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PSYCHOFINGER

PSYCHOFINGER Steam news

Monkey Business Studio | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID2617870
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMonkey Business Studio

PSYCHOFINGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2617870
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMonkey Business Studio
  • PublisherDigital Bandidos
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Monkey Business StudioPublisher: Digital Bandidos

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PSYCHOFINGER Steam news

PSYCHOFINGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Register now for Psychofinger playtest - 19 February 2026

    Hey everyone,Can’t wait to get your hands on Psychofinger? We’re giving you the chance to not only play the game ahead of launch (far ahead of launch), but also help shape development for the rest of this project.As announced during today’s Indie Fan Fest, registrations are now officially open for the Psychofinger Playtest (or, as we’re calling it, The Psycho Test). Think you’re an eligible psycho and/or FPS fan? Sign up for The Psycho Test today.Successful applicants will get access to an early build of Psychofinger featuring:One levelA limited item poolThe core upgrade systemOur aim is to evaluate the fundamentals of Psychofinger, including making sure we strike the right balance with difficulty and that the game is instantly accessible to new players. We want everyone to spend less time getting to grips with the various systems and more time unleashing brutal fingery death!We’ll be g…

  • Devlog #2 – The Road To Release Begins… - 13 February 2026

    Hi everyone, We made a lot of progress in January, so we wanted to check in with an update on your favourite finger-firin’ fast-paced roguelike FPS – and how you can help play a role in shaping what it becomes by launch.Where We’re AtWe’ve been working on Psychofinger in one form or another for quite a while, but the full production only really kicked into gear last year. We’ve made a lot of progress since then, as you’ve probably seen from our little teasers on Twitter. Here’s what we accomplished in 2025:Refined the core gameplay loop and overall structure, distilling Psychofinger into something fast-paced, adrenaline-pumping, and deeply replayablePolished UI elements to ensure you always know what’s happening amid the chaosReworked our approach to level design, crafting bigger and better arenas where you can unleash your fingertips' fury(You can read more detail in our previous devlo…

  • Devlog #1.5 – 2025 Year In Review: Story, Shops & Stairs - 19 December 2025

    Hello everyone, it’s been a while (well, unless you follow us on Twitter, of course).We’ve been hard at work on Psychofinger all year, and the game is coming along nicely. We’ll be ramping up our updates here in the New Year, bringing you the latest juicy behind-the-scenes developments as we build up to launch. But before we run out of 2025, we wanted to give you a look at what we’ve been up to.Among the biggest changes and additions we’ve made this year, we have:1) Changed healing system and added one-time use gestures from vending machinesCollect snacks to replenish your health. Also, a well-timed shot at one of our gesture machines can give you an instant advantage in battle, whether it’s sucking up all the souls in the vicinity, deploying the heart-hand shield, or freezing enemies in place. This should help you deal with those swarms.2) Improved level design Including stairs. Stairs…

  • PSYCHOFINGER will participate in Indie FPS Summer Shocase - 5 June 2024

    Hello everyone! We're proud to announce that PSYCHOFINGER is part of the Indie FPS Summer Showcase, organized and hosted by the one and only ZlimBratSki! Right now, you can check out the Steam event for some FPS games on sale, Demos and upcoming games here: https://store.steampowered.com/curator/40645616/sale/IndieFPSSummerShowcase And later this week, a live showcase will take place! Alongside many amazing indie FPS games, a new trailer for PSYCHOFINGER will premiere. The trailer will focus on gameplay but will also lay out some lore. The show will happen on the 8th of June. You can set a notification so you don't miss it here: If you like PSYCHOFINGER and FPS games in general, make sure not to miss it!

  • Devlog #1 - New look, Old Fingers - 15 April 2024

    Hey everyone! In the last post, we promised to update the look of the game, and now it's time to report on it. Level Redesign We finished redesigning the level and are really happy with the results. Everything looks like a hand drawn picture, and the difference between 3D and 2D elements is barely visible. Hand redesign, new Weapons and animations The hand was also changed, now it has all 5 fingers! It allows us to make each weapon distinct from each other. And with the help of talented animator, we managed to make animations better and much more interesting! (some work in progress animation for a weapon) New enemies, levels and bosses We started working on a second level for the game: an abandoned circus! It will be bigger to include larger amount of enemies (bigger in sizes too) and allow you to use movement mechanics more freely. Right now, we've made walls and small decorations for…

  • What to expect from PSYCHOFINGER in 2024? - 9 March 2024

    Hi everyone! We decided to share some of our plans for 2024 to break the silence and set your expectation for this year. Level Redesign Currently, the level is too dark, lacks details and verticality. We plan to add more interior to make it look more interesting and add more context to the game's story. You can even check out the level concept from our artist below! New Weapons Shooting with fingers is fun, but is this it? Of course not! We've already made prototypes for more weapons to make your runs different... but without visuals yet. It's a bit hard to come up with "Shotgun Finger" for now, but keep an eye on updates on our social media; you'll see a lot of new stuff pretty soon! Enemy variety What you should definitely expect from PSYCHOFINGER is a high enemy variety both artist and me have so many ideas for enemy design and it's the most enjoyable part of the development for us.…

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