Footy Bash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2622100
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperDanger Thumbs
- PublisherDanger Thumbs
- Parent gameNot available
Company pages: Developer: Danger ThumbsPublisher: Danger Thumbs
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Footy Bash Steam news
Footy Bash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Footy Bash - Early Access Go-Live Date - 16 September 2026
Footy Bash - Early Access 18th OctoberThat's right! Footy Bash will officially be hitting Early Access on October 18th 2026!This is a large milestone for us, and first and foremost we'd like to thank those who tested the game for us throughout the development, before/after/during events, and everything in between. So, what will the Early Access entail?Features in Early AccessThe Early Access of the game will focus on the couch co-op portion of the game, as well as the single player portion of the game. The features included in the Early Access will be as follows:Quick play (1-4 player matches) - Against your mates or against the AI locallyLocal tournament mode - Gather your friends, select your teams, and we'll auto generate a tournament bracket for you! All you need to do is have fun!Player Builder - Customize each individual player on your teamTeam Builder - Customize your entire teamā¦
- DEV UPDATE - v0.3.127 Air contests and scoring - 15 June 2026
Version 0.3.127 Patch NotesNew Features: Added new art for loading screens.New AUS Esports and Gaming stadium level. Bug Fixes: Fixed a bug where the player was sometimes unable to win a mark.Fixed various bugs where the player could have the wrong animation during a mark.Fixed a bug where the camera would remain zoomed in for too long.Fixed a bug where scoring at 0 seconds would result in multiple goals.Fixed a bug where the quarter would end too quickly when scoring near the end of the quarter.Fixed a bug during team selection that would return you to the menu instead of deselecting your team.The main takeaway from this round of bug fixes was to ensure the marking competition was completely ironed out, as there were some outlier cases that interfered with the player interaction. Also being cheated by the buzzer is now fixed on both buzzer beaters and scoring with a couple of seconds tā¦
- Footy Bash - Open Beta Has Started š - 7 October 2024
We've finally made it! In the leadup to Steam NextFest, we have released our very first Open Beta for Footy bash. This Open Beta will run from now until November 4th 16:59 AEDT (November 3rd 23:59 PDT), and we'd love to have you all jump on and have a kick and a punch! Feedback is very important to us here at Danger Thumbs, and something we take very seriously. Throughout the development until now, we have had a very narrow set of testers who have had invaluable feedback, as well as public comments on our videos. With the amazing support thus far, we thought now would be the best time to get as many people as we can invested in the testing. So this isn't a demo? Not quite yet! The reason we're running this as a timed event is so that we can gather the feedback, break it all down and feed a million little chunks into our Trello board. Once we've sorted out any larger issues we'll roll thā¦
- Dev Update # 2 - AI Overview - 22 August 2024
G'day! This Dev Update will primarily focus on the games AI at a high level, and going through some of our thoughts behind their thoughts. When the game was unveiled at PAX 23, the AI was rudimentary at best. If the ball was within X distance of an AI, they would run at it. Once they ran X distance away from their designated area, they would run back. This caused instances where it would be a clump of AI players chasing after the player with the ball, with little much else happening. Since the AI is such a big part of the game, especially for the single player experience, we decided it was time to take a deeper dive into it. AI Behaviour Decision making A lot of the changes will relate to the ability for the AI to make more informed and relevant decisions. Some of those decision groupings are: Is my team on the attack? Albeit an obvious thing to have included, the AI will now take intoā¦
- Dev Update #1 - 6 June 2024
G'day! As our first post for our Dev Blog, we thought we'd talk about our players not having a backbone. With the first iteration of character models and animations, we have now figured out what we need our players to do and how. But to do this, they need to grow a backbone! Let us introduce, Reginald. Reginald isn't a playable character in the game, but he is going to be the bones (literally) of each player. The original animations were a POC that worked well enough that we were able to bolt on things as we needed as the game took shape, now we know our requirements. Rerigging it to a skeleton means the animation will look great no matter the body composition we attach to it, it also means we can add targets like you can see in the above GIF for dynamic animation mixing. For example, the player can run whilst reaching for the ball with one hand, and face palming another player with theā¦
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