- Announcement About Fight To The Death - 3 November 2025
Announcement about the game Fight To The Death: I will return and add more content to the game right after I release my new game, Pixel Survivors: Defense.
- Pixel Survivors: Defense - 11 October 2025
A game that continues the idea of Pixel Survivors: Roguelike but combines it with tower defense, creating a fresh experience. Hopefully everyone will enjoy it — there’s already a demo version available to try out.🔥 Wishlist Now:
- v1.0.4 - Fix Bugs - 27 October 2024
Fixed the issue where the store does not open automatically after ending a wave Updated the end game UI for Survivors mode Fixed several other issues
- v1.0.2 - Fix Bug - 24 October 2024
Fixed the bug related to the Demon Lord achievement. Fixed the bug related to the survivors mode. Sorry everyone for the continuous small updates. After the release of version 1.0, more issues arose than expected. Thank you to the community for helping report the bugs.
- v1.0.1 - Fix Bugs - 24 October 2024
Fix the bug where items that need to be unlocked are already unlocked. Fix the bug related to loading saves. Fix the bug related to Survivors mode.
- Fight To The Death v1.0 Release Now - 23 October 2024
New game mode: Survivors mode New character: Dark Lord Added 2 new achievements Fixed some bugs related to loading data when continuing the game
- V0.9 - 9 October 2024
Fix some errors related to the display of Chinese text. Fix the error where the difficulty setting is incorrect when choosing a difficulty higher than 1.
- v0.8 - New Character - 25 September 2024
In this new version, I have added a new playable character: Clown.
- Update Delay Due to Typhoon Yagi - 10 September 2024
Due to the impact of Typhoon Yagi, storms and floods have interrupted my progress on the game update. I appreciate your understanding and patience during this time. I'll resume work as soon as possible and keep you updated. Thank you for your support!
- v0.6.5 - Small Update - 13 August 2024
Add Korean and Traditional Chinese languages, Add a banish system that allows you to remove items from the store
- v0.6.1 - 9 August 2024
Remove difficulties VII and VIII from the Arena map. In the future, I will add custom difficulties instead of creating too many difficulty levels for a single map. Limit the number of crystals to prevent negative crystal values. Fix the bug where the ultimate cooldown is always 100.
- V0.6 - New Map : Zombie City - 6 August 2024
New Map Zombie City New Chactacter Infantry Soldier New weapon type For weapons like guns, a model will currently appear alongside the player. If that works well, I'll try adding it to all other weapons. - Added new 6 items - Added setting show blood in setting
- V0.4.9.5 - Improved In-Game Display - 22 July 2024
Added a detailed of item rarity rates in the shop Added details on the damage caused by certain items Added statistics on the number of deaths and a few additional stats Added Golden Goblin, which initially has a 1% chance of appearing and can be increased with items. When the Golden Goblin dies, it has a chance to drop a special chest, from which you can choose any item Added 5 new achievements
- V0.4.9.1 - Optimize game performance - 18 July 2024
Hello, after updating to version v0.4.9, I made a mistake that caused the game to become extremely laggy and unpleasant. Thank you to the community for promptly reporting the bugs so I could fix them. In this version, performance issues have been addressed.
- V0.4.9 - New Character - 11 July 2024
New Character Rogue The Rogue character comes with 5 new skills Add 5 new achievements 2 new items.
- v0.4.8.5 - 5 July 2024
- Fix UI-related issues. - After completing difficulty 6, you will unlock the "All Skill" feature, allowing you to play with every skill from all characters. - Add a new power-up (Rune Randomizer - When you start a run, you randomly receive x runes).
- V0.4.8 - Beast Master - 29 June 2024
Added a new character (Beast Master) Added 2 new difficulty levels Added 6 new items Added 2 new boss Added a new stat (Multi Cast) which allows skills to be instantly refreshed after being used Experimented with the map selection feature, I have added a new map for testing. Now, when starting, you can choose one of the 2 available maps. Currently, the map selection doesn't affect anything, but in the future, I will change the type of monsters for each map. Sorry for the update being somewhat heavy, due to some technical reasons, I had to downgrade the Unity version, which caused this error.
- v0.4.7.3 - Full Controller Support - 20 June 2024
Full Controller Support Fix duplicate rune issue Fix duplicate passive character issue
- V0.4.7.2 - 18 June 2024
Changes Added mouse aiming and manual spell casting with mouse (Can be toggled in settings) Added sound effects when taking damage Now when continuing the game, you will be taken to the shop instead of directly into the level.
- V0.4.7 - Progress Saving - 15 June 2024
Progress Saving A new save system has been added, allowing you to save your progress after each wave. This means you can continue playing from the wave where you left off, even if you quit the game, experience a crash, etc. Note that restarting the game will erase your saved progress, but your stats will be saved. Progress will also be saved if you choose to surrender. Automatic Screen Size Detection The game now automatically detects your screen size, so option #1 will always match your screen's resolution. Increased Base Move Speed Move speed of enemies and player has been increased. Increased Endless Mode Difficulty Endless mode is now more challenging. Regardless of the difficulty level you choose, after wave 30, there will always be two bosses. You will not receive crystals in Endless Mode