- Demo Update 7 now live - Airship improvements, Building Management mode - 3 April 2026
Demo Update 7 now live - Airship improvements, Building Management mode, Keybinds and moreFeatures:- Added Key bindings to the option menu- The Airship now has as lower deck and all prebuilt airship structures are removable- Added a Building Management system at the blackboard- You can now rename your buildings, which will by shown by the building signsChanges: - Added controller support to the building menu, Summoning shrine, Respawn menu- Building editing: You can now make changes to existing buildings by placing structures adjacent to / inside another building or closely nearby structures of another building- Building Blueprints: Support structures (scaffolding is now auto completed)- Structure Building: Now preventing placement of duplicate structures at the same location- You can now no longer build "ghost" preview structures of singular structures. As long as you have the required…
- Demo Update 6 now live - Localization, Settler stats, beds and more - 21 March 2026
Demo Update 6 now live - Localization, Settler stats, beds and moreFeatures:- Settlers and players now show icons above their heads if certain stats are low/high (health, hunger, thirst, energy, stamina, happiness)- You can now skip the night by interacting with a bed- Added localization for all languages that are listed on the Steam PageChanges: - Settlers now sleep on the ground if they have low energy and do not have a building with a bed. Doing so restores energy more slowly.- The steering wheel is now researchable (and costs few resources) in case you destroy it during the tutorial- Floating Stones ability now is active for 20 seconds (up from 10 seconds)- Reduced crafting duration of Light Tanned Leather to 90 seconds (down from 180 seconds)Bugfixes:- Small airships now have the correct airship assigned (before it spawned a medium airship as well)- Item shift-click transfer now wo…
- Demo Update 5 now live - Summoning Shrines, Auto-Pickups and more - 13 March 2026
Demo Update 5 is now live! Features: - Summoning Shrines: Revival shrines are now summoning shrines as well. On death you can still respawn here, but on interaction you can summon your settlers here from afar.- Auto-Pickups: We now have an option that allows you to pickup items automatically when walking over them. It is enabled by default- Added Fog of War: Only areas of the map you have visited will be revealed. Points of Interests you discovered will be marked on your map- Items can now be shift-clicked to transfer entire stacks between inventories- Chests will now drop their loot when destroyed- Added quest locations for quest: "The Missing Eclipse Crew"Changes:- Added many more voiced lines for Dindra after the Tutorial (every dialogue should be voiced now)- Added many more voiced lines for William after he becomes a settler (commands voiced, greetings/goodbyes, chat options, etc.)…
- Demo Update 4 now live - 6 March 2026
Demo Update 4 is now live! Features: The game may now be paused, when playing alone. Unpauses if another player joins.Added a sprint toggle option (as for now working for host only)Added a crouch toggle option Changes: Decreased size of the quest and pickup UI elementsImproved dialogue flow for William after saving DindraAirship docking now allows a larger distance and angleAdded a hint text for the skill menu, how skills are assignedAdded in hint text in the main menu, that you need to create a character first to play Bugfixes: Docking an airship sometimes moved it to the wrong dockYou can no longer interact with incomplete airship structuresFixed a bug, causing players to possibly spawn under structures, being stuck, when loading a previous world.William can now be talked to after completing the tutorial (chat, commands, etc.)Rodlings past the tutorial island did not grant any XPFixed…
- Demo Update 3 now live and Demo extended! - 3 March 2026
Demo Update 3 is now live and Demo extended!Thanks for trying our demo during the Steam Next Fest. We've decided to extend the demo for a few more days, so feel free to play more and let us know of any bugs or feedback :) Features: - New structures now become available for research after completing the tutorial- Melee combos are now disabled by default. You can show the combo indicators again, by activating them in the option menu- Added an option for Field of View and camera distanceChanges:- Added planting sounds and animations- Players no longer collide with each other while on an airshipBugfixes:- Destroying buildings always rewarded all structure resources, even from those that were incomplete (exploitable)- Clients were not able to invest resources at building signs or destroy buildings- Dindra always followed the host, not the dialogue initiator- Fixed placement of building bluep…
- Demo Update 2 now live! - 27 February 2026
Demo Update 2 is now live! Changes: Settler following improved (keeping longer distance)Skip tutorial feature now hidden for clients, cannot skip after tutorial completedVisual improvement for tree shadowsLoot can no longer be placed in quest chestsBuilding the research table no longer requires copperBugfixes: Fixed navigation of enemies on 2nd islandFixed Dindra rescue quest (William occasionally did not recognize Dindra being rescued)Input Inversion settings now work properly (Inverted X-Axis / Y-Axis)Fixed a bug that occasionally prevented some players from progressing the chest search questSettlers no longer step into the waterFixed water on the second islandFixed a bug where the drinking task does not register with 2 or more players in gameXP sharing now works properly (from quest rewards)Building menu now closes on deathStone axe collision improvementsFixed some quest descriptorsA…
- Demo Update 1 now live! - 25 February 2026
Demo Update 1 is now live! Features: Added a respawn system. You may now pick a respawn shrine or airship to spawn at after deathChanges:The airships now stop moving, if players fall off it to their deathThe airship building quest now shows a marker to the building dockAltered the dialogue with William after returning Dindra, to make the choices more obviousBugfixes: Fixed: Music and sounds no longer reset their volume settings when starting a dialogueFixed a crash when putting item's into a lootable body's inventoryFixed the Blackboard being destroyed, if it is built as the first object of a camp center, thus floating above ground (which caused its destruction)Fixed the falling animation for players falling off an islandImproved texture quality for lower end systemsFixed some graphical issues when playing on low settingsAs always, feel free to leave feedback here, or on our Discord! Th…
- Demo is live now! - 23 February 2026
Hey Adventurers! The time has come. After three years of work, we are delighted to announce that the demo for our open-world survival game Highreach is finally live! The demo will be available for the duration of the Steam Next Fest, from Feb 23 to Mar 2 2026.Create a character, experience the start of the adventure, and get a glimpse of the open world! The Demo includes the first section of the game and is playable in cooperative multiplayer.Feel free to join our community on Discord and leave feedback.Your VestGames Team
- No Time For Loot! - 22 September 2025
NO TIME TO LOOT!Another steam festival has begun that speaks to what Highreach is all about! Well a part of it because how else can you build stunning airships and lively settlements without loot?! The no time to loot event brought to you by Human Qube and in collaboration with Sidekick Publishing highlights diversity and creativity of loot driven designed games! You can expect to see 340+ participating titles and your wishlist to surely grow!WHAT HAVE WE BEEN UP TO?In the downtime (not actual downtime) between events, we’re plugging away at making Highreach the best it can be! Currently We’ve been adding more visual options to our character creator while also giving some light touch ups to the character models themselves!Environments and points of interest are also coming together as we start bringing dungeons and Highreach to life.STEAM STREAMLike most events we’ll be streaming on our…
- Highreach Sets Sail for Courage and Indie Arena @ Gamescom! - 22 August 2025
MORE EVENTS!The Vestgames team is heading off to a couple of events at the end of the week to show off Highreach and give others a chance to check out what we've been up to! Events aside. We'll have a playable demo for you all to check out! (We're just waiting on the greenlight). Courage in Cologne! We'll be in Cologne August 19 @ 20:00 - 23:50 CEST to take part in developer night! There, game professionals will be able to connect and shares their ideas and demos over a casual night of food and drinks! You can grab you tickets here.You'll catch our team on the first floor, section 12, at booth C. Can't wait to see you there! Indie Arena at Gamescom!Gamescom comes barrelling in on August 20th until August 24th! Gamescom is a massive event in Germany where you'll be able to check out all the latest in games! The team will be showcasing Highreach at the Indie Arena Booth! Making it to the…
- TINY TEAMS & LIVE STREAM - 8 August 2025
HIGHREACH MAKES ITS WAY TO TINY TEAMS!We’re coming at you back to back with more events as Highreach makes its way to the Tiny Teams Steam Event running from August 7th - 14th on steam! Tiny Team’s is a festival all about celebrating indie games made by solo devs and micro-studios while also showing popular hits and hidden gems that may surprise you! Dev Stream Incoming!You can also tune in August 8th at 7pm CEST and catch our Dev live stream right here on steam! Stay tuned for more updates, and as always, thank you for being part of this amazing journey with us.If you’re excited about what’s to come, spread the word on our social channels:https://highreach.carrd.co/ ☁️
- Highreach Live Stream! - 24 July 2025
COMING FROM THE GREAT FORGES OF GERMANYGermany delivers a long list of amazing games from memorable indies to some of the most iconic AAA’s around. Highreach is one of those games forged right here in the heart of Germany and we’re thrilled to be a part of Forged in Germany Steam Sale/Showcase. While Highreach is yet to be ready for you to take to the skies and discover all it has to offer, we do have some streams planned where you can get a first look and ask any questions you may have about the development of Highreach! Catch our live stream at 12PM CEST or 15am PST! Stay tuned for more updates, and as always, thank you for being part of this amazing journey with us.If you’re excited about what’s to come, spread the word on our social channels:https://highreach.carrd.co/ ☁️
- INDIE GAME FEST LIVESTREAM - 11 July 2025
WE’RE HEADING TO INDIE GAME FEST!!Calling all European adventurers! Highreach is heading to the Indie Game Fest in Cologne this weekend from July 11th to the 12th where you’ll be able to get a hands on look at what we’ve been working on! WHAT IS INDIE GAME FEST?Indie Game Fest is a celebration of indie games in the vibrant city of Cologne, Germany. Developer, fan, or newcomer, this event promises something for everyone! You’ll experience a mix of innovative games, insightful discussions with industry experts, and connections with fellow gaming enthusiasts. This festival is a hub for creativity, collaboration and community. Head over and grab your tickets here! You can also check out the exhibitors list to check out all the games that’ll be showcased! Not able to make it to the festival? You can catch our stream August 11th at 7PM CEST here on steam! We’re thrilled to meet everyone who a…
- Dev Update - Farming, Food & User inter...Face - 26 June 2025
Greetings adventurers! First off we would just like to thank you all for following along with our journey as we make Highreach a reality! As you know a lot goes on in the background of game development so we wanted to give you a little peek at what we’ve up to!Copper ToolsAs we all know, every good survival game comes with its many tiers of weapons and tools! With the starter tool finished, we’ve started working on copper weapons, tools, and armor!Toil the SoilIf you’re going to be cooking, you’re going to need the freshest of ingredients! Players can look forward to growing their own food and trees! This also means tending to your crops with water and of course harvesting!Ring the Dinner BellSo far adventurers have only been able to survive off simple berries, mushrooms, and water from ponds or collected from the rain. We’re working away to bring in a variety of meals for you to cook.…
- The bequest of mushroom colonies! - Development Update - 31 March 2025
Once a thriving farmland, now an eerie, bioluminescent battleground—the CobaltCap Thicket in Highreach has been overrun by towering fungi and menacing creatures. At its heart loom colossal mushroom colonies, spreading their sinister influence across the land. But beware: the deeper you go, the deadlier it becomes. Face the Spore Fiends These relentless fungal horrors won’t go down easily. Agile and brutal, they launch themselves at intruders, summon explosive spores, and unleash toxic clouds. But if you dare to stand your ground, they drop valuable mushroom fibers—a resource worth fighting for! Panic Chickens – Best Left Undisturbed At first glance, these peculiar birds seem harmless, pecking away in the undergrowth. As long as you leave their nests alone, they won’t bother you. But if you dare to steal their eggs, be ready for a fight! These mushroom-infested creatures will chase intru…
- Mysteries of the CobaltCap Thicket! - Development Update - 17 March 2025
Explore the Mysteries of the CobaltCap Thicket! Welcome back adventurer! Today we wanted to share with you one of our many biomes, the CobaltCap Thinket! This area is as beautiful as it is dangerous. This once thriving farmland has now become an ever-changing mushroom forest. Towering fungai bathe in the sunlight during the day casting vibrant colors across the landscape. But when night falls, the biome transforms into something far more unsettling. Points of Interest The Thicket is filled with remnants of the past, each telling a different story: Mushroom Colonies – A dangerous place where Mushroom Fiends lurk in the shadows. Abandoned Farmsteads – Ruins of the Fallen Kingdom, long since overtaken by nature. Survivor Camps – Once lively adventurer camps, now eerie husks left to decay. Ancient Elevators – Leading deep into forgotten mine shafts, what secrets lie below? Enemies Lurking i…
- Airship Parts! - Development Update - 24 February 2025
Survivors, the time has come to build not just a shelter, but a home in the skies! With our latest update, Highreach now allows you to construct fully customizable airships, giving you the freedom to create anything from a nimble explorer’s craft to a grand floating fortress. Your Airship, Your Design Every airship starts as an expandable platform, ready for your creativity to take flight! Use a mix of standard building parts and airship-specific components to craft your perfect aerial base. Whether you want to construct a sleek sky vessel or a floating campfire-lit refuge, the choice is yours. Essential Airship Parts To ensure your airship is both functional and efficient, we’ve added a variety of new components: Steering Wheel – Take control and navigate the vast skies. Rotor Walls & Velocity Rotors – Increase horizontal speed and cover distances faster. Rotor Platforms – Gain better…
- Exploring the World of Highreach: Points of Interest - 3 February 2025
Adventurers, get ready! The world of Highreach is coming to life with Points of Interest (POIs)—dynamic locations that can spawn enemies, hold valuable loot, and even play a crucial role in your journey through the game. What is a Point of Interest? POIs are spawned structures that are scattered around the world, just waiting for you to explore them. They can be towering structures as well as small enemy camps. It is always worth exploring POIs, sometimes for loot and sometimes for a combat challenge! Loot chests can hold crucial recipes, valuable jewelry and even quest relevant items. Some POIs even tie into the backstory of companion characters. But all this loot needs to be guarded of cause, bigger POIs are home to a considerable number of enemies, some even unique to their structures. How Points of Interest Work Each island in Highreach features pre-designed spawn locations for POIs…
- Airship! - Development Update - 15 January 2025
The skies of Highreach are calling, and we’re thrilled to announce the latest and most ambitious addition to the game: Airships! This transformative feature is not only a game-changer for the way you explore the world, but it’s also a love letter to creative freedom and the spirit of adventure. Why Airships? In a game set on a continent of floating, procedurally generated islands, the ability to traverse the skies just feels right. Airships are the missing piece of the puzzle, and now, they’re here to give you the ultimate freedom: the skies are yours to explore! Your airship isn’t just a mode of transport - it’s your mobile sanctuary, your trusty steed of the skies. Whether soaring to far-off islands, scouting for resources, or evading deadly threats, the airship expands your exploration options like never before. We've explored other modes of traversal, but we came to the conclusion,…