- NEW FREE FPS OUT NOW - 31 August 2026
MY LATEST GAME IS AVAILABLE NOW FOR FREEWHAT'S IT ABOUT?At the end of Earth, Nilus, the God of Gore re-incarnate, lays waste to the last standing battalion - A corrupt oppression with ties to his past.Juggle between stolen weaponry and discard empty guns straight into enemy faces! Execute powerful kill animations to regain health and dash across the arena! Combat in REINCARNAGE is a dance of balance where enemies can be both your ammunition, your lifeline and your demise.HOPE Y'ALL HAVE FUN!This is my edgiest project so far and it's likely to remain my edgiest, since I'll be moving onto some sillier shenanigans beyond this point (comedically, that includes the next two episodes of my OTHER violent shooter, Bane Murrain)!I hope y'all can have some fun with this one and use it as a vent outlet the same way I have. As for later updates, I'm sure I'll have fixes and game-modes to add the sa…
- REINCARNAGE IS COMING - 5 August 2026
Annihilate everything. September 1st.(...and the entire base game will be free!)WHATS IT ABOUT?At the end of Earth, Nilus, the God of Gore re-incarnate, lays waste to the last standing battalion - A corrupt oppression with ties to his past.There is no reloading - Juggle between stolen weaponry and discard empty guns straight into enemy faces! Execute powerful kill animations to regain health and dash across the arena! Combat in REINCARNAGE is a dance of balance where enemies can be both your ammunition, your lifeline and your demise.WISHLIST HEREThe entire base game will be released for free on September 1st, with an optional supporter pack planned with some bonus paid content.I hope y'all like it! It's a total edgelord-fest.-Elias
- v3.0 - EPISODE TWO - 31 May 2026
BANE MURRAIN EPISODE TWO IS FINALLY HERE!!It's been a long time in the works, but it's finally finished and ready for you all to play for free! This update adds 4 new acts to the game, doubling the size of the campaign from Episode One! Prepare to fight an entirely new faction of enemies as the KREV situation unfolds further and Dayne reaches a sleeker, more advanced area of the ship! You'll also find new weapons, secrets and plot discoveries. Some levels even feature animated cutscenes this time around too!To celebrate, starting at 6PM (GMT), the game will be at 20% for a week! Please keep in mind though, the base price will be rising afterwards to account for the new content, so if you're thinking of buying now's the best time! v3.0 Full Changelog: "EPISODE TWO"GAMEPLAY CHANGES - You can now HOLD the jump button to bunny-hop - Bumped Dayne's base move-speed but increased air-drag valu…
- EPISODE TWO RELEASE TRAILER - 6 April 2026
BANE MURRAIN: EPISODE TWO WILL RELEASE ON THE 1ST OF JUNE, THIS YEAR.Here's a new look at the expansion, which doubles the campaign size and makes multiple improvements to Episode One. For people who already own the game, this will be a completely free update!For those who don't own the game, expect a price increase closer to release of the update (another announcement post will be made on this beforehand as warning).Stay tuned for more!-Elias
- Merry X-Mas!! - 25 December 2025
MERRY X-MAS Y'ALL! All my games are on sale until January 5th, if ya want too.
- EPISODE TWO IS COMING - 27 October 2025
Here's the first gameplay footage from Episode Two of Bane Murrain! New locations, enemies and huge plot events are coming soon... or as soon as they're polished and done.Stay Tuned!-Elias
- v2.0 - The Rework Update - 13 August 2025
ITS FINALLY TIME FOR ANOTHER BANE MURRAIN UPDATE! This is a big one too. Although the levels remain mostly as they were (aside from a completely rebuilt first level + tutorial) the entire rest of the game has had a drastic overhaul, reworking and rebuilding half the game from the ground up for a more professional and smoother-to-run experience!NEW GRAPHICS - The game has been moved from Unity's HDRP to URP and every texture has been rebalanced to account for this. The game's alot brighter and cartoonish now, which suits the style far more than the fancy shading and should have the game running smoother for alot of people!The dialogue sections in the saferoom have also been completely redrawn and reanimated to have more lively expressions. They move! They talk! Wowie! (Cosmetics have been temporarily disabled but will be re-added later. Animation takes a long time!) NEW PLAYER, NEW MOVEM…
- MORTALITY DECOMP. KILLERS: FREE GAME OUT NOW - 25 April 2025
https://store.steampowered.com/app/3560730/MORTALITY_DECOMP_KILLERS/ WELCOME TO TOKYDON. READY TO GET YOUR HANDS DIRTY? MORTALITY DECOMP. KILLERS is a short, fast-paced 3rd person horror/comedy hybrid of games like Hotline Miami and Post Void, with hand-drawn visuals inspired loosely by retro detective comics. You'll step into the well-polished shoes of Clive, an undead detective working to take down the criminals that initially killed him. LIVE. DIE. LIVE AGAIN. When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality. Slay crooks and goons in semi-linear corridor levels that are built for honing in and optimising your own quickest path through. Prepare to die, and then die again. I hope y'all enjoy this intermission game while I work on my full Bane Murrain rework. Clive is a…
- MORTALITY DECOMP. KILLERS - Wishlist Now! - 1 April 2025
INTRODUCING MORTALITY DECOMP. KILLERS When a parasite reawakens detective Clive from death, he is recruited into a secret taskforce to stop those that killed him from weaponizing this newfound immortality. MORTALITY DECOMP. KILLERS is a short, fast-paced 3rd person horror/comedy hybrid of games like Hotline Miami and Post Void, with hand-drawn visuals inspired loosely by retro detective comics. You’ll step into the well-polished shoes of Clive, an undead detective working to take down the criminals that initially killed him. This has been a little 10 week challenge for me, using concepts and characters I’ve been working on for multiple years prior. There’s an expansive world to Clive’s underground detective gig that this game gives a dive into the surface of! WISHLIST THE GAME HERE! PS: It’s also gonna be cheap as hell. PPS: A huge Bane Murrain rework is in the works, and is why there's…
- Episode One OST - Out on Streaming Services! - 28 February 2025
Breaking my radio silence to announce that the Bane Murrain: Episode One Soundtrack is on (almost) all streaming services! https://open.spotify.com/album/2rPrvihzIk6O1r4Yrq9vkr I'm hard at work on multiple things at the moment, including a large rework update for Bane Murrain, so stay tuned y'all. - Elias
- v1.2.1 - Holiday Horde Patch - 15 December 2024
v1.2.1 Changelog: "Holiday Horde: Patch" GENERAL GAME CHANGES - Fixed some frozen enemy collision errors COSMETICS - Fixed some sprites on Zeph and Alyssa that were showing the wrong outfits equipped
- v1.2 - Holiday Horde - 14 December 2024
Hey everyone! I hope y'all are having a nice time this winter and haven't been work cramming to death like I have lmao This update I've been working on trimming down the background workings of the game and the sizes of all the prefabs, streamlining everything down to run smoother and prevent frame drops and such. It's not all there yet and I still need to knuckle down on some proper graphics settings for the game, but some progress is better than none and the game does run significantly better now! Also there's some Christmas themed skins for the characters, who can now ALL be viewed in the bonus menu and not just Dayne. Alongside this, whenever the game is played in December all of the crate textures are now swapped out for presents and the trees are made more festive. A full Christmas horde map has also been added, where rather than ammo spawning around the map it rains ammo crates fr…
- v1.1 - Day Not-One Patch - 14 November 2024
Hey all! Thank y'all so much for playing the game so far- there's been way more players than I'd expected to have at first and the support means alot! I've been reading and keeping up-to-date with all the reviews and community notes as best as I can; If you haven't already left a review on the game, I'd love to hear your thoughts + it helps boost the game on Steam to reach more people. I'm starting to chip away at some of the issues and suggestions in the Community Hub and the Discord, and this patch is the first step. I wanted to get this out sooner since it fixes the main menu aspect ratio issues, but alas I've been plagued by other life events... It's here now though! v1.1 Changelog: "Day Not-One Patch" GENERAL GAME CHANGES - Un-fucked the main menu mostly - Tweaked menu aspect ratio adjusting to scale correctly - Tweaked 'Made with Unity' Splash screen SETTINGS AND JUNK - Added Inve…
- BANE MURRAIN OUT NOW - 25 October 2024
BAM! EPISODE ONE OUT NOW! The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs! I hope you all have a blast with it. - Elias v1.0 Changelog (changes from demo): "Episode One" GENERAL GAME CHANGES - The maximum upgrade pistol has been changed to a Magnum gun - Large Health Crates are now pinkish purple - Moved the flashlight again- Pretty sure it's good now... - Changed Bonus Menu difficulty continue to "Enter" instead of "Enter The-" - Fixed the Gothic HUD select from bugging out - Lowered opacity of the aim cursor - Added an Act Select menu (unlocks act access upon reaching that act) - Moved the Credits to their own scene - Added Dream State 1 - Put a silly little Dayne face in the corner - Got Dayne's secret lines working again - Fixed depth rendering issues with the Flesh Wall decors…
- EPISODE ONE - SOUNDTRACK OUT NOW - 18 October 2024
Episode One OST Available Now, Ahead of the Game's Release! Music is one of my personal favourite parts of a project, so I thought I'd give y'all a glimpse into Bane Murrain's style and tone early with the first episode's soundtrack. I've made 30 Tracks for the game so far and I've got no intention of stopping! The soundtrack's available here on Steam under the game's store page (No, you don't need the game to access the soundtrack). Alternatively, you can also get it over here at bandcamp! I'll look into getting it on Streaming Services at some point post-release. Have a great day everyone! See ya on the 25th when the game finally drops >:3 - Elias
- Episode One Releases 25th OCT 2024 - 31 August 2024
I think I'll let the new trailer speak for itself. Get Psyched!! - Elias
- v0.8.7 - Lore Logs - 10 June 2024
Hey yall! Just a last minute update before Next Fest, adding some more detail to the K.R.E.V and it's inhabitants through LOG entries! These can be found scattered within the levels, unlocking readable journal entries and dms on a monitor in the post-act saferoom. Here's the shortest changelog so far: v.0.8.7 Changelog: "Lore Logs" GENERAL CHANGES - Added to / changed the death screen hints CAMPAIGN CHANGES misc - Saferoom now has a monitor for accessing & reading LOG entries - Dialtone chat scenes now have consequence effect popups e1a1 - Swapped all death hints in this section to borderline insults - Added LOG pickups - Added LOG pickups - Added LOG pickups Hope y'all enjoy the Next Fest- Share around some cool demos! - Elias
- NEXT FEST Demo Playthrough & Commentary - 9 June 2024
Hey all! I'm doing a commentary livestream playing through the demo segment of the campaign for Next Fest! It's a one time thing, so be there or be square. Thanks for all the interest in the project y'all! Spread the Bane Murrain plague. - Elias
- v0.8.6 - Polishing Some More - 5 June 2024
Let's keep it brief, here's a new update! v0.8.6 Changelog: "Ah fuck, those other shooters were too good" GENERAL GAME CHANGES - Animated the Maximum Punch Reached popup - Animated the Secret Found text - Deactivated an ability that really should've been deactivated - Added smoke to opening blast doors - New door open sound for heavier doors - Bathroom doors now creak when opened - Crates have silly FX text when smashed - Jazzed up the Pause menu (now with sound!) - Global game audio volume is halved when the game is paused - Music now fades out upon death - Added a Splatter fade-out to the Death Hints - Added very light footstep SFX to the player - Added an alternate death animation for the Calviscera - Calviscera Arms are now particles once shot off - Reduced volume of the Level Up notification - Re-added the level intros to the campaign from the first builds! - Added Menu button high…
- v0.8.5 - Switching Things Up! - 30 May 2024
Hey guys! It's update time for the Demo! I've reworked the entirety of Episode 1 Act 1 with new decorations, materials and destructible props. Also reworked the blood effects & made the gore sounds thumpier! Alongside this there's a bunch of quality improvements, reducing the stuff running in the background & the size of enemy objects to make everything run smoother. Also a new chainsaw upgrade! Maybe consider giving the demo another run-through, because it's quite different! Anyways here's the full changelog... v0.8.5 Changelog: "Switching things Up!" GENERAL GAME CHANGES - More credits tweaks - Revamped all Gore & Gibbing SFX! - Tweaked credits a tad - Added button to join Discord and follow on Twitter - Fixed Issues loading game into tutorial - Increased menu loading screen cover to cover all screen edges - Various particles now destroy themselves after use instead of deactivating -…