues with connecting multiple roads. -Fixed random error from placing road stop in a certain configuration. -Fixed few issues with road stop on multi-lane road. -Fixed issue with train switching if station widget is still open. -Fixed multi-trailer loading in a designated loading station. -Fixed cargo selection option not showing up in the switching window. -Fixed road bridge sometimes not loading meshes correctly after a reload. -Fixed issue with track snap option flip-flopping around and general track snapping improvements. -F…

  • 0.5.6. Update - 30 August 2025

    Dynamic Industry SpawnIndustry spawning is now fully dynamic, with each industry spawned based on existing dependencies. This should ensure there are no industries left without any input or output.Each map prioritizes spawning at least 1 consumer goods industry and 1 food industry. The rest is randomized.This applies to end industries, such as gas stations or hospitals as well. But not to city commercial buildings. Those can still spawn without any input on the map.Reorder Switching ChangesNew Reorder setting was added to rail switching. Apart from setting which elements to add/remove at a station, Reorder now lets you set a specific train configuration to switch to. This can be used to ensure train only picks up a certain maximum number of cars, or to simply change car order in the station. *Reorder still requires available switching track, even if no train elements are left at the sta…

  • 0.5.5. Small Update - 17 August 2025

    - Few fixes and improvements for road pathtracing. - Few small UI performance fixes. - Fixed possible error/crash when loading excessively large city.

  • 0.5.4. Fixes - 14 August 2025

    Fixes - Fixed vehicle collision detection issue. - Fixed vehicle issue if it's restarted or moved to depot while it's blocked by other traffic. - Few improvements to road traffic light system and vehicle detection. - Fixed road terminal station radius preview. - Fixed local passenger production if there is only 1 city on a map or city grows. - Added option to Force Sell cargo waiting in station, if it is accepted by any nearby industry.

  • 0.5.3. Industry Update #2 - 11 August 2025

    When I said the last industry update was the last, I was very wrong. So here is another one.Global ElectricityElectricity is now a global commodity. It is produced by power plant industries and consumed by cities and certain high electricity-demanding industries. It can't be transported or stored in any way (yet), and immediate electricity production must meet power demand. This will also serve to better utilize other types of power plants in the future. To demonstrate this, BioPlant, producing electricity from biomass, has been added as an alternative to a coal power plant.All locations producing or consuming electricity can be found in a new World Window UI tab. Industries requiring electricity currently are: Aluminum SmelterSilicon SmelterElectric Arc FurnaceCity Passenger ProductionCity passenger production is now handled in a similar way to industry production. Default passenger pr…

  • 0.5.2 Smaller Update - 8 August 2025

    Premade maps and scenarios were added back.Two optimization changes to improve performance while placing road and rail splines. This includes bridges and tunnels as well.Rail bridge collision was changed, so it's possible to stack bridges and ramps next to each other.Testing UI redesignI have struggled with the UI design for this game since the very beginning and I've wasted months of work on 4 complete redesigns at this point. Even after all this time i'm still not 100% sure if I want to go with a more modern UI feel, or lean into the low-poly aesthetic and try a more 'cartoony' design.For this iteration I have decided to stick with a modern design, that would be slightly more interesting and dynamic, while still possible to do with no resources. And hopefully different enough from other similar games (I'm looking at you Transport Fever with the most basic window design possible)New UI…

  • 0.5.1 Industry Update - 27 July 2025

    Update overhauling industry setup, new industry cargo classifications, adding new cargo, industries, and bugfixes.Industry Update5 new types of cargo and 6 new industries, changes to chemical industry chain, tools and alternative uses of byproducts. This brings us to 59 cargo types and 88 industries in total. New CargoWood ChipsChemical MineralsToolsLab EquipmentAutomation ToolsAnimal Feed New IndustriesSulfur Mine (Minerals)Chemical Plant (Minerals->Chemicals)OSB Factory (Wood Chips, Chemicals ->Lumber)Tools Factory (Steel, Wood -> Tools)Lab Equipment Facility (Glass, Rubber –> Lab Equipment)Mechatronics Plant (Aluminum, Plastic, Electronic Components -> Automation Tools) New Industry SetupThis update introduces some changes to the industry production cycle itself. New input and output classifications and how it effects production.INPUT - Base materials needed for industry production.O…

  • 0.5.0.2 MapGen optimization test - 10 July 2025

    Testing map generation optimization.

  • 0.5 Core Update - 9 July 2025

    Right, an update. New 0.5 version is here with some major core changes, most of which are not visible or that exciting. Warning: This update will definitely break old saves and deleting old save folder is required. MAJOR CORE UPDATESome core game and engine stuff was changed. Not as much as I'd like, but it's something. New camera system, changes to world simulation, faster overall vehicle speed, faster fast-forward simulation, performance improvements, etc.Cool new main menu was also added, signalling possible future UI redesign.INDUSTRY UPDATEBiggest changes are with industry system, bringing 7 new cargos, 15 new industries and some more changes to existing industry chains. NEW CARGOOilseedEdible OilPetroleum ProductsSiliconSynthetic RubberCarbon BlackTiresElectronic ComponentsNEW INDUSTRIESOilseed FarmOilseed Processing PlantSilicon SmelterSemiconductor PlantCosmetics FactorySyntheti…

  • Update 0.4.9. Fixes - 18 January 2025

    Hopefully last fix update before 0.5 Version - Fixed some issues during train station loading leading to errors, potentially snowballing into other issues. - Fixed issue after changing roads for station with more than one Out Connections. - Fixed issues caused by changing Road Station from layout options, disabled layout change for Ports. - Fixed rail/road slope construction limits. 1 tile for roads, 1/2 tile for rail. - Fixed Manual Road Connect sometimes not connecting roads properly. - Fixed bridge ship navigation with the new spline bridge system. - Fixed ship navigation layer display issue. - Fixed Delete active station UI blocking if too many vehicles are referenced. - Fixed city Construction Material UI counter not updating. - Fixed VecTR truck trailer coupling issues. - Some improvements to bridge collision, snapping, and autorotation during construction. - Added tile highlight…

  • 0.4.8. Fixes - 6 January 2025

    - Fixed crash caused by connecting multi-lane, one-way road into a road station's side connections. - Fixed issues with depot 'Row Delete' leaving some references, causing train mixup issues after reload. - Fixed issues with road depot and some road station elements save references, causing road issues after reload. - Fixed deleting road tile not updating connected roads properly. - Fixed train not finding path if there was a track change after it arrived at station. - Fixed issue with deleting rail track inside a signal block while train is in the next connected block. Causing train to get stuck in station, if the block is a train station. - Fixed issue with connecting rail track to a junction with one-way signal resetting the one-way restriction. - Fixed issue with train arriving at the same platform after it was manually moved to depot. - Fixed some issues with road vehicle on-the-fl…

  • Update 0.4.7. Fixes & Improvements - 28 December 2024

    - Added Option to select specific Industry Chain to spawn on a new map. This can be selected from the Industry Tab in new game options. It's very basic and not everything is included on the list, because some of this stuff will likely change in the next update. Number of spawned industries is still limited by the maximum number of industries on a map. If the number of selected industries is higher than max, not everything will be spawned. If the number of selected industries is lower than max, rest of industries will be spawned from random pool, same as before. - Added Option to delete station even if it is still referenced in vehicle orders. New message will also list vehicles that have this station in orders. Vehicles in depot should be fine if station is deleted, if vehicle is en route, it might cause vehicle to lose path if there is no new path from current location. - More fixes to…

  • Update 0.4.6. Fixes & Improvements - 17 December 2024

    - Fixed problems with road station stops causing issues. - Fixed train station losing changes after reload if the layout was manually edited. - Fixed some issues with roadside building-road connections causing vehicles to lose path. - Bunch of fixes to train pathtracing, preventing some looping behavior, better retracing from depot after vehicle was recalled there, better retracing from train waiting in station, retracing from station with different connections from each track, etc. - Railway pathtracing can now be manually reset by selecting the same station in orders again, in case something goes wrong. - Fixed manual MoveToDepot not resetting signal block connected to depot. - Fixed 45° road bridge placement and water level placement. - Fixed railroad crossing. It is now triggered based on train speed and distance, not fixed location, closer to how modern crossings work. - Fixed Poun…

  • 0.4.5. Infrastructure Update - 29 November 2024

    Last few months have been an absolute nightmare, so let me start by apologizing for the lack of updates and then rant a bit about the current changes in what is the largest update so far. Warning: This update will definitely break old saves and deleting old save folder is strongly recommended. FINISHING PASSENGER UPDATE Last finishing touches on passenger update with passenger Comfort Level and multi-cargo passenger vehicles. When I was working on the Amrtrak update I became fascinated with how US handles long-distance passenger trains and wanted to incorporate it into the gameplay somehow. It’s finally here as a passenger Comfort Level – each passenger vehicle has a certain level of comfort, which increases passenger delivery time and thus making long-distance transport more viable. With 0 comfort being default delivery time and 100 being 2x delivery time. US passenger railcars now com…

  • 0.4.4.2 Fixes - 17 September 2024

    Just some quick fixes - Fixed train pathtracing issue with stations using 1-block signals. - Fixed some bridge end ramp collision issues. - Fixed some rail track-road collision detection issues. - Fixed segment track edit costs. - Fixed solar and ballastless track collision. - Fixed spline tracks not creating crossings. - Fixed city parks-road station collision. - Fixed large bus station connections. - Fixed maglev station track spawning. - Fixed maglev pathtracing issue after upgrading tracks. - Fixed keyboard shortcuts input firing in the in-game menu.

  • Planes, Trains, and Automobiles Fest - 16 September 2024

    Transporter is taking part in the Planes, Trains, and Automobiles Fest! And what better way to check out a new vehicular-themed fest than with the hottest (allegedly) new transport sim! Trucks, Buses, Rigs, Barges, Ferries, Cargo Ships, and Trains of all shapes and sizes, now with a 25% discount. Check out newly added passenger ferries and test your passenger transport skills with new city destination system.

  • Passenger Update - 15 September 2024

    So many things to do, so not enough of anything else... DESTINATION SYSTEM City-based transport now uses a new Destination System. Intercity passengers and some other city-based cargo now spawn separately for each destination. Destination passengers or cargo need to be delivered to the correct destination to be accepted. Destination system can be fully combined with the current order system, to easily create specific lines for each destination, create passenger transfer stations, or let the system decide automatically. Total number of intercity passengers spawned by a city remains the same, but individual spawn rate for each destination is now based on Destination Population and Growth, not just origin city population. This means that a small city might produce more passengers to a large city, than large city to small one, which might not be as intuitive at first and lead to more asymme…

Patch notes and updates

S.noRelease datePatch nameGID number
113 September 20250.5.7.3 Fixes1810503566482324
211 September 20250.5.7.2 Fixes1810503566421248
37 September 20250.5.7.1 Hotfix1809869180143757
45 September 20250.5.7. Fixes1809869180073620
517 August 20250.5.5. Small Update1808061939446934
614 August 20250.5.4. Fixes1808061939338651
78 August 20250.5.2 Smaller Update1807332909601156
810 July 20250.5.0.2 MapGen optimization test1803527891965573
918 January 2025Update 0.4.9. Fixes1789039014392338
106 January 20250.4.8. Fixes1787858252835400
1128 December 2024Update 0.4.7. Fixes & Improvements1786573930915622
1217 December 2024Update 0.4.6. Fixes & Improvements1785774543692402
1317 September 20240.4.4.2 Fixes6250522009532594779
1414 June 20240.3.8 Update6890025005352908526
1524 May 2024Update 0.3.65741605105612156886
1618 May 20240.3.5 Update5747233970425998252
179 May 2024Version 0.3.3 Fixes5768625435396724160
1827 April 20240.3.1. Fixes5759616966671729032
1919 March 2024Update 0.2.2 Fixes7309977427452542860
2014 March 2024Update 0.2.1 Hotfixes7309977427435736287

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2614550
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$16.99
Free to playNo
Discount0%
Original price USD$16.99
Current price USD$16.99
Release dateNov 1, 2023
DeveloperShattered Mirror Studio
PublisherShattered Mirror Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent49%
Positive reviews25
Negative reviews26
Total reviews51
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2614550/

Short description

Modern transport sim game combining realistic simulation with indie game style, old-school grid environment, newest features, and modern transport options. Transport a wide variety of cargo and passengers over road, rail, and water, and create your own transport company!

About this game

Transporter is the next step in the classic transport sim genre. Modern transport game with classic, old-school grid environment, and newest features and options. Combining realistic simulation with indie style to create a game that is easy to pick up and get into, but with enough depth and variety to remain interesting and satisfying for experienced transport sim players. RAIL, ROAD AND WATER Create new transport routes on rail, road and water. Stock industries with raw materials. Drive the production and economy. Deliver materials and cargo to consumers. Supply power plants to generate electricity. Watch cities grow, deliver their passengers across large maps, and build your own transport company. ULTIMATE MODERN LOGISTICS Utilize the latest technological advancements, like maglev trains, experimental hydrogen-powered locomotives, and electric autonomous vehicles to transport your cargo. Dive into new features, like unique station types and cargo refrigeration, or create fully functional rail switching yards, customizable multi-trailer truck rigs with different trailers, or river barges with up to 9 different barges. Combine all types of transport to create the most efficient transport infrastructure and build your perfect transport world. Transporter offers more transport options than any other game. From simply letting the game automatically decide what cargo to transport based on vehicle route, detailed orders for each destination, to micromanaging orders for each individual car. PASSENGER TRANSPORT REIMAGINED Did you ever feel passenger transport options in other transport sim games were a bit lacking, compared to the plethora of options given to cargo transport? Then fret not, because Transporter is here to change that. Using a destination-based system, intercity passengers spawn separately for each city. It will require the creation of robust transport networks to connect every town. You can also easily create specific lines for each destination, create passenger transfer stations, or let the system decide automatically. Passenger trains can also transport new baggage cargo alongside passengers and utilize special railcar types, like sleepers, c…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Transporter's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Transporter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.99. The latest run records $16.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $16.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Transporter at $16.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$16.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$16.99$16.99No discountSteam Store

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Simulation

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2774,13724 September 2026 - 14:05:49 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Hearts of Iron IV47,51224 September 2026 - 13:35:20 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite29,42024 September 2026 - 13:08:18 UTC65,94478,112Morefun Studios
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld27,49024 September 2026 - 12:34:14 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
Don't Starve Together22,82524 September 2026 - 10:42:25 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III18,80924 September 2026 - 14:02:11 UTC98,474138,767Paradox Development Studio
Black Desert18,66324 September 2026 - 10:49:51 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
VRChat36,23124 September 2026 - 12:11:48 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
BeamNG.drive17,78424 September 2026 - 13:10:13 UTC44,232392,944BeamNG
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,66224 September 2026 - 13:56:06 UTC39,10324,686Jagex Ltd
R.E.P.O.7,75924 September 2026 - 10:49:34 UTC266,908420,693semiwork

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