DemonCountdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews1
- Release dateDec 12, 2024
- DeveloperVicAgent
- PublisherVicAgent
Company pages: Developer: VicAgentPublisher: VicAgent
DemonCountdown Steam news
DemonCountdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Build V1.0.1 - 3 February 2025
Bugs Fixing: I have fixed travel between maps in multiplayer. The clients are disconnected and only the host was traveling Update and improvements: The configuration options (Sound Graphic, Game Difficulty) are recorded. There is no longer a need to reconfigure everything every time the game is restarted. The difficulty options have been separated from the rest of the options and are only accessible from the main menu and not from the game pause.
- Pactch for 09/01/2025 - 9 January 2025
Improve Aim shooting Display in HUD how to move and how to Aim and shoot Fixing Bullet hell: damage and movement Spawn bullet modified
- Hot Fixed (updated for 16-12-2025) - 16 December 2024
Bugs: International system language. The font didn´t display correctly Chinese, Korean, Japan, Rusian and other languages… Bug is fixed now. Corrections: Update Menus Now the width is always the same. Sometimes the menu width changed because changed the language.
- Hot Fixed (Updated for 15-12-2024) - 16 December 2024
Updated languaged Added up to 120 words in last traduccions in English Spanish French Italian German Japanese Korean Chinese Russian Portuguese Fixed Multiplayer session find system The list of games or sessions created was not displayed. It has been solved.
- Full Released - 12 December 2024
Updates: Menu Main (Options, Lobby menu, etc...) Menus improvements Improved: more in line with the game's background and lore Gameplay Now you can activate several skills at the same time. The limit will be given by your amount of Kps. Increasing the difficulty level increases the number of demon waves Improve Lighting.more in line with the game's background and lore. Procedural content Generation...Now the every level is always diferent. Greater variety of props per level and every level has diferent props. Each level has its biome and its biomes... More health has been added to certain enemies. Bosses are now harder to kill The light now darkens when the timer ends. This way it is more efficient. inGame Player UI improvements: Simple and It allows you to have the most frenetic game. New Player Display at Player overaly: Now you will be able to see your character, Level, KPs progres b…
- Patch 5.0.0 - 3 October 2024
Updates: Now the Game is faster and takes up less disk and memory clean code. Remove content legacy Polish Procedural content Generation...Now the every level is always diferent. If you replay level 1 the props is completely procedural. Corrections: Balancing Game. Projectil Damage is increased but elites and bosses has endurance Radius Damage and damange for grenade and Rocket Launcher Is increased. Next to Explosion Radius Is posible kill all of the normal enemies even elites. Dodge Time Cooldown is lowerer, now you can dodge more frequently. Dodge Distance is shorter Grenade Time Cooldown is lower, You can Launch grenade more frequently. Bugs: Fixed Rocked launcher ability. Now you can buy only in last level and unequip weapon when time expires Fixed Particles Explosives (Grenade and Rocket Launcher) There's an issue with the creating sessions... I Hope resolve before release but in…
- Patch 4.2.0 - 19 July 2024
Fixed Procedural Maps, In singleplayer system the maps (not the boss ones) are different every time you enter Movement of the sun on some maps according to the countdown. Quick Menu For Skill doesn´t work out properly. Update Achievements system added (only in SinglePlayer) Map added to SinglePlayer mode Difficulty options added to option menu Polished to all enviroment system. Widget component added to demons: display damage, and damage resistance Steam SDK to 1.59 Known issues: The game will finally be published in single player, it is possible to play on OnLAN but there are problems creating online sessions over the internet using Steam and Unreal engine 5. It may be resolved in future updates
- Parch 4.0.4 - 8 July 2024
Bugs fixed
- Patch 3.1.0 - 29 June 2024
Fixed Multiplayer Issues Fixed Respawn Enemies
- Patch 4.0.2 - 16 June 2024
bugs and Corrections Fixed Respawn When player dies
- Patch 4.0.1 - 7 June 2024
bugs and Corrections Fixed Creating Steam Session -You Can create and Join Multiplayer Sessions -If You Create the Session You can Play -But if you join to any Session The player and enemies Don´t move ( Not Replication After cpp migration ) Next Patch: Finish fix Replication to play in multiplayer mode.
- Patch 4.0.0 - 31 May 2024
Improvements The Videogame improves the performance. Lights UI more clear and intuitive. Characters (Players and Enemies): Animations smoth and enemies IA´s: Boss and FinalBoss with diferent Behavior. Weapons, Projectiles, and FX. HealthCompents and more improve Performance in general gameplay bugs and Corrections I am having technical difficulties implementing the creation of sessions in multiplayer, so for now I have had to remove that feature, although it may be added in the future. The game has been oriented towards single-player, 5 additional maps have been added to single-player mode. The lore of the game is in the community hub as well as a guide to it.
- Pacth 3.4.0 - 7 March 2024
IA Improved: Patrol is focused to find the player Fixed the issues about launch the map_03 whe you finish the map_02 Improvedv the spawn pits and bullet hell when enemy die Improved the damage and fire rate all characters (Demons and a hunters) improve Demon stunne system: minor stunned time, 50% does not be stunned and there are demons inmune.
- Patch 3.3.0 - 5 March 2024
-Final bosses -Damage absorption -Show damage and damage absorption on both enemies and player -Remote Play has been removed for technical reasons. Posible Next path: -Achievements system.
- Achievements - 14 February 2024
Testing Achievements
- Patch 3.1.0 - 10 February 2024
Enabled Remote Play
- Patch 3.0.0 - 10 February 2024
Improvements: 5 Levels have been added in single player mode, I hope you enjoy them Changes to the AI of Crawling enemies. They behave in Horde mode and in a suicidal way, walkers are smarter. Improved Damage System. The damage zones are now attached to the arms, which will cause damage with the attack. Issues: Some users have experienced problems creating Sessions through Steam over the internet. This is a common problem that sometimes appears with the latest versions of Unreal (5.2) and Steam. If the problem persists I will use the Epic EOS system, I'm sorry for the inconvenience. Needless to say, the game works perfectly over LAN or over VPN (example HAMACHI) Next Patch: Bosses at levels 3 and 5 Level 1.- tutorial Level 2.- Crawling Demons Level 3.- Greater Crawling Demon (Boss) Level 4.- Lesser walking demons Level 5.- Greater Demons of Walkers
- Patch 2.0.5 - 25 December 2023
In the previous update there were two annoying bugs that I fixed as I went along; -The quick access menu for purchasing lower skills was out of control. Now you can shop with quick access buttons. -Fixed some errors that appeared in Multiplayer: Skill Purchases. Sound has been added to the character's actions: -Pain -Death -Grenade Throw -Dodge. -Disruption of Grenade throw and dodge Experience improvement: -Speed and Heal Skill have a minor cooldown. They recover sooner. -Improved artificial intelligence of demons. Now the demons patrol randomly, And they chase you if they see or hear you. and they stop doing it within 10 seconds of hearing or seeing you. and return to the random patrol state. -Improved spawn system Now they do not fall but are generated at a random point visible through the particle system.
- Patch 2.0.4 - 19 December 2023
Improvements Removed debug message for multiplayer Improve Dass/Dodge: Now the distance is decreased and cooldown timer is increased a bit. The Dass/Dodge cooldown timer has more contrast to show better when the skill is avavible The grenade has full damage, no has fall damage. Added Pain voice to Player Hit animations Added blood particles and sound to some enemy attack animations: Some Demon Attack animations for both walkers and crawlers were missing sound and blood. Map1 for multiplayer and for Fly solo is improved. Map 2 for multiplayer is improved bugs and Corrections Fixed player HUD. How to access the skill and character stores was poorly indicated. Fixed Swap Character in Fly solo. Errors that occurred in the UI have been corrected. When you pressed pause, or the player died or the character changed, sometimes the controller was lost, you had to use the mouse. A very annoying b…
- Patch 2.0.3 - 11 December 2023
improved experience with grenade launch (speed, bounce , ...) Removed debug message.
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
