- New update with critical bug fix. - 5 September 2026
Hi there! I was still having nightmares about having a null exception that essentially ruined the game. It was caused by our input system and would be mostly noticeable for those playing with a gamepad. Since the game would "crash" in the background but still be playable a lot of odd things would happen such as bosses being destroyed with one bullet and or other oddities. After testing I do not have anymore critical bugs. But let me know in the forum if you have issues. Proper update coming soon. Thank you all!
- Speedy windmill fix. - 3 November 2025
Sorry! Fix the speed of the windmill in W2.
- Chapter 3 is live! - 17 October 2025
Hi everyone, I invite you to try the new build. With lots of improvements, bug fixes and a new reworked area. If you appreciate the game so far I would truly appreciate you leaving a positive review if you can. To bring the rating back up a little. It wouldn't hurt, especially since most of the ratings are from way back when the game was way more flimsy.. The full change list coming soon. I am also hoping to release a small update by Christmas. for a more detailed update head to Kickstarter : https://www.kickstarter.com/projects/1445624543/anne/posts/4515146 Thank you for your continuous support! Cheers! Mo https://i.kickstarter.com/assets/051/297/199/393cc3419697f58d50ff392a87cd6d0a_original.png?fit=scale-down&origin=ugc&q=100&v=1760722286&width=700&sig=MC891AfB8ll5e6YJVKsWJwR8GpMUYvJp%2BeQhLDxtQM0%3D https://i.kickstarter.com/assets/051/297/190/672aa3298ad0446008310a947acac081_origina…
- Chapter 3 now available! - 26 September 2025
Hi everyone, Chapter three is now available. World three can be accessed from the travel tunnel on the top right side of World 2. I still have to testing and work to do on it, but the this update brings a lot of improvements and bug fixes. A proper full announcement and changelog coming soon. Thank you for your patience and help testing out the new content. If you encounter a major issue you can revert back to the previous build by switching to the beta build in the game's Steam properties. Best, Mo
- 04-02-2025 Pre-chapter 3 update - 2 April 2025
Hi all, lots of improvements and bug fixes. There was an area in W1 that was impossible to traverse somehow. I will post a more complete changelog soon, but all player weapons have been improved, and the push ability now also blocks bullets. I have also made a few level design changes in W1 and a lot more! Mo
- Update notes for December 18 2024 - 18 December 2024
Hi everyone, As I have been working on chapter 3 I have found a few fairly major issues along the way that required fixing. Here is a list below : - Fixed all ship weapons' attack power stats for every upgrade level. The ship's green laser stats were pretty broken somehow. It is fixed now although It might still be a bit too powerful, it’s better that way and I will fine-tune it later. - Lowered player's rifle's ATP by one point and raised the shotgun damage by one point. - Raised level of enemies in travel tunnel 2-3. - Raised the levels of enemies in the second half of World 2. - Adjusted destroyer enemy ship stats, attacks and collisions (first appear in Shmup 2-3) - Fixed a breachable ship in the 2-3 travel tunnel, which had invisible wall guns and missing ANNE piece to collect. - Added W3 theme music - Added missing travel stage 2-3 music I am still working on chapter three. This m…
- Inputs fixed ! (PC only update) - 11 September 2024
Hey all, I am pleased to inform you that we are almost done with all the input bugs. Although everything seems to be working fine now, the input displays for the keyboard and mouse controls are offline. This means that there is no ways to know what key to press but we should have a fix soon and we will update all three platforms then. Cheers, Mo
- Critical controller input bug fixed. - 7 August 2024
Hi all, just to let you know that we fixed a gamepad bug that has been there for a while. I didn't experience it sooner since I didn't have any controllers plugged in for quite some time... My bad. I noticed that some controllers may have issues where they have a constant input being pressed, my Buffalo brand controller is always pressing down for some reasons (sucks in the menus). We'll look into that eventually but for now back to the game. Thank you, Mo
- World 2 missing sprites fix - 11 March 2024
-Version 02.03.2024- Hi everyone, this is a mini update fixing missing sprites in World 2. I am still working on the gameplay test arena. It's not that easy to accomplish since many bosses depend on special variables and conditions in order to spawn and I need to sort this out :). I will reply to the forum messages soon. Sorry I really wished I could be full time on this The arena will be available through the "beta" version. Coming soon! thank you for your patience!
- A.N.N.E update 0.20.2024 - For all Platform this time! - 7 February 2024
Hello, friends and survivors of this slow-motion adventure we are all in together. I was hoping to release this update much sooner but I have been pretty busy with life and some of the issues took a while to fix, and some for dumb reasons... Nonetheless learning programming with someone else's code is challenging. But I have some help from my buddy David so things are moving forward. This is the return of the Linux and Mac builds using my new Linux machine, so I hope that these builds will run well since I do not have time to test these two SKUs. I will make sure to go around the forums to look for issues I may have overlooked and do my best to get these fixed ASAP. You will find a list of most of the changes below. Also, I believe that the old version of Unity I use is creating Mac builds for a Mac OS that Steam will no longer support... So I will most likely have to resort to having L…
- Fixed early game broken gun collectible. ( PC only ) - 9 September 2023
We were pretty much off this summer but we are picking up steam now. Unfortunately, this fix is for PC only as Unity cloud builds no longer support our old Unity version. I have to figure out how I will build the Mac and Linux version. Stay tuned cheers, Mo and the team
- Boss damage on spawn Bug fixed. - 29 June 2023
A critical bug causing the player's ship to take damage while a boss was respawning has been fixed. It was supposed to be included in the previous update but a small value was changed or reverted unintentionally. NB: More bosses may need this feature activated in the future. Cheers.
- A.N.N.E June 24 update - 24 June 2023
Hi everyone, sorry for the delay in releasing this new update however We are all pretty busy with life. This update includes tons of ld and gameplay tweaks and new content. Although the important bug was affecting the game globally, this update includes mostly improvements for the Chapter 2 content. here is a quick changelog of the significant changes: Major bug fixed: Boss reset. - Bosses and enemies would not reset fast enough on respawn, sometimes causing the bosses to reappear on the player ship causing an instant kill at the start of a boss. This would make dying and retrying against certain bosses a real unfair pain in the buns. World 2 - Did a big level design rework in the Windmill village. - Did a few level design tweaks in multiple areas, but more to come. - moved the slime boss - added a new laser golem boss - added a new mid-boss - Did a few sprite art polish - Switched two…
- New Mac and Linux versions available - 15 March 2023
Hi all, Sorry for the delay. Here are the Linux and Mac builds. There's been some cleaning up behind the scenes and I hope there won't be any issues with launching the game. Thanks!
- New update is out! (PC only) - 15 March 2023
Hey all, the update is finally out for PC, New areas to explore! The MAC and Linux are building and will be ready soon. I started working last week and it's been pretty challenging to work full time and keep up the pace on A.N.N.E. I couldn't get everything I wanted in there so expect small updates in the coming days to correct all the things that are broken, unfinished or unpolished. Have a good one. Mo
- Patch February 26 bug fixes - 26 February 2023
- Player movement values have been reverted to their original slightly lower movement speeds (very tiny change). The extra tiny speed boost was interesting but didn't improve the platforming's tightness. - Shotgun fire rate has been reduced but the range has been slightly increased a little through bullet speed increase. - The grenade collectible did not give the grenade weapon. - player ship weapon A bullet speed has been increased from 120 to 140 - Map scroll speed increased from 4 to 6 (50%) travel Tunnel 1-2 fixes: - The large cruiser near the end of the level has seen many interior and exterior changes in order to avoid a few glitches including but not limited to an infinite death loop.- Modified possible landing locations to avoid an infinite death loop glitch. - Made the level boss higher level with 20% more hp I will need a general balancing pass later since I made enemies a bit…
- Fixed a mean Bug preventing the purchase/repair of the Ship's booster. - 27 December 2022
Additional changes: Fixed some bad Menu and hud scaling. the collectible rifle is now visually aligned. changed collision size on the Data Server Ship quest item. PC available, MAC and Linux shortly. Thank you
- A.N.N.E Chapter 1 update - 24 December 2022
Happy Holidays! I am back from the dead, metaphorically speaking of course. I got back to working on A.N.N.E a few months back and now it's time for a little update! There are still a few improvements to be made but I am very happy with this latest update. My plan at the moment is to slice the game into chapters and release these chapters every few months depending on the time I can spend on it and how much I am chasing my tail trying to fix bugs and issues since I am the only one working on A.N.N.E at the moment with the occasional help of my old friend and programmer David. I am having a blast. You can see the changelog here : https://discord.com/channels/432976887782834179/1056288904711516254 Letting my creativity loose and working on lots of smaller projects during the past two years have helped me clear my mind. It's easy for me to be objective with A.N.N.E. I am confident I can co…
- A.N.N.E Wars early taster - 3 December 2021
Hello, We have been hard at work bringing A.N.N.E online since June of this year. Slowly but surely. As you can see here: www.annewars.com. If we can we will eventually bring A.N.N.E inside A.N.N.E Wars where it will be online coop. however until then we are slowly building it back from the ground up. It will feel like A.N.N.E. But online and free to play. Of course we are preparing some awesome perks/special accounts to those who purchased or backed up A.N.N.E. However these are plans are are not a 100% certain thing as funding for the game is not infinite. however we are hoping to be able to easily maintain and frequently update A.N.N.E Wars in order to warrant occasional visit from you guys. More updates and news on the website eventually. Peace Mo
- A.N.N.E Development Update May 2020 - 20 May 2020
Greetings everyone, Well I tried to get everything ready for today but there are too many things that just came up along the way that made it hard to succeed. I'm burned, unsatisfied and I need to clear my mind. This is the last update for a while as I am taking a break from this never ending ordeal. Besides starting a full time job soon my main focus will be put on my kids and selling my video game collection. I will eventually get back at it part time, and try to bring closure to this project. Until then there's something there to play but it's unrefined and unfinished. Time will provide me with the answers. Nick said it would be a good idea to share what i have learned with all of you but honestly I don't really have anything to say at this point. I will take some time off to reflect on the experience and share with you the whole story down the road. I have to thank everybody that he…